97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2000 Microsoft Corporation
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//
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// Module Name:
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// CBaseClusterCleanup.h
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//
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// Description:
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// Header file for CBaseClusterCleanup class.
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//
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// The CBaseClusterCleanup class is a class that encapsulates the
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// cleanup of a node after it has been evicted from a cluster.
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//
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// Implementation Files:
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// CBaseClusterCleanup.cpp
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//
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// Maintained By:
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// Vij Vasu (Vvasu) 29-APR-2000
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//
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//////////////////////////////////////////////////////////////////////////////
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// Make sure that this file is included only once per compile path.
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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// Include Files
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//////////////////////////////////////////////////////////////////////////
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// For the base class of this class.
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#include "CBaseClusterAction.h"
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// For the CStr class.
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#include "CStr.h"
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//////////////////////////////////////////////////////////////////////////////
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//++
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//
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// class CBaseClusterCleanup
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//
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// Description:
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// The CBaseClusterCleanup class is a class that encapsulates the
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// cleanup of a node after it has been evicted from a cluster.
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//
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//--
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//////////////////////////////////////////////////////////////////////////////
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class CBaseClusterCleanup : public CBaseClusterAction
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// Constructors and destructors
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//////////////////////////////////////////////////////////////////////////
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// Constructor.
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CBaseClusterCleanup(
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CBCAInterface * pbcaiInterfaceIn
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);
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// Default destructor.
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~CBaseClusterCleanup() throw();
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//////////////////////////////////////////////////////////////////////////
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// Public member functions
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//////////////////////////////////////////////////////////////////////////
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// Cleanup this node.
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void
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Commit();
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// Rolling back a cleanup operation.
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void
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Rollback();
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// Returns the number of progress messages that this action will send.
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UINT
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UiGetMaxProgressTicks() const throw()
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{
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return BaseClass::UiGetMaxProgressTicks();
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}
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private:
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//////////////////////////////////////////////////////////////////////////
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// Private types
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//////////////////////////////////////////////////////////////////////////
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typedef CBaseClusterAction BaseClass;
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//////////////////////////////////////////////////////////////////////////
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// Private data
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//////////////////////////////////////////////////////////////////////////
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}; //*** class CBaseClusterCleanup
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