windows-nt/Source/XPSP1/NT/base/mvdm/wow32/wgpal.c
2020-09-26 16:20:57 +08:00

95 lines
2.5 KiB
C

/*++
*
* WOW v1.0
*
* Copyright (c) 1991, Microsoft Corporation
*
* WGPAL.C
* WOW32 16-bit GDI API support
*
* History:
* 07-Mar-1991 Jeff Parsons (jeffpar)
* Created.
*
* 09-Apr-1991 NigelT
* Various defines are used here to remove calls to Win32
* features which don't work yet.
--*/
#include "precomp.h"
#pragma hdrstop
MODNAME(wgpal.c);
ULONG FASTCALL WG32GetSystemPaletteEntries(PVDMFRAME pFrame)
{
ULONG ul = 0L;
PPALETTEENTRY ppal;
register PGETSYSTEMPALETTEENTRIES16 parg16;
GETARGPTR(pFrame, sizeof(GETSYSTEMPALETTEENTRIES16), parg16);
GETVDMPTR(parg16->f4, parg16->f3 * sizeof(PALETTEENTRY), ppal);
if( ppal ) {
ul = GETWORD16(GetSystemPaletteEntries(HDC32(parg16->f1),
WORD32(parg16->f2),
WORD32(parg16->f3),
ppal));
// if we fail but are on a rgb device, fill in the default 256 entries.
// WIN31 just calls Escape(hdc,GETCOLORTABLE) which on NT just calls
// GetSysteemPaletteEntries().
if (!ul && (GetDeviceCaps(HDC32(parg16->f1),BITSPIXEL) > 8))
{
if (parg16->f4 == 0)
{
ul = 256;
}
else
{
int j;
int i = WORD32(parg16->f2);
int c = WORD32(parg16->f3);
if ((c + i) > 256)
c = 256 - i;
if (c > 0)
{
BYTE abGreenRed[8] = {0x0,0x25,0x48,0x6d,0x92,0xb6,0xdb,0xff};
BYTE abBlue[4] = {0x0,0x55,0xaa,0xff};
// green mask 00000111
// red mask 00111000
// blue mask 11000000
// could certainly do this faster with a table and mem copy
// but I don't really care about performance here. Apps
// shouldn't be doing this. That is why it is in the wow
// layer.
for (j = 0; j < c; ++j,++i)
{
ppal[j].peGreen = abGreenRed[i & 0x07];
ppal[j].peRed = abGreenRed[(i >> 3) & 0x07];
ppal[j].peBlue = abBlue[(i >> 6) & 0x03];
ppal[j].peFlags = 0;
}
ul = c;
}
}
}
FREEVDMPTR(ppal);
}
FREEARGPTR(parg16);
RETURN(ul);
}