1080 lines
23 KiB
C++
1080 lines
23 KiB
C++
//-----------------------------------------------------------------------------
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//
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// File: locitem.inl
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// Copyright (C) 1994-1997 Microsoft Corporation
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// All rights reserved.
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//
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// Inline functions for the CLocItem class. This is included by locitem.h.
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//
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//-----------------------------------------------------------------------------
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns whether or not the item has a localizable string.
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//
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//-----------------------------------------------------------------------------
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inline
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BOOL // TRUE if there's a localizable string
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CLocItem::HasLocString(void)
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const
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{
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return !GetLocString().GetString().IsNull();
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns whether or not the item has binary info.
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//
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//-----------------------------------------------------------------------------
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inline
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BOOL // TRUE if the item has bin. content
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CLocItem::HasBinary(void)
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const
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{
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return m_pBinary!= NULL;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the database id for the item. This is internal to the DB, and
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// should not be used except to indicate parent child relationships and for
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// database operations.
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//
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//-----------------------------------------------------------------------------
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inline
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const DBID& // The database id for the item.
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CLocItem::GetMyDatabaseId(void)
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const
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{
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return m_dbid;
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}
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inline
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const DBID &
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CLocItem::GetPseudoParentId(void)
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const
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{
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return m_PseudoParent;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the ID for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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const CLocUniqueId &
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CLocItem::GetUniqueId(void)
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const
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{
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return m_uid;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the ID for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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CLocUniqueId &
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CLocItem::GetUniqueId(void)
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{
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return m_uid;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current localization status for the translation of the item.
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//
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//-----------------------------------------------------------------------------
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inline
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CLS::LocStatus // Status for the item.
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CLocItem::GetTranslationStatus(void)
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const
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{
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return m_lsTranslationStatus;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current localization status for the binary part of the item.
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//
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//-----------------------------------------------------------------------------
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inline
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CLS::LocStatus // Status for the item.
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CLocItem::GetBinaryStatus(void)
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const
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{
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return m_lsBinaryStatus;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current translation origin for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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CTO::TranslationOrigin // origin for the item.
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CLocItem::GetTranslationOrigin(void)
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const
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{
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return m_toTranslationOrigin;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current approval status for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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CAS::ApprovalState // Status for the item.
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CLocItem::GetApprovalStatus(void)
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const
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{
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return m_asApprovalStatus;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current auto approval status for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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CAA::AutoApproved // Status for the item.
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CLocItem::GetAutoApproved(void)
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const
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{
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return m_auto_approved;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current confidence level for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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long
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CLocItem::GetConfidenceLevel(void)
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const
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{
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return m_confidence_level;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current custom1 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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long
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CLocItem::GetCustom1(void)
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const
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{
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return m_custom1;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current custom2 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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long
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CLocItem::GetCustom2(void)
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const
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{
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return m_custom2;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current custom3 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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long
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CLocItem::GetCustom3(void)
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const
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{
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return m_custom3;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current custom4 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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long
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CLocItem::GetCustom4(void)
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const
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{
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return m_custom4;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current custom5 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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long
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CLocItem::GetCustom5(void)
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const
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{
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return m_custom5;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the current custom6 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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long
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CLocItem::GetCustom6(void)
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const
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{
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return m_custom6;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Gets the display order for the item. This is used to provide a default
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// ordering of items in the resource table. Lower values are displayed first.
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//
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//-----------------------------------------------------------------------------
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inline
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UINT // Display order for the item.
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CLocItem::GetDisplayOrder(void)
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const
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{
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return m_uiDisplayOrder;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the CLocString for the item. To determine if it is valid, use
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// HasLocString(). A valid string can be blank!
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//
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//-----------------------------------------------------------------------------
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inline
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const CLocString & // Current string for the item.
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CLocItem::GetLocString(void)
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const
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{
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return m_lsString;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Get the 'intructions' (developer provided comments) for an item.
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//
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//-----------------------------------------------------------------------------
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inline
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const CPascalString & // Developer intructions.
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CLocItem::GetInstructions(void)
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const
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{
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return m_pstrInstructions;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Get the 'term notes' (glossary note) for an item.
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//
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//-----------------------------------------------------------------------------
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inline
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const CPascalString & // Glossary Notes.
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CLocItem::GetTermNotes(void)
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const
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{
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return m_pstrTermNotes;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Get the 'InstrAtt' for an item.
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//
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//-----------------------------------------------------------------------------
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inline
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BOOL
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CLocItem::GetFInstrAtt(void)
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const
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{
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return m_Flags.m_fInstrAtt;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Gets the binary content for an item. If this function returns FALSE, the
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// return pointer is set to NULL.
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//
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//-----------------------------------------------------------------------------
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inline
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BOOL // TRUE if the content is valid.
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CLocItem::GetBinary(
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const CLocBinary *&pBinary) // RETURN pointer
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const
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{
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pBinary = m_pBinary;
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return pBinary != NULL;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Similar to GetBinary() but after this call
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// the item will no longer have a CLocBinary.
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// By calling this member, the caller gets
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// ownership of the CLocBinary, so he is responsible
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// of either deleting the CLocBinary or assigning
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// it to another CLocItem via the SetBinary() member.
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//
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//-----------------------------------------------------------------------------
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inline
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BOOL // TRUE if a CLocBinary was extracted.
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CLocItem::ExtractBinary(
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CLocBinary *&pBinary) // RETURN pointer
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{
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pBinary = m_pBinary;
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m_pBinary = NULL;
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return pBinary != NULL;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the icon type fro the item.
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//
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//-----------------------------------------------------------------------------
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inline
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CIT::IconType
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CLocItem::GetIconType(void)
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const
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{
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return m_icIconType;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Returns the editor for this item (and all it's children!).
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//
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//-----------------------------------------------------------------------------
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inline
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VisualEditor
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CLocItem::GetVisualEditor(void)
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const
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{
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return m_veEditor;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the database id for the item. ONLY the database code should use
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// this method. This may become protected/private in the future!
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//
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// The Database id will not allow itself be set twice!
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetMyDatabaseId(
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const DBID& dbid) // New datbase id for this item.
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{
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m_dbid = dbid;
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}
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inline void
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CLocItem::SetPseudoParent(
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const DBID &dbid)
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{
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m_PseudoParent.Clear();
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m_PseudoParent = dbid;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the localization status for the translation part of the item.
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// This is of interest to the Updater code, for example.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetTranslationStatus(
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CLS::LocStatus lsNewStatus) // New status for the item.
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{
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m_lsTranslationStatus = lsNewStatus;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the localization status for the binary part of the item.
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// This is of interest to the Updater code, for example.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetBinaryStatus(
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CLS::LocStatus lsNewStatus) // New status for the item.
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{
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m_lsBinaryStatus = lsNewStatus;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the translation origin for the item. This is of interest to the
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// Updater code, for example.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetTranslationOrigin(
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CTO::TranslationOrigin toNewOrigin) // New origin for the item.
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{
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m_toTranslationOrigin = toNewOrigin;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the approval status for the item.
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// This is of interest to the Updater code, for example.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetApprovalStatus(
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CAS::ApprovalState asNewStatus) // New status for the item.
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{
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m_asApprovalStatus = asNewStatus;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the auto approval status for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetAutoApproved(
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CAA::AutoApproved aaNewStatus) // New status for the item.
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{
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m_auto_approved = aaNewStatus;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the confidence level for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetConfidenceLevel(
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long lConfLevel) // New confidence level for the item.
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{
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m_confidence_level = lConfLevel;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the custom1 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetCustom1(
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long lCustom1)
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{
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m_custom1 = lCustom1;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the custom2 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetCustom2(
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long lCustom2)
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{
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m_custom2 = lCustom2;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the custom3 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetCustom3(
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long lCustom3)
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{
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m_custom3 = lCustom3;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the custom4 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetCustom4(
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long lCustom4)
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{
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m_custom4 = lCustom4;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the custom5 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetCustom5(
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long lCustom5)
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{
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m_custom5 = lCustom5;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the custom6 for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetCustom6(
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long lCustom6)
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{
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m_custom6 = lCustom6;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the display order for an item. This is used to provide a default
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// ordering of items in the resource table.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetDisplayOrder(
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UINT uiNewDisplayOrder) // New display order for the item.
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{
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m_uiDisplayOrder = uiNewDisplayOrder;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the visual editor for the item. The parser sets this.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetVisualEditor(
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VisualEditor veNewEditor)
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{
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m_veEditor = veNewEditor;
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
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//
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// Set the icon type. This is displayed bside the item in the Translation
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// table.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetIconType(
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CIT::IconType itNewIconType)
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{
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m_icIconType = itNewIconType;
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}
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|
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
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//
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// Sets the intstructions for the item.
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//
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//-----------------------------------------------------------------------------
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inline
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void
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CLocItem::SetInstructions(
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const CPascalString &pstrNewInstructions) // New instructions.
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{
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if (pstrNewInstructions != m_pstrInstructions)
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{
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m_pstrInstructions = pstrNewInstructions;
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SetFInstructionsDirty(TRUE);
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}
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}
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// Sets the term notes for the item.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
void
|
|
CLocItem::SetTermNotes(
|
|
const CPascalString &pstrNewTermNotes) // New Term Notes.
|
|
{
|
|
if (pstrNewTermNotes != m_pstrTermNotes)
|
|
{
|
|
m_pstrTermNotes = pstrNewTermNotes;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Sets the InstrAtt for the item.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
void
|
|
CLocItem::SetFInstrAtt(
|
|
BOOL f)
|
|
{
|
|
m_Flags.m_fInstrAtt = f;
|
|
}
|
|
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Clears all the dirty flags for the item and its sub-components.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
void
|
|
CLocItem::ClearDirtyFlags(void)
|
|
{
|
|
m_Flags.m_fTargetStringDirty = m_Flags.m_fStringDirty =
|
|
m_Flags.m_fItemDirty = m_Flags.m_fInstructionsDirty = 0;
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Clear/Set various internal state flags
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFEqualSrcTgtString(void) const
|
|
{
|
|
return m_Flags.m_fEqualSrcTgtString;
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// TODO (eduardof) - comment this function
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
void
|
|
CLocItem::SetFEqualSrcTgtString(BOOL f)
|
|
{
|
|
m_Flags.m_fEqualSrcTgtString = f;
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// TODO (eduardof) - comment this function
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFEqualSrcTgtBinary(void) const
|
|
{
|
|
return m_Flags.m_fEqualSrcTgtBinary;
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// TODO (eduardof) - comment this function
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
void
|
|
CLocItem::SetFEqualSrcTgtBinary(BOOL f)
|
|
{
|
|
m_Flags.m_fEqualSrcTgtBinary = f;
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Get and set methods for all the Dirty flags. Used by the update code.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFStringDirty(void) const
|
|
{
|
|
return m_Flags.m_fStringDirty;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFStringDirty(BOOL f)
|
|
{
|
|
m_Flags.m_fStringDirty = f;
|
|
}
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFTargetStringDirty(void) const
|
|
{
|
|
return m_Flags.m_fTargetStringDirty;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFTargetStringDirty(BOOL f)
|
|
{
|
|
m_Flags.m_fTargetStringDirty = f;
|
|
}
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFItemDirty(void) const
|
|
{
|
|
return m_Flags.m_fItemDirty;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFItemDirty(BOOL f)
|
|
{
|
|
m_Flags.m_fItemDirty = f;
|
|
}
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFInstructionsDirty(void)
|
|
const
|
|
{
|
|
return m_Flags.m_fInstructionsDirty;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFInstructionsDirty(
|
|
BOOL f)
|
|
{
|
|
m_Flags.m_fInstructionsDirty = f;
|
|
}
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFValidTranslation(void) const
|
|
{
|
|
return m_Flags.m_fValidTranslation;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFValidTranslation(BOOL f)
|
|
{
|
|
m_Flags.m_fValidTranslation = f;
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Global is anything in this CBinary dirty
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
BOOL
|
|
CLocItem::IsAnyDirty()
|
|
{
|
|
return m_Flags.m_fItemDirty ||
|
|
m_Flags.m_fStringDirty ||
|
|
m_Flags.m_fTargetStringDirty ||
|
|
m_Flags.m_fInstructionsDirty ||
|
|
(m_pBinary==NULL ? FALSE : m_pBinary->GetFBinaryDirty());
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Clear/Set various parser flags
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFDevLock(void) const
|
|
{
|
|
return m_Flags.m_fDevLock;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFDevLock(BOOL f)
|
|
{
|
|
m_Flags.m_fDevLock = f;
|
|
}
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFUsrLock(void) const
|
|
{
|
|
return m_Flags.m_fUsrLock;
|
|
}
|
|
inline
|
|
void
|
|
CLocItem::SetFUsrLock(BOOL f)
|
|
{
|
|
m_Flags.m_fUsrLock = f;
|
|
}
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFTransLock(void) const
|
|
{
|
|
return m_Flags.m_fTransLock;
|
|
}
|
|
inline
|
|
void
|
|
CLocItem::SetFTransLock(BOOL f)
|
|
{
|
|
m_Flags.m_fTransLock = f;
|
|
}
|
|
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFExpandable(void) const
|
|
{
|
|
return m_Flags.m_fExpandable;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFExpandable(BOOL f)
|
|
{
|
|
m_Flags.m_fExpandable = f;
|
|
}
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFDisplayable(void) const
|
|
{
|
|
return m_Flags.m_fDisplayable;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFDisplayable(BOOL f)
|
|
{
|
|
m_Flags.m_fDisplayable = f;
|
|
}
|
|
|
|
inline
|
|
BOOL
|
|
CLocItem::GetFNoResTable(void) const
|
|
{
|
|
return m_Flags.m_fNoResTable;
|
|
}
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetFNoResTable(BOOL f)
|
|
{
|
|
m_Flags.m_fNoResTable = f;
|
|
}
|
|
|
|
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetLocString(
|
|
const CLocString &lsNewString)
|
|
{
|
|
m_lsString = lsNewString;
|
|
}
|
|
|
|
|
|
|
|
inline
|
|
void
|
|
CLocItem::SetUniqueId(
|
|
const CLocUniqueId &uid)
|
|
{
|
|
m_uid = uid;
|
|
}
|
|
|
|
|
|
|
|
inline
|
|
void
|
|
CLocItem::ClearUniqueId(void)
|
|
{
|
|
m_uid.ClearId();
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Sets the binary content for the item. If there was a previous binary
|
|
// content, it is deleted.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
void
|
|
CLocItem::SetBinary(
|
|
CLocBinary *pNewBinary)
|
|
{
|
|
if (m_pBinary != NULL)
|
|
{
|
|
delete m_pBinary;
|
|
}
|
|
m_pBinary = pNewBinary;
|
|
}
|
|
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Is the item editable?
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
BOOL
|
|
CLocItem::IsLocked(void) const
|
|
{
|
|
return (GetFDevLock() || GetFUsrLock());
|
|
}
|
|
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Is the item ignored by the visual editor
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
BOOL CLocItem::GetFVisEditorIgnore(void) const
|
|
{
|
|
return m_Flags.m_fVisEditorIgnore;
|
|
}
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Set if the item is ignored by the visual editor
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
void
|
|
CLocItem::SetFVisEditorIgnore(BOOL f)
|
|
{
|
|
m_Flags.m_fVisEditorIgnore = f;
|
|
}
|
|
|
|
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// Needed so that the CMnemonic class can be used as the key of a CMap
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
inline
|
|
CMnemonic::operator unsigned long() const
|
|
{
|
|
return MAKELONG(m_cHotkeyChar, m_nHotkeyScope);
|
|
}
|
|
|