2077 lines
60 KiB
C
2077 lines
60 KiB
C
/******************************Module*Header*******************************\
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* Module Name: multi.c
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*
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* Supports multiple display boards as a single virtual desktop.
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*
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* This is implemented by presenting to GDI a single large virtual
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* display and adding a layer between GDI and the driver's Drv functions.
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* For the most part, the rest of the driver outside of multi.c doesn't
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* have to change much, subject to the requirements below.
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*
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* This implementation requires that each board have the same virtual
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* resolution and colour depth (e.g., all be running 1024x768x256), and
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* that the boards be arranged in a rectangular configuration.
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*
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* Each board has its own PDEV, and completely manages its surface
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* independently, down to glyph and bitmap caching. The Mul
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* routine intercepts the DDI call, and for each board dispatches
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* a Drv call with the appropriate PDEV and clip object modifications.
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*
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* The following support in the main driver is required:
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*
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* 1) The driver should be able to handle a per-surface offset. For
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* example, if two 1024x768 displays are pasted side-by-side, the
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* right board will get drawing operations in the range (1024, 768) -
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* (2048, 768). The driver has a (-1024, 0) surface offset to convert
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* the actual drawing on the right board to the expected (0, 0) -
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* (1024, 768).
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*
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* The current driver already uses this notion to support device-format
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* bitmaps drawn in off-screen memory.
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*
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* Another option would be to handle the surface offsets in this layer,
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* but then all parameters including clip objects, paths and glyph
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* enumerations would have to be adjusted here as well.
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*
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* 2) The main driver must be able to share realized pattern information
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* between board instances. That is, with the current DDI specification
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* GDI entirely handles brush memory allocation via pvAllocRBrush,
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* and the driver doesn't get notified when the brush is destroyed, so
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* the driver has to keep all information about the brush for all the
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* boards in the one brush realization. This isn't too onerous.
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*
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* Problems:
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*
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* 1) DrvSetPointerShape requires that support be consistent between all
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* board instances -- for example, one board instance cannot accept
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* a h/w cursor and the other fail it, because GDI doesn't know it would
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* have to simulate on one area of the screen and not the other.
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*
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* 2) CompatibleBitmaps would have to be shared between board instances.
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* This becomes a problem when the bitmaps are kept by the driver in off-
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* screen memory.
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*
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* Status:
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*
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* This code is officially untested. However, I know of no outstanding
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* bugs -- everything seems to just work.
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*
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* Note that I haven't addressed any initialization issues; to adapt this
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* code, you will need to solve some of those problems (such as proper
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* miniport support, and a nice method for the user to control the board
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* configurations and geometry).
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*
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* Disclaimer:
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*
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* This code is provided as sample code only. It is not intended to
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* represent Microsoft's endorsed solution for multiple screen support.
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*
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* Copyright (c) 1993-1995 Microsoft Corporation
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\**************************************************************************/
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#include "precomp.h"
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#if MULTI_BOARDS
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// We change the active board to the home board after every drawing
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// operation. We do this only because the Metheus BIOS does not reset
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// the active board on a soft-reset, and so the initial POST text
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// would come up on whatever happened to be the last board drawn to.
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#define GO_HOME(pmdev) vSelectBoard(pmdev, pmdev->pmbHome)
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#define GO_BOARD(pmdev, pmb) vSelectBoard(pmdev, pmb)
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struct _MULTI_BOARD;
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typedef struct _MULTI_BOARD MULTI_BOARD; /* mb */
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struct _MULTI_BOARD
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{
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LONG iHwBoard; // Hardware board number
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LONG iBoard; // Sequentially allocated board number
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RECTL rcl; // Board's coordinates
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MULTI_BOARD* pmbNext; // For traversing the entire list of boards
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MULTI_BOARD* pmbLeft; // For traversing by direction
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MULTI_BOARD* pmbUp;
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MULTI_BOARD* pmbRight;
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MULTI_BOARD* pmbDown;
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PDEV* ppdev; // Pointer to the board's PDEV
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SURFOBJ* pso; // Surface representing the board
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HSURF hsurf; // Handle to surface
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}; /* mb, pmb */
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typedef struct _MDEV
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{
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MULTI_BOARD* pmb; // Where to start enumerating
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MULTI_BOARD* pmbHome; // Board used for full-screen
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MULTI_BOARD* pmbUpperLeft; // Board in upper-left corner
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MULTI_BOARD* pmbUpperRight;
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MULTI_BOARD* pmbLowerLeft;
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MULTI_BOARD* pmbLowerRight;
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LONG cxBoards; // Number of boards per row
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LONG cyBoards; // Number of boards per column
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LONG cBoards; // Total number of boards
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MULTI_BOARD* pmbPointer; // Board where cursor is currently visible
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MULTI_BOARD* pmbCurrent; // Currently selected board (needed for
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// DrvRealizeBrush)
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HDEV hdev; // Handle that GDI knows us by
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HSURF hsurf; // Handle to our virtual surface
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CLIPOBJ* pco; // A temporary CLIPOBJ that we can modify
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ULONG iBitmapFormat; // Current colour depth
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FLONG flHooks; // Those functions that the main driver
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// is hooking
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} MDEV; /* mdev, pmdev */
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typedef struct _PVCONSUMER
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{
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PVOID pvConsumer;
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} PVCONSUMER;
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typedef struct _FONT_CONSUMER
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{
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LONG cConsumers; // Total number of boards
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PVCONSUMER apvc[MAX_BOARDS]; // Array of structures cConsumers in length
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} FONT_CONSUMER; /* fc, pfc */
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typedef struct _BITBLTDATA
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{
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RECTL rclBounds;
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MDEV* pmdev;
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SURFOBJ* psoDst;
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SURFOBJ* psoSrc;
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SURFOBJ* psoMask;
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CLIPOBJ* pco;
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XLATEOBJ* pxlo;
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RECTL* prclDst;
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POINTL* pptlSrc;
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POINTL* pptlMask;
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BRUSHOBJ* pbo;
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POINTL* pptlBrush;
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ROP4 rop4;
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} BITBLTDATA; /* bb, pbb */
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/******************************Public*Routine******************************\
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* bFindBoard
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*
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* Returns in ppmb a pointer to the board containing the upper-left
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* corner of prcl.
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*
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* Returns TRUE if prcl is entirely containing on one board; FALSE if
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* prcl spans multiple boards.
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*
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\**************************************************************************/
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BOOL bFindBoard(MDEV* pmdev, RECTL* prcl, MULTI_BOARD** ppmb)
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{
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MULTI_BOARD* pmb;
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pmb = pmdev->pmbUpperLeft;
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// It should never happen that GDI will give us a call whose bounds
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// don't intersect the virtual screen. But so that we don't crash
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// should it ever happen, we'll return an intersection with the first
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// board -- we can assume GDI at least said the clipping was non-
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// trivial, in which case that board's display routine will realize
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// nothing had to be done:
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*ppmb = pmb;
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// First find the row:
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while (prcl->top >= pmb->rcl.bottom)
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{
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pmb = pmb->pmbDown;
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if (pmb == NULL)
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return(FALSE); // This is a case where the bounds doesn't
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// intercept the virtual screen
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}
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// Now find the column:
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while (prcl->left >= pmb->rcl.right)
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{
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pmb = pmb->pmbRight;
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if (pmb == NULL)
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return(FALSE); // This is a case where the bounds doesn't
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// intercept the virtual screen
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}
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// So we found the first board:
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*ppmb = pmb;
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return(prcl->right <= pmb->rcl.right &&
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prcl->bottom <= pmb->rcl.bottom);
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}
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/******************************Public*Routine******************************\
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* bNextBoard
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*
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* Returns in ppmb a pointer to the next board after intersecting prcl, going
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* left-to-right then top-to-bottom.
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*
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* Returns TRUE if all boards intersecting prcl have been enumerated; FALSE
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* if there are more boards.
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*
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\**************************************************************************/
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BOOL bNextBoard(RECTL* prcl, MULTI_BOARD** ppmb)
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{
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MULTI_BOARD* pmb;
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pmb = *ppmb;
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// We'll do all the boards in a row first, remembering that the
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// bounds rectangle can extend past the end of our virtual screen:
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if ((prcl->right > pmb->rcl.right) && (pmb->pmbRight != NULL))
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{
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*ppmb = pmb->pmbRight;
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return(TRUE);
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}
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// Go to next row if need be, starting at the rcl.left:
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if ((prcl->bottom > pmb->rcl.bottom) && (pmb->pmbDown != NULL))
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{
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pmb = pmb->pmbDown;
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while ((prcl->left < pmb->rcl.left) && (pmb->pmbLeft != NULL))
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{
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pmb = pmb->pmbLeft;
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}
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*ppmb = pmb;
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return(TRUE);
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}
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return(FALSE);
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}
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/******************************Public*Routine******************************\
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* vIntersect
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*
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* Returns in prclOut the intersection of rectangles prcl1 and prcl2.
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*
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\**************************************************************************/
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VOID vIntersect(RECTL* prcl1, RECTL* prcl2, RECTL* prclOut)
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{
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prclOut->left = max(prcl1->left, prcl2->left);
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prclOut->top = max(prcl1->top, prcl2->top);
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prclOut->right = min(prcl1->right, prcl2->right);
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prclOut->bottom = min(prcl1->bottom, prcl2->bottom);
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}
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/******************************Public*Routine******************************\
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* bVeryTemporaryInitializationCode
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*
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\**************************************************************************/
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BOOL bVeryTemporaryInitializationCode(MDEV* pmdev)
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{
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MULTI_BOARD* pmb1 = NULL;
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MULTI_BOARD* pmb2 = NULL;
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pmb1 = EngAllocMem(FL_ZERO_MEMORY, sizeof(MULTI_BOARD), ALLOC_TAG);
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pmb2 = EngAllocMem(FL_ZERO_MEMORY, sizeof(MULTI_BOARD), ALLOC_TAG);
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if ((pmb1 == NULL) || (pmb2 == NULL))
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{
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EngFreeMem(pmb1);
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EngFreeMem(pmb2);
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return(FALSE);
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}
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// Only this initialization part is hard-coded to have two monitors,
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// side-by-side.
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// Board one:
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pmb1->iHwBoard = 0;
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pmb1->iBoard = 0;
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pmb1->pmbNext = pmb2;
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pmb1->pmbRight = pmb2;
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pmdev->pmb = pmb1;
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pmdev->pmbUpperLeft = pmb1;
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pmdev->pmbLowerLeft = pmb1;
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pmdev->pmbHome = pmb1;
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// Board two:
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pmb2->iHwBoard = 1;
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pmb2->iBoard = 1;
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pmb2->pmbLeft = pmb1;
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pmdev->pmbUpperRight = pmb2;
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pmdev->pmbLowerRight = pmb2;
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pmdev->cxBoards = 2;
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pmdev->cyBoards = 1;
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pmdev->cBoards = 2;
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// Assume that the currently active board is the 'home' board:
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pmdev->pmbCurrent = pmdev->pmbHome;
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return(TRUE);
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}
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/******************************Public*Routine******************************\
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* vSelectBoard
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*
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* Selects board pmb for drawing. We can have only one Metheus board active
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* at any time, so we have to disable the old board before enabling the new.
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*
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* Obviously, your hardware implementation may not require this entire
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* function. For example, you probably won't have to do this if you can
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* have each board's accelerator registers mapped into separate address
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* spaces. NOTE: You'll still have to set pmdev->pmbCurrent, however,
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* for DrvRealizeBrush to work!
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*
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\**************************************************************************/
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VOID vSelectBoard(MDEV* pmdev, MULTI_BOARD* pmb)
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{
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LONG iOldHwBoard;
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ASSERTDD(pmdev->pmbCurrent != NULL, "Can't have NULL pmbCurrent");
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// LATER: Expand this to handle more than 8 Metheus boards.
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iOldHwBoard = pmdev->pmbCurrent->iHwBoard;
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if (pmb->iHwBoard != iOldHwBoard)
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{
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OUTP(0x220, iOldHwBoard); // Disable old board
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OUTP(0x220, (8 | pmb->iHwBoard)); // Enable new one
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pmdev->pmbCurrent = pmb; // Remember new board
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}
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}
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/******************************Public*Routine******************************\
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* bBoardCopy
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*
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* Given the BitBlt parameters in pbb, bitblt's the part of the rectangle
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* on the pmbSrc board that must bitblt'ed to the pmbDst board. Bails
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* out quickly if nothing actually has to be copied.
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*
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* Will do a screen-to-screen blt if pmbSrc and pmbDst are the same board;
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* otherwise it uses the psoTmp bitmap as temporary storage for transferring
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* between the two boards.
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*
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* NOTE: If your hardware allows you to have all the frame buffers mapped
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* into memory simultaneously, you can avoid the 'psoTmp' bitmap
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* allocation and extra copy!
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*
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\**************************************************************************/
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BOOL bBoardCopy(
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BITBLTDATA* pbb,
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SURFOBJ* psoTmp,
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MULTI_BOARD* pmbDst,
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MULTI_BOARD* pmbSrc)
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{
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BOOL b;
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RECTL rclDst;
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LONG dx;
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LONG dy;
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RECTL rclTmp;
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POINTL ptlSrc;
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// If there's really no source board, we're guaranteed not to
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// have to copy anything from it:
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if (pmbSrc == NULL)
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return(TRUE);
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dx = pbb->prclDst->left - pbb->pptlSrc->x;
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dy = pbb->prclDst->top - pbb->pptlSrc->y;
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// Pretend we're going to copy the entire source board's screen.
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// rclDst would be the destination rectangle:
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rclDst.left = pmbSrc->rcl.left + dx;
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rclDst.right = pmbSrc->rcl.right + dx;
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rclDst.top = pmbSrc->rcl.top + dy;
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rclDst.bottom = pmbSrc->rcl.bottom + dy;
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// We really want to copy only the part that overlaps the
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// destination board's screen:
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vIntersect(&pmbDst->rcl, &rclDst, &rclDst);
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// Plus we really only want to copy anything to what is contained
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// in the original destination rectangle:
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vIntersect(&pbb->rclBounds, &rclDst, &rclDst);
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// rclDst is now the destination rectangle for our call. We'll
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// need a temporary bitmap for copying, so compute its extents:
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rclTmp.left = 0;
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rclTmp.top = 0;
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rclTmp.right = rclDst.right - rclDst.left;
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rclTmp.bottom = rclDst.bottom - rclDst.top;
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// If it's empty, we're outta here:
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if ((rclTmp.right <= 0) || (rclTmp.bottom <= 0))
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return(TRUE);
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if (pmbDst == pmbSrc)
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{
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// If the source and destination are the same board, we don't
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// need a temporary bitmap:
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psoTmp = pmbSrc->pso;
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ptlSrc = *pbb->pptlSrc;
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}
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else
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{
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ASSERTDD(psoTmp != NULL, "Need non-null bitmap");
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ASSERTDD(psoTmp->sizlBitmap.cx >= rclTmp.right, "Bitmap too small in x");
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ASSERTDD(psoTmp->sizlBitmap.cy >= rclTmp.bottom, "Bitmap too small in y");
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// Figure out the upper-left source corner corresponding to our
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// upper-left destination corner:
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ptlSrc.x = rclDst.left - dx;
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ptlSrc.y = rclDst.top - dy;
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// Copy the rectangle from the source to the temporary bitmap:
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GO_BOARD(pbb->pmdev, pmbSrc);
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b = DrvCopyBits(psoTmp, pmbSrc->pso, NULL, NULL, &rclTmp, &ptlSrc);
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// Then get ready to do the copy from the temporary bitmap to
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// the destination:
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ptlSrc.x = pbb->prclDst->left - rclDst.left;
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ptlSrc.y = pbb->prclDst->top - rclDst.top;
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}
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pbb->pco->rclBounds = rclDst;
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GO_BOARD(pbb->pmdev, pmbDst);
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b &= DrvBitBlt(pmbDst->pso, psoTmp, pbb->psoMask, pbb->pco, pbb->pxlo,
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pbb->prclDst, &ptlSrc, pbb->pptlMask, pbb->pbo,
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pbb->pptlBrush, pbb->rop4);
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return(b);
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}
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/******************************Public*Routine******************************\
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* bBitBltBetweenBoards
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*
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* Handles screen-to-screen blts across multiple boards.
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*
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\**************************************************************************/
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BOOL bBitBltBetweenBoards(
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SURFOBJ* psoDst,
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SURFOBJ* psoSrc,
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SURFOBJ* psoMask,
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CLIPOBJ* pco,
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XLATEOBJ* pxlo,
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RECTL* prclDst,
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POINTL* pptlSrc,
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POINTL* pptlMask,
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BRUSHOBJ* pbo,
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POINTL* pptlBrush,
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ROP4 rop4,
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RECTL* prclUnion, // Rectangular union of source and destination
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MULTI_BOARD* pmbUnion) // Board containing upper-left corner of prclUnion
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{
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BOOL b = TRUE;
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BITBLTDATA bb;
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RECTL rclOriginalBounds;
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SIZEL sizlBoard;
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SIZEL sizlDst;
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SIZEL sizl;
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MULTI_BOARD* pmbSrc;
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MULTI_BOARD* pmbDst;
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LONG dx;
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LONG dy;
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RECTL rclStart;
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SURFOBJ* pso0 = NULL; // Initialize these first off in case we
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SURFOBJ* pso1 = NULL; // early-out
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SURFOBJ* pso2 = NULL;
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SURFOBJ* pso3 = NULL;
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HSURF hsurf0 = 0;
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HSURF hsurf1 = 0;
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bb.pmdev = (MDEV*) psoDst->dhpdev;
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bb.psoDst = psoDst;
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bb.psoSrc = psoSrc;
|
|
bb.psoMask = psoMask;
|
|
bb.pxlo = pxlo;
|
|
bb.prclDst = prclDst;
|
|
bb.pptlSrc = pptlSrc;
|
|
bb.pptlMask = pptlMask;
|
|
bb.pbo = pbo;
|
|
bb.pptlBrush = pptlBrush;
|
|
bb.rop4 = rop4;
|
|
bb.pco = pco;
|
|
if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL))
|
|
bb.pco = bb.pmdev->pco;
|
|
|
|
vIntersect(&bb.pco->rclBounds, prclDst, &bb.rclBounds);
|
|
rclOriginalBounds = bb.pco->rclBounds;
|
|
|
|
sizlDst.cx = bb.rclBounds.right - bb.rclBounds.left;
|
|
sizlDst.cy = bb.rclBounds.bottom - bb.rclBounds.top;
|
|
|
|
// This really should never happen, but we'll be paranoid:
|
|
|
|
if ((sizlDst.cx <= 0) || (sizlDst.cy <= 0))
|
|
return(TRUE);
|
|
|
|
// Compute delta from source to destination:
|
|
|
|
dx = prclDst->left - pptlSrc->x;
|
|
dy = prclDst->top - pptlSrc->y;
|
|
|
|
// Figure out the size of a board:
|
|
|
|
sizlBoard.cx = bb.pmdev->pmbUpperLeft->rcl.right;
|
|
sizlBoard.cy = bb.pmdev->pmbUpperLeft->rcl.bottom;
|
|
|
|
// We use temporary bitmaps as intermediaries for copying from one
|
|
// board to another. Note that it is much more efficient to allocate
|
|
// on the fly, rather than keeping a dedicated bitmap around that
|
|
// would have to be swapped in and out.
|
|
|
|
// When the destination is close to the source, we can accomplish
|
|
// most of the blt using screen-to-screen copies, and will need
|
|
// only two small temporary bitmaps to temporarily hold the bits
|
|
// that must be transferred from one board to another:
|
|
|
|
if ((abs(dx) < (sizlBoard.cx >> 1)) && (abs(dy) < (sizlBoard.cy >> 1)))
|
|
{
|
|
// Create a temporary bitmap for the horizontal delta only if
|
|
// the blt actually spans boards in the x-direction:
|
|
|
|
if ((dx != 0) && (prclUnion->right > pmbUnion->rcl.right))
|
|
{
|
|
sizl.cx = min(sizlDst.cx, abs(dx));
|
|
sizl.cy = min(sizlDst.cy, sizlBoard.cy - abs(dy));
|
|
|
|
hsurf0 = (HSURF) EngCreateBitmap(sizl, 0, bb.pmdev->iBitmapFormat,
|
|
0, NULL);
|
|
pso1 = EngLockSurface(hsurf0);
|
|
if (pso1 == NULL)
|
|
return(FALSE);
|
|
|
|
// Can use same temporary bitmap for section '3':
|
|
|
|
pso3 = pso1;
|
|
}
|
|
|
|
// Similarly for the vertical delta:
|
|
|
|
if ((dy != 0) && (prclUnion->bottom > pmbUnion->rcl.bottom))
|
|
{
|
|
sizl.cx = min(sizlDst.cx, sizlBoard.cx - abs(dx));
|
|
sizl.cy = min(sizlDst.cy, abs(dy));
|
|
|
|
hsurf1 = (HSURF) EngCreateBitmap(sizl, 0, bb.pmdev->iBitmapFormat,
|
|
0, NULL);
|
|
pso2 = EngLockSurface(hsurf1);
|
|
if (pso2 == NULL)
|
|
{
|
|
b = FALSE;
|
|
goto OuttaHere;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Make the bitmap the size of a board, or the size of the
|
|
// destination rectangle, which ever is smaller:
|
|
|
|
sizl.cx = min(sizlDst.cx, sizlBoard.cx);
|
|
sizl.cy = min(sizlDst.cy, sizlBoard.cy);
|
|
|
|
hsurf0 = (HSURF) EngCreateBitmap(sizl, 0, bb.pmdev->iBitmapFormat,
|
|
0, NULL);
|
|
pso0 = EngLockSurface(hsurf0);
|
|
if (pso0 == NULL)
|
|
return(FALSE);
|
|
|
|
pso1 = pso0;
|
|
pso2 = pso0;
|
|
pso3 = pso0;
|
|
}
|
|
|
|
if ((dx <= 0) && (dy <= 0))
|
|
{
|
|
// Move the rectangle up and to the left:
|
|
|
|
// Find the board containing the upper-left corner of the destination:
|
|
|
|
pmbDst = bb.pmdev->pmbUpperLeft;
|
|
while (pmbDst->rcl.right <= bb.rclBounds.left)
|
|
pmbDst = pmbDst->pmbRight;
|
|
while (pmbDst->rcl.bottom <= bb.rclBounds.top)
|
|
pmbDst = pmbDst->pmbDown;
|
|
|
|
// Find the upper-left of the four source boards' rectangles which
|
|
// can potentially overlap our destination board's rectangle:
|
|
|
|
rclStart.left = pmbDst->rcl.left - dx;
|
|
rclStart.top = pmbDst->rcl.top - dy;
|
|
|
|
pmbSrc = pmbDst;
|
|
while (pmbSrc->rcl.right <= rclStart.left)
|
|
pmbSrc = pmbSrc->pmbRight;
|
|
while (pmbSrc->rcl.bottom <= rclStart.top)
|
|
pmbSrc = pmbSrc->pmbDown;
|
|
|
|
while (TRUE)
|
|
{
|
|
b &= bBoardCopy(&bb, pso0, pmbDst, pmbSrc);
|
|
b &= bBoardCopy(&bb, pso1, pmbDst, pmbSrc->pmbRight);
|
|
b &= bBoardCopy(&bb, pso2, pmbDst, pmbSrc->pmbDown);
|
|
if (pmbSrc->pmbDown != NULL)
|
|
b &= bBoardCopy(&bb, pso3, pmbDst, pmbSrc->pmbDown->pmbRight);
|
|
|
|
if (pmbDst->rcl.right < bb.rclBounds.right)
|
|
{
|
|
// Move right in the row of boards:
|
|
|
|
pmbDst = pmbDst->pmbRight;
|
|
pmbSrc = pmbSrc->pmbRight;
|
|
}
|
|
else
|
|
{
|
|
// We may be all done:
|
|
|
|
if (pmbDst->rcl.bottom >= bb.rclBounds.bottom)
|
|
break;
|
|
|
|
// Nope, have to go down to left side of next lower row:
|
|
|
|
while (pmbDst->rcl.left > bb.rclBounds.left)
|
|
{
|
|
pmbDst = pmbDst->pmbLeft;
|
|
pmbSrc = pmbSrc->pmbLeft;
|
|
}
|
|
|
|
pmbDst = pmbDst->pmbDown;
|
|
pmbSrc = pmbSrc->pmbDown;
|
|
}
|
|
}
|
|
}
|
|
else if ((dx >= 0) && (dy >= 0))
|
|
{
|
|
// Move the rectangle down and to the right:
|
|
|
|
// Find the board containing the lower-right corner of the destination:
|
|
|
|
pmbDst = bb.pmdev->pmbLowerRight;
|
|
while (pmbDst->rcl.left >= bb.rclBounds.right)
|
|
pmbDst = pmbDst->pmbLeft;
|
|
while (pmbDst->rcl.top >= bb.rclBounds.bottom)
|
|
pmbDst = pmbDst->pmbUp;
|
|
|
|
// Find the lower-right of the four source boards' rectangles which
|
|
// can potentially overlap our destination board's rectangle:
|
|
|
|
rclStart.right = pmbDst->rcl.right - dx;
|
|
rclStart.bottom = pmbDst->rcl.bottom - dy;
|
|
|
|
pmbSrc = pmbDst;
|
|
while (pmbSrc->rcl.left >= rclStart.right)
|
|
pmbSrc = pmbSrc->pmbLeft;
|
|
while (pmbSrc->rcl.top >= rclStart.bottom)
|
|
pmbSrc = pmbSrc->pmbUp;
|
|
|
|
while (TRUE)
|
|
{
|
|
b &= bBoardCopy(&bb, pso0, pmbDst, pmbSrc);
|
|
b &= bBoardCopy(&bb, pso1, pmbDst, pmbSrc->pmbLeft);
|
|
b &= bBoardCopy(&bb, pso2, pmbDst, pmbSrc->pmbUp);
|
|
if (pmbSrc->pmbUp != NULL)
|
|
b &= bBoardCopy(&bb, pso3, pmbDst, pmbSrc->pmbUp->pmbLeft);
|
|
|
|
if (pmbDst->rcl.left > bb.rclBounds.left)
|
|
{
|
|
// Move left in the row of boards:
|
|
|
|
pmbDst = pmbDst->pmbLeft;
|
|
pmbSrc = pmbSrc->pmbLeft;
|
|
}
|
|
else
|
|
{
|
|
// We may be all done:
|
|
|
|
if (pmbDst->rcl.top <= bb.rclBounds.top)
|
|
break;
|
|
|
|
// Nope, have to go up to right side of next upper row:
|
|
|
|
while (pmbDst->rcl.right < bb.rclBounds.right)
|
|
{
|
|
pmbDst = pmbDst->pmbRight;
|
|
pmbSrc = pmbSrc->pmbRight;
|
|
}
|
|
|
|
pmbDst = pmbDst->pmbUp;
|
|
pmbSrc = pmbSrc->pmbUp;
|
|
}
|
|
}
|
|
}
|
|
else if ((dx >= 0) && (dy <= 0))
|
|
{
|
|
// Move the rectangle up and to the right:
|
|
|
|
// Find the board containing the upper-right corner of the destination:
|
|
|
|
pmbDst = bb.pmdev->pmbUpperRight;
|
|
while (pmbDst->rcl.left >= bb.rclBounds.right)
|
|
pmbDst = pmbDst->pmbLeft;
|
|
while (pmbDst->rcl.bottom <= bb.rclBounds.top)
|
|
pmbDst = pmbDst->pmbDown;
|
|
|
|
// Find the upper-right of the four source boards' rectangles which
|
|
// can potentially overlap our destination board's rectangle:
|
|
|
|
rclStart.right = pmbDst->rcl.right - dx;
|
|
rclStart.top = pmbDst->rcl.top - dy;
|
|
|
|
pmbSrc = pmbDst;
|
|
while (pmbSrc->rcl.left >= rclStart.right)
|
|
pmbSrc = pmbSrc->pmbLeft;
|
|
while (pmbSrc->rcl.bottom <= rclStart.top)
|
|
pmbSrc = pmbSrc->pmbDown;
|
|
|
|
while (TRUE)
|
|
{
|
|
b &= bBoardCopy(&bb, pso0, pmbDst, pmbSrc);
|
|
b &= bBoardCopy(&bb, pso1, pmbDst, pmbSrc->pmbLeft);
|
|
b &= bBoardCopy(&bb, pso2, pmbDst, pmbSrc->pmbDown);
|
|
if (pmbSrc->pmbDown != NULL)
|
|
b &= bBoardCopy(&bb, pso3, pmbDst, pmbSrc->pmbDown->pmbLeft);
|
|
|
|
if (pmbDst->rcl.left > bb.rclBounds.left)
|
|
{
|
|
// Move left in the row of boards:
|
|
|
|
pmbDst = pmbDst->pmbLeft;
|
|
pmbSrc = pmbSrc->pmbLeft;
|
|
}
|
|
else
|
|
{
|
|
// We may be all done:
|
|
|
|
if (pmbDst->rcl.bottom >= bb.rclBounds.bottom)
|
|
break;
|
|
|
|
// Nope, have to go down to right side of next lower row:
|
|
|
|
while (pmbDst->rcl.right < bb.rclBounds.right)
|
|
{
|
|
pmbDst = pmbDst->pmbRight;
|
|
pmbSrc = pmbSrc->pmbRight;
|
|
}
|
|
|
|
pmbDst = pmbDst->pmbDown;
|
|
pmbSrc = pmbSrc->pmbDown;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Move the rectangle down and to the left:
|
|
|
|
// Find the board containing the lower-left corner of the destination:
|
|
|
|
pmbDst = bb.pmdev->pmbLowerLeft;
|
|
while (pmbDst->rcl.right <= bb.rclBounds.left)
|
|
pmbDst = pmbDst->pmbRight;
|
|
while (pmbDst->rcl.top >= bb.rclBounds.bottom)
|
|
pmbDst = pmbDst->pmbUp;
|
|
|
|
// Find the lower-left of the four source boards' rectangles which
|
|
// can potentially overlap our destination board's rectangle:
|
|
|
|
rclStart.left = pmbDst->rcl.left - dx;
|
|
rclStart.bottom = pmbDst->rcl.bottom - dy;
|
|
|
|
pmbSrc = pmbDst;
|
|
while (pmbSrc->rcl.right <= rclStart.left)
|
|
pmbSrc = pmbSrc->pmbRight;
|
|
while (pmbSrc->rcl.top >= rclStart.bottom)
|
|
pmbSrc = pmbSrc->pmbUp;
|
|
|
|
while (TRUE)
|
|
{
|
|
b &= bBoardCopy(&bb, pso0, pmbDst, pmbSrc);
|
|
b &= bBoardCopy(&bb, pso1, pmbDst, pmbSrc->pmbRight);
|
|
b &= bBoardCopy(&bb, pso2, pmbDst, pmbSrc->pmbUp);
|
|
if (pmbSrc->pmbUp != NULL)
|
|
b &= bBoardCopy(&bb, pso3, pmbDst, pmbSrc->pmbUp->pmbRight);
|
|
|
|
if (pmbDst->rcl.right < bb.rclBounds.right)
|
|
{
|
|
// Move right in the row of boards:
|
|
|
|
pmbDst = pmbDst->pmbRight;
|
|
pmbSrc = pmbSrc->pmbRight;
|
|
}
|
|
else
|
|
{
|
|
// We may be all done:
|
|
|
|
if (pmbDst->rcl.top <= bb.rclBounds.top)
|
|
break;
|
|
|
|
// Nope, have to up down to left side of next upper row:
|
|
|
|
while (pmbDst->rcl.left > bb.rclBounds.left)
|
|
{
|
|
pmbDst = pmbDst->pmbLeft;
|
|
pmbSrc = pmbSrc->pmbLeft;
|
|
}
|
|
|
|
pmbDst = pmbDst->pmbUp;
|
|
pmbSrc = pmbSrc->pmbUp;
|
|
}
|
|
}
|
|
}
|
|
|
|
GO_HOME(bb.pmdev);
|
|
bb.pco->rclBounds = rclOriginalBounds;
|
|
|
|
OuttaHere:
|
|
|
|
// In one case, pso0 == pso1 == pso2 == pso3, and we don't want to
|
|
// unlock the same surface twice:
|
|
|
|
if (pso1 != pso2)
|
|
EngUnlockSurface(pso1);
|
|
|
|
EngUnlockSurface(pso2);
|
|
EngDeleteSurface(hsurf0);
|
|
EngDeleteSurface(hsurf1);
|
|
|
|
return(b);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulGetModes
|
|
*
|
|
\**************************************************************************/
|
|
|
|
ULONG MulGetModes(
|
|
HANDLE hDriver,
|
|
ULONG cjSize,
|
|
DEVMODEW* pdm)
|
|
{
|
|
ULONG ulRet;
|
|
|
|
ulRet = DrvGetModes(hDriver, cjSize, pdm);
|
|
|
|
return(ulRet);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulEnablePDEV
|
|
*
|
|
\**************************************************************************/
|
|
|
|
DHPDEV MulEnablePDEV(
|
|
DEVMODEW* pDevmode,
|
|
PWSTR pwszLogAddress,
|
|
ULONG cPatterns,
|
|
HSURF* ahsurfPatterns,
|
|
ULONG cjGdiInfo,
|
|
ULONG* pGdiInfo,
|
|
ULONG cjDevInfo,
|
|
DEVINFO* pDevInfo,
|
|
HDEV hdev,
|
|
PWSTR pwszDeviceName,
|
|
HANDLE hDriver)
|
|
{
|
|
MDEV* pmdev; // Multi-board PDEV
|
|
PDEV* ppdev; // Per-board PDEV
|
|
MULTI_BOARD* pmb;
|
|
LONG cx;
|
|
LONG cy;
|
|
|
|
// Note that we depend on the zero initialization:
|
|
|
|
pmdev = (MDEV*) EngAllocMem(FL_ZERO_MEMORY, sizeof(MDEV), ALLOC_TAG);
|
|
if (pmdev == NULL)
|
|
goto ReturnFailure0;
|
|
|
|
if (!bVeryTemporaryInitializationCode(pmdev))
|
|
goto ReturnFailure1;
|
|
|
|
// For every board, we'll create our own PDEV and surface:
|
|
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
// Initialize each board and create a surface to go with it:
|
|
|
|
ppdev = (PDEV*) DrvEnablePDEV(pDevmode, pwszLogAddress,
|
|
cPatterns, ahsurfPatterns,
|
|
cjGdiInfo, pGdiInfo,
|
|
cjDevInfo, pDevInfo,
|
|
hdev, pwszDeviceName,
|
|
hDriver);
|
|
if (ppdev == NULL)
|
|
goto ReturnFailure1;
|
|
|
|
pmb->ppdev = ppdev;
|
|
}
|
|
|
|
// Choose a board, any board:
|
|
|
|
pmb = pmdev->pmbLowerLeft;
|
|
|
|
// Get a copy of what functions we're supposed to hook, sans
|
|
// HOOK_STRETCHBLT because I can't be bothered to write its
|
|
// MulStretchBlt function:
|
|
|
|
pmdev->flHooks = pmb->ppdev->flHooks & ~HOOK_STRETCHBLT;
|
|
pmdev->iBitmapFormat = pmb->ppdev->iBitmapFormat;
|
|
|
|
// As part of our hard-coded initialization hack, we will simply
|
|
// take whatever resolution was requested via the Control Panel
|
|
// and create a two board virtual desktop, where the screens are
|
|
// side-by-side.
|
|
//
|
|
// The DrvEnablePDEV function for any board has already figured
|
|
// out what the requested mode was:
|
|
|
|
cx = ((GDIINFO*) pGdiInfo)->ulHorzRes;
|
|
cy = ((GDIINFO*) pGdiInfo)->ulVertRes;
|
|
|
|
// Set up bounds for left board:
|
|
|
|
pmb->rcl.left = 0;
|
|
pmb->rcl.top = 0;
|
|
pmb->rcl.right = cx;
|
|
pmb->rcl.bottom = cy;
|
|
|
|
// Set up bounds for right board:
|
|
|
|
pmb = pmb->pmbRight;
|
|
|
|
pmb->rcl.left = cx;
|
|
pmb->rcl.top = 0;
|
|
pmb->rcl.right = 2 * cx;
|
|
pmb->rcl.bottom = cy;
|
|
|
|
// Adjust the stuff we return back to GDI:
|
|
|
|
//((GDIINFO*) pGdiInfo)->ulDesktopHorzRes *= 2;
|
|
// ((GDIINFO*) pGdiInfo)->ulHorzSize *= 2;
|
|
|
|
// With the Metheus board, since only one board can be mapped in
|
|
// at one time, we cannot allow asynchronous pointers:
|
|
|
|
pDevInfo->flGraphicsCaps &= ~(GCAPS_ASYNCMOVE | GCAPS_ASYNCCHANGE);
|
|
|
|
return((DHPDEV) pmdev);
|
|
|
|
ReturnFailure1:
|
|
MulDisablePDEV((DHPDEV) pmdev);
|
|
|
|
ReturnFailure0:
|
|
DISPDBG((0, "Failed MulEnablePDEV"));
|
|
|
|
return(0);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulCompletePDEV
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID MulCompletePDEV(
|
|
DHPDEV dhpdev,
|
|
HDEV hdev)
|
|
{
|
|
MDEV* pmdev;
|
|
MULTI_BOARD* pmb;
|
|
|
|
pmdev = (MDEV*) dhpdev;
|
|
pmdev->hdev = hdev;
|
|
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
DrvCompletePDEV((DHPDEV) pmb->ppdev, hdev);
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulEnableSurface
|
|
*
|
|
\**************************************************************************/
|
|
|
|
HSURF MulEnableSurface(DHPDEV dhpdev)
|
|
{
|
|
MDEV* pmdev;
|
|
MULTI_BOARD* pmb;
|
|
SIZEL sizlVirtual;
|
|
HSURF hsurfBoard; // Gnarly, dude!
|
|
SURFOBJ* psoBoard;
|
|
DSURF* pdsurfBoard;
|
|
HSURF hsurfVirtual;
|
|
CLIPOBJ* pco;
|
|
|
|
pmdev = (MDEV*) dhpdev;
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
|
|
hsurfBoard = DrvEnableSurface((DHPDEV) pmb->ppdev);
|
|
if (hsurfBoard == 0)
|
|
goto ReturnFailure;
|
|
|
|
pmb->hsurf = hsurfBoard;
|
|
|
|
// Every time we draw on a particular board, we'll refer to it
|
|
// using this surface:
|
|
|
|
psoBoard = EngLockSurface(hsurfBoard);
|
|
if (psoBoard == NULL)
|
|
goto ReturnFailure;
|
|
|
|
pmb->pso = psoBoard;
|
|
|
|
// There are a few things in the board's data instances that we
|
|
// have to modify:
|
|
|
|
pdsurfBoard = (DSURF*) psoBoard->dhsurf;
|
|
|
|
pmb->ppdev->iBoard = pmb->iBoard;
|
|
pdsurfBoard->poh->x = -pmb->rcl.left;
|
|
pdsurfBoard->poh->y = -pmb->rcl.top;
|
|
|
|
// This is sort of a hack. Whenever we pass a call on to a board's
|
|
// Drv function using 'pmb->pso', it has to be able to retrieve
|
|
// it's own PDEV pointer from 'dhpdev':
|
|
|
|
pmb->pso->dhpdev = (DHPDEV) pmb->ppdev;
|
|
}
|
|
|
|
// Now create the surface which the engine will use to refer to our
|
|
// entire multi-board virtual screen:
|
|
|
|
sizlVirtual.cx = pmdev->pmbLowerRight->rcl.right;
|
|
sizlVirtual.cy = pmdev->pmbLowerRight->rcl.bottom;
|
|
|
|
hsurfVirtual = EngCreateDeviceSurface((DHSURF) pmdev, sizlVirtual,
|
|
pmdev->iBitmapFormat);
|
|
if (hsurfVirtual == 0)
|
|
goto ReturnFailure;
|
|
|
|
pmdev->hsurf = hsurfVirtual;
|
|
|
|
if (!EngAssociateSurface(hsurfVirtual, pmdev->hdev, pmdev->flHooks))
|
|
goto ReturnFailure;
|
|
|
|
// Create a temporary clip object that we can use when a drawing
|
|
// operation spans multiple boards:
|
|
|
|
pco = EngCreateClip();
|
|
if (pco == NULL)
|
|
goto ReturnFailure;
|
|
|
|
pmdev->pco = pco;
|
|
|
|
pmdev->pco->iDComplexity = DC_RECT;
|
|
pmdev->pco->iMode = TC_RECTANGLES;
|
|
pmdev->pco->rclBounds.left = 0;
|
|
pmdev->pco->rclBounds.top = 0;
|
|
pmdev->pco->rclBounds.right = pmdev->pmbLowerRight->rcl.right;
|
|
pmdev->pco->rclBounds.bottom = pmdev->pmbLowerRight->rcl.bottom;
|
|
|
|
return(hsurfVirtual);
|
|
|
|
ReturnFailure:
|
|
MulDisableSurface((DHPDEV) pmdev);
|
|
|
|
DISPDBG((0, "Failed MulEnableSurface"));
|
|
|
|
return(0);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulStrokePath
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulStrokePath(
|
|
SURFOBJ* pso,
|
|
PATHOBJ* ppo,
|
|
CLIPOBJ* pco,
|
|
XFORMOBJ* pxo,
|
|
BRUSHOBJ* pbo,
|
|
POINTL* pptlBrush,
|
|
LINEATTRS* pla,
|
|
MIX mix)
|
|
{
|
|
RECTFX rcfxBounds;
|
|
RECTL rclBounds;
|
|
MDEV* pmdev;
|
|
RECTL rclOriginalBounds;
|
|
MULTI_BOARD* pmb;
|
|
BOOL b;
|
|
FLOAT_LONG elStyleState;
|
|
|
|
// Get the path bounds and make it lower-right exclusive:
|
|
|
|
PATHOBJ_vGetBounds(ppo, &rcfxBounds);
|
|
|
|
rclBounds.left = (rcfxBounds.xLeft >> 4);
|
|
rclBounds.top = (rcfxBounds.yTop >> 4);
|
|
rclBounds.right = (rcfxBounds.xRight >> 4) + 2;
|
|
rclBounds.bottom = (rcfxBounds.yBottom >> 4) + 2;
|
|
|
|
pmdev = (MDEV*) pso->dhpdev;
|
|
if (bFindBoard(pmdev, &rclBounds, &pmb))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b = DrvStrokePath(pmb->pso, ppo, pco, pxo, pbo, pptlBrush, pla, mix);
|
|
}
|
|
else
|
|
{
|
|
if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL))
|
|
{
|
|
// If the CLIPOBJ doesn't have at least DC_RECT complexity,
|
|
// substitute one that does:
|
|
|
|
pco = pmdev->pco;
|
|
}
|
|
|
|
rclOriginalBounds = pco->rclBounds;
|
|
elStyleState = pla->elStyleState;
|
|
|
|
b = TRUE;
|
|
do {
|
|
// For each board, make sure the style state gets reset and
|
|
// the path enumeration gets restarted:
|
|
|
|
pla->elStyleState = elStyleState;
|
|
PATHOBJ_vEnumStart(ppo);
|
|
|
|
if (bIntersect(&rclOriginalBounds, &pmb->rcl, &pco->rclBounds))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b &= DrvStrokePath(pmb->pso, ppo, pco, pxo, pbo, pptlBrush, pla,
|
|
mix);
|
|
}
|
|
|
|
} while (bNextBoard(&rclBounds, &pmb));
|
|
|
|
// Restore the original clip bounds:
|
|
|
|
pco->rclBounds = rclOriginalBounds;
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
return(b);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulFillPath
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulFillPath(
|
|
SURFOBJ* pso,
|
|
PATHOBJ* ppo,
|
|
CLIPOBJ* pco,
|
|
BRUSHOBJ* pbo,
|
|
POINTL* pptlBrush,
|
|
MIX mix,
|
|
FLONG flOptions)
|
|
{
|
|
RECTFX rcfxBounds;
|
|
RECTL rclBounds;
|
|
MDEV* pmdev;
|
|
RECTL rclOriginalBounds;
|
|
MULTI_BOARD* pmb;
|
|
BOOL b;
|
|
|
|
// Get the path bounds and make it lower-right exclusive:
|
|
|
|
PATHOBJ_vGetBounds(ppo, &rcfxBounds);
|
|
|
|
rclBounds.left = (rcfxBounds.xLeft >> 4);
|
|
rclBounds.top = (rcfxBounds.yTop >> 4);
|
|
rclBounds.right = (rcfxBounds.xRight >> 4) + 2;
|
|
rclBounds.bottom = (rcfxBounds.yBottom >> 4) + 2;
|
|
|
|
pmdev = (MDEV*) pso->dhpdev;
|
|
if (bFindBoard(pmdev, &rclBounds, &pmb))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b = DrvFillPath(pmb->pso, ppo, pco, pbo, pptlBrush, mix, flOptions);
|
|
}
|
|
else
|
|
{
|
|
if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL))
|
|
{
|
|
// If the CLIPOBJ doesn't have at least DC_RECT complexity,
|
|
// substitute one that does:
|
|
|
|
pco = pmdev->pco;
|
|
}
|
|
|
|
rclOriginalBounds = pco->rclBounds;
|
|
|
|
b = TRUE;
|
|
do {
|
|
// Make sure we restart the path enumeration if need be:
|
|
|
|
PATHOBJ_vEnumStart(ppo);
|
|
if (bIntersect(&rclOriginalBounds, &pmb->rcl, &pco->rclBounds))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b &= DrvFillPath(pmb->pso, ppo, pco, pbo, pptlBrush, mix,
|
|
flOptions);
|
|
}
|
|
|
|
} while (bNextBoard(&rclBounds, &pmb));
|
|
|
|
// Restore the original clip bounds:
|
|
|
|
pco->rclBounds = rclOriginalBounds;
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
return(b);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulBitBlt
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulBitBlt(
|
|
SURFOBJ* psoDst,
|
|
SURFOBJ* psoSrc,
|
|
SURFOBJ* psoMask,
|
|
CLIPOBJ* pco,
|
|
XLATEOBJ* pxlo,
|
|
RECTL* prclDst,
|
|
POINTL* pptlSrc,
|
|
POINTL* pptlMask,
|
|
BRUSHOBJ* pbo,
|
|
POINTL* pptlBrush,
|
|
ROP4 rop4)
|
|
{
|
|
BOOL bFromScreen;
|
|
BOOL bToScreen;
|
|
MDEV* pmdev;
|
|
MULTI_BOARD* pmb;
|
|
RECTL rclOriginalBounds;
|
|
BOOL b;
|
|
RECTL rclBounds;
|
|
LONG xOffset;
|
|
LONG yOffset;
|
|
RECTL rclDstBounds;
|
|
RECTL rclDst;
|
|
|
|
bFromScreen = ((psoSrc != NULL) && (psoSrc->iType == STYPE_DEVICE));
|
|
bToScreen = ((psoDst != NULL) && (psoDst->iType == STYPE_DEVICE));
|
|
|
|
// We copy the prclDst rectangle here because sometimes GDI will
|
|
// simply point prclDst to the same rectangle in pco->rclBounds,
|
|
// and we'll be mucking with pco->rclBounds...
|
|
|
|
rclDst = *prclDst;
|
|
|
|
if (bToScreen && bFromScreen)
|
|
{
|
|
///////////////////////////////////////////////////////////////
|
|
// Screen-to-screen
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
pmdev = (MDEV*) psoDst->dhpdev;
|
|
|
|
// rclBounds is the union of the source and destination rectangles:
|
|
|
|
rclBounds.left = min(rclDst.left, pptlSrc->x);
|
|
rclBounds.top = min(rclDst.top, pptlSrc->y);
|
|
rclBounds.right = max(rclDst.right,
|
|
pptlSrc->x + (rclDst.right - rclDst.left));
|
|
rclBounds.bottom = max(rclDst.bottom,
|
|
pptlSrc->y + (rclDst.bottom - rclDst.top));
|
|
|
|
if (bFindBoard(pmdev, &rclBounds, &pmb))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b = DrvBitBlt(pmb->pso, pmb->pso, psoMask, pco, pxlo, &rclDst,
|
|
pptlSrc, pptlMask, pbo, pptlBrush, rop4);
|
|
}
|
|
else
|
|
{
|
|
return(bBitBltBetweenBoards(psoDst, psoSrc, psoMask, pco, pxlo,
|
|
&rclDst, pptlSrc, pptlMask, pbo,
|
|
pptlBrush, rop4, &rclBounds, pmb));
|
|
}
|
|
}
|
|
else if (bToScreen)
|
|
{
|
|
///////////////////////////////////////////////////////////////
|
|
// To-screen
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
pmdev = (MDEV*) psoDst->dhpdev;
|
|
if (bFindBoard(pmdev, &rclDst, &pmb))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b = DrvBitBlt(pmb->pso, psoSrc, psoMask, pco, pxlo, &rclDst,
|
|
pptlSrc, pptlMask, pbo, pptlBrush, rop4);
|
|
}
|
|
else
|
|
{
|
|
if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL))
|
|
{
|
|
// If the CLIPOBJ doesn't have at least DC_RECT complexity,
|
|
// substitute one that does:
|
|
|
|
pco = pmdev->pco;
|
|
}
|
|
|
|
rclOriginalBounds = pco->rclBounds;
|
|
|
|
b = TRUE;
|
|
do {
|
|
if (bIntersect(&rclOriginalBounds, &pmb->rcl, &pco->rclBounds))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b &= DrvBitBlt(pmb->pso, psoSrc, psoMask, pco, pxlo, &rclDst,
|
|
pptlSrc, pptlMask, pbo, pptlBrush, rop4);
|
|
}
|
|
|
|
} while (bNextBoard(&rclDst, &pmb));
|
|
|
|
// Restore the original clip bounds:
|
|
|
|
pco->rclBounds = rclOriginalBounds;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
///////////////////////////////////////////////////////////////
|
|
// From-screen
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
pmdev = (MDEV*) psoSrc->dhpdev;
|
|
|
|
// rclBounds is the source rectangle:
|
|
|
|
rclBounds.left = pptlSrc->x;
|
|
rclBounds.top = pptlSrc->y;
|
|
rclBounds.right = pptlSrc->x + (rclDst.right - rclDst.left);
|
|
rclBounds.bottom = pptlSrc->y + (rclDst.bottom - rclDst.top);
|
|
|
|
if (bFindBoard(pmdev, &rclBounds, &pmb))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b = DrvBitBlt(psoDst, pmb->pso, psoMask, pco, pxlo, &rclDst,
|
|
pptlSrc, pptlMask, pbo, pptlBrush, rop4);
|
|
}
|
|
else
|
|
{
|
|
if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL))
|
|
{
|
|
// If the CLIPOBJ doesn't have at least DC_RECT complexity,
|
|
// substitute one that does:
|
|
|
|
pco = pmdev->pco;
|
|
}
|
|
|
|
rclOriginalBounds = pco->rclBounds;
|
|
|
|
// Offset to transform from source rectangle to destination
|
|
// rectangle:
|
|
|
|
xOffset = rclDst.left - pptlSrc->x;
|
|
yOffset = rclDst.top - pptlSrc->y;
|
|
|
|
b = TRUE;
|
|
do {
|
|
// Since the screen is the source, but the clip bounds applies
|
|
// to the destination, we have to convert our board clipping
|
|
// information to destination coordinates:
|
|
|
|
rclDstBounds.left = pmb->rcl.left + xOffset;
|
|
rclDstBounds.right = pmb->rcl.right + xOffset;
|
|
rclDstBounds.top = pmb->rcl.top + yOffset;
|
|
rclDstBounds.bottom = pmb->rcl.bottom + yOffset;
|
|
|
|
if (bIntersect(&rclOriginalBounds, &rclDstBounds, &pco->rclBounds))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b &= DrvBitBlt(psoDst, pmb->pso, psoMask, pco, pxlo, &rclDst,
|
|
pptlSrc, pptlMask, pbo, pptlBrush, rop4);
|
|
}
|
|
|
|
} while (bNextBoard(&rclBounds, &pmb));
|
|
|
|
// Restore the original clip bounds:
|
|
|
|
pco->rclBounds = rclOriginalBounds;
|
|
}
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
return(b);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulDisablePDEV
|
|
*
|
|
* Note: May be called before MulEnablePDEV successfully completed!
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID MulDisablePDEV(DHPDEV dhpdev)
|
|
{
|
|
MULTI_BOARD* pmb;
|
|
MDEV* pmdev;
|
|
|
|
pmdev = (MDEV*) dhpdev;
|
|
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
if (pmb->ppdev != NULL)
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
DrvDisablePDEV((DHPDEV) pmb->ppdev);
|
|
}
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
EngFreeMem(pmb); // Undo 'bVeryTemporaryInitializationCode'
|
|
} // allocation
|
|
|
|
EngFreeMem(pmdev);
|
|
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulDisableSurface
|
|
*
|
|
* Note: May be called before MulEnableSurface successfully completed!
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID MulDisableSurface(DHPDEV dhpdev)
|
|
{
|
|
MULTI_BOARD* pmb;
|
|
MDEV* pmdev;
|
|
|
|
pmdev = (MDEV*) dhpdev;
|
|
|
|
if (pmdev->pco != NULL)
|
|
EngDeleteClip(pmdev->pco);
|
|
|
|
EngDeleteSurface(pmdev->hsurf);
|
|
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
|
|
EngUnlockSurface(pmb->pso);
|
|
|
|
DrvDisableSurface((DHPDEV) pmb->ppdev);
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulAssertMode
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulAssertMode(
|
|
DHPDEV dhpdev,
|
|
BOOL bEnable)
|
|
{
|
|
MDEV* pmdev;
|
|
MULTI_BOARD* pmb;
|
|
|
|
pmdev = (MDEV*) dhpdev;
|
|
|
|
if (!bEnable)
|
|
{
|
|
// When switching to full-screen mode, PatBlt blackness over
|
|
// all the inactive screens (otherwise it looks goofy when
|
|
// the desktop is frozen on the inactive screens and the user
|
|
// can't do anything with it):
|
|
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
if (pmb != pmdev->pmbHome)
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
DrvBitBlt(pmb->pso, NULL, NULL, NULL, NULL, &pmb->rcl, NULL,
|
|
NULL, NULL, NULL, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// We use the 'home' board for full-screen switching:
|
|
|
|
GO_BOARD(pmdev, pmdev->pmbHome);
|
|
DrvAssertMode((DHPDEV) pmdev->pmbHome->ppdev, bEnable);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulMovePointer
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID MulMovePointer(
|
|
SURFOBJ* pso,
|
|
LONG x,
|
|
LONG y,
|
|
RECTL* prcl)
|
|
{
|
|
MDEV* pmdev;
|
|
MULTI_BOARD* pmbPointer;
|
|
RECTL rclPointer;
|
|
|
|
pmdev = (MDEV*) pso->dhpdev;
|
|
pmbPointer = pmdev->pmbPointer;
|
|
|
|
if (pmbPointer != NULL)
|
|
{
|
|
// The most common case is when the pointer is moved to a spot
|
|
// on the same board:
|
|
|
|
if ((x >= pmbPointer->rcl.left) &&
|
|
(x < pmbPointer->rcl.right) &&
|
|
(y >= pmbPointer->rcl.top) &&
|
|
(y < pmbPointer->rcl.bottom))
|
|
{
|
|
GO_BOARD(pmdev, pmbPointer);
|
|
DrvMovePointer(pmbPointer->pso, x, y, prcl);
|
|
GO_HOME(pmdev);
|
|
|
|
return;
|
|
}
|
|
|
|
// Tell the old board to erase its cursor:
|
|
|
|
GO_BOARD(pmdev, pmbPointer);
|
|
DrvMovePointer(pmbPointer->pso, -1, -1, NULL);
|
|
}
|
|
|
|
if (x == -1)
|
|
{
|
|
pmdev->pmbPointer = NULL;
|
|
GO_HOME(pmdev);
|
|
|
|
return;
|
|
}
|
|
|
|
// Find the new board and tell it to draw its new cursor:
|
|
|
|
rclPointer.left = x;
|
|
rclPointer.right = x;
|
|
rclPointer.top = y;
|
|
rclPointer.bottom = y;
|
|
|
|
bFindBoard(pmdev, &rclPointer, &pmbPointer);
|
|
|
|
GO_BOARD(pmdev, pmbPointer);
|
|
DrvMovePointer(pmbPointer->pso, x, y, prcl);
|
|
|
|
pmdev->pmbPointer = pmbPointer;
|
|
|
|
GO_HOME(pmdev);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulSetPointerShape
|
|
*
|
|
\**************************************************************************/
|
|
|
|
ULONG MulSetPointerShape(
|
|
SURFOBJ* pso,
|
|
SURFOBJ* psoMask,
|
|
SURFOBJ* psoColor,
|
|
XLATEOBJ* pxlo,
|
|
LONG xHot,
|
|
LONG yHot,
|
|
LONG x,
|
|
LONG y,
|
|
RECTL* prcl,
|
|
FLONG fl)
|
|
{
|
|
MULTI_BOARD* pmb;
|
|
MDEV* pmdev;
|
|
ULONG ulRetPrevious = (ULONG) -1;
|
|
ULONG ulRet;
|
|
RECTL rclPointer;
|
|
MULTI_BOARD* pmbPointer; // Board on which cursor is visible
|
|
|
|
pmdev = (MDEV*) pso->dhpdev;
|
|
|
|
// Find out which board that the cursor is visible on, if any:
|
|
|
|
pmbPointer = NULL;
|
|
if (x != 1)
|
|
{
|
|
rclPointer.left = x;
|
|
rclPointer.right = x;
|
|
rclPointer.top = y;
|
|
rclPointer.bottom = y;
|
|
|
|
bFindBoard(pmdev, &rclPointer, &pmbPointer);
|
|
}
|
|
pmdev->pmbPointer = pmbPointer;
|
|
|
|
// LATER: Fix the case for when some boards may fail the call, and others
|
|
// won't.
|
|
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
// We notify all boards of the new cursor shape, but only the board
|
|
// on which the cursor is visible is told to draw it:
|
|
|
|
GO_BOARD(pmdev, pmb);
|
|
|
|
if (pmb == pmbPointer)
|
|
{
|
|
ulRet = DrvSetPointerShape(pmb->pso, psoMask, psoColor, pxlo,
|
|
xHot, yHot, x, y, prcl, fl);
|
|
}
|
|
else
|
|
{
|
|
ulRet = DrvSetPointerShape(pmb->pso, psoMask, psoColor, pxlo,
|
|
xHot, yHot, -1, y, NULL, fl);
|
|
}
|
|
|
|
if ((ulRetPrevious != (ULONG) -1) && (ulRetPrevious != ulRet))
|
|
{
|
|
RIP("MulSetPointerShape not all DrvSetPointerShapes same\n");
|
|
}
|
|
|
|
ulRetPrevious = ulRet;
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
return(ulRetPrevious);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulDitherColor
|
|
*
|
|
\**************************************************************************/
|
|
|
|
ULONG MulDitherColor(
|
|
DHPDEV dhpdev,
|
|
ULONG iMode,
|
|
ULONG rgb,
|
|
ULONG* pul)
|
|
{
|
|
PDEV* ppdev;
|
|
ULONG ulRet;
|
|
|
|
// Let the first board's driver do the dithering:
|
|
|
|
ppdev = ((MDEV*) dhpdev)->pmb->ppdev;
|
|
ulRet = DrvDitherColor((DHPDEV) ppdev, iMode, rgb, pul);
|
|
|
|
return(ulRet);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulSetPalette
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulSetPalette(
|
|
DHPDEV dhpdev,
|
|
PALOBJ* ppalo,
|
|
FLONG fl,
|
|
ULONG iStart,
|
|
ULONG cColors)
|
|
{
|
|
MULTI_BOARD* pmb;
|
|
MDEV* pmdev;
|
|
BOOL bRet = TRUE;
|
|
|
|
// Notify all boards of the palette change:
|
|
|
|
pmdev = (MDEV*) dhpdev;
|
|
for (pmb = pmdev->pmb; pmb != NULL; pmb = pmb->pmbNext)
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
bRet &= DrvSetPalette((DHPDEV) pmb->ppdev, ppalo, fl, iStart, cColors);
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
return(bRet);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulCopyBits
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulCopyBits(
|
|
SURFOBJ* psoDst,
|
|
SURFOBJ* psoSrc,
|
|
CLIPOBJ* pco,
|
|
XLATEOBJ* pxlo,
|
|
RECTL* prclDst,
|
|
POINTL* pptlSrc)
|
|
{
|
|
BOOL bFromScreen;
|
|
BOOL bToScreen;
|
|
MDEV* pmdev;
|
|
MULTI_BOARD* pmb;
|
|
RECTL rclOriginalBounds;
|
|
BOOL b;
|
|
RECTL rclBounds;
|
|
RECTL rclDst;
|
|
|
|
bFromScreen = ((psoSrc != NULL) && (psoSrc->iType == STYPE_DEVICE));
|
|
bToScreen = ((psoDst != NULL) && (psoDst->iType == STYPE_DEVICE));
|
|
|
|
// We copy the prclDst rectangle here because sometimes GDI will
|
|
// simply point prclDst to the same rectangle in pco->rclBounds,
|
|
// and we'll be mucking with pco->rclBounds...
|
|
|
|
rclDst = *prclDst;
|
|
|
|
if (bToScreen && bFromScreen)
|
|
{
|
|
///////////////////////////////////////////////////////////////
|
|
// Screen-to-screen
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
pmdev = (MDEV*) psoDst->dhpdev;
|
|
|
|
// rclBounds is the union of the source and destination rectangles:
|
|
|
|
rclBounds.left = min(rclDst.left, pptlSrc->x);
|
|
rclBounds.top = min(rclDst.top, pptlSrc->y);
|
|
rclBounds.right = max(rclDst.right,
|
|
pptlSrc->x + (rclDst.right - rclDst.left));
|
|
rclBounds.bottom = max(rclDst.bottom,
|
|
pptlSrc->y + (rclDst.bottom - rclDst.top));
|
|
|
|
if (bFindBoard(pmdev, &rclBounds, &pmb))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b = DrvCopyBits(pmb->pso, pmb->pso, pco, pxlo, &rclDst, pptlSrc);
|
|
}
|
|
else
|
|
{
|
|
return(bBitBltBetweenBoards(psoDst, psoSrc, NULL, pco, pxlo,
|
|
&rclDst, pptlSrc, NULL, NULL,
|
|
NULL, 0x0000cccc, &rclBounds, pmb));
|
|
}
|
|
}
|
|
else if (bToScreen)
|
|
{
|
|
///////////////////////////////////////////////////////////////
|
|
// To-screen
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
pmdev = (MDEV*) psoDst->dhpdev;
|
|
if (bFindBoard(pmdev, &rclDst, &pmb))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b = DrvCopyBits(pmb->pso, psoSrc, pco, pxlo, &rclDst, pptlSrc);
|
|
}
|
|
else
|
|
{
|
|
if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL))
|
|
{
|
|
// If the CLIPOBJ doesn't have at least DC_RECT complexity,
|
|
// substitute one that does:
|
|
|
|
pco = pmdev->pco;
|
|
}
|
|
|
|
rclOriginalBounds = pco->rclBounds;
|
|
|
|
b = TRUE;
|
|
do {
|
|
if (bIntersect(&rclOriginalBounds, &pmb->rcl, &pco->rclBounds))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b &= DrvCopyBits(pmb->pso, psoSrc, pco, pxlo, &rclDst,
|
|
pptlSrc);
|
|
}
|
|
|
|
} while (bNextBoard(&rclDst, &pmb));
|
|
|
|
// Restore the original clip bounds:
|
|
|
|
pco->rclBounds = rclOriginalBounds;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
///////////////////////////////////////////////////////////////
|
|
// From-screen
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
// This rarely happens, so save some code space:
|
|
|
|
return(MulBitBlt(psoDst, psoSrc, NULL, pco, pxlo, prclDst,
|
|
pptlSrc, NULL, NULL, NULL, 0x0000cccc));
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
return(b);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulTextOut
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulTextOut(
|
|
SURFOBJ* pso,
|
|
STROBJ* pstro,
|
|
FONTOBJ* pfo,
|
|
CLIPOBJ* pco,
|
|
RECTL* prclExtra,
|
|
RECTL* prclOpaque,
|
|
BRUSHOBJ* pboFore,
|
|
BRUSHOBJ* pboOpaque,
|
|
POINTL* pptlOrg,
|
|
MIX mix)
|
|
{
|
|
MDEV* pmdev;
|
|
MULTI_BOARD* pmb;
|
|
RECTL rclOriginalBounds;
|
|
BYTE fjOriginalOptions;
|
|
BOOL b;
|
|
RECTL* prclBounds;
|
|
FONT_CONSUMER* pfcArray;
|
|
|
|
pmdev = (MDEV*) pso->dhpdev;
|
|
|
|
// In keeping with our philosophy for multiple board support, we handle
|
|
// multiple consumers of the same font at this level. We do this by
|
|
// monitoring pfo->pvConsumer, and the first time a board sets the
|
|
// field, we take control of pfo->pvConsumer. We use it to allocate
|
|
// a pvConsumer array where we can keep track of every board's
|
|
// individual pvConsumer.
|
|
|
|
pfcArray = pfo->pvConsumer;
|
|
|
|
prclBounds = (prclOpaque != NULL) ? prclOpaque : &pstro->rclBkGround;
|
|
|
|
bFindBoard(pmdev, prclBounds, &pmb);
|
|
|
|
if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL))
|
|
{
|
|
// If the CLIPOBJ doesn't have at least DC_RECT complexity,
|
|
// substitute one that does:
|
|
|
|
pco = pmdev->pco;
|
|
}
|
|
|
|
rclOriginalBounds = pco->rclBounds;
|
|
fjOriginalOptions = pco->fjOptions;
|
|
|
|
// OR in the OC_BANK_CLIP flag to let GDI know that we may be calling
|
|
// EngTextOut multiple times with the same parameters (EngTextOut
|
|
// is destructive in that it modifies that parameters passed to it,
|
|
// unless this bit is set):
|
|
|
|
pco->fjOptions |= OC_BANK_CLIP;
|
|
|
|
b = TRUE;
|
|
do {
|
|
if (pfcArray != NULL)
|
|
pfo->pvConsumer = pfcArray->apvc[pmb->iBoard].pvConsumer;
|
|
|
|
// Make sure we restart the glyph enumeration if need be:
|
|
|
|
STROBJ_vEnumStart(pstro);
|
|
if (bIntersect(&rclOriginalBounds, &pmb->rcl, &pco->rclBounds))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b &= DrvTextOut(pmb->pso, pstro, pfo, pco, prclExtra, prclOpaque,
|
|
pboFore, pboOpaque, pptlOrg, mix);
|
|
}
|
|
|
|
if (pfcArray != NULL)
|
|
{
|
|
// Copy the pvConsumer, in case the last DrvTextOut changed
|
|
// it:
|
|
|
|
pfcArray->apvc[pmb->iBoard].pvConsumer = pfo->pvConsumer;
|
|
}
|
|
else
|
|
{
|
|
if (pfo->pvConsumer != NULL)
|
|
{
|
|
// The board allocated a new consumer, so create our array
|
|
// to keep track of consumers for every board:
|
|
|
|
pfcArray = (FONT_CONSUMER*) EngAllocMem(FL_ZERO_MEMORY,
|
|
sizeof(FONT_CONSUMER), ALLOC_TAG);
|
|
if (pfcArray == NULL)
|
|
DrvDestroyFont(pfo);
|
|
else
|
|
{
|
|
pfcArray->cConsumers = pmdev->cBoards;
|
|
pfcArray->apvc[pmb->iBoard].pvConsumer = pfo->pvConsumer;
|
|
|
|
}
|
|
}
|
|
}
|
|
} while (bNextBoard(prclBounds, &pmb));
|
|
|
|
// Restore the original clip bounds:
|
|
|
|
pco->rclBounds = rclOriginalBounds;
|
|
pco->fjOptions = fjOriginalOptions;
|
|
|
|
// Make sure we restore/set the font's pvConsumer:
|
|
|
|
pfo->pvConsumer = pfcArray;
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
return(b);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulDestroyFont
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID MulDestroyFont(FONTOBJ *pfo)
|
|
{
|
|
FONT_CONSUMER* pfcArray;
|
|
LONG i;
|
|
PVOID pvConsumer;
|
|
|
|
if (pfo->pvConsumer != NULL)
|
|
{
|
|
pfcArray = pfo->pvConsumer;
|
|
for (i = 0; i < pfcArray->cConsumers; i++)
|
|
{
|
|
pvConsumer = pfcArray->apvc[i].pvConsumer;
|
|
if (pvConsumer != NULL)
|
|
{
|
|
pfo->pvConsumer = pvConsumer;
|
|
DrvDestroyFont(pfo);
|
|
}
|
|
}
|
|
|
|
EngFreeMem(pfcArray);
|
|
pfo->pvConsumer = NULL;
|
|
}
|
|
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulPaint
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulPaint(
|
|
SURFOBJ* pso,
|
|
CLIPOBJ* pco,
|
|
BRUSHOBJ* pbo,
|
|
POINTL* pptlBrush,
|
|
MIX mix)
|
|
{
|
|
MDEV* pmdev;
|
|
RECTL rclOriginalBounds;
|
|
MULTI_BOARD* pmb;
|
|
BOOL b;
|
|
|
|
pmdev = (MDEV*) pso->dhpdev;
|
|
if (bFindBoard(pmdev, &pco->rclBounds, &pmb))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b = DrvPaint(pmb->pso, pco, pbo, pptlBrush, mix);
|
|
}
|
|
else
|
|
{
|
|
rclOriginalBounds = pco->rclBounds;
|
|
|
|
b = TRUE;
|
|
do {
|
|
if (bIntersect(&rclOriginalBounds, &pmb->rcl, &pco->rclBounds))
|
|
{
|
|
GO_BOARD(pmdev, pmb);
|
|
b &= DrvPaint(pmb->pso, pco, pbo, pptlBrush, mix);
|
|
}
|
|
|
|
} while (bNextBoard(&rclOriginalBounds, &pmb));
|
|
|
|
// Restore the original clip bounds:
|
|
|
|
pco->rclBounds = rclOriginalBounds;
|
|
}
|
|
|
|
GO_HOME(pmdev);
|
|
|
|
return(b);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* MulRealizeBrush
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL MulRealizeBrush(
|
|
BRUSHOBJ* pbo,
|
|
SURFOBJ* psoTarget,
|
|
SURFOBJ* psoPattern,
|
|
SURFOBJ* psoMask,
|
|
XLATEOBJ* pxlo,
|
|
ULONG iHatch)
|
|
{
|
|
MDEV* pmdev;
|
|
BOOL b;
|
|
|
|
pmdev = (MDEV*) psoTarget->dhpdev;
|
|
|
|
// DrvRealizeBrush is only ever calling from within a Drv function.
|
|
// 'psoTarget' points to our multi-board surface, but we have to point
|
|
// it to the surface of the board for which the DrvBitBlt call was made.
|
|
|
|
// NOTE: If SLOWFILL_PATTERNS are enabled, we will have to do a
|
|
// GO_BOARD here, because our DrvRealizeBrush routine actually
|
|
// draws for that case.
|
|
|
|
b = DrvRealizeBrush(pbo, pmdev->pmbCurrent->pso, psoPattern, psoMask,
|
|
pxlo, iHatch);
|
|
|
|
return(b);
|
|
}
|
|
|
|
#endif // MULTI_BOARDS
|