windows-nt/Source/XPSP1/NT/drivers/video/ms/compaq.qv/disp/paint.c
2020-09-26 16:20:57 +08:00

62 lines
1.7 KiB
C

/******************************Module*Header*******************************\
* Module Name: paint.c
*
* Copyright (c) 1992-1995 Microsoft Corporation
*
\**************************************************************************/
#include "precomp.h"
/******************************Public*Data*********************************\
* MIX translation table
*
* Translates a mix 1-16, into an old style Rop 0-255.
*
\**************************************************************************/
BYTE gaMix[] =
{
0xFF, // R2_WHITE - Allow rop = gaMix[mix & 0x0F]
0x00, // R2_BLACK
0x05, // R2_NOTMERGEPEN
0x0A, // R2_MASKNOTPEN
0x0F, // R2_NOTCOPYPEN
0x50, // R2_MASKPENNOT
0x55, // R2_NOT
0x5A, // R2_XORPEN
0x5F, // R2_NOTMASKPEN
0xA0, // R2_MASKPEN
0xA5, // R2_NOTXORPEN
0xAA, // R2_NOP
0xAF, // R2_MERGENOTPEN
0xF0, // R2_COPYPEN
0xF5, // R2_MERGEPENNOT
0xFA, // R2_MERGEPEN
0xFF // R2_WHITE - Allow rop = gaMix[mix & 0xFF]
};
/******************************Public*Routine******************************\
* BOOL DrvPaint
*
\**************************************************************************/
BOOL DrvPaint(
SURFOBJ* pso,
CLIPOBJ* pco,
BRUSHOBJ* pbo,
POINTL* pptlBrush,
MIX mix)
{
ROP4 rop4;
rop4 = ((MIX) gaMix[mix >> 8] << 8) | gaMix[mix & 0xf];
// Since our DrvFillPath routine handles almost all fills, DrvPaint
// won't get called all that much (mainly via PaintRgn, FillRgn, or
// complex clipped polygons). As such, we save some code and simply
// punt to DrvBitBlt:
return(DrvBitBlt(pso, NULL, NULL, pco, NULL, &pco->rclBounds, NULL,
NULL, pbo, pptlBrush, rop4));
}