windows-nt/Source/XPSP1/NT/drivers/video/ms/vga/mini/vesa.c
2020-09-26 16:20:57 +08:00

1835 lines
50 KiB
C

/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
vesa.c
Abstract:
This module implements VESA support.
Author:
Erick Smith (ericks) Sep. 2000
Environment:
kernel mode only
Revision History:
--*/
#include "dderror.h"
#include "devioctl.h"
#include "miniport.h"
#include "ntddvdeo.h"
#include "video.h"
#include "vga.h"
#include "vesa.h"
#if defined(ALLOC_PRAGMA)
#pragma alloc_text(PAGE,ValidateVbeInfo)
#pragma alloc_text(PAGE,InitializeModeTable)
#pragma alloc_text(PAGE,UpdateRegistry)
#pragma alloc_text(PAGE,VgaSaveHardwareState)
#pragma alloc_text(PAGE,VesaSaveHardwareState)
#pragma alloc_text(PAGE,GetVideoMemoryBaseAddress)
#pragma alloc_text(PAGE,RaiseToPower2)
#pragma alloc_text(PAGE,RaiseToPower2Ulong)
#pragma alloc_text(PAGE,IsPower2)
#pragma alloc_text(PAGE,VBESetMode)
#pragma alloc_text(PAGE,VBEGetMode)
#pragma alloc_text(PAGE,VBEGetModeInfo)
#pragma alloc_text(PAGE,VBESaveState)
#pragma alloc_text(PAGE,VBERestoreState)
#pragma alloc_text(PAGE,VBESetDisplayWindow)
#pragma alloc_text(PAGE,VBEGetDisplayWindow)
#pragma alloc_text(PAGE,VBEGetScanLineLength)
#pragma alloc_text(PAGE,IsSavedModeVesa)
#pragma alloc_text(PAGE,VesaSaveHardwareState)
#pragma alloc_text(PAGE,VesaRestoreHardwareState)
#pragma alloc_text(PAGE,SaveFrameBuffer)
#pragma alloc_text(PAGE,RestoreFrameBuffer)
#endif
USHORT
RaiseToPower2(
USHORT x
)
{
USHORT Mask = x;
if (Mask & (Mask - 1)) {
Mask = 1;
while (Mask < x && Mask != 0) {
Mask <<= 1;
}
}
return Mask;
}
ULONG
RaiseToPower2Ulong(
ULONG x
)
{
ULONG Mask = x;
if (Mask & (Mask - 1)) {
Mask = 1;
while (Mask < x && Mask != 0) {
Mask <<= 1;
}
}
return Mask;
}
BOOLEAN
IsPower2(
USHORT x
)
{
return( !(x & (x- 1)) );
}
VOID
UpdateRegistry(
PHW_DEVICE_EXTENSION hwDeviceExtension,
PWSTR ValueName,
PUCHAR Value
)
/*++
--*/
{
ULONG Len = (strlen(Value) + 1) * 2;
PWSTR WideString;
WideString = VideoPortAllocatePool(hwDeviceExtension,
VpPagedPool,
Len,
' agV');
if (WideString) {
PWSTR ptr = WideString;
while(*Value) {
*ptr++ = (WCHAR) *Value++;
}
*ptr = 0;
VideoPortSetRegistryParameters(hwDeviceExtension,
ValueName,
WideString,
Len);
VideoPortFreePool(hwDeviceExtension, WideString);
}
}
BOOLEAN
IsVesaBiosOk(
PVIDEO_PORT_INT10_INTERFACE pInt10,
USHORT OemSoftwareRev,
PUCHAR OemVendorName,
PUCHAR OemProductName,
PUCHAR OemProductRev
)
{
VideoDebugPrint((1, "OemSoftwareRev = %d\n", OemSoftwareRev));
VideoDebugPrint((1, "OemVendorName = '%s'\n", OemVendorName));
VideoDebugPrint((1, "OemProductName = '%s'\n", OemProductName));
VideoDebugPrint((1, "OemProductRev = '%s'\n", OemProductRev));
//
// The ATI ArtX boxes currently have a VESA Bios bug where
// they indicate they support linear mode access when
// they don't. Fail these boards.
//
if ((strcmp(OemProductName, "ATI S1-370TL") == 0) ||
(strcmp(OemProductName, "ArtX I") == 0)) {
return FALSE;
}
//
// Several 3dfx boards have buggy vesa bioses. The mode set
// works, but the display is corrupted.
//
if ((strcmp(OemProductName, "Voodoo4 4500 ") == 0) ||
(strcmp(OemProductName, "Voodoo3 3000 LC ") == 0) ||
(strcmp(OemProductName, "Voodoo3 2000 LC ") == 0) ||
(strcmp(OemProductName, "3Dfx Banshee") == 0)) {
return FALSE;
}
//
// Matrox G100 boards with rev 1.05 bioses can't set vesa modes.
// We hang in the bios.
//
if ((strcmp(OemProductName, "MGA-G100") == 0) &&
(OemSoftwareRev == 0x105)) {
//
// We must also disable 800x600x16 color mode for this
// device. This makes the assumption that the mode we
// are deleting is the last mode in our table.
//
NumVideoModes--;
return FALSE;
}
//
// We have seen at least on SIS 5597 part which returns a bad
// linear address. Lets disable these parts.
//
if (strcmp(OemProductName, "SiS 5597") == 0) {
return FALSE;
}
//
// We found a bad nVidia GeForce MX part. It hangs in the bios
// on boot.
//
if ((strcmp(OemVendorName, "NVidia Corporation") == 0) &&
(strcmp(OemProductName, "NV11 (GeForce2) Board") == 0) &&
(strcmp(OemProductRev, "Chip Rev B2") == 0) &&
(OemSoftwareRev == 0x311)) {
//
// This bios "may" be buggy, but in an effort to not kill
// vesa support on all GeForce MX boards, lets also look at
// the version string embedded in the bios.
//
// We know the bad bios's have the following string at location
// c000:0159:
//
// "Version 3.11.01.24N16"
//
// Lets read from this location and try to match on this string
//
UCHAR Version[22];
pInt10->Int10ReadMemory(pInt10->Context,
(USHORT)0xC000,
(USHORT)0x0159,
Version,
21);
Version[21] = 0;
if (strcmp(Version, "Version 3.11.01.24N16") == 0) {
return FALSE;
}
}
return TRUE;
}
BOOLEAN
ValidateVbeInfo(
PHW_DEVICE_EXTENSION hwDeviceExtension,
PVGA_INFO_BLOCK InfoBlock
)
/*++
Notes:
This routine makes the assumption that the InfoBlock is still
valid in the VDM transfer area.
--*/
{
PVIDEO_PORT_INT10_INTERFACE pInt10;
BOOLEAN UseVesa = FALSE;
pInt10 = &hwDeviceExtension->Int10;
if (InfoBlock->VesaSignature == 'ASEV') {
PUCHAR OemString;
UCHAR OemStringBuffer[80];
ULONG MemorySize;
//
// Capture OEM String
//
pInt10->Int10ReadMemory(pInt10->Context,
(USHORT)SEG(InfoBlock->OemStringPtr),
(USHORT)OFF(InfoBlock->OemStringPtr),
OemStringBuffer,
80);
OemString = OemStringBuffer;
VideoDebugPrint((1, "*********************************************\n"));
VideoDebugPrint((1, " VBE Signature: VESA\n"));
VideoDebugPrint((1, " VBE Version: %d.%02d\n",
InfoBlock->VbeVersion >> 8,
InfoBlock->VbeVersion & 0xff));
VideoDebugPrint((1, " OEM String: %s\n",
OemString));
if (InfoBlock->TotalMemory < 16) {
//
// If less than 1 meg, display in KB
//
VideoDebugPrint((1, " Total Memory: %dKB\n",
InfoBlock->TotalMemory * 64));
} else {
//
// Else display in MB
//
VideoDebugPrint((1, " Total Memory: %dMB\n",
InfoBlock->TotalMemory / 16));
}
if (InfoBlock->VbeVersion >= 0x102) {
UCHAR OemVendorName[80];
UCHAR OemProductName[80];
UCHAR OemProductRev[80];
pInt10->Int10ReadMemory(pInt10->Context,
(USHORT)SEG(InfoBlock->OemVendorNamePtr),
(USHORT)OFF(InfoBlock->OemVendorNamePtr),
OemVendorName,
80);
pInt10->Int10ReadMemory(pInt10->Context,
(USHORT)SEG(InfoBlock->OemProductNamePtr),
(USHORT)OFF(InfoBlock->OemProductNamePtr),
OemProductName,
80);
pInt10->Int10ReadMemory(pInt10->Context,
(USHORT)SEG(InfoBlock->OemProductRevPtr),
(USHORT)OFF(InfoBlock->OemProductRevPtr),
OemProductRev,
80);
OemVendorName[79] = 0;
OemProductName[79] = 0;
OemProductRev[79] = 0;
VideoDebugPrint((1, " OEM Software Rev: %d.%02d\n",
InfoBlock->OemSoftwareRev >> 8,
InfoBlock->OemSoftwareRev & 0xff));
VideoDebugPrint((1, " OEM Vendor Name: %s\n", OemVendorName));
VideoDebugPrint((1, " OEM Product Name: %s\n", OemProductName));
VideoDebugPrint((1, " OEM Product Rev: %s\n", OemProductRev));
UseVesa = IsVesaBiosOk(pInt10,
InfoBlock->OemSoftwareRev,
OemVendorName,
OemProductName,
OemProductRev);
}
VideoDebugPrint((1, "*********************************************\n"));
#if 0
//
// It would be nice if we could dump the following info into the
// registry. But as the GDI code currently stands, if we add
// ChipType or AdapterString info into the registry, we lose
// fullscreen support. This has to do with the way GDI currently
// determines the fullscreen device.
//
// For now, lets just not add this registry info.
//
UpdateRegistry(hwDeviceExtension,
L"HardwareInformation.ChipType",
OemString);
//
// Adapter String MUST be VGA. Without it, the system won't
// recognize this driver as the VGA driver.
//
UpdateRegistry(hwDeviceExtension,
L"HardwareInformation.AdapterString",
"VGA");
UpdateRegistry(hwDeviceExtension,
L"HardwareInformation.DacType",
(InfoBlock->Capabilities & VBE_CAP_DAC_WIDTH_8BPP)
? "8 bit" : "6 bit");
UpdateRegistry(hwDeviceExtension,
L"HardwareInformation.BiosString",
OemProductRev);
//
// Store memory size in registry
//
MemorySize = InfoBlock->TotalMemory << 16;
VideoPortSetRegistryParameters(hwDeviceExtension,
L"HardwareInformation.MemorySize",
&MemorySize,
sizeof(ULONG));
#endif
} else {
VideoDebugPrint((0, "Invalid VBE Info Block.\n"));
}
return UseVesa;
}
VOID
InitializeModeTable(
PVOID HwDeviceExtension
)
/*++
Routine Description:
This routine does one time initialization of the device.
Arguments:
HwDeviceExtension - Pointer to the miniport driver's adapter information.
Return Value:
None.
--*/
{
PHW_DEVICE_EXTENSION hwDeviceExtension = HwDeviceExtension;
INT10_BIOS_ARGUMENTS BiosArguments;
PVGA_INFO_BLOCK InfoBlock;
PMODE_INFO_BLOCK ModeBlock;
PUSHORT ModeTable;
PUSHORT ModePtr;
ULONG NumVesaModes;
PVIDEOMODE VideoModePtr;
LONG TotalMemory;
ULONG VideoMemoryRequired;
USHORT VbeVersion;
PULONG Memory;
ULONG AdditionalModes = 0;
USHORT VdmSeg, VdmOff;
VP_STATUS Status;
PVIDEO_PORT_INT10_INTERFACE pInt10;
ULONG Length = 0x1000;
BOOLEAN LinearModeSupported;
BOOLEAN ModeValid;
hwDeviceExtension->Int10.Size = sizeof(VIDEO_PORT_INT10_INTERFACE);
hwDeviceExtension->Int10.Version = 1;
Status = VideoPortQueryServices(hwDeviceExtension,
VideoPortServicesInt10,
(PINTERFACE)&hwDeviceExtension->Int10);
VgaModeList = ModesVGA;
if (Status == NO_ERROR) {
pInt10 = &hwDeviceExtension->Int10;
pInt10->InterfaceReference(pInt10->Context);
//
// Get a chunk of memory in VDM area to use for buffers.
//
Status = pInt10->Int10AllocateBuffer(pInt10->Context,
&VdmSeg,
&VdmOff,
&Length);
if ((Status != NO_ERROR) || (Length < 0x1000)) {
ASSERT(FALSE);
}
hwDeviceExtension->VdmSeg = VdmSeg;
hwDeviceExtension->VdmOff = VdmOff;
//
// Allocate Memory
//
InfoBlock = VideoPortAllocatePool(hwDeviceExtension,
VpPagedPool,
sizeof(VGA_INFO_BLOCK) +
sizeof(MODE_INFO_BLOCK) +
256 +
2, // space for a 0xffff terminator
' agV');
if (InfoBlock) {
ModeBlock = (PMODE_INFO_BLOCK)((ULONG_PTR)InfoBlock + sizeof(VGA_INFO_BLOCK));
ModeTable = (PUSHORT)((ULONG_PTR)ModeBlock + sizeof(MODE_INFO_BLOCK));
ModeTable[128] = 0xffff; // make sure we have a mode terminator
//
// Get VESA mode information
//
InfoBlock->VesaSignature = '2EBV';
pInt10->Int10WriteMemory(pInt10->Context,
VdmSeg,
VdmOff,
InfoBlock,
sizeof(VGA_INFO_BLOCK));
//
// Get SuperVGA support info
//
BiosArguments.Eax = 0x4f00;
BiosArguments.Edi = VdmOff;
BiosArguments.SegEs = VdmSeg;
pInt10->Int10CallBios(pInt10->Context, &BiosArguments);
pInt10->Int10ReadMemory(pInt10->Context,
VdmSeg,
VdmOff,
InfoBlock,
sizeof(VGA_INFO_BLOCK));
TotalMemory = InfoBlock->TotalMemory * 0x10000;
VbeVersion = InfoBlock->VbeVersion;
//
// NOTE: We must call ValidateVbeInfo while the info block
// is still in the transfer area.
//
if (ValidateVbeInfo(hwDeviceExtension, InfoBlock)) {
//
// Capture the list of mode numbers
//
pInt10->Int10ReadMemory(pInt10->Context,
(USHORT)(InfoBlock->VideoModePtr >> 16),
(USHORT)(InfoBlock->VideoModePtr & 0xffff),
ModeTable,
256);
//
// Count the number of VESA modes, and allocate memory for the
// mode list. The mode list is terminated by a -1.
//
ModePtr = ModeTable;
NumVesaModes = 0;
while (*ModePtr != 0xffff) {
NumVesaModes++;
ModePtr++;
}
if (NumVesaModes == 128) {
//
// Something is wrong. We hit our hard coded terminator.
// Don't try to use vesa modes.
//
return;
}
VgaModeList = VideoPortAllocatePool(hwDeviceExtension,
VpPagedPool,
(NumVesaModes + NumVideoModes) *
sizeof(VIDEOMODE),
' agV');
if (VgaModeList == NULL) {
VideoDebugPrint((0, "failed to allocate %d bytes.\n",
(NumVesaModes + NumVideoModes) * sizeof(VIDEOMODE)));
VgaModeList = ModesVGA;
//
// Perform clean up.
//
VideoPortFreePool(hwDeviceExtension, InfoBlock);
return;
}
//
// Copy the existing constant VGA modes into our mode list table.
//
memmove(VgaModeList, ModesVGA, sizeof(VIDEOMODE) * NumVideoModes);
//
// Now populate the rest of the table based on the VESA mode
// table.
//
VideoModePtr = VgaModeList + NumVideoModes;
ModePtr = ModeTable;
while (NumVesaModes--) {
ModeValid = FALSE;
//
// Get info about the VESA mode.
//
BiosArguments.Eax = 0x4f01;
BiosArguments.Ecx = *ModePtr;
BiosArguments.Edi = VdmOff;
BiosArguments.SegEs = VdmSeg;
pInt10->Int10CallBios(pInt10->Context, &BiosArguments);
if ((BiosArguments.Eax & 0xffff) == VESA_STATUS_SUCCESS) {
//
// Copy the mode information out of the csrss process
//
pInt10->Int10ReadMemory(pInt10->Context,
VdmSeg,
VdmOff,
ModeBlock,
sizeof(MODE_INFO_BLOCK));
//
// Make sure that this is a graphics mode, and
// that it is supported by this hardware.
//
if ((ModeBlock->ModeAttributes & 0x11) == 0x11) {
if ((VbeVersion >= 0x200) &&
(ModeBlock->PhysBasePtr) &&
(ModeBlock->ModeAttributes & 0x80)) {
LinearModeSupported = TRUE;
} else {
//
// Make sure banked modes are supported
//
ASSERT((ModeBlock->ModeAttributes & 0x40) == 0);
LinearModeSupported = FALSE;
}
//
// Only include this mode if the following are true:
//
// 1. The mode is an 8bpp or higher mode
// 2. The resolution is 640x480 or greater
//
if ((ModeBlock->XResolution >= 640) &&
(ModeBlock->YResolution >= 480) &&
(ModeBlock->NumberOfPlanes != 0) &&
(ModeBlock->BitsPerPixel >= 8)) {
//
// Fill in the video mode structure.
//
memset(VideoModePtr, 0, sizeof(VIDEOMODE));
if (ModeBlock->ModeAttributes & 0x08) {
VideoModePtr->fbType |= VIDEO_MODE_COLOR;
}
if (ModeBlock->ModeAttributes & 0x10) {
VideoModePtr->fbType |= VIDEO_MODE_GRAPHICS;
}
VideoModePtr->numPlanes = ModeBlock->NumberOfPlanes;
VideoModePtr->bitsPerPlane = ModeBlock->BitsPerPixel /
ModeBlock->NumberOfPlanes;
if (VideoModePtr->bitsPerPlane == 16) {
//
// Check to see if this is really a 15 bpp mode
//
if (ModeBlock->GreenMaskSize == 5) {
VideoModePtr->bitsPerPlane = 15;
}
}
if (ModeBlock->XCharSize) {
VideoModePtr->col = ModeBlock->XResolution / ModeBlock->XCharSize;
} else {
VideoModePtr->col = 80;
}
if (ModeBlock->YCharSize) {
VideoModePtr->row = ModeBlock->YResolution / ModeBlock->YCharSize;
} else {
VideoModePtr->row = 25;
}
VideoModePtr->hres = ModeBlock->XResolution;
VideoModePtr->vres = ModeBlock->YResolution;
VideoModePtr->frequency = 1;
VideoModePtr->Int10ModeNumber = (((ULONG)*ModePtr) << 16) | 0x00004f02;
VideoModePtr->Granularity = ModeBlock->WinGranularity << 10;
VideoModePtr->NonVgaHardware = (ModeBlock->ModeAttributes & 0x20) ? TRUE : FALSE;
if (LinearModeSupported) {
if (VbeVersion >= 0x300) {
VideoModePtr->wbytes = ModeBlock->LinBytesPerScanLine;
} else {
VideoModePtr->wbytes = ModeBlock->BytesPerScanLine;
}
//
// We first try to round up VideoMemoryRequired
// to power of 2 so that we'll have a better
// chance to get it mapped as write combined
// on systems where MTRR is the only mechanism
// for such mappings. If the rounded up value
// is larger than the size of on-board memory
// we'll at least round it up to page boundary
//
VideoMemoryRequired = RaiseToPower2Ulong(VideoModePtr->wbytes * VideoModePtr->vres);
if(VideoMemoryRequired > (ULONG)TotalMemory) {
VideoMemoryRequired =
(VideoModePtr->wbytes * VideoModePtr->vres + 0x1000 - 1) & ~(0x1000 - 1);
}
VideoModePtr->sbytes = VideoMemoryRequired;
VideoModePtr->PixelsPerScan = VideoModePtr->hres;
VideoModePtr->banktype = NoBanking;
VideoModePtr->Int10ModeNumber |= 0x40000000;
VideoModePtr->MemoryBase = ModeBlock->PhysBasePtr;
VideoModePtr->MemoryLength = VideoMemoryRequired;
VideoModePtr->FrameOffset = 0;
VideoModePtr->FrameLength = VideoMemoryRequired;
VideoModePtr->fbType |= VIDEO_MODE_LINEAR;
} else {
VideoModePtr->wbytes = RaiseToPower2(ModeBlock->BytesPerScanLine);
//
// Round up to bank boundary if possible.
//
VideoMemoryRequired =
(VideoModePtr->wbytes * VideoModePtr->vres + 0x10000 - 1) & ~(0x10000 - 1);
if(VideoMemoryRequired > (ULONG)TotalMemory) {
//
// Round up to page boundary.
//
VideoMemoryRequired =
(VideoModePtr->wbytes * VideoModePtr->vres + 0x1000 - 1) & ~(0x1000 - 1);
}
VideoModePtr->sbytes = VideoMemoryRequired;
VideoModePtr->PixelsPerScan = RaiseToPower2(VideoModePtr->hres);
VideoModePtr->banktype = VideoBanked1RW;
VideoModePtr->MemoryBase = 0xa0000;
VideoModePtr->MemoryLength = 0x10000;
VideoModePtr->FrameOffset = 0;
VideoModePtr->FrameLength = 0x10000;
VideoModePtr->fbType |= VIDEO_MODE_BANKED;
}
if (ModeBlock->ModeAttributes & 0x40) {
VideoModePtr->banktype = NormalBanking;
}
//
// Make sure there is enough memory for the mode
//
if ((VideoModePtr->wbytes * VideoModePtr->vres) <= TotalMemory) {
ModeValid = TRUE;
}
}
}
}
if (ModeValid) {
VideoDebugPrint((1, "Supported: %dx%dx%dbpp\n",
VideoModePtr->hres,
VideoModePtr->vres,
VideoModePtr->bitsPerPlane));
VideoModePtr++;
AdditionalModes++;
} else {
VideoDebugPrint((1, "Rejecting: %dx%dx%dbpp\n",
ModeBlock->XResolution,
ModeBlock->YResolution,
ModeBlock->BitsPerPixel));
}
ModePtr++;
}
//
// Lets check to see if we can map the memory for one of these modes.
// If not, don't support the extended modes.
//
// Note: this is a temporary hack, until I can implent the correct
// fix.
//
VideoModePtr--;
if (IS_LINEAR_MODE(VideoModePtr)) {
PHYSICAL_ADDRESS Address;
UCHAR inIoSpace = 0;
Address.LowPart = VideoModePtr->MemoryBase;
Address.HighPart = 0;
#if defined(PLUG_AND_PLAY)
inIoSpace |= VIDEO_MEMORY_SPACE_P6CACHE;
#endif
Memory = VideoPortGetDeviceBase(hwDeviceExtension,
Address,
0x1000,
inIoSpace);
if (Memory) {
VideoPortFreeDeviceBase(hwDeviceExtension, Memory);
} else {
//
// We can't map the memory, so don't expose the extra modes.
//
VideoDebugPrint((0, "vga.sys: Mapping 0x%x failed\n", VideoModePtr->MemoryBase));
AdditionalModes = 0;
}
}
}
VideoPortFreePool(hwDeviceExtension, InfoBlock);
}
}
NumVideoModes += AdditionalModes;
} // VgaInitialize()
ULONG
GetVideoMemoryBaseAddress(
PHW_DEVICE_EXTENSION hwDeviceExtension,
PVIDEOMODE pRequestedMode
)
/*++
Routine Description:
This routine get the base address of the framebuffer of a given mode
Return Value:
Base address of framebuffer
--*/
{
PMODE_INFO_BLOCK ModeBlock;
ULONG Length = 0x1000;
INT10_BIOS_ARGUMENTS BiosArguments;
PVIDEO_PORT_INT10_INTERFACE pInt10;
ULONG RetValue;
//
// If this is not a vesa mode, just return the saved base address
//
if (pRequestedMode->fbType & VIDEO_MODE_BANKED) {
return 0;
}
pInt10 = &hwDeviceExtension->Int10;
if(!(pInt10->Size))
{
//
// This structure should be initialized in VgaInitialize
// If this function get called before VgaInitialize, just return 0;
//
return 0;
}
ModeBlock = VideoPortAllocatePool(hwDeviceExtension,
VpPagedPool,
sizeof(MODE_INFO_BLOCK),
' agV');
if(!ModeBlock) {
return 0;
}
//
// Get info about the VESA mode.
//
BiosArguments.Eax = 0x4f01;
BiosArguments.Ecx = pRequestedMode->Int10ModeNumber >> 16;
BiosArguments.Edi = hwDeviceExtension->VdmOff;
BiosArguments.SegEs = hwDeviceExtension->VdmSeg;
pInt10->Int10CallBios(pInt10->Context, &BiosArguments);
if ((BiosArguments.Eax & 0xffff) == VESA_STATUS_SUCCESS) {
//
// Copy the mode information out of the csrss process
//
pInt10->Int10ReadMemory(pInt10->Context,
hwDeviceExtension->VdmSeg,
hwDeviceExtension->VdmOff,
ModeBlock,
sizeof(MODE_INFO_BLOCK));
RetValue = ModeBlock->PhysBasePtr;
} else {
RetValue = 0;
}
VideoPortFreePool(hwDeviceExtension, ModeBlock);
return( RetValue );
}
VP_STATUS
VBEGetModeInfo(
PHW_DEVICE_EXTENSION hwDeviceExtension,
USHORT ModeNumber,
PMODE_INFO_BLOCK ModeInfoBlock
)
{
INT10_BIOS_ARGUMENTS Int10BiosArguments;
PVIDEO_PORT_INT10_INTERFACE pInt10;
VP_STATUS status;
pInt10 = &hwDeviceExtension->Int10;
Int10BiosArguments.Eax = VBE_GET_MODE_INFO;
Int10BiosArguments.Ecx = ModeNumber;
Int10BiosArguments.Edi = hwDeviceExtension->VdmOff;
Int10BiosArguments.SegEs = hwDeviceExtension->VdmSeg;
status = pInt10->Int10CallBios(pInt10->Context, &Int10BiosArguments);
if (status == NO_ERROR &&
(Int10BiosArguments.Eax & 0xffff) == VESA_STATUS_SUCCESS) {
//
// Copy the mode information out of the csrss process
//
status = pInt10->Int10ReadMemory(pInt10->Context,
hwDeviceExtension->VdmSeg,
hwDeviceExtension->VdmOff,
ModeInfoBlock,
sizeof(MODE_INFO_BLOCK));
if (status == NO_ERROR) {
return NO_ERROR;
}
}
return ERROR_INVALID_PARAMETER;
}
VP_STATUS
VBESetMode(
PHW_DEVICE_EXTENSION HwDeviceExtension,
USHORT VesaModeNumber
)
{
VIDEO_X86_BIOS_ARGUMENTS biosArguments;
VP_STATUS status;
biosArguments.Eax = VBE_SET_MODE;
biosArguments.Ebx = VesaModeNumber;
status = VideoPortInt10(HwDeviceExtension, &biosArguments);
if ((status == NO_ERROR) &&
((biosArguments.Eax & 0x0000FFFF) == VESA_STATUS_SUCCESS)) {
return NO_ERROR;
}
return ERROR_INVALID_PARAMETER;
}
USHORT
VBEGetMode(
PHW_DEVICE_EXTENSION HwDeviceExtension
)
{
VIDEO_X86_BIOS_ARGUMENTS biosArguments;
VP_STATUS status;
biosArguments.Eax = VBE_GET_MODE;
status = VideoPortInt10(HwDeviceExtension, &biosArguments);
if ((status == NO_ERROR) &&
((biosArguments.Eax & 0x0000FFFF) == VESA_STATUS_SUCCESS)) {
return (USHORT)(biosArguments.Ebx & 0x0000FFFF) ;
} else {
return 0;
}
}
ULONG
VBESaveState(
PHW_DEVICE_EXTENSION hwDeviceExtension,
PCHAR StateBuffer
)
{
INT10_BIOS_ARGUMENTS Int10BiosArguments;
PVIDEO_PORT_INT10_INTERFACE pInt10;
VP_STATUS status;
ULONG Size;
pInt10 = &hwDeviceExtension->Int10;
Int10BiosArguments.Eax = VBE_SAVE_RESTORE_STATE;
Int10BiosArguments.Edx = 0x0;
//
// Save all the state
//
Int10BiosArguments.Ecx = 0x0F;
status = pInt10->Int10CallBios(pInt10->Context, &Int10BiosArguments);
if (status != NO_ERROR ||
(Int10BiosArguments.Eax & 0xffff) != VESA_STATUS_SUCCESS) {
return 0;
}
Size = (Int10BiosArguments.Ebx & 0xffff) << 6 ;
//
// if StateBuffer is NULL, the caller is only want to know the size
// of the buffer needed to store the state
//
if (StateBuffer == NULL) {
return Size;
}
Int10BiosArguments.Eax = VBE_SAVE_RESTORE_STATE;
Int10BiosArguments.Edx = 0x1;
Int10BiosArguments.Ecx = 0x0F;
Int10BiosArguments.Ebx = hwDeviceExtension->VdmOff;
Int10BiosArguments.SegEs = hwDeviceExtension->VdmSeg;
status = pInt10->Int10CallBios(pInt10->Context, &Int10BiosArguments);
if (status == NO_ERROR &&
(Int10BiosArguments.Eax & 0xffff) == VESA_STATUS_SUCCESS) {
//
// Copy the state data of the csrss process
//
status = pInt10->Int10ReadMemory(pInt10->Context,
hwDeviceExtension->VdmSeg,
hwDeviceExtension->VdmOff,
StateBuffer,
Size);
if (status == NO_ERROR) {
return Size;
}
}
return 0;
}
VP_STATUS
VBERestoreState(
PHW_DEVICE_EXTENSION hwDeviceExtension,
PCHAR StateBuffer,
ULONG Size
)
{
INT10_BIOS_ARGUMENTS Int10BiosArguments;
PVIDEO_PORT_INT10_INTERFACE pInt10;
VP_STATUS status;
pInt10 = &hwDeviceExtension->Int10;
//
// Copy the state data to the csrss process
//
status = pInt10->Int10WriteMemory(pInt10->Context,
hwDeviceExtension->VdmSeg,
hwDeviceExtension->VdmOff,
StateBuffer,
Size);
if (status != NO_ERROR) {
return ERROR_INVALID_PARAMETER;
}
Int10BiosArguments.Eax = VBE_SAVE_RESTORE_STATE;
Int10BiosArguments.Edx = 0x2;
Int10BiosArguments.Ecx = 0x0f;
Int10BiosArguments.Ebx = hwDeviceExtension->VdmOff;
Int10BiosArguments.SegEs = hwDeviceExtension->VdmSeg;
status = pInt10->Int10CallBios(pInt10->Context, &Int10BiosArguments);
if (status != NO_ERROR ||
(Int10BiosArguments.Eax & 0xffff) != VESA_STATUS_SUCCESS) {
return ERROR_INVALID_PARAMETER;
}
return NO_ERROR;
}
VP_STATUS
VBESetDisplayWindow(
PHW_DEVICE_EXTENSION hwDeviceExtension,
UCHAR WindowSelect,
USHORT WindowNumber
)
/*++
Routine Description:
This routine set the position of the specified window in the
frame buffer memory
Arguments:
HwDeviceExtension
Pointer to the miniport driver's adapter information.
WindowSelect
0 for Window A and 1 for Window B
WindowNumber
Window number in video memory in window granularity units
Return Value:
VP_STATUS
--*/
{
VIDEO_X86_BIOS_ARGUMENTS biosArguments;
VP_STATUS status;
biosArguments.Eax = VBE_WINDOW_CONTROL;
biosArguments.Ebx = WindowSelect & 0x01;
biosArguments.Edx = WindowNumber;
status = VideoPortInt10(hwDeviceExtension, &biosArguments);
if ((status != NO_ERROR) ||
((biosArguments.Eax & 0x0000FFFF) != VESA_STATUS_SUCCESS)) {
return ERROR_INVALID_PARAMETER;
}
return NO_ERROR;
}
USHORT
VBEGetDisplayWindow(
PHW_DEVICE_EXTENSION hwDeviceExtension,
UCHAR WindowSelect
)
/*++
Routine Description:
This routine set the position of the specified window in the
frame buffer memory
Arguments:
HwDeviceExtension
Pointer to the miniport driver's adapter information.
WindowSelect
0 for Window A and 1 for Window B
Return Value:
Window number in video memory in window granularity units
--*/
{
VIDEO_X86_BIOS_ARGUMENTS biosArguments;
VP_STATUS status;
biosArguments.Eax = VBE_WINDOW_CONTROL;
biosArguments.Ebx = (WindowSelect & 0x1) | 0x100;
status = VideoPortInt10(hwDeviceExtension, &biosArguments);
if ((status != NO_ERROR) ||
((biosArguments.Eax & 0x0000FFFF) != VESA_STATUS_SUCCESS)) {
return 0;
}
return ((USHORT)(biosArguments.Edx & 0xFFFF));
}
USHORT
VBEGetScanLineLength(
PHW_DEVICE_EXTENSION HwDeviceExtension
)
{
VIDEO_X86_BIOS_ARGUMENTS biosArguments;
VP_STATUS status;
biosArguments.Eax = VBE_SCANLINE;
biosArguments.Ebx = 0x1;
status = VideoPortInt10(HwDeviceExtension, &biosArguments);
if ((status == NO_ERROR) &&
((biosArguments.Eax & 0x0000FFFF) == VESA_STATUS_SUCCESS)) {
return (USHORT)(biosArguments.Ebx & 0x0000FFFF) ;
} else {
return 0;
}
}
VP_STATUS
VesaSaveHardwareState(
PHW_DEVICE_EXTENSION HwDeviceExtension,
PVIDEO_HARDWARE_STATE HardwareState,
ULONG HardwareStateSize,
USHORT ModeNumber
)
{
PVIDEO_HARDWARE_STATE_HEADER hardwareStateHeader;
VP_STATUS status;
ULONG FrameBufferSize;
PMODE_INFO_BLOCK ModeInfoBlock;
PVESA_INFO pVesaInfo;
hardwareStateHeader =
(PVIDEO_HARDWARE_STATE_HEADER) HardwareState->StateHeader;
//
// Zero out the structure
//
VideoPortZeroMemory((PVOID) hardwareStateHeader,
sizeof(VIDEO_HARDWARE_STATE_HEADER));
//
// Set the Header field
//
hardwareStateHeader->Length = sizeof(VIDEO_HARDWARE_STATE_HEADER);
hardwareStateHeader->VGAStateFlags |= VIDEO_STATE_UNEMULATED_VGA_STATE;
hardwareStateHeader->VesaInfoOffset =
(sizeof(VIDEO_HARDWARE_STATE_HEADER) + 7) & ~7;
pVesaInfo = (PVESA_INFO)((PCHAR)hardwareStateHeader +
hardwareStateHeader->VesaInfoOffset);
//
// Check the size needed to store hardware state
//
if (!(pVesaInfo->HardwareStateSize =
VBESaveState(HwDeviceExtension, NULL))) {
return ERROR_INVALID_FUNCTION;
}
//
// In the case the size needed is too big just retrun failure
// This should not happen in reality
//
if( VGA_TOTAL_STATE_SIZE < hardwareStateHeader->VesaInfoOffset +
sizeof(VESA_INFO) +
pVesaInfo->HardwareStateSize) {
return ERROR_INVALID_FUNCTION;
}
//
// Save hardware state
//
if (pVesaInfo->HardwareStateSize !=
VBESaveState(HwDeviceExtension, pVesaInfo->HardwareState)) {
return ERROR_INVALID_FUNCTION;
}
pVesaInfo->ModeNumber = ModeNumber;
ModeInfoBlock = &(pVesaInfo->ModeInfoBlock);
//
// Retrieve mode info
//
if( VBEGetModeInfo(HwDeviceExtension,
ModeNumber,
ModeInfoBlock) != NO_ERROR) {
return ERROR_INVALID_FUNCTION;
}
//
// Save framebuffer
//
hardwareStateHeader->FrameBufferData =
SaveFrameBuffer(HwDeviceExtension, pVesaInfo);
if(hardwareStateHeader->FrameBufferData) {
return NO_ERROR;
} else {
return ERROR_NOT_ENOUGH_MEMORY;
}
}
PCHAR
SaveFrameBuffer(
PHW_DEVICE_EXTENSION hwDeviceExtension,
PVESA_INFO pVesaInfo
)
{
ULONG FrameBufferSize, BankSize, CopySize, LeftSize, k;
USHORT i;
PCHAR FrameBufferData, pFrameBuffer;
PHYSICAL_ADDRESS FBPhysicalAddress;
PMODE_INFO_BLOCK ModeInfoBlock;
ModeInfoBlock = (PMODE_INFO_BLOCK) &(pVesaInfo->ModeInfoBlock);
//
// We'll try to get the current value of scanline size just in case a DOS
// app changed it. But we stay on the value we have if the vesa function
// is not supported or failed.
//
i = VBEGetScanLineLength(hwDeviceExtension);
if(i) {
ModeInfoBlock->BytesPerScanLine = i;
}
//
// 1) Calculate Framebuffer size
//
//
// Check if it is graphics or text mode. For text mode we simply
// assume a size of 32k
//
if (ModeInfoBlock->ModeAttributes & 0x10) {
FrameBufferSize = ModeInfoBlock->BytesPerScanLine *
ModeInfoBlock->YResolution;
} else {
FrameBufferSize = 0x8000;
}
pVesaInfo->FrameBufferSize = FrameBufferSize;
//
// 2) Determine the location and the size to be mapped and map it
//
if (!(ModeInfoBlock->ModeAttributes & 0x10)) {
//
// This is a text mode
//
FBPhysicalAddress.HighPart = 0;
FBPhysicalAddress.LowPart = ModeInfoBlock->WinASegment << 4;
if( FBPhysicalAddress.LowPart == 0) {
FBPhysicalAddress.LowPart = 0xB8000;
}
BankSize = 0x8000;
} else if (pVesaInfo->ModeNumber & 0x4000) {
//
// Linear framebuffer can be viewed as one large bank
//
FBPhysicalAddress.LowPart = ModeInfoBlock->PhysBasePtr;
FBPhysicalAddress.HighPart = 0;
BankSize = FrameBufferSize;
} else {
//
// This is a banked mode
//
FBPhysicalAddress.HighPart = 0;
FBPhysicalAddress.LowPart = ModeInfoBlock->WinASegment << 4;
if( FBPhysicalAddress.LowPart == 0) {
FBPhysicalAddress.LowPart = 0xA0000;
}
BankSize = 1024 * ModeInfoBlock->WinSize;
//
// The bank size shouldn't exceed 64k. But we'd better guard
// the bad BIOS
//
if(BankSize > 0x10000 || BankSize == 0) {
return NULL;
}
//
// k will be used later to translate the window number
// in the unit of WinSize to the window number in the
// unit of WinGranularity
//
if (ModeInfoBlock->WinGranularity) {
k = ModeInfoBlock->WinSize/ModeInfoBlock->WinGranularity;
} else {
k = 1;
}
}
if(( pFrameBuffer = VideoPortGetDeviceBase(hwDeviceExtension,
FBPhysicalAddress,
BankSize,
FALSE)) == NULL ) {
return NULL;
}
//
// 3) Allocate memory for framebuffer data
//
if((FrameBufferData = VideoPortAllocatePool(hwDeviceExtension,
VpPagedPool,
FrameBufferSize,
' agV')) == NULL) {
VideoPortFreeDeviceBase(hwDeviceExtension, pFrameBuffer);
return NULL;
}
//
// 4) Save famebuffer data
//
LeftSize = FrameBufferSize;
for ( i = 0; LeftSize > 0; i++ ) {
if (!(pVesaInfo->ModeNumber & 0x4000)) {
//
// If this is a banked mode, switch to the right bank.
// We set both Window A and B, as some VBEs have these
// set as separately available read and write windows.
//
VBESetDisplayWindow(hwDeviceExtension, 0, i * (USHORT)k);
VBESetDisplayWindow(hwDeviceExtension, 1, i * (USHORT)k);
}
CopySize = (LeftSize < BankSize) ? LeftSize : BankSize;
VideoPortMoveMemory(FrameBufferData + i * BankSize,
pFrameBuffer,
CopySize);
LeftSize -= CopySize;
}
//
// 5) Relese resource
//
VideoPortFreeDeviceBase(hwDeviceExtension, pFrameBuffer);
return FrameBufferData;
}
BOOLEAN
IsSavedModeVesa(
PVIDEO_HARDWARE_STATE HardwareState
)
{
PVIDEO_HARDWARE_STATE_HEADER hardwareStateHeader;
hardwareStateHeader =
(PVIDEO_HARDWARE_STATE_HEADER) HardwareState->StateHeader;
if (hardwareStateHeader->Length == sizeof(VIDEO_HARDWARE_STATE_HEADER) &&
hardwareStateHeader->VesaInfoOffset ) {
return TRUE;
} else {
return FALSE;
}
}
VP_STATUS
VesaRestoreHardwareState(
PHW_DEVICE_EXTENSION HwDeviceExtension,
PVIDEO_HARDWARE_STATE HardwareState,
ULONG HardwareStateSize
)
{
VIDEO_X86_BIOS_ARGUMENTS biosArguments;
PVIDEO_HARDWARE_STATE_HEADER hardwareStateHeader;
PMODE_INFO_BLOCK ModeInfoBlock;
PVESA_INFO pVesaInfo;
VP_STATUS status;
hardwareStateHeader =
(PVIDEO_HARDWARE_STATE_HEADER) HardwareState->StateHeader;
pVesaInfo = (PVESA_INFO)((PCHAR)hardwareStateHeader +
hardwareStateHeader->VesaInfoOffset);
//
//
// 1) set the original mode
// 2) restore hardware state
//
// Please note that both steps are necessary
//
//
// We always use default CRTC value
//
VBESetMode (HwDeviceExtension, pVesaInfo->ModeNumber & (~0x800));
if ( VBERestoreState(HwDeviceExtension,
pVesaInfo->HardwareState,
pVesaInfo->HardwareStateSize) != NO_ERROR ) {
return ERROR_INVALID_FUNCTION;
}
ModeInfoBlock = (PMODE_INFO_BLOCK) &(pVesaInfo->ModeInfoBlock);
//
// Restore framebuffer data
//
if(RestoreFrameBuffer(HwDeviceExtension,
pVesaInfo,
hardwareStateHeader->FrameBufferData)) {
hardwareStateHeader->FrameBufferData = 0;
return NO_ERROR;
} else {
return ERROR_INVALID_PARAMETER;
}
}
ULONG
RestoreFrameBuffer(
PHW_DEVICE_EXTENSION HwDeviceExtension,
PVESA_INFO pVesaInfo,
PCHAR FrameBufferData
)
{
ULONG FrameBufferSize, BankSize, CopySize, LeftSize, k;
PHYSICAL_ADDRESS FBPhysicalAddress;
USHORT i, WinA, WinB;
PCHAR pFrameBuffer;
PMODE_INFO_BLOCK ModeInfoBlock;
if(!FrameBufferData) {
return 0;
}
ModeInfoBlock = (PMODE_INFO_BLOCK) &(pVesaInfo->ModeInfoBlock);
//
// 1) Get Framebuffer size
//
FrameBufferSize = pVesaInfo->FrameBufferSize;
if (!FrameBufferSize) {
return 0;
}
//
// 2) Determine the location and the size to be mapped and map it
//
if (!(ModeInfoBlock->ModeAttributes & 0x10)) {
//
// This is a text mode
//
FBPhysicalAddress.HighPart = 0;
FBPhysicalAddress.LowPart = ModeInfoBlock->WinASegment << 4;
if( FBPhysicalAddress.LowPart == 0) {
FBPhysicalAddress.LowPart = 0xB8000;
}
BankSize = 0x8000;
} else if (pVesaInfo->ModeNumber & 0x4000) {
//
// Linear framebuffer can be viewed as one large bank
//
FBPhysicalAddress.LowPart = ModeInfoBlock->PhysBasePtr;
FBPhysicalAddress.HighPart = 0;
BankSize = FrameBufferSize;
} else {
//
// This is a banked mode
//
FBPhysicalAddress.HighPart = 0;
FBPhysicalAddress.LowPart = ModeInfoBlock->WinASegment << 4;
if( FBPhysicalAddress.LowPart == 0) {
FBPhysicalAddress.LowPart = 0xA0000;
}
BankSize = 1024 * ModeInfoBlock->WinSize;
//
// The bank size shouldn't exceed 64k. But we'd better guard
// the bad BIOS
//
if(BankSize > 0x10000 || BankSize == 0) {
return 0;
}
//
// k will be used later to translate the window number
// in the unit of WinSize to the window number in the
// unit of WinGranularity
//
if (ModeInfoBlock->WinGranularity) {
k = ModeInfoBlock->WinSize/ModeInfoBlock->WinGranularity;
} else {
k = 1;
}
}
if((pFrameBuffer = VideoPortGetDeviceBase(HwDeviceExtension,
FBPhysicalAddress,
FrameBufferSize,
FALSE)) == NULL) {
return 0;
}
//
// 3) Restore framebuffer data
//
//
// For banked mode we need to save the current bank number before
// we change it.
//
if (!(pVesaInfo->ModeNumber & 0x4000)) {
//
// We need to save the curren window number for banked mode
//
WinA = VBEGetDisplayWindow(HwDeviceExtension, 0);
WinB = VBEGetDisplayWindow(HwDeviceExtension, 1);
}
LeftSize = FrameBufferSize;
for (i = 0; LeftSize > 0; i++) {
if (!(pVesaInfo->ModeNumber & 0x4000)) {
//
// This is a banked mode.
//
// We need set both Window A and B, as some VBEs have these
// set as separately available read and write windows.
//
VBESetDisplayWindow(HwDeviceExtension, 0, i * (USHORT)k);
VBESetDisplayWindow(HwDeviceExtension, 1, i * (USHORT)k);
}
CopySize = (LeftSize < BankSize) ? LeftSize : BankSize;
VideoPortMoveMemory(pFrameBuffer,
FrameBufferData + i * BankSize,
CopySize);
LeftSize -= CopySize;
}
if (!(pVesaInfo->ModeNumber & 0x4000)) {
//
// For banked mode we need to restore the window number after
// we changed it.
//
VBESetDisplayWindow(HwDeviceExtension, 0, WinA);
VBESetDisplayWindow(HwDeviceExtension, 1, WinB);
}
//
// 4) Relese resource
//
VideoPortFreeDeviceBase(HwDeviceExtension, pFrameBuffer);
VideoPortFreePool(HwDeviceExtension, FrameBufferData);
return FrameBufferSize;
}