151 lines
3.8 KiB
C
151 lines
3.8 KiB
C
/*++
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Copyright (c) 1989-91 Microsoft Corporation
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Module Name:
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MapSupp.h
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Abstract:
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These are support routines used by the 16/32 mapping layer for the LanMan
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API.
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Author:
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Dan Hinsley (DanHi) 10-Apr-1991
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Environment:
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These routines are statically linked in the caller's executable and
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are callable from user mode.
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Revision History:
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10-Apr-1991 DanHi
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Created.
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18-Aug-1991 JohnRo
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Implement downlevel NetWksta APIs. (Moved to NetLib, etc.)
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--*/
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#ifndef _MAPSUPP_
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#define _MAPSUPP_
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//
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// Structure used by the NetpMoveStrings function
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//
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typedef struct _MOVESTRING_ {
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DWORD Source; // May be MOVESTRING_END_MARKER.
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DWORD Destination; // May be MOVESTRING_END_MARKER.
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} MOVESTRING, *PMOVESTRING, *LPMOVESTRING;
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#define MOVESTRING_END_MARKER ( (DWORD) -1 )
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//
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// macro, This for loop is used lots of places, so I've
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// centralized it here. The idea is that is builds the Levelxxx names
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// based on the Dest and Src parameters (destination level, source level)
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// using token pasting. So the macro looks like bad, but once you see
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// what it's doing, the invocation in the code is easier reading.
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//
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// example:
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//
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// BUILD_LENGTH_ARRAY(BytesRequired, 10, 101, Wksta)
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//
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// expands to
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//
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// for (i = 0; NetpWksta10_101[i].Source != MOVESTRING_END_MARKER; i++) {
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// if (*((PCHAR) pLevel101 + NetpWksta10_101[i].Source)) {
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// Level10_101_Length[i] =
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// STRLEN(*((PCHAR *) ((PCHAR) pLevel101 +
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// NetpWksta10_101[i].Source))) + 1;
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// BytesRequired += Level10_101_Length[i];
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// }
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// else {
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// Level10_101_Length[i] = 0;
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// }
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// }
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//
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// The construct *((PCHAR *) ((PCHAR) pLevel101 + NetpWksta10_101[i].Source))
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// takes a pointer to a lanman structure (pLevel101) and an offset into
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// that structure (NetpWksta10_101[i].Source) that points to an LPSTR in the
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// structure, and creates the LPSTR that can be used by strxxx functions.
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//
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#define BUILD_LENGTH_ARRAY(BytesRequired, Dest, Src, Kind) \
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\
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for (i = 0; Netp##Kind##Dest##_##Src##[i].Source != MOVESTRING_END_MARKER; i++) { \
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if ( * ( LPTSTR* ) ( (LPBYTE) pLevel##Src + Netp##Kind##Dest##_##Src##[i].Source ) ) {\
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Level##Dest##_##Src##_Length[i] = \
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STRLEN(*( LPTSTR* )( (LPBYTE) pLevel##Src + Netp##Kind##Dest##_##Src##[i].Source )) + 1;\
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BytesRequired += Level##Dest##_##Src##_##Length[i] * sizeof( TCHAR ); \
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} else { \
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Level##Dest##_##Src##_Length[i] = 0; \
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} \
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}
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BOOL
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NetpMoveStrings(
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IN OUT LPTSTR * Floor,
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IN LPTSTR pInputBuffer,
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OUT LPTSTR pOutputBuffer,
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IN LPMOVESTRING MoveStringArray,
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IN DWORD * MoveStringLenght
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);
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/////////////////////////////////////////////////
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// Data structures for use by NetpMoveStrings: //
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/////////////////////////////////////////////////
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extern MOVESTRING NetpServer2_102[];
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extern MOVESTRING NetpServer2_402[];
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extern MOVESTRING NetpServer3_403[];
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//
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// Enhancement: These are the same as NetpServer2_102, except the two fields are
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// reversed, ie source<->destination. Should I bother with
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// making NetpMoveStrings be able to work with a single structure
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// and a switch?
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//
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extern MOVESTRING NetpServer102_2[];
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extern MOVESTRING NetpServer402_2[];
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extern MOVESTRING NetpServer403_3[];
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extern MOVESTRING NetpWksta10_101[];
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extern MOVESTRING NetpWksta10_User_1[];
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// To build wksta_info_0
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extern MOVESTRING NetpWksta0_101[];
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extern MOVESTRING NetpWksta0_User_1[];
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extern MOVESTRING NetpWksta0_402[];
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// To build wksta_info_1 (incremental over wksta_info_0)
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extern MOVESTRING NetpWksta1_User_1[];
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// To build wksta_info_101/302/402 from wksta_info_0
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extern MOVESTRING NetpWksta101_0[];
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extern MOVESTRING NetpWksta402_0[];
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#endif /* _MAPSUPP_ */
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