windows-nt/Source/XPSP1/NT/ds/security/protocols/kerberos/common2/kerbscav.cxx
2020-09-26 16:20:57 +08:00

922 lines
22 KiB
C++

//+----------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (c) Microsoft Corporation 2001
//
// File: kerbscav.cxx
//
// Contents: Scavenger (task automation) code
//
//
// History: 22-April-2001 Created MarkPu
//
//-----------------------------------------------------------------------------
#ifndef WIN32_CHICAGO
extern "C"
{
#include <nt.h>
#include <ntrtl.h>
#include <nturtl.h>
#include <windows.h>
#include <dsysdbg.h>
}
#else
#include <kerb.hxx>
#include <kerbp.h>
#endif
#include <kerbcomm.h>
#include <kerbscav.h>
#include <kerbpq.h>
//
// FESTER: not a good idea to have these as globals, in case the application
// would want multiple scavenger instances. This will do for now.
//
BOOLEAN ScavengerInitialized = FALSE;
RTL_CRITICAL_SECTION ScavengerLock;
HANDLE ScavengerTimerQueue = NULL;
HANDLE ScavengerTimerShutdownEvent = NULL;
LIST_ENTRY ScavengerTaskQueue = {0};
LIST_ENTRY ScavengerDeadPool = {0};
ULONG ScavengerDeadPoolSize = 0;
#define LockScavengerQueue() RtlEnterCriticalSection( &ScavengerLock )
#define UnlockScavengerQueue() RtlLeaveCriticalSection( &ScavengerLock )
struct SCAVENGER_TASK
{
LIST_ENTRY m_ListEntry;
//
// Periodicity control code
//
DWORD m_InsideTrigger; // Set to the ID of the callback thread
BOOLEAN m_Changed; // TRUE if periodicity was changed
BOOLEAN m_Canceled; // TRUE if task was canceled
BOOLEAN m_Periodic; // TRUE if periodic
LONG m_Interval; // recurrence interval, in milliseconds
//
// Task management
//
HANDLE m_Timer; // Timer handle
ULONG m_Flags; // Timer flags (see CreateTimerQueueTimer)
HANDLE m_ShutdownEvent; // Shutdown event
LONG m_Processing; // Set to TRUE while inside the trigger
KERB_TASK_TRIGGER m_pfnTrigger; // Invocation callback
KERB_TASK_DESTROY m_pfnDestroy; // Destruction callback
void * m_Context; // User-supplied task context
};
typedef SCAVENGER_TASK * PSCAVENGER_TASK;
// ----------------------------------------------------------------------------
//
// Internal scavenger routines
//
// ----------------------------------------------------------------------------
VOID
ScavengerTimerCallback(
IN PVOID Parameter,
IN BOOLEAN Reason
);
//+----------------------------------------------------------------------------
//
// Function: ScavengerFreeTask
//
// Synopsis: Task 'destructor'
//
// Arguments: Task - task to be freed
//
// Returns: Nothing
//
//-----------------------------------------------------------------------------
void
ScavengerFreeTask(
IN PSCAVENGER_TASK Task
)
{
if ( Task != NULL ) {
if ( Task->m_pfnDestroy ) {
Task->m_pfnDestroy( Task->m_Context );
}
NtClose( Task->m_ShutdownEvent );
MIDL_user_free( Task );
}
return;
}
//+----------------------------------------------------------------------------
//
// Function: ScavengerPurgeDeadPool
//
// Synopsis: Disposes of items in the deadpool
//
// Arguments: TaskToAvoid - Task to leave hanging around (because
// it corresponds to the current timer callback)
// This parameter can be NULL
//
// Returns: Nothing
//
//-----------------------------------------------------------------------------
void
ScavengerPurgeDeadPool(
IN OPTIONAL PSCAVENGER_TASK TaskToAvoid
)
{
ULONG TasksLeftOver = 0;
LockScavengerQueue();
while ( !IsListEmpty( &ScavengerDeadPool ) &&
TasksLeftOver < ScavengerDeadPoolSize ) {
//
// Get a task out of the list
//
BOOLEAN PutItBack = FALSE;
PSCAVENGER_TASK Task = CONTAINING_RECORD(
RemoveHeadList( &ScavengerDeadPool ),
SCAVENGER_TASK,
m_ListEntry
);
//
// Only canceled tasks are allowed in the deadpool
//
DsysAssert( Task->m_Canceled );
DsysAssert( ScavengerDeadPoolSize > 0 );
ScavengerDeadPoolSize -= 1;
UnlockScavengerQueue();
if ( Task == TaskToAvoid ) {
//
// If this is the task associated with the current callback, skip it
//
PutItBack = TRUE;
} else {
//
// Destroy the timer handle if it still exists
//
if ( Task->m_Timer != NULL ) {
BOOL Success;
Success = DeleteTimerQueueTimer(
ScavengerTimerQueue,
Task->m_Timer,
Task->m_ShutdownEvent
);
DsysAssert( Success );
Task->m_Timer = NULL;
}
//
// If the shutdown event is signaled,
// it is safe to dispose of the task;
// Otherwise, someone else will have to garbage collect this one
//
if ( WAIT_OBJECT_0 == WaitForSingleObject(
Task->m_ShutdownEvent,
0 )) {
ScavengerFreeTask( Task );
} else {
PutItBack = TRUE;
}
}
LockScavengerQueue();
//
// If this is 'our' task, or there was trouble, insert it at the tail
// so we can continue with tasks at the head of the deadpool list
//
if ( PutItBack ) {
InsertTailList( &ScavengerDeadPool, &Task->m_ListEntry );
ScavengerDeadPoolSize += 1;
TasksLeftOver += 1;
}
}
UnlockScavengerQueue();
return;
}
//+----------------------------------------------------------------------------
//
// Function: ScavengerCancelTask
//
// Synopsis: Stops a task's timer for subsequent removal
//
// Arguments: Task - Task to cancel
//
// Returns: Nothing
//
//-----------------------------------------------------------------------------
void
ScavengerCancelTask(
IN PSCAVENGER_TASK Task
)
{
DsysAssert( Task );
LockScavengerQueue();
//
// Only canceled tasks are allowed in the deadpool
//
DsysAssert( Task->m_Canceled );
//
// Move the task from the active task list to the deadpool
//
RemoveEntryList( &Task->m_ListEntry );
InsertTailList( &ScavengerDeadPool, &Task->m_ListEntry );
ScavengerDeadPoolSize += 1;
UnlockScavengerQueue();
return;
}
//+----------------------------------------------------------------------------
//
// Function: ScavengerAddTask
//
// Synopsis: Common logic involved in scheduling a new task
//
// Arguments: Parameter - Task being scheduled
//
// Returns: STATUS_SUCCESS if happy
// STATUS_ error code otherwise
//
//-----------------------------------------------------------------------------
NTSTATUS
ScavengerAddTask(
IN PSCAVENGER_TASK Task
)
{
NTSTATUS Status = STATUS_SUCCESS;
BOOL Success;
DsysAssert( Task );
LockScavengerQueue();
//
// Assumptions: properly configured task, ready to be scheduled
//
DsysAssert( Task->m_InsideTrigger == 0 );
DsysAssert( !Task->m_Changed );
DsysAssert( !Task->m_Canceled );
DsysAssert( Task->m_Timer == NULL );
DsysAssert( Task->m_ShutdownEvent != NULL );
DsysAssert( Task->m_Processing == FALSE );
//
// Schedule the task by creating its timer
//
Success = CreateTimerQueueTimer(
&Task->m_Timer,
ScavengerTimerQueue,
ScavengerTimerCallback,
Task,
Task->m_Interval,
Task->m_Periodic ? Task->m_Interval : 0,
Task->m_Flags
);
if ( !Success ) {
//
// FESTER: map GetLastError() to an NT status code maybe?
//
Status = STATUS_UNSUCCESSFUL;
DsysAssert( FALSE );
} else {
InsertHeadList( &ScavengerTaskQueue, &Task->m_ListEntry );
}
UnlockScavengerQueue();
return Status;
}
//+----------------------------------------------------------------------------
//
// Function: ScavengerRescheduleTask
//
// Synopsis: Waits for a changed task to finish then reschedules it
//
// Arguments: Parameter - Task being rescheduled
//
// Returns: STATUS_SUCCESS if happy
// STATUS_ error code otherwise
//
//-----------------------------------------------------------------------------
DWORD
WINAPI
ScavengerRescheduleTask(
LPVOID Parameter
)
{
NTSTATUS Status;
PSCAVENGER_TASK Task = ( PSCAVENGER_TASK )Parameter;
BOOL Success;
//
// Assumptions: this is a properly configured 'changed' task
//
DsysAssert( Task );
DsysAssert( Task->m_Timer );
DsysAssert( Task->m_ShutdownEvent );
DsysAssert( Task->m_Changed );
DsysAssert( !Task->m_Canceled );
//
// Cancel the timer
//
Success = DeleteTimerQueueTimer(
ScavengerTimerQueue,
Task->m_Timer,
Task->m_ShutdownEvent
);
DsysAssert( Success );
Task->m_Timer = NULL;
//
// Wait for all outstanding timer callbacks to finish
//
WaitForSingleObject( Task->m_ShutdownEvent, INFINITE );
InterlockedExchange( &Task->m_Processing, FALSE );
//
// Reset the shutdown event so it can be recycled
//
Status = NtResetEvent( Task->m_ShutdownEvent, NULL );
DsysAssert( NT_SUCCESS( Status ));
//
// Now reschedule the task
//
Task->m_Changed = FALSE;
Status = ScavengerAddTask( Task );
if ( !NT_SUCCESS( Status )) {
ScavengerFreeTask( Task );
}
return Status;
}
//+----------------------------------------------------------------------------
//
// Function: ScavengerTimerCallback
//
// Synopsis: Scavenger worker routine
//
// Arguments: Parameter - Task handle
// Reason - see definition of WAITORTIMERCALLBACK
//
// Returns: Nothing
//
//-----------------------------------------------------------------------------
VOID
ScavengerTimerCallback(
IN PVOID Parameter,
IN BOOLEAN Reason
)
{
PSCAVENGER_TASK Task = ( PSCAVENGER_TASK )Parameter;
DsysAssert( Task );
DsysAssert( Reason == TRUE );
DsysAssert( Task->m_pfnTrigger );
//
// Callbacks that step on each others' heels are thrown out
//
if ( FALSE != InterlockedCompareExchange(
&Task->m_Processing,
TRUE,
FALSE )) {
return;
}
//
// Invoke the trigger
//
DsysAssert( Task->m_InsideTrigger == 0 );
DsysAssert( !Task->m_Changed );
DsysAssert( !Task->m_Canceled );
Task->m_InsideTrigger = GetCurrentThreadId();
Task->m_pfnTrigger( Task, Task->m_Context );
Task->m_InsideTrigger = 0;
if ( Task->m_Changed && !Task->m_Canceled ) {
//
// If the task's periodicity has changed, reschedule it.
//
// Can't create a timer inside a timer callback routine, so do it
// asynchronously
//
if ( FALSE == QueueUserWorkItem(
ScavengerRescheduleTask,
Task,
WT_EXECUTEDEFAULT )) {
//
// A task that cannot be rescheduled has to die
//
Task->m_Canceled = TRUE;
}
} else if ( !Task->m_Periodic ) {
//
// Non-periodic tasks get removed right away
//
Task->m_Canceled = TRUE;
}
//
// If the task has been canceled, move it to the deadpool
//
if ( Task->m_Canceled ) {
ScavengerCancelTask( Task );
} else {
//
// Task has not been canceled, so open it up to timer callbacks
//
InterlockedExchange( &Task->m_Processing, FALSE );
}
//
// A timer callback is a good place to bury some bodies
//
ScavengerPurgeDeadPool( Task );
return;
}
// ----------------------------------------------------------------------------
//
// External scavenger interfaces
//
// ----------------------------------------------------------------------------
//+----------------------------------------------------------------------------
//
// Function: KerbInitializeScavenger
//
// Synopsis: Initializes the scavenger
//
// Arguments: None
//
// Returns: STATUS_SUCCESS if happy
// STATUS_ error code otherwise
//
//-----------------------------------------------------------------------------
NTSTATUS
KerbInitializeScavenger()
{
NTSTATUS Status;
DsysAssert( !ScavengerInitialized );
//
// Task queue and dead pool could be protected by different
// locks, but the amount of time spent inside those locks is minimal,
// so the same lock is used
//
Status = RtlInitializeCriticalSection( &ScavengerLock );
if ( !NT_SUCCESS( Status )) {
return Status;
}
InitializeListHead( &ScavengerTaskQueue );
InitializeListHead( &ScavengerDeadPool );
ScavengerDeadPoolSize = 0;
DsysAssert( ScavengerTimerShutdownEvent == NULL );
Status = NtCreateEvent(
&ScavengerTimerShutdownEvent,
EVENT_QUERY_STATE |
EVENT_MODIFY_STATE |
SYNCHRONIZE,
NULL,
SynchronizationEvent,
FALSE
);
if ( !NT_SUCCESS( Status )) {
goto Error;
}
DsysAssert( ScavengerTimerQueue == NULL );
Status = RtlCreateTimerQueue( &ScavengerTimerQueue );
if ( !NT_SUCCESS( Status )) {
goto Error;
}
//
// We're ready to rock-n-roll
//
ScavengerInitialized = TRUE;
Status = STATUS_SUCCESS;
Cleanup:
return Status;
Error:
DsysAssert( !NT_SUCCESS( Status ));
if ( ScavengerTimerQueue != NULL ) {
RtlDeleteTimerQueue( ScavengerTimerQueue );
ScavengerTimerQueue = NULL;
}
if ( ScavengerTimerShutdownEvent != NULL ) {
NtClose( ScavengerTimerShutdownEvent );
ScavengerTimerShutdownEvent = NULL;
}
RtlDeleteCriticalSection( &ScavengerLock );
ScavengerInitialized = FALSE;
goto Cleanup;
}
//+----------------------------------------------------------------------------
//
// Function: KerbShutdownScavenger
//
// Synopsis: Shuts down the scavenger
//
// Arguments: None
//
// Returns: STATUS_SUCCESS if everything cleaned up properly
// STATUS_ error code otherwise
//
// Note: If errors are encountered, the scavenger will not be destroyed,
// but the task queue will be emptied.
//
//-----------------------------------------------------------------------------
NTSTATUS
KerbShutdownScavenger()
{
NTSTATUS Status;
DsysAssert( ScavengerInitialized );
Status = RtlDeleteTimerQueueEx(
ScavengerTimerQueue,
ScavengerTimerShutdownEvent
);
ScavengerPurgeDeadPool( NULL );
WaitForSingleObject( ScavengerTimerShutdownEvent, INFINITE );
//
// Purge the contents of the scavenger queue
// NOTE: no need to lock the queue anymore, as the timer has been shut down
//
while ( !IsListEmpty( &ScavengerTaskQueue )) {
PSCAVENGER_TASK Task = CONTAINING_RECORD(
RemoveHeadList( &ScavengerTaskQueue ),
SCAVENGER_TASK,
m_ListEntry
);
ScavengerFreeTask( Task );
}
if ( NT_SUCCESS( Status )) {
NtClose( ScavengerTimerShutdownEvent );
ScavengerTimerShutdownEvent = NULL;
ScavengerTimerQueue = NULL;
RtlDeleteCriticalSection( &ScavengerLock );
ScavengerInitialized = FALSE;
}
return Status;
}
//+----------------------------------------------------------------------------
//
// Function: KerbAddScavengerTask
//
// Synopsis: Adds a task to the list of those managed by the scavenger object
//
// Arguments: Periodic - If TRUE, this is to be a recurring task
// Interval - Execution interval in milliseconds
// Flags - WT_ flags (see CreateTimerQueueTimer)
// pfnTrigger - Trigger callback
// pfnDestroy - Destruction callback (OPTIONAL)
// TaskItem - Task context (OPTIONAL)
//
// Returns: STATUS_SUCCESS if everything cleaned up properly
// STATUS_ error code otherwise
//
//-----------------------------------------------------------------------------
NTSTATUS
KerbAddScavengerTask(
IN BOOLEAN Periodic,
IN LONG Interval,
IN ULONG Flags,
IN KERB_TASK_TRIGGER pfnTrigger,
IN KERB_TASK_DESTROY pfnDestroy,
IN void * TaskItem
)
{
NTSTATUS Status;
PSCAVENGER_TASK Task;
DsysAssert( ScavengerInitialized );
//
// Validate the passed in parameters
//
if ( pfnTrigger == NULL ||
( Periodic && Interval == 0 )) {
DsysAssert( FALSE && "RTFM: Invalid parameter passed in to KerbAddScavengerTask." );
return STATUS_INVALID_PARAMETER;
}
Task = ( PSCAVENGER_TASK )MIDL_user_allocate( sizeof( SCAVENGER_TASK ));
if ( Task == NULL ) {
return STATUS_INSUFFICIENT_RESOURCES;
}
Task->m_InsideTrigger = 0;
Task->m_Changed = FALSE;
Task->m_Canceled = FALSE;
Task->m_Periodic = Periodic;
Task->m_Interval = Interval;
Task->m_Timer = NULL;
Task->m_Flags = Flags;
Task->m_ShutdownEvent = NULL;
Task->m_Processing = FALSE;
Task->m_pfnTrigger = pfnTrigger;
Task->m_pfnDestroy = pfnDestroy;
Task->m_Context = TaskItem;
Status = NtCreateEvent(
&Task->m_ShutdownEvent,
EVENT_QUERY_STATE |
EVENT_MODIFY_STATE |
SYNCHRONIZE,
NULL,
SynchronizationEvent,
FALSE
);
if ( !NT_SUCCESS( Status )) {
MIDL_user_free( Task );
return Status;
}
Status = ScavengerAddTask( Task );
if ( !NT_SUCCESS( Status )) {
Task->m_pfnDestroy = NULL; // Didn't take ownership yet, caller will destroy
ScavengerFreeTask( Task );
}
return Status;
}
//+----------------------------------------------------------------------------
//
// Function: KerbTaskIsPeriodic
//
// Synopsis: Tells whether a given task is a periodic task
//
// Arguments: TaskHandle - Task handle
//
// Returns: TRUE if the task is periodic, FALSE otherwise
//
// NOTE: this function can only be called from inside a task trigger callback
//
//-----------------------------------------------------------------------------
BOOLEAN
KerbTaskIsPeriodic(
IN void * TaskHandle
)
{
PSCAVENGER_TASK Task = ( PSCAVENGER_TASK )TaskHandle;
DsysAssert( Task );
DsysAssert( Task->m_InsideTrigger == GetCurrentThreadId());
return Task->m_Periodic;
}
//+----------------------------------------------------------------------------
//
// Function: KerbTaskGetInterval
//
// Synopsis: Retrieves the interval of a periodic task
//
// Arguments: TaskHandle - Task handle
//
// Returns: Interval associated with the task, in milliseconds
//
// NOTE: this function can only be called from inside a task trigger callback
//
//-----------------------------------------------------------------------------
LONG
KerbTaskGetInterval(
IN void * TaskHandle
)
{
PSCAVENGER_TASK Task = ( PSCAVENGER_TASK )TaskHandle;
DsysAssert( Task );
DsysAssert( Task->m_InsideTrigger == GetCurrentThreadId());
return Task->m_Interval;
}
//+----------------------------------------------------------------------------
//
// Function: KerbTaskReschedule
//
// Synopsis: Sets periodicity of a task
//
// Arguments: TaskHandle - Task handle
// Periodic - if TRUE, this is going to be a periodic task
// Interval - recurrence interval, in milliseconds
//
// Returns: Nothing
//
// NOTE: this function can only be called from inside a task trigger callback
//
//-----------------------------------------------------------------------------
void
KerbTaskReschedule(
IN void * TaskHandle,
IN BOOLEAN Periodic,
IN LONG Interval
)
{
PSCAVENGER_TASK Task = ( PSCAVENGER_TASK )TaskHandle;
DsysAssert( Task );
DsysAssert( Task->m_InsideTrigger == GetCurrentThreadId());
if ( Periodic && Interval == 0 ) {
DsysAssert( FALSE && "Invalid parameter passed in to KerbTaskReschedule\n" );
} else {
Task->m_Changed = TRUE;
Task->m_Periodic = Periodic;
Task->m_Interval = Interval;
}
return;
}
//+----------------------------------------------------------------------------
//
// Function: KerbTaskCancel
//
// Synopsis: Cancels the task
//
// Arguments: TaskHandle - Task handle
//
// Returns: Nothing
//
// NOTE: this function can only be called from inside a task trigger callback
//
//-----------------------------------------------------------------------------
void
KerbTaskCancel(
IN void * TaskHandle
)
{
PSCAVENGER_TASK Task = ( PSCAVENGER_TASK )TaskHandle;
DsysAssert( Task );
DsysAssert( Task->m_InsideTrigger == GetCurrentThreadId());
Task->m_Canceled = TRUE;
return;
}