826 lines
15 KiB
C++
826 lines
15 KiB
C++
/*++
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Copyright (C) Microsoft Corporation, 1995 - 1999
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Module Name:
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text
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Abstract:
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This module provides the runtime code to support the CTextString class.
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Author:
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Doug Barlow (dbarlow) 11/7/1995
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Environment:
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Win32, C++ w/ Exceptions
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Notes:
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None
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--*/
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <SCardLib.h>
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/*++
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CTextString::operator=:
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These methods set the CTextString object to the given value, properly
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adjusting the object to the type of text.
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Arguments:
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tz supplies the new value as a CTextString object.
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sz supples the new value as an LPCSTR object (ANSI).
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wsz supplies the new value as an LPCWSTR object (Unicode).
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Return Value:
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A reference to the CTextString object.
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Author:
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Doug Barlow (dbarlow) 10/5/1995
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--*/
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CTextString &
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CTextString::operator=(
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const CTextString &tz)
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{
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//
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// See what the other CTextString object has that's good, and copy it over
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// here.
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//
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switch (m_fFlags = tz.m_fFlags)
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{
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case fNoneGood:
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// Nothing's Good!?! ?Error?
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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case fAnsiGood:
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// The ANSI buffer is good.
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m_bfAnsi = tz.m_bfAnsi;
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break;
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case fUnicodeGood:
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// The Unicode buffer is good.
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m_bfUnicode = tz.m_bfUnicode;
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break;
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case fBothGood:
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// Everything is good.
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m_bfAnsi = tz.m_bfAnsi;
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m_bfUnicode = tz.m_bfUnicode;
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break;
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default:
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// Internal error.
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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}
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return *this;
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}
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LPCSTR
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CTextString::operator=(
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LPCSTR sz)
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{
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DWORD length;
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//
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// Reset the ANSI buffer.
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//
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if (NULL != sz)
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{
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length = Length(sz) + 1;
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m_bfAnsi.Set((LPBYTE)sz, length * sizeof(CHAR));
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}
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else
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m_bfAnsi.Reset();
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m_fFlags = fAnsiGood;
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return sz;
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}
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LPCWSTR
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CTextString::operator=(
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LPCWSTR wsz)
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{
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DWORD length;
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//
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// Reset the Unicode Buffer.
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//
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if (NULL != wsz)
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{
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length = Length(wsz) + 1;
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m_bfUnicode.Set((LPBYTE)wsz, length * sizeof(WCHAR));
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}
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else
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m_bfUnicode.Reset();
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m_fFlags = fUnicodeGood;
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return wsz;
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}
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/*++
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CTextString::operator+=:
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These methods append the given data to the existing CTextString object
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value, properly adjusting the object to the type of text.
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Arguments:
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tz supplies the new value as a CTextString object.
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sz supples the new value as an LPCSTR object (ANSI).
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wsz supplies the new value as an LPCWSTR object (Unicode).
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Return Value:
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A reference to the CTextString object.
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Author:
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Doug Barlow (dbarlow) 10/5/1995
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--*/
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CTextString &
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CTextString::operator+=(
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const CTextString &tz)
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{
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//
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// Append the other's good value to our value.
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//
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switch (tz.m_fFlags)
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{
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case fNoneGood:
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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case fAnsiGood:
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*this += (LPCSTR)tz.m_bfAnsi.Access();
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break;
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case fUnicodeGood:
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*this += (LPCWSTR)tz.m_bfUnicode.Access();
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break;
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case fBothGood:
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#ifdef UNICODE
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*this += (LPCWSTR)tz.m_bfUnicode.Access();
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#else
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*this += (LPCSTR)tz.m_bfAnsi.Access();
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#endif
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break;
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default:
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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}
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return *this;
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}
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LPCSTR
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CTextString::operator+=(
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LPCSTR sz)
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{
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DWORD length;
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//
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// Extend ourself as an ANSI string.
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//
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if (NULL != sz)
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{
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length = Length(sz);
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if (0 < length)
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{
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length += 1;
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length *= sizeof(CHAR);
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Ansi();
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if (0 < m_bfAnsi.Length())
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m_bfAnsi.Resize(m_bfAnsi.Length() - sizeof(CHAR), TRUE);
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m_bfAnsi.Append((LPBYTE)sz, length);
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m_fFlags = fAnsiGood;
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}
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}
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return (LPCSTR)m_bfAnsi.Access();
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}
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LPCWSTR
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CTextString::operator+=(
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LPCWSTR wsz)
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{
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DWORD length;
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//
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// Extend ourself as a Unicode string.
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//
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if (NULL != wsz)
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{
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length = Length(wsz);
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if (0 < length)
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{
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length += 1;
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length *= sizeof(WCHAR);
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Unicode();
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if (0 < m_bfUnicode.Length())
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m_bfUnicode.Resize(m_bfUnicode.Length() - sizeof(WCHAR), TRUE);
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m_bfUnicode.Append((LPBYTE)wsz, length);
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m_fFlags = fUnicodeGood;
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}
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}
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return (LPCWSTR)m_bfUnicode.Access();
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}
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/*++
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Unicode:
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This method returns the CTextString object as a Unicode string.
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Arguments:
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None
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Return Value:
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The value of the object expressed in Unicode.
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Author:
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Doug Barlow (dbarlow) 10/5/1995
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--*/
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LPCWSTR
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CTextString::Unicode(
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void)
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{
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int length;
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//
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// See what data we've got, and if any conversion is necessary.
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//
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switch (m_fFlags)
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{
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case fNoneGood:
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// No valid values. Report an error.
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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case fAnsiGood:
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// The ANSI value is good. Convert it to Unicode.
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if (0 < m_bfAnsi.Length())
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{
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length =
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MultiByteToWideChar(
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GetACP(),
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MB_PRECOMPOSED,
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(LPCSTR)m_bfAnsi.Access(),
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m_bfAnsi.Length() - sizeof(CHAR),
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NULL,
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0);
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if (0 == length)
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throw GetLastError();
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m_bfUnicode.Resize((length + 1) * sizeof(WCHAR));
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length =
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MultiByteToWideChar(
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GetACP(),
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MB_PRECOMPOSED,
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(LPCSTR)m_bfAnsi.Access(),
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m_bfAnsi.Length() - sizeof(CHAR),
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(LPWSTR)m_bfUnicode.Access(),
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length);
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if (0 == length)
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throw GetLastError();
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*(LPWSTR)m_bfUnicode.Access(length * sizeof(WCHAR)) = 0;
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}
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else
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m_bfUnicode.Reset();
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m_fFlags = fBothGood;
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break;
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case fUnicodeGood:
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case fBothGood:
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// The Unicode value is good. Just return that.
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break;
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default:
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// Internal error.
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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}
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//
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// If we don't have any value, return a null string.
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//
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if (0 == m_bfUnicode.Length())
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return L"\000"; // Double NULLs to support Multistrings
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else
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return (LPCWSTR)m_bfUnicode.Access();
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}
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/*++
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CTextString::Ansi:
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This method returns the value of the object expressed in an ANSI string.
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Arguments:
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None
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Return Value:
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The value of the object expressed as an ANSI string.
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Author:
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Doug Barlow (dbarlow) 10/5/1995
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--*/
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LPCSTR
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CTextString::Ansi(
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void)
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{
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int length;
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//
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// See what data we've got, and if any conversion is necessary.
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//
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switch (m_fFlags)
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{
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case fNoneGood:
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// Nothing is good!?! Return an error.
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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case fUnicodeGood:
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// The Unicode buffer is good. Convert it to ANSI.
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if (0 < m_bfUnicode.Length())
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{
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length =
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WideCharToMultiByte(
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GetACP(),
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0,
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(LPCWSTR)m_bfUnicode.Access(),
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(m_bfUnicode.Length() / sizeof(WCHAR)) - 1,
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NULL,
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0,
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NULL,
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NULL);
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if (0 == length)
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throw GetLastError();
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m_bfAnsi.Resize((length + 1) * sizeof(CHAR));
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length =
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WideCharToMultiByte(
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GetACP(),
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0,
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(LPCWSTR)m_bfUnicode.Access(),
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(m_bfUnicode.Length() / sizeof(WCHAR)) - 1,
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(LPSTR)m_bfAnsi.Access(),
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length,
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NULL,
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NULL);
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if (0 == length)
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throw GetLastError();
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*(LPSTR)m_bfAnsi.Access(length * sizeof(CHAR)) = 0;
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}
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else
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m_bfAnsi.Reset();
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m_fFlags = fBothGood;
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break;
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case fAnsiGood:
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case fBothGood:
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// The ANSI buffer is good. We'll return that.
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break;
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default:
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// An internal error.
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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}
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//
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// If there's nothing in the ANSI buffer, return a null string.
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//
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if (0 == m_bfAnsi.Length())
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return "\000"; // Double NULLs to support Multistrings
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else
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return (LPCSTR)m_bfAnsi.Access();
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}
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/*++
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Compare:
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These methods compare the value of this object to another value, and return
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a comparative value.
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Arguments:
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tz supplies the value to be compared as a CTextString object.
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sz supplies the value to be compared as an ANSI string.
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wsz supplies the value to be compared as a Unicode string.
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Return Value:
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< 0 - The supplied value is less than this object.
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= 0 - The supplied value is equal to this object.
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> 0 - The supplies value is greater than this object.
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Author:
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Doug Barlow (dbarlow) 10/5/1995
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--*/
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int
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CTextString::Compare(
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const CTextString &tz)
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{
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int nResult;
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//
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// See what we've got to compare.
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//
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switch (tz.m_fFlags)
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{
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case fNoneGood:
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// Nothing!?! Complain.
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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case fBothGood:
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case fAnsiGood:
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// Use the ANSI version for fastest comparison.
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Ansi();
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nResult = CompareStringA(
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LOCALE_USER_DEFAULT,
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0,
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(LPCSTR)m_bfAnsi.Access(),
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(m_bfAnsi.Length() / sizeof(CHAR)) - 1,
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(LPCSTR)tz.m_bfAnsi.Access(),
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(tz.m_bfAnsi.Length() / sizeof(CHAR)) - 1);
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break;
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case fUnicodeGood:
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// The Unicode version is good.
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Unicode();
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nResult = CompareStringW(
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LOCALE_USER_DEFAULT,
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0,
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(LPCWSTR)m_bfUnicode.Access(),
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(m_bfUnicode.Length() / sizeof(WCHAR)) - 1,
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(LPCWSTR)tz.m_bfUnicode.Access(),
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(tz.m_bfUnicode.Length() / sizeof(WCHAR)) - 1);
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break;
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default:
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// Internal Error.
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throw (DWORD)ERROR_INTERNAL_ERROR;
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break;
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}
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return nResult;
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}
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int
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CTextString::Compare(
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LPCSTR sz)
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{
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int nResult;
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//
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// Make sure our ANSI version is good.
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//
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Ansi();
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//
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// Do an ANSI comparison.
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//
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nResult = CompareStringA(
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LOCALE_USER_DEFAULT,
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0,
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(LPCSTR)m_bfAnsi.Access(),
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(m_bfAnsi.Length() / sizeof(CHAR)) - 1,
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sz,
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Length(sz));
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return nResult;
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}
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|
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int
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CTextString::Compare(
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LPCWSTR wsz)
|
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{
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int nResult;
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//
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// Make sure our Unicode version is good.
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//
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Unicode();
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//
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// Do the comparison using Unicode.
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//
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nResult = CompareStringW(
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LOCALE_USER_DEFAULT,
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0,
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(LPCWSTR)m_bfUnicode.Access(),
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(m_bfUnicode.Length() / sizeof(WCHAR)) - 1,
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wsz,
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Length(wsz));
|
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return nResult;
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}
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/*++
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Length:
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These routines return the length of strings, in Characters, not including
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any trailing null characters.
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Arguments:
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sz supplies the value whos length is to be returned as an ANSI string.
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wsz supplies the value whos length is to be returned as a Unicode string.
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Return Value:
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The length of the string, in characters, excluding the trailing null.
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Author:
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Doug Barlow (dbarlow) 2/17/1997
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--*/
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DWORD
|
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CTextString::Length(
|
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void)
|
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{
|
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DWORD dwLength = 0;
|
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|
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switch (m_fFlags)
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{
|
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case fNoneGood:
|
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// Nothing is good!?! Return an error.
|
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throw (DWORD)ERROR_INTERNAL_ERROR;
|
|
break;
|
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|
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case fAnsiGood:
|
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// The ANSI buffer is good. We'll return its length.
|
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if (0 < m_bfAnsi.Length())
|
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dwLength = (m_bfAnsi.Length() / sizeof(CHAR)) - 1;
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break;
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case fUnicodeGood:
|
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// The Unicode buffer is good. Return it's length.
|
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if (0 < m_bfUnicode.Length())
|
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dwLength = (m_bfUnicode.Length() / sizeof(WCHAR)) - 1;
|
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break;
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|
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case fBothGood:
|
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#ifdef UNICODE
|
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// The Unicode buffer is good. Return it's length.
|
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if (0 < m_bfUnicode.Length())
|
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dwLength = (m_bfUnicode.Length() / sizeof(WCHAR)) - 1;
|
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#else
|
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// The ANSI buffer is good. We'll return its length.
|
|
if (0 < m_bfAnsi.Length())
|
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dwLength = (m_bfAnsi.Length() / sizeof(CHAR)) - 1;
|
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#endif
|
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break;
|
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|
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default:
|
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// An internal error.
|
|
throw (DWORD)ERROR_INTERNAL_ERROR;
|
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break;
|
|
}
|
|
return dwLength;
|
|
}
|
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|
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DWORD
|
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CTextString::Length(
|
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LPCWSTR wsz)
|
|
{
|
|
return lstrlenW(wsz);
|
|
}
|
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|
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DWORD
|
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CTextString::Length(
|
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LPCSTR sz)
|
|
{
|
|
return lstrlenA(sz);
|
|
}
|
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//
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//==============================================================================
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//
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// CTextMultistring
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//
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/*++
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Length:
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These routines return the length of strings, in Characters, not including
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any trailing null characters.
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Arguments:
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sz supplies the value whos length is to be returned as an ANSI string.
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wsz supplies the value whos length is to be returned as a Unicode string.
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Return Value:
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The length of the string, in characters, excluding the trailing null.
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Author:
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Doug Barlow (dbarlow) 2/17/1997
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--*/
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DWORD
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CTextMultistring::Length(
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LPCWSTR wsz)
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{
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return MStrLen(wsz) - 1;
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}
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DWORD
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CTextMultistring::Length(
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LPCSTR sz)
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{
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return MStrLen(sz) - 1;
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}
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/*++
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Length:
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This routine returns the length of the stored MultiString in characters,
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including the trailing NULL characters.
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Arguments:
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None
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Return Value:
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The length, in characters, including trailing nulls.
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Author:
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Doug Barlow (dbarlow) 2/25/1998
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--*/
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DWORD
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CTextMultistring::Length(
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void)
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{
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return CTextString::Length() + 1;
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}
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/*++
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operator=:
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These methods assign values to the MultiString object.
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Arguments:
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tz supplies the new value as a CTextMultistring
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sz supplies the new value as an ANSI string
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wsz supplies the new value as a UNICODE string
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Return Value:
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The assigned string value, in its original form.
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Author:
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Doug Barlow (dbarlow) 2/25/1998
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--*/
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CTextMultistring &
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CTextMultistring::operator=(
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const CTextMultistring &tz)
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{
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CTextString::operator=((const CTextString &)tz);
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return *this;
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}
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LPCSTR
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CTextMultistring::operator=(
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LPCSTR sz)
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{
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return CTextString::operator=(sz);
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}
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LPCWSTR
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CTextMultistring::operator=(
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LPCWSTR wsz)
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{
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return CTextString::operator=(wsz);
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}
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/*++
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operator+=:
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These methods append values to the MultiString object.
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Arguments:
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tz supplies the value to be appended as a CTextMultistring
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sz supplies the value to be appended as an ANSI string
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wsz supplies the value to be appended as a UNICODE string
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Return Value:
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The concatenated string, in the form of the appended string.
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Author:
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Doug Barlow (dbarlow) 2/25/1998
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--*/
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CTextMultistring &
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CTextMultistring::operator+=(
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const CTextMultistring &tz)
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{
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CTextString::operator+=((const CTextString &)tz);
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return *this;
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}
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LPCSTR
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CTextMultistring::operator+=(
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LPCSTR sz)
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{
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return CTextString::operator+=(sz);
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}
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LPCWSTR
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CTextMultistring::operator+=(
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LPCWSTR wsz)
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{
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return CTextString::operator+=(wsz);
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}
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