198 lines
3.2 KiB
C++
198 lines
3.2 KiB
C++
// ChrisPi: This is a quick attempt to create a list class that uses the
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// same member functions and parameters as MFC's CObList. Only the members
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// used in DCL's master objects are implemented.
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#include "precomp.h"
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#include <oblist.h>
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#ifdef DEBUG
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VOID* COBLIST::GetHead()
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{
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ASSERT(m_pHead);
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return m_pHead->pItem;
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}
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#endif // ifdef DEBUG
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VOID* COBLIST::GetTail()
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{
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ASSERT(m_pTail);
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return m_pTail->pItem;
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}
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VOID* COBLIST::GetNext(POSITION& rPos)
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{
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ASSERT(rPos);
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VOID* pReturn = rPos->pItem;
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rPos = rPos->pNext;
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return pReturn;
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}
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VOID* COBLIST::RemoveAt(POSITION Pos)
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{
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VOID* pReturn = NULL;
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if (m_pHead)
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{
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if (m_pHead == Pos)
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{
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// Removing the first element in the list
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m_pHead = Pos->pNext;
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pReturn = Pos->pItem;
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delete Pos;
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if (NULL == m_pHead)
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{
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// Removing the only element!
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m_pTail = NULL;
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}
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}
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else
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{
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POSITION pCur = m_pHead;
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while (pCur && pCur->pNext)
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{
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if (pCur->pNext == Pos)
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{
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// Removing
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pCur->pNext = Pos->pNext;
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if (m_pTail == Pos)
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{
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m_pTail = pCur;
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}
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pReturn = Pos->pItem;
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delete Pos;
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}
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pCur = pCur->pNext;
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}
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}
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}
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return pReturn;
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}
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POSITION COBLIST::AddTail(VOID* pItem)
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{
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POSITION posRet = NULL;
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if (m_pTail)
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{
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if (m_pTail->pNext = new COBNODE)
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{
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m_pTail = m_pTail->pNext;
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m_pTail->pItem = pItem;
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m_pTail->pNext = NULL;
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}
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}
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else
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{
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ASSERT(!m_pHead);
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if (m_pHead = new COBNODE)
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{
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m_pTail = m_pHead;
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m_pTail->pItem = pItem;
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m_pTail->pNext = NULL;
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}
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}
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return m_pTail;
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}
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void COBLIST::EmptyList()
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{
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while (!IsEmpty()) {
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RemoveAt(GetHeadPosition());
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}
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}
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COBLIST::~COBLIST()
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{
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ASSERT(IsEmpty());
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}
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#ifdef DEBUG
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#if 0
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VOID* COBLIST::RemoveTail()
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{
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ASSERT(m_pHead);
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ASSERT(m_pTail);
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return RemoveAt(m_pTail);
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}
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#endif
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VOID* COBLIST::RemoveHead()
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{
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ASSERT(m_pHead);
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ASSERT(m_pTail);
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return RemoveAt(m_pHead);
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}
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void * COBLIST::GetFromPosition(POSITION Pos)
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{
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void * Result = SafeGetFromPosition(Pos);
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ASSERT(Result);
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return Result;
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}
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#endif /* if DEBUG */
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POSITION COBLIST::GetPosition(void* _pItem)
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{
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// For potential efficiency of lookup (if we switched to
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// a doubly linked list), users should really store the POSITION
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// of an item. For those that don't, this method is provided.
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POSITION Position = m_pHead;
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while (Position) {
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if (Position->pItem == _pItem) {
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break;
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}
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GetNext(Position);
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}
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return Position;
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}
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POSITION COBLIST::Lookup(void* pComparator)
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{
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POSITION Position = m_pHead;
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while (Position) {
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if (Compare(Position->pItem, pComparator)) {
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break;
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}
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GetNext(Position);
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}
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return Position;
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}
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void * COBLIST::SafeGetFromPosition(POSITION Pos)
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{
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// Safe way to validate that an entry is still in the list,
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// which ensures bugs that would reference deleted memory,
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// reference a NULL pointer instead
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// (e.g. an event handler fires late/twice).
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// Note that versioning on entries would provide an additional
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// safeguard against re-use of a position.
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// Walk list to find entry.
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POSITION PosWork = m_pHead;
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while (PosWork) {
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if (PosWork == Pos) {
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return Pos->pItem;
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}
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GetNext(PosWork);
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}
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return NULL;
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}
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