93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
// LexEdit_1.cpp : Defines the entry point for the application.
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//
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#include "StdAfx.h"
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#include "resource.h"
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow);
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow)
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{
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HACCEL hAccel;
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HWND hWnd = NULL;
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MSG msg;
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WNDCLASSEX wc;
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HRESULT hr = S_OK;
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// Store the global instance
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g_hInst = hInstance;
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// Initialize the Win95 control library
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InitCommonControls();
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// Initialize COM
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CoInitialize(NULL);
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// Register the main dialog class
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ZeroMemory( &wc, sizeof(wc) );
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wc.cbSize = sizeof( wc );
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GetClassInfoEx( NULL, WC_DIALOG, &wc );
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wc.lpfnWndProc = DlgProcMain;
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wc.hInstance = hInstance;
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wc.hCursor = LoadCursor( NULL, IDC_ARROW );
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wc.hbrBackground = GetSysColorBrush( COLOR_3DFACE );
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wc.lpszMenuName = NULL;
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wc.hIcon = LoadIcon( hInstance, MAKEINTRESOURCE(IDI_APPICON) );
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wc.hIconSm = LoadIcon( hInstance, MAKEINTRESOURCE(IDI_APPICON) );
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if(!RegisterClassEx(&wc))
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goto exit;
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//--- Create the default voice and get the TTS default wave format
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hr = cpVoice.CoCreateInstance( CLSID_SpVoice );
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if (FAILED(hr))
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goto exit;
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// Create the main dialog
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g_hDlg = CreateDialog( hInstance, MAKEINTRESOURCE(IDD_MAIN),
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NULL, (DLGPROC)DlgProcMain );
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// If we didn't get our dialogs, we need to bail.
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if( !g_hDlg )
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goto exit;
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// Make the main dialog visible
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ShowWindow(g_hDlg, SW_RESTORE);
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UpdateWindow(g_hDlg);
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hAccel = LoadAccelerators( hInstance, MAKEINTRESOURCE(IDR_ACCELERATOR1) );
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// Enter the message loop
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while(GetMessage(&msg, NULL, 0, 0) > 0)
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{
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if (!TranslateAccelerator (g_hDlg, hAccel, &msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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exit:
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// Free the dialogs
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DestroyWindow(g_hDlg);
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cpVoice.Release();
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// Unload COM
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CoUninitialize();
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// Return 0
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return 0;
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}
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