106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
// sync.cpp : Implementation of DLL Exports.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f syncps.mk in the project directory.
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extern "C" {
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#include "nt.h"
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#include "ntrtl.h"
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#include "nturtl.h"
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#include "windows.h"
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} // extern "C"
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#include <wincrypt.h>
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#include "stdafx.h"
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#include "resource.h"
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#include "initguid.h"
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#include "mdsync.h"
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#define DEFAULT_TRACE_FLAGS (DEBUG_ERROR)
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#include "dbgutil.h"
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#include "mdsync_i.c"
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#include "MdSync.hxx"
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#include "regc.h"
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_MdSync, MdSync)
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OBJECT_ENTRY(CLSID_regc, Cregc)
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END_OBJECT_MAP()
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#ifdef _NO_TRACING_
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DECLARE_DEBUG_VARIABLE();
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#else
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#include <initguid.h>
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DEFINE_GUID(IisWpSyncGuid,
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0x784d8920, 0xaa8c, 0x11d2, 0x92, 0x5e, 0x00, 0xc0, 0x4f, 0x72, 0xd9, 0x0e);
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#endif
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DECLARE_DEBUG_PRINTS_OBJECT();
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const CHAR g_pszModuleName[] = "MDSYNC";
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance);
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DisableThreadLibraryCalls(hInstance);
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#ifdef _NO_TRACING_
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CREATE_DEBUG_PRINT_OBJECT(g_pszModuleName);
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SET_DEBUG_FLAGS(DEBUG_ERROR);
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#else
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CREATE_DEBUG_PRINT_OBJECT(g_pszModuleName, IisWpSyncGuid);
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#endif
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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{
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_Module.Term();
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DELETE_DEBUG_PRINT_OBJECT();
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}
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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_Module.UnregisterServer();
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return S_OK;
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}
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