74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////////
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//
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// FApplicationManager.h
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//
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// Copyright (C) 1998, 1999 Microsoft Corporation. All rights reserved.
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//
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// Abstract :
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//
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// This file contains the class definition for the Windows Game Manager class factory.
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//
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// History :
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//
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// 05/06/1999 luish Created
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//
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//////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __CFApplicationManager_
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#define __CFApplicationManager_
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#include <windows.h>
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#include <objbase.h>
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#undef EXPORT
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#ifdef WIN32
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#define EXPORT __declspec(dllexport)
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#else
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#define EXPORT __export
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#endif
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#define REGPATH_APPMAN _T("Software\\Microsoft\\AppMan")
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//////////////////////////////////////////////////////////////////////////////////////////////
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//
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// This is the class factory for the WindowsGameManager object.
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//
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// publicly inherits from :
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//
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// IClassFactory
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//
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// public members :
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//
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// QueryInterface()
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// AddRef()
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// Release()
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// CreateInstance()
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// LockServer()
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//
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// private members :
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//
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// DWORD m_dwReferenceCount
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//
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//////////////////////////////////////////////////////////////////////////////////////////////
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class CFApplicationManager : public IClassFactory
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{
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public :
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CFApplicationManager(void);
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~CFApplicationManager(void);
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STDMETHOD (QueryInterface) (REFIID RefIID, void ** lppVoidObject);
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STDMETHOD_(ULONG, AddRef) (void);
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STDMETHOD_(ULONG, Release) (void);
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STDMETHOD (CreateInstance) (IUnknown * lpoParent, REFIID RefIID, LPVOID * lppVoidObject);
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STDMETHOD (LockServer) (BOOL fLock);
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private :
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LONG m_lReferenceCount;
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};
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#endif // __CFApplicationManager_
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