94 lines
3.1 KiB
HTML
94 lines
3.1 KiB
HTML
<HEAD>
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<TITLE>Future Directions for DirectInput Keyboard Support</TITLE>
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</HEAD>
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<BODY BGCOLOR=#FFFFFF TEXT=#000000 LINK=#000000 VLINK=#808080 ALINK=#000000>
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</BODY>
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<H2>Future Directions for DirectInput Keyboard Support</H2>
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<ADDRESS>
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Raymond Chen<br>
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Microsoft Corporation<br>
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11 November 1997
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</ADDRESS>
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<h3>Abstract</h3>
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<p>
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Ideas for future versions of DirectInput keyboard support are presented.
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<h3>Exclusive Keyboard Access</h3>
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<p>
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Currently, keyboards are supported only in passive (non-exclusive) mode.
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Adding support for exclusive mode on the system keyboard
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(<code>GUID_SysKeyboard</code>)
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is extremely easy on Windows NT, and
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a bit tricky on Windows 9x.
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<p>
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On Windows NT, all that would need to be done is to have the
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<code>CEm_LL_KbdHook</code> function return 1 without calling
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<code>CallNexthookEx</code> in the situation where the keyboard
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has been acquired exclusively. This will prevent Windows
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applications (including the current application) from seeing
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keyboard activity, while not preventing the secure attention
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sequence (Ctrl+Alt+Del) from operating properly.
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<p>
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For Windows 9x, the change would be similar, but more annoying.
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The <code>DIKBD_Filter_Keyboard_Input</code>
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function would return carry set rather than clear if the
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keyboard is captured. Steal the basic idea from the
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<code>dimouse.asm</code> file, which already does this for
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mouse events. (I.e., handle the <code>DIKBD_Capture</code>
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notification, set a flag in the instance structure,
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and check the flag in the filter procedure.)
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<p>
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It's actually not quite that easy, because Windows 9x does not
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have a security manager. The low-level keyboard filter procedure
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would also need to track the virtual shift state and detect that
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the user has typed Ctrl+Alt+Del. Under such conditions, the filter
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would have to force-unacquire the device, then turn around and
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re-inject the Ctrl+Alt+Del sequence (now with the filter disabled)
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so the system can see it again.
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<p>
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Note also that
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<code>CKbd_SetCooperativeLevel</code> would need to be changed
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to understand which modes support exclusive access and which do not.
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<h3>Disabling the Windows Logo Key</h3>
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<p>
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This is a common request from game developers, because the Windows Logo Key
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sits right next to two extremely popular game keys - Ctrl and Alt.
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Accidentally pressing the Windows Logo key causes the Start Menu to open,
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which in turn causes the application to lose focus and possible even lose
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its display surfaces.
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<p>
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This can be solved as a restricted (and much easier)
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form of exclusive keyboard access. Again, on Windows NT,
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we would merely check if the incoming key is
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<code>VK_LWIN</code> or <code>VK_RWIN</code>; if so, then return 1
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immediately without chaining.
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On Windows 9x, the filter procedure would check for a scan code of
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E0/5B or E0/5C (or their release counterparts E0/DB and E0/DC);
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if so, convert the 5B or 5C (or DB or DC) to a harmless key like 00.
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<h3>References</h3>
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<p>
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<cite>
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<a href=http://www.microsoft.com/directx/resources/dx5ddk.htm>
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DirectX 5.0 DDK</a>
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</cite>, Microsoft Corporation.
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<p>
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<cite>
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<a href=http://www.microsoft.com/directx/resources/dx5sdk.htm>
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DirectX 5.0 SDK</a>
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</cite>, Microsoft Corporation.
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