windows-nt/Source/XPSP1/NT/multimedia/directx/dinput/dx8/tdonuts/ffdonuts.mak
2020-09-26 16:20:57 +08:00

351 lines
9.2 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=ffdonuts - Win32 Debug
!MESSAGE No configuration specified. Defaulting to ffdonuts - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "ffdonuts - Win32 Release" && "$(CFG)" !=\
"ffdonuts - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ffdonuts.mak" CFG="ffdonuts - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ffdonuts - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ffdonuts - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "ffdonuts - Win32 Debug"
MTL=mktyplib.exe
RSC=rc.exe
CPP=cl.exe
!IF "$(CFG)" == "ffdonuts - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\ffdonuts.exe"
CLEAN :
-@erase "$(INTDIR)\ddutil.obj"
-@erase "$(INTDIR)\diutil.obj"
-@erase "$(INTDIR)\Dsutil.obj"
-@erase "$(INTDIR)\ffdonuts.obj"
-@erase "$(INTDIR)\ffdonuts.res"
-@erase "$(OUTDIR)\ffdonuts.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/ffdonuts.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/ffdonuts.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ffdonuts.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib\
gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo\
/subsystem:windows /incremental:no /pdb:"$(OUTDIR)/ffdonuts.pdb" /machine:I386\
/out:"$(OUTDIR)/ffdonuts.exe"
LINK32_OBJS= \
"$(INTDIR)\ddutil.obj" \
"$(INTDIR)\diutil.obj" \
"$(INTDIR)\Dsutil.obj" \
"$(INTDIR)\ffdonuts.obj" \
"$(INTDIR)\ffdonuts.res"
"$(OUTDIR)\ffdonuts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\ffdonuts.exe"
CLEAN :
-@erase "$(INTDIR)\ddutil.obj"
-@erase "$(INTDIR)\diutil.obj"
-@erase "$(INTDIR)\Dsutil.obj"
-@erase "$(INTDIR)\ffdonuts.obj"
-@erase "$(INTDIR)\ffdonuts.res"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\ffdonuts.exe"
-@erase "$(OUTDIR)\ffdonuts.ilk"
-@erase "$(OUTDIR)\ffdonuts.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/ffdonuts.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/ffdonuts.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ffdonuts.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib\
gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo\
/subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/ffdonuts.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/ffdonuts.exe"
LINK32_OBJS= \
"$(INTDIR)\ddutil.obj" \
"$(INTDIR)\diutil.obj" \
"$(INTDIR)\Dsutil.obj" \
"$(INTDIR)\ffdonuts.obj" \
"$(INTDIR)\ffdonuts.res"
"$(OUTDIR)\ffdonuts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "ffdonuts - Win32 Release"
# Name "ffdonuts - Win32 Debug"
!IF "$(CFG)" == "ffdonuts - Win32 Release"
!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\resource.h
!IF "$(CFG)" == "ffdonuts - Win32 Release"
!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ddutil.h
!IF "$(CFG)" == "ffdonuts - Win32 Release"
!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\diutil.cpp
DEP_CPP_DIUTI=\
".\diutil.h"\
".\resource.h"\
{$(INCLUDE)}"\dinput.h"\
"$(INTDIR)\diutil.obj" : $(SOURCE) $(DEP_CPP_DIUTI) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\diutil.h
!IF "$(CFG)" == "ffdonuts - Win32 Release"
!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\dsutil.cpp
DEP_CPP_DSUTI=\
".\dsutil.h"\
"$(INTDIR)\Dsutil.obj" : $(SOURCE) $(DEP_CPP_DSUTI) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\dsutil.h
!IF "$(CFG)" == "ffdonuts - Win32 Release"
!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ffdonuts.cpp
DEP_CPP_FFDON=\
".\ddutil.h"\
".\diutil.h"\
".\dsutil.h"\
".\ffdonuts.h"\
".\resource.h"\
{$(INCLUDE)}"\dinput.h"\
"$(INTDIR)\ffdonuts.obj" : $(SOURCE) $(DEP_CPP_FFDON) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ffdonuts.h
!IF "$(CFG)" == "ffdonuts - Win32 Release"
!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ffdonuts.rc
DEP_RSC_FFDONU=\
".\bangbang.wav"\
".\bounce.wav"\
".\c_bang.wav"\
".\d_bang.wav"\
".\donuts.bmp"\
".\donuts.ico"\
".\gunfire.wav"\
".\hum.wav"\
".\level.wav"\
".\p_bang.wav"\
".\resource.h"\
".\rev.wav"\
".\s_bang.wav"\
".\shield.wav"\
".\skid.wav"\
".\SPLASH.BMP"\
"$(INTDIR)\ffdonuts.res" : $(SOURCE) $(DEP_RSC_FFDONU) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ddutil.cpp
DEP_CPP_DDUTI=\
".\ddutil.h"\
"$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
# End Source File
# End Target
# End Project
################################################################################