351 lines
9.2 KiB
Makefile
351 lines
9.2 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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!IF "$(CFG)" == ""
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CFG=ffdonuts - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to ffdonuts - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "ffdonuts - Win32 Release" && "$(CFG)" !=\
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"ffdonuts - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ffdonuts.mak" CFG="ffdonuts - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ffdonuts - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ffdonuts - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "ffdonuts - Win32 Debug"
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MTL=mktyplib.exe
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RSC=rc.exe
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CPP=cl.exe
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!IF "$(CFG)" == "ffdonuts - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\ffdonuts.exe"
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CLEAN :
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-@erase "$(INTDIR)\ddutil.obj"
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-@erase "$(INTDIR)\diutil.obj"
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-@erase "$(INTDIR)\Dsutil.obj"
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-@erase "$(INTDIR)\ffdonuts.obj"
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-@erase "$(INTDIR)\ffdonuts.res"
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-@erase "$(OUTDIR)\ffdonuts.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/ffdonuts.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/ffdonuts.res" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/ffdonuts.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /machine:I386
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LINK32_FLAGS=dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib\
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gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo\
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/subsystem:windows /incremental:no /pdb:"$(OUTDIR)/ffdonuts.pdb" /machine:I386\
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/out:"$(OUTDIR)/ffdonuts.exe"
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LINK32_OBJS= \
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"$(INTDIR)\ddutil.obj" \
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"$(INTDIR)\diutil.obj" \
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"$(INTDIR)\Dsutil.obj" \
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"$(INTDIR)\ffdonuts.obj" \
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"$(INTDIR)\ffdonuts.res"
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"$(OUTDIR)\ffdonuts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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OUTDIR=.\Debug
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INTDIR=.\Debug
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ALL : "$(OUTDIR)\ffdonuts.exe"
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CLEAN :
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-@erase "$(INTDIR)\ddutil.obj"
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-@erase "$(INTDIR)\diutil.obj"
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-@erase "$(INTDIR)\Dsutil.obj"
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-@erase "$(INTDIR)\ffdonuts.obj"
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-@erase "$(INTDIR)\ffdonuts.res"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\ffdonuts.exe"
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-@erase "$(OUTDIR)\ffdonuts.ilk"
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-@erase "$(OUTDIR)\ffdonuts.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/ffdonuts.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\Debug/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/ffdonuts.res" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/ffdonuts.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
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LINK32_FLAGS=dsound.lib ddraw.lib dinput.lib winmm.lib kernel32.lib user32.lib\
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gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo\
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/subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/ffdonuts.pdb" /debug\
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/machine:I386 /out:"$(OUTDIR)/ffdonuts.exe"
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LINK32_OBJS= \
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"$(INTDIR)\ddutil.obj" \
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"$(INTDIR)\diutil.obj" \
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"$(INTDIR)\Dsutil.obj" \
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"$(INTDIR)\ffdonuts.obj" \
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"$(INTDIR)\ffdonuts.res"
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"$(OUTDIR)\ffdonuts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "ffdonuts - Win32 Release"
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# Name "ffdonuts - Win32 Debug"
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!IF "$(CFG)" == "ffdonuts - Win32 Release"
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!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\resource.h
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!IF "$(CFG)" == "ffdonuts - Win32 Release"
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!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ddutil.h
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!IF "$(CFG)" == "ffdonuts - Win32 Release"
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!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\diutil.cpp
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DEP_CPP_DIUTI=\
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".\diutil.h"\
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".\resource.h"\
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{$(INCLUDE)}"\dinput.h"\
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"$(INTDIR)\diutil.obj" : $(SOURCE) $(DEP_CPP_DIUTI) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\diutil.h
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!IF "$(CFG)" == "ffdonuts - Win32 Release"
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!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\dsutil.cpp
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DEP_CPP_DSUTI=\
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".\dsutil.h"\
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"$(INTDIR)\Dsutil.obj" : $(SOURCE) $(DEP_CPP_DSUTI) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\dsutil.h
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!IF "$(CFG)" == "ffdonuts - Win32 Release"
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!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ffdonuts.cpp
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DEP_CPP_FFDON=\
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".\ddutil.h"\
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".\diutil.h"\
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".\dsutil.h"\
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".\ffdonuts.h"\
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".\resource.h"\
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{$(INCLUDE)}"\dinput.h"\
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"$(INTDIR)\ffdonuts.obj" : $(SOURCE) $(DEP_CPP_FFDON) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ffdonuts.h
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!IF "$(CFG)" == "ffdonuts - Win32 Release"
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!ELSEIF "$(CFG)" == "ffdonuts - Win32 Debug"
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ffdonuts.rc
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DEP_RSC_FFDONU=\
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".\bangbang.wav"\
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".\bounce.wav"\
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".\c_bang.wav"\
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".\d_bang.wav"\
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".\donuts.bmp"\
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".\donuts.ico"\
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".\gunfire.wav"\
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".\hum.wav"\
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".\level.wav"\
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".\p_bang.wav"\
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".\resource.h"\
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".\rev.wav"\
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".\s_bang.wav"\
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".\shield.wav"\
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".\skid.wav"\
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".\SPLASH.BMP"\
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"$(INTDIR)\ffdonuts.res" : $(SOURCE) $(DEP_RSC_FFDONU) "$(INTDIR)"
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$(RSC) $(RSC_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ddutil.cpp
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DEP_CPP_DDUTI=\
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".\ddutil.h"\
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"$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
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# End Source File
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# End Target
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# End Project
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################################################################################
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