434 lines
9 KiB
Plaintext
434 lines
9 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="dmscript" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=dmscript - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "dmscript.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "dmscript.mak" CFG="dmscript - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "dmscript - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "dmscript - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "dmscript - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DMSCRIPT_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DMSCRIPT_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /i "..\verinfo" /d "NDEBUG" /d "WINNT"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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!ELSEIF "$(CFG)" == "dmscript - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DMSCRIPT_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "f:\nt\public\sdk\inc" /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DBG" /D "xDMS_ALWAYS_USE_OLEAUT" /D "xDMS_NEVER_USE_OLEAUT" /D "DMUSIC_INTERNAL" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\verinfo" /d "_DEBUG" /d "WINNT"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# Begin Custom Build
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OutDir=.\Debug
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TargetPath=.\Debug\dmscript.dll
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InputPath=.\Debug\dmscript.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "dmscript - Win32 Release"
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# Name "dmscript - Win32 Debug"
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# Begin Group "common dll stuff"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dirs
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# End Source File
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# Begin Source File
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SOURCE=.\dll.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dll.def
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# End Source File
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# Begin Source File
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SOURCE=.\dll.h
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# End Source File
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# Begin Source File
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SOURCE=.\dll.rc
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# End Source File
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# Begin Source File
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SOURCE=.\dmstrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\guids.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\oledll.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\packexception.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\packexception.h
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# End Source File
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# Begin Source File
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SOURCE=.\sources.inc
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# End Source File
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# Begin Source File
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SOURCE=.\stdinc.h
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# End Source File
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# Begin Source File
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SOURCE=.\trackshared.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\trackshared.h
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# End Source File
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# End Group
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# Begin Group "shared"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\oleaut.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\oleaut.h
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# End Source File
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# Begin Source File
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SOURCE=.\smartref.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\trackhelp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\unkhelp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\unkhelp.h
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# End Source File
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# Begin Source File
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SOURCE=.\workthread.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\workthread.h
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# End Source File
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# End Group
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# Begin Group "host"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\activescript.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\activescript.h
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# End Source File
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# Begin Source File
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SOURCE=.\containerdisp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\containerdisp.h
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# End Source File
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# Begin Source File
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SOURCE=.\dmscript.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dmscript.h
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# End Source File
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# Begin Source File
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SOURCE=.\globaldisp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\globaldisp.h
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# End Source File
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# Begin Source File
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SOURCE=.\scriptthread.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\scriptthread.h
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# End Source File
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# Begin Source File
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SOURCE=.\sourcetext.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sourcetext.h
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# End Source File
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# End Group
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# Begin Group "automation"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\autaudiopath.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\autaudiopath.h
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# End Source File
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# Begin Source File
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SOURCE=.\autaudiopathconfig.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\autaudiopathconfig.h
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# End Source File
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# Begin Source File
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SOURCE=.\autbaseimp.h
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# End Source File
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# Begin Source File
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SOURCE=.\autbaseimp.inl
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# End Source File
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# Begin Source File
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SOURCE=.\autconstants.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\autconstants.h
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# End Source File
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# Begin Source File
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SOURCE=.\authelper.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\authelper.h
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# End Source File
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# Begin Source File
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SOURCE=.\autperformance.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\autperformance.h
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# End Source File
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# Begin Source File
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SOURCE=.\autsegment.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\autsegment.h
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# End Source File
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# Begin Source File
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SOURCE=.\autsegmentstate.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\autsegmentstate.h
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# End Source File
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# Begin Source File
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SOURCE=.\autsong.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\autsong.h
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# End Source File
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# End Group
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# Begin Group "track"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\track.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\track.h
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# End Source File
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# End Group
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# Begin Group "engine"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\engcontrol.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\engcontrol.h
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# End Source File
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# Begin Source File
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SOURCE=.\engdisp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\engdisp.h
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# End Source File
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# Begin Source File
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SOURCE=.\engerror.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\engerror.h
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# End Source File
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# Begin Source File
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SOURCE=.\engexec.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\engexec.h
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# End Source File
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# Begin Source File
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SOURCE=.\engexpr.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\engexpr.h
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# End Source File
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# Begin Source File
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SOURCE=.\enginc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\enginc.h
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# End Source File
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# Begin Source File
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SOURCE=.\engine.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\engine.h
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# End Source File
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# Begin Source File
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SOURCE=.\englex.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\englex.h
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# End Source File
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# Begin Source File
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SOURCE=.\englog.h
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# End Source File
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# Begin Source File
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SOURCE=.\englookup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\englookup.h
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# End Source File
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# Begin Source File
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SOURCE=.\engparse.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\engparse.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\notes.txt
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# End Source File
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# End Target
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# End Project
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