windows-nt/Source/XPSP1/NT/multimedia/directx/dplay/dnet/common/lockedccfpm.h
2020-09-26 16:20:57 +08:00

395 lines
11 KiB
C++

/*==========================================================================
*
* Copyright (C) 1995 - 2000 Microsoft Corporation. All Rights Reserved.
*
* File: ContextCFPM.h
* Content: fixed pool manager for classes that takes into account contexts
*
* History:
* Date By Reason
* ====== == ======
* 12-18-97 aarono Original
* 11-06-98 ejs Add custom handler for Release function
* 04-12-99 jtk Trimmed unused functions and parameters, added size assert
* 01-31-2000 jtk Added code to check for items already being in the pool on Release().
* 02-08-2000 jtk Derived from ClassFPM.h
***************************************************************************/
#ifndef __CONTEXT_CLASS_FPM_H__
#define __CONTEXT_CLASS_FPM_H__
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_COMMON
//**********************************************************************
// Constant definitions
//**********************************************************************
#ifdef _WIN64
#define BLANK_NODE_VALUE 0xAA55817E6D5C4B3A
#else // _WIN64
#define BLANK_NODE_VALUE 0xAA55817E
#endif // _WIN64
#define CHECK_FOR_DUPLICATE_LOCKEDCCFPM_RELEASE
//**********************************************************************
// Macro definitions
//**********************************************************************
#ifndef OFFSETOF
// Macro to compute the offset of an element inside of a larger structure (copied from MSDEV's STDLIB.H)
#define OFFSETOF(s,m) ( (INT_PTR) &(((s *)0)->m) )
#define __LOCAL_OFFSETOF_DEFINED__
#endif // OFFSETOF
//**********************************************************************
// Structure definitions
//**********************************************************************
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
//**********************************************************************
// Class definitions
//**********************************************************************
// class to act as a link in the pool
template< class T >
class CLockedContextClassFPMPoolNode
{
public:
CLockedContextClassFPMPoolNode() { m_pNext = NULL; }
~CLockedContextClassFPMPoolNode() {};
CLockedContextClassFPMPoolNode *m_pNext;
void *m_pContext;
T m_Item;
protected:
private:
};
// class to manage the pool
template< class T >
class CLockedContextClassFixedPool
{
public:
CLockedContextClassFixedPool();
~CLockedContextClassFixedPool();
typedef BOOL (T::*PBOOLCALLBACK)( void *const pContext );
typedef void (T::*PVOIDCALLBACK)( void *const pContext );
BOOL Initialize( PBOOLCALLBACK pAllocFunction,
PBOOLCALLBACK pInitFunction,
PVOIDCALLBACK pReleaseFunction,
PVOIDCALLBACK pDeallocFunction );
void Deinitialize( void );
T *Get( void *const pContext );
void Release( T *const pItem );
protected:
private:
DNCRITICAL_SECTION m_Lock;
PBOOLCALLBACK m_pAllocFunction;
PBOOLCALLBACK m_pInitFunction;
PVOIDCALLBACK m_pReleaseFunction;
PVOIDCALLBACK m_pDeallocFunction;
CLockedContextClassFPMPoolNode< T > *volatile m_pPool; // pointer to list of available elements
BOOL m_fInitialized; // Initialized ?
DEBUG_ONLY( LONG volatile m_lOutstandingItemCount );
};
//**********************************************************************
// Class function definitions
//**********************************************************************
//**********************************************************************
// ------------------------------
// CLockedContextClassFixedPool::CLockedContextClassFixedPool - constructor
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
template< class T >
CLockedContextClassFixedPool< T >::CLockedContextClassFixedPool():
m_pAllocFunction( NULL ),
m_pInitFunction( NULL ),
m_pReleaseFunction( NULL ),
m_pDeallocFunction( NULL ),
m_pPool( NULL ),
m_fInitialized( FALSE )
{
DEBUG_ONLY( m_lOutstandingItemCount = 0 );
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CLockedContextClassFixedPool::~CLockedContextClassFixedPool - destructor
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CCFPM::CCFPM"
template< class T >
CLockedContextClassFixedPool< T >::~CLockedContextClassFixedPool()
{
DEBUG_ONLY( DNASSERT( m_lOutstandingItemCount == 0 ) );
DEBUG_ONLY( DNASSERT( m_fInitialized == FALSE ) );
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CLockedContextClassFixedPool::Initialize - initialize pool
//
// Entry: Pointer to function to call when a new entry is allocated
// Pointer to function to call when a new entry is removed from the pool
// Pointer to function to call when an entry is returned to the pool
// Pointer to function to call when an entry is deallocated
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CCFPM::Initialize"
template< class T >
BOOL CLockedContextClassFixedPool< T >::Initialize( PBOOLCALLBACK pAllocFunction, PBOOLCALLBACK pInitFunction, PVOIDCALLBACK pReleaseFunction, PVOIDCALLBACK pDeallocFunction )
{
BOOL fReturn;
DNASSERT( m_fInitialized == FALSE );
DNASSERT( pAllocFunction != NULL );
DNASSERT( pInitFunction != NULL );
DNASSERT( pReleaseFunction != NULL );
DNASSERT( pDeallocFunction != NULL );
fReturn = TRUE;
if ( DNInitializeCriticalSection( &m_Lock ) == FALSE )
{
fReturn = FALSE;
goto Exit;
}
m_pAllocFunction = pAllocFunction;
m_pInitFunction = pInitFunction;
m_pReleaseFunction = pReleaseFunction;
m_pDeallocFunction = pDeallocFunction;
m_fInitialized = TRUE;
Exit:
return fReturn;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CLockedContextClassFixedPool::Deinitialize - deinitialize pool
//
// Entry: Nothing
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CCFPM::Deinitialize"
template< class T >
void CLockedContextClassFixedPool< T >::Deinitialize( void )
{
DNASSERT( m_fInitialized == TRUE );
DNEnterCriticalSection(&m_Lock);
DEBUG_ONLY( DNASSERT( m_lOutstandingItemCount == 0 ) );
while ( m_pPool != NULL )
{
CLockedContextClassFPMPoolNode< T > *pNode;
pNode = m_pPool;
m_pPool = m_pPool->m_pNext;
(pNode->m_Item.*this->m_pDeallocFunction)( pNode->m_pContext );
delete pNode;
}
DNLeaveCriticalSection(&m_Lock);
DNDeleteCriticalSection(&m_Lock);
m_fInitialized = FALSE;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CLockedContextClassFixedPool::Get - get an item from the pool
//
// Entry: Pointer to user context
//
// Exit: Pointer to item
// NULL = out of memory
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CCFPM::Get"
template< class T >
T *CLockedContextClassFixedPool< T >::Get( void *const pContext )
{
CLockedContextClassFPMPoolNode< T > *pNode;
T *pReturn;
DEBUG_ONLY( DNASSERT( m_fInitialized != FALSE ) );
//
// initialize
//
pReturn = NULL;
DNEnterCriticalSection(&m_Lock);
//
// if the pool is empty, try to allocate a new entry, otherwise grab
// the first item from the pool
//
if ( m_pPool == NULL )
{
DNLeaveCriticalSection(&m_Lock);
pNode = new CLockedContextClassFPMPoolNode< T >;
if ( pNode != NULL )
{
if ( (pNode->m_Item.*this->m_pAllocFunction)( pContext ) == FALSE )
{
delete pNode;
pNode = NULL;
}
}
}
else
{
pNode = m_pPool;
m_pPool = m_pPool->m_pNext;
DNLeaveCriticalSection(&m_Lock);
}
//
// if we have an entry (it was freshly created, or removed from the pool),
// attempt to initialize it before passing it to the user
//
if ( pNode != NULL )
{
if ( (pNode->m_Item.*this->m_pInitFunction)( pContext ) == FALSE )
{
DNEnterCriticalSection(&m_Lock);
pNode->m_pNext = m_pPool;
m_pPool = pNode;
DNLeaveCriticalSection(&m_Lock);
pNode = NULL;
}
else
{
pNode->m_pContext = pContext;
pReturn = &pNode->m_Item;
DEBUG_ONLY( pNode->m_pNext = (CLockedContextClassFPMPoolNode<T>*) BLANK_NODE_VALUE );
DEBUG_ONLY( InterlockedIncrement(const_cast<LONG*>(&m_lOutstandingItemCount)) );
}
}
return pReturn;
}
//**********************************************************************
//**********************************************************************
// ------------------------------
// CLockedContextClassFixedPool::Release - return item to pool
//
// Entry: Pointer to item
//
// Exit: Nothing
// ------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CCFPM::Release"
template< class T >
void CLockedContextClassFixedPool< T >::Release( T *const pItem )
{
CLockedContextClassFPMPoolNode< T > *pNode;
DEBUG_ONLY( DNASSERT( m_fInitialized != FALSE ) );
DNASSERT( pItem != NULL );
DBG_CASSERT( sizeof( BYTE* ) == sizeof( pItem ) );
DBG_CASSERT( sizeof( CLockedContextClassFPMPoolNode< T >* ) == sizeof( BYTE* ) );
pNode = reinterpret_cast<CLockedContextClassFPMPoolNode< T >*>( &reinterpret_cast<BYTE*>( pItem )[ -OFFSETOF( CLockedContextClassFPMPoolNode< T >, m_Item ) ] );
DEBUG_ONLY( DNASSERT( pNode->m_pNext == (CLockedContextClassFPMPoolNode< T >*)BLANK_NODE_VALUE ) );
(pNode->m_Item.*this->m_pReleaseFunction)( pNode->m_pContext );
DNEnterCriticalSection(&m_Lock);
#if defined(CHECK_FOR_DUPLICATE_LOCKEDCCFPM_RELEASE) && defined(DEBUG)
{
CLockedContextClassFPMPoolNode< T > *pTemp;
pTemp = m_pPool;
while ( pTemp != NULL )
{
DNASSERT( pTemp != pNode );
pTemp = pTemp->m_pNext;
}
}
#endif // CHECK_FOR_DUPLICATE_LOCKEDCCFPM_RELEASE
#ifdef NO_POOLS
(pNode->m_Item.*this->m_pDeallocFunction)( pNode->m_pContext );
delete pNode;
#else
pNode->m_pNext = m_pPool;
m_pPool = pNode;
#endif
DEBUG_ONLY( InterlockedDecrement(const_cast<LONG*>(&m_lOutstandingItemCount)) );
DNLeaveCriticalSection(&m_Lock);
}
//**********************************************************************
#ifdef __LOCAL_OFFSETOF_DEFINED__
#undef __LOCAL_OFFSETOF_DEFINED__
#undef OFFSETOF
#endif // __LOCAL_OFFSETOF_DEFINED__
#undef DPF_MODNAME
#undef DPF_SUBCOMP
#endif // __CONTEXT_CLASS_FPM_H__