329 lines
8.2 KiB
C++
329 lines
8.2 KiB
C++
/*==========================================================================
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*
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* Copyright (C) 1995 - 2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: LockedCFPM.h
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* Content: fixed size pool manager for classes that has its own locking mechanism
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*
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* History:
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* Date By Reason
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* ====== == ======
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* 12-18-97 aarono Original
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* 11-06-98 ejs Add custom handler for Release function
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* 04-12-99 jtk Trimmed unused functions and parameters, added size assert
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* 01-31-2000 jtk Added code to check for items already being in the pool on Release().
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* 02-09-2000 jtk Dereived from ClassFPM.h
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***************************************************************************/
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#ifndef __LOCKED_CLASS_FPM_H__
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#define __LOCKED_CLASS_FPM_H__
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#include "dndbg.h"
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#undef DPF_SUBCOMP
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#define DPF_SUBCOMP DN_SUBCOMP_COMMON
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//**********************************************************************
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// Constant definitions
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//**********************************************************************
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#define LOCKEDCFPM_BLANK_NODE_VALUE 0x5A5A817E
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#define CHECK_FOR_DUPLICATE_LOCKEDCFPM_RELEASE
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//**********************************************************************
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// Macro definitions
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//**********************************************************************
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#ifndef OFFSETOF
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// Macro to compute the offset of an element inside of a larger structure (copied from MSDEV's STDLIB.H)
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#define OFFSETOF(s,m) ( (INT_PTR) &(((s *)0)->m) )
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#define __LOCAL_OFFSETOF_DEFINED__
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#endif // OFFSETOF
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//**********************************************************************
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// Structure definitions
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//**********************************************************************
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//**********************************************************************
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// Variable definitions
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//**********************************************************************
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//**********************************************************************
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// Function prototypes
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//**********************************************************************
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//**********************************************************************
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// Class definitions
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//**********************************************************************
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// class to act as a link in the pool
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template< class T >
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class CLockedPoolNode
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{
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public:
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CLockedPoolNode() { m_pNext = NULL; }
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~CLockedPoolNode() {};
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T m_Item;
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CLockedPoolNode *m_pNext;
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protected:
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private:
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};
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// class to manage the pool
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template< class T >
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class CLockedFixedPool
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{
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public:
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CLockedFixedPool();
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~CLockedFixedPool();
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BOOL Initialize( void );
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void Deinitialize( void );
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void Lock( void ) { DNEnterCriticalSection( &m_Lock ); }
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void Unlock( void ) { DNLeaveCriticalSection( &m_Lock ); }
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T *Get( void );
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void Release( T *const pItem );
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protected:
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private:
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DNCRITICAL_SECTION m_Lock; // critical section
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CLockedPoolNode< T > *m_pPool; // pointer to list of available elements
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DEBUG_ONLY( UINT_PTR m_uOutstandingItemCount );
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DEBUG_ONLY( BOOL m_fInitialized );
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};
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//**********************************************************************
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// Class function definitions
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CLockedFixedPool::CLockedFixedPool - constructor
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//
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// Entry: Nothing
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//
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// Exit: Nothing
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CLockedFixedPool::CLockedFixedPool"
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template< class T >
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CLockedFixedPool< T >::CLockedFixedPool():m_pPool( NULL )
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{
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DEBUG_ONLY( m_uOutstandingItemCount = 0 );
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DEBUG_ONLY( m_fInitialized = FALSE );
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CLockedFixedPool::~CLockedFixedPool - destructor
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//
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// Entry: Nothing
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//
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// Exit: Nothing
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CLockedFixedPool::~CLockedFixedPool"
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template< class T >
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CLockedFixedPool< T >::~CLockedFixedPool()
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{
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DEBUG_ONLY( DNASSERT( m_uOutstandingItemCount == 0 ) );
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DEBUG_ONLY( DNASSERT( m_fInitialized == FALSE ) );
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while ( m_pPool != NULL )
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{
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CLockedPoolNode< T > *pTemp;
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pTemp = m_pPool;
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m_pPool = m_pPool->m_pNext;
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delete pTemp;
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}
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CLockedFixedPool::Initialize - initialize this pool
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//
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// Entry: Nothing
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//
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// Exit: Boolean indicating success
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// TRUE = success
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// FALSE = failure
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CLockedFixedPool::Initialize"
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template< class T >
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BOOL CLockedFixedPool< T >::Initialize( void )
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{
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BOOL fReturn;
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DEBUG_ONLY( DNASSERT( m_fInitialized == FALSE ) );
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fReturn = TRUE;
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if ( DNInitializeCriticalSection( &m_Lock ) == FALSE )
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{
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fReturn = FALSE;
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}
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else
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{
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DebugSetCriticalSectionRecursionCount( &m_Lock, 0 );
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}
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DEBUG_ONLY( m_fInitialized = TRUE );
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return fReturn;
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CLockedFixedPool::Deinitialize - deinitialize pool
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//
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// Entry: Nothing
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//
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// Exit: Nothing
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CLockedFixedPool::Deinitialize"
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template< class T >
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void CLockedFixedPool< T >::Deinitialize( void )
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{
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DNDeleteCriticalSection( &m_Lock );
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DEBUG_ONLY( m_fInitialized = FALSE );
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CLockedFixedPool::Get - get an item from the pool
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//
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// Entry: Nothing
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//
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// Exit: Pointer to item
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// NULL = out of memory
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CLockedFixedPool::Get"
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template< class T >
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T *CLockedFixedPool< T >::Get( void )
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{
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CLockedPoolNode< T > *pNode;
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T *pReturn;
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DEBUG_ONLY( DNASSERT( m_fInitialized != FALSE ) );
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//
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// initialize
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//
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pReturn = NULL;
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Lock();
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//
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// If the pool is empty, create a new item. If the pool isn't empty, use
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// the first item in the pool
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//
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if ( m_pPool == NULL )
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{
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pNode = new CLockedPoolNode< T >;
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}
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else
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{
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pNode = m_pPool;
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m_pPool = m_pPool->m_pNext;
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}
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Unlock();
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if ( pNode != NULL )
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{
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DEBUG_ONLY( pNode->m_pNext = (CLockedPoolNode<T>*) LOCKEDCFPM_BLANK_NODE_VALUE );
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pReturn = &pNode->m_Item;
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DEBUG_ONLY( m_uOutstandingItemCount++ );
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}
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return pReturn;
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}
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//**********************************************************************
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//**********************************************************************
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// ------------------------------
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// CLockedFixedPool::Release - return item to pool
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//
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// Entry: Pointer to item
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//
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// Exit: Nothing
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// ------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CLockedFixedPool::Release"
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template< class T >
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void CLockedFixedPool< T >::Release( T *const pItem )
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{
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CLockedPoolNode< T > *pNode;
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DEBUG_ONLY( DNASSERT( m_fInitialized != FALSE ) );
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DNASSERT( pItem != NULL );
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DBG_CASSERT( sizeof( BYTE* ) == sizeof( pItem ) );
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DBG_CASSERT( sizeof( CLockedPoolNode< T >* ) == sizeof( BYTE* ) );
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pNode = reinterpret_cast<CLockedPoolNode< T >*>( &reinterpret_cast<BYTE*>( pItem )[ -OFFSETOF( CLockedPoolNode< T >, m_Item ) ] );
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Lock();
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#if defined(CHECK_FOR_DUPLICATE_LOCKEDCFPM_RELEASE) && defined(DEBUG)
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{
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CLockedPoolNode< T > *pTemp;
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pTemp = m_pPool;
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while ( pTemp != NULL )
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{
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DNASSERT( pTemp != pNode );
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pTemp = pTemp->m_pNext;
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}
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}
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#endif // CHECK_FOR_DUPLICATE_LOCKEDCFPM_RELEASE
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DNASSERT( pNode->m_pNext == (CLockedPoolNode< T >*)LOCKEDCFPM_BLANK_NODE_VALUE );
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#ifdef NO_POOLS
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delete pNode;
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#else
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pNode->m_pNext = m_pPool;
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m_pPool = pNode;
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#endif
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DEBUG_ONLY( m_uOutstandingItemCount-- );
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Unlock();
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}
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//**********************************************************************
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#ifdef __LOCAL_OFFSETOF_DEFINED__
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#undef __LOCAL_OFFSETOF_DEFINED__
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#undef OFFSETOF
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#endif // __LOCAL_OFFSETOF_DEFINED__
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#undef DPF_MODNAME
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#undef DPF_SUBCOMP
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#endif // __LOCKED_CLASS_FPM_H__
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