82 lines
3 KiB
C
82 lines
3 KiB
C
/*==========================================================================
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*
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* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: DPLCommon.h
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* Content: DirectPlay Lobby Common Functions Header File
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*@@BEGIN_MSINTERNAL
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* History:
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* Date By Reason
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* ==== == ======
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* 02/21/00 mjn Created
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* 04/26/00 mjn Removed dwTimeOut from Send() API call
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* 06/15/00 rmt Bug #33617 - Must provide method for providing automatic launch of DirectPlay instances
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* 02/06/2001 rodtoll WINBUG #293871: DPLOBBY8: [IA64] Lobby launching a 64-bit
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* app from 64-bit lobby launcher crashes with unaligned memory error.
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*@@END_MSINTERNAL
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*
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***************************************************************************/
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#ifndef __DPLCOMMON_H__
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#define __DPLCOMMON_H__
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//**********************************************************************
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// Constant definitions
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//**********************************************************************
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//**********************************************************************
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// Macro definitions
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//**********************************************************************
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//**********************************************************************
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// Structure definitions
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//**********************************************************************
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//**********************************************************************
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// Variable definitions
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//**********************************************************************
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//**********************************************************************
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// Function prototypes
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//**********************************************************************
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HRESULT DPLSendConnectionSettings( DIRECTPLAYLOBBYOBJECT * const pdpLobbyObject,
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DPNHANDLE hConnection );
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STDMETHODIMP DPL_GetConnectionSettings(LPVOID lpv,const DPNHANDLE hLobbyClient, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags );
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STDMETHODIMP DPL_SetConnectionSettings(LPVOID lpv,const DPNHANDLE hLobbyClient, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags );
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STDMETHODIMP DPL_RegisterMessageHandler(PVOID pv,
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const PVOID pvUserContext,
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const PFNDPNMESSAGEHANDLER pfn,
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DPNHANDLE * const pdpnhConnection,
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const DWORD dwFlags);
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STDMETHODIMP DPL_RegisterMessageHandlerClient(PVOID pv,
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void * const pvUserContext,
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const PFNDPNMESSAGEHANDLER pfn,
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const DWORD dwFlags);
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STDMETHODIMP DPL_Close(PVOID pv, const DWORD dwFlags );
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STDMETHODIMP DPL_Send(PVOID pv,
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const DPNHANDLE hTarget,
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BYTE *const pBuffer,
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const DWORD pBufferSize,
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const DWORD dwFlags);
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HRESULT DPLReceiveUserMessage(DIRECTPLAYLOBBYOBJECT *const pdpLobbyObject,
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const DPNHANDLE hSender,
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BYTE *const pBuffer,
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const DWORD dwBufferSize);
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HRESULT DPLMessageHandler(PVOID pvContext,
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const DPNHANDLE hSender,
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DWORD dwMessageFlags,
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BYTE *const pBuffer,
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const DWORD dwBufferSize);
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#endif // __DPLCOMMON_H__
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