windows-nt/Source/XPSP1/NT/multimedia/directx/dplay/dnet/protocol/timer.cpp
2020-09-26 16:20:57 +08:00

831 lines
21 KiB
C++

/*==========================================================================
*
* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
*
* File: Timer.cpp
* Content: This file contains code to for the Protocol timers
*
* History:
* Date By Reason
* ==== == ======
* 06/04/98 aarono Created
* 07/01/00 masonb Assumed Ownership
*
****************************************************************************/
#include "dnproti.h"
/*
** Quick Insert Optimizers
**
** In a very high user system there are going to be many timers being set and cancelled. Timer
** cancels and timer fires are already optimized, but as the timer list grows the SetTimer operations
** become higher and higher overhead as we walk through a longer and longer chain for our insertion-sort.
**
** Front First for Short Timers
**
** When very short timers are being set we can assume that they will insert towards the front of the
** timer list. So it would be smarter to walk the list front-to-back instead of the back-to-front default
** behavior which correctly assumes that most new timers will be firing after timers already set. If the
** the Timeout value of a new timer is near the current timer resolution then we will try the front-first
** insertion-sort instead. This will hopefully reduce short timer sets to fairly quick operations
**
** Standard Long Timers
**
** Standard means that they will all have the same duration. If we keep a seperate chain
** for all these timers with a constant duration they can be trivally inserted at the end of the chain. This
** will be used for the periodic background checks run on each endpoint every couple of seconds.
**
** Quick Set Timer Array
**
** The really big optimization is an array of timeout lists, with a current pointer. Periodic timeout
** will walk the array a number of slots corresponding to the interval since it was last run. All events
** on those lists will be scheduled. This turns all SetTimer ops into constant time operations
** no matter how many timers are running in the system. This can be used for all timers within the
** range of the array (resolution X number of slots) which may be 4ms * 256 slots or a 1K ms range. We expect
** most link timers to fall into this range, although it can be doubled or quadrupled quite trivially.
**
** I plan to run QST algorithm on any server platform, which will replace Front First Short Timers for
** obvious reasons. Client or Peer servers will use FFS instead. Both configs will benefit from StdLTs
** unless the range of the QST array grows to encompass the standard length timeout.
*/
#define DEFAULT_TIME_RESOLUTION 4 /* ms */
#define MAX_TIMER_THREADS_PER_PROCESSOR 8
DWORD WINAPI TimerWorkerThread(LPVOID);
CBilink g_blMyTimerList; // Random Timer List
CBilink g_blStdTimerList; // Standard Length Timer List
DNCRITICAL_SECTION g_csMyTimerListLock; // One lock will guard both lists
LPFPOOL g_pTimerPool = NULL;
DWORD g_dwWorkaroundTimerID;
DWORD g_dwUnique = 0;
UINT g_uiTimeSetEventFlags = TIME_PERIODIC;
DNCRITICAL_SECTION g_csThreadListLock; // locks ALL this stuff.
CBilink g_blThreadList; // ThreadPool grabs work from here.
DWORD g_nThreads = 0; // number of running threads.
DWORD g_dwActiveRequests = 0; // number of requests being processed.
DWORD g_fShutDown = TRUE;
DWORD g_dwExtraSignals = 0;
HANDLE g_hWorkToDoSem = 0;
SYSTEM_INFO g_SystemInfo;
DWORD g_dwMaxTimerThreads = MAX_TIMER_THREADS_PER_PROCESSOR;
HANDLE *g_phTimerThreadHandles = NULL;
/***
*
* QUICK-START TIMER SUPPORT
*
***/
#define QST_SLOTCOUNT 2048 // 2048 seperate timer queues
#define QST_GRANULARITY 4 // 4 ms clock granularity * 2048 slots == 8192 ms max timeout value
#define QST_MAX_TIMEOUT (QST_SLOTCOUNT * QST_GRANULARITY)
#define QST_MOD_MASK (QST_SLOTCOUNT - 1) // Calculate a quick modulo operation for wrapping around the array
#if ( (QST_GRANULARITY - 1) & QST_GRANULARITY )
This Will Not Compile -- ASSERT that QST_GRANULARITY is power of 2!
#endif
#if ( (QST_SLOTCOUNT - 1) & QST_SLOTCOUNT )
This Will Not Compile -- ASSERT that QST_SLOTCOUNT is power of 2!
#endif
CBilink g_rgblQSTimerArray[QST_SLOTCOUNT];
UINT g_uiQSTCurrentIndex; // Last array slot that was executed
DWORD g_dwQSTLastRunTime; // Tick count when QSTs last ran
/*
* END OF QST SUPPORT
*/
#undef Lock
#undef Unlock
#define Lock DNEnterCriticalSection
#define Unlock DNLeaveCriticalSection
/*
** Periodic Timer
**
** This runs every RESOLUTION millisecs and checks for expired timers. It must check two lists
** for expired timers, plus a variable number of slots in the QST array.
*/
#undef DPF_MODNAME
#define DPF_MODNAME "PeriodicTimer"
void CALLBACK PeriodicTimer (UINT uID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2)
{
DWORD time;
PMYTIMER pTimerWalker;
CBilink *pBilink;
DWORD dwReleaseCount = 0;
INT interval;
DWORD slot_count;
if(g_fShutDown)
{
return;
}
time = GETTIMESTAMP();
Lock(&g_csMyTimerListLock);
Lock(&g_csThreadListLock);
time += (DEFAULT_TIME_RESOLUTION/2);
// Service QST lists: Calculate how many array slots have expired and
// service any timers in those slots.
interval = (INT) (time - g_dwQSTLastRunTime);
if( (interval) > 0)
{
slot_count = ((DWORD) interval) / QST_GRANULARITY;
slot_count = MIN(slot_count, QST_SLOTCOUNT);
if(slot_count < QST_SLOTCOUNT)
{
g_dwQSTLastRunTime += (slot_count * QST_GRANULARITY);
}
else
{
// If there was a LONG delay in scheduling this, (longer then the range of the whole array)
// then we must complete everything that is on the array and then re-synchronize the times
slot_count = QST_SLOTCOUNT;
g_dwQSTLastRunTime = time;
}
while(slot_count--)
{
while( (pBilink = g_rgblQSTimerArray[g_uiQSTCurrentIndex].GetNext()) != &g_rgblQSTimerArray[g_uiQSTCurrentIndex] )
{
pTimerWalker = CONTAINING_RECORD(pBilink, MYTIMER, Bilink);
pBilink->RemoveFromList();
pTimerWalker->Bilink.InsertBefore( &g_blThreadList);
pTimerWalker->TimerState = QueuedForThread;
dwReleaseCount++;
}
g_uiQSTCurrentIndex = (g_uiQSTCurrentIndex + 1) & QST_MOD_MASK;
}
}
// Walk the sorted timer list. Expired timers will all be at the front of the
// list so we can stop checking as soon as we find any un-expired timer.
pBilink = g_blMyTimerList.GetNext();
while(pBilink != &g_blMyTimerList)
{
pTimerWalker = CONTAINING_RECORD(pBilink, MYTIMER, Bilink);
pBilink = pBilink->GetNext();
if(((INT)(time-pTimerWalker->TimeOut) > 0))
{
pTimerWalker->Bilink.RemoveFromList();
pTimerWalker->Bilink.InsertBefore( &g_blThreadList);
pTimerWalker->TimerState = QueuedForThread;
dwReleaseCount++;
}
else
{
break;
}
}
// Next walk the Standard Length list. Same rules apply
pBilink=g_blStdTimerList.GetNext();
while(pBilink != &g_blStdTimerList)
{
pTimerWalker = CONTAINING_RECORD(pBilink, MYTIMER, Bilink);
pBilink = pBilink->GetNext();
if(((INT)(time-pTimerWalker->TimeOut) > 0))
{
pTimerWalker->Bilink.RemoveFromList();
pTimerWalker->Bilink.InsertBefore( &g_blThreadList);
pTimerWalker->TimerState = QueuedForThread;
dwReleaseCount++;
}
else
{
break;
}
}
g_dwActiveRequests += dwReleaseCount;
Unlock(&g_csThreadListLock);
Unlock(&g_csMyTimerListLock);
ReleaseSemaphore(g_hWorkToDoSem,dwReleaseCount,NULL);
}
#undef DPF_MODNAME
#define DPF_MODNAME "ScheduleTimerThread"
VOID ScheduleTimerThread(MYTIMERCALLBACK TimerCallBack, PVOID UserContext, PVOID *pHandle, PUINT pUnique)
{
PMYTIMER pTimer;
if(g_fShutDown)
{
ASSERT(0);
*pHandle = 0;
*pUnique = 0;
return;
}
pTimer = static_cast<PMYTIMER>( g_pTimerPool->Get(g_pTimerPool) );
if (!pTimer)
{
*pHandle = 0;
*pUnique = 0;
return;
}
DPFX(DPFPREP,DPF_TIMER_LVL, "Parameters: TimerCallBack[%p], UserContext[%p] - Timer[%p]", TimerCallBack, UserContext, pTimer);
pTimer->CallBack = TimerCallBack;
pTimer->Context = UserContext;
Lock(&g_csMyTimerListLock);
Lock(&g_csThreadListLock);
*pUnique = ++g_dwUnique;
if(g_dwUnique == 0)
{
*pUnique = ++g_dwUnique;
}
pTimer->Unique = *pUnique;
*pHandle = pTimer;
pTimer->Bilink.InsertBefore( &g_blThreadList);
pTimer->TimerState = QueuedForThread;
g_dwActiveRequests++;
Unlock(&g_csThreadListLock);
Unlock(&g_csMyTimerListLock);
ReleaseSemaphore(g_hWorkToDoSem,1,NULL);
}
#undef DPF_MODNAME
#define DPF_MODNAME "SetMyTimer"
VOID SetMyTimer(DWORD dwTimeOut, DWORD, MYTIMERCALLBACK TimerCallBack, PVOID UserContext, PVOID *pHandle, PUINT pUnique)
{
CBilink* pBilink;
PMYTIMER pMyTimerWalker, pTimer;
DWORD time;
BOOL fInserted=FALSE;
UINT Offset;
UINT Index;
if (g_fShutDown)
{
ASSERT(0);
*pHandle = 0;
*pUnique = 0;
return;
}
time = GETTIMESTAMP();
pTimer = static_cast<PMYTIMER>( g_pTimerPool->Get(g_pTimerPool) );
if (!pTimer)
{
*pHandle = 0;
*pUnique = 0;
return;
}
DPFX(DPFPREP,DPF_TIMER_LVL, "Parameters: dwTimeOut[%d], TimerCallBack[%p], UserContext[%p] - Timer[%p]", dwTimeOut, TimerCallBack, UserContext, pTimer);
pTimer->CallBack = TimerCallBack;
pTimer->Context = UserContext;
Lock(&g_csMyTimerListLock);
*pUnique = ++g_dwUnique;
if(g_dwUnique == 0)
{
*pUnique = ++g_dwUnique;
}
pTimer->Unique = *pUnique;
*pHandle = pTimer;
pTimer->TimeOut=time+dwTimeOut;
pTimer->TimerState=WaitingForTimeout;
if(dwTimeOut < QST_MAX_TIMEOUT)
{
Offset = (dwTimeOut + (QST_GRANULARITY/2)) / QST_GRANULARITY; // Round nearest and convert time to slot offset
Index = (Offset + g_uiQSTCurrentIndex) & QST_MOD_MASK; // Our index will be Current + Offset MOD TableSize
pTimer->Bilink.InsertBefore( &g_rgblQSTimerArray[Index]); // Its called Quick-Start for a reason.
}
// OPTIMIZE FOR STANDARD TIMER
//
// Rather then calling a special API for StandardLongTimers as described above, we can just pull out
// any timer with the correct Timeout value and stick it on the end of the StandardTimerList. I believe
// this is the most straightforward way to do it. Now really, we could put anything with a TO +/- resolution
// on the standard list too, but that might not be all that useful...
else if(dwTimeOut == STANDARD_LONG_TIMEOUT_VALUE)
{
// This is a STANDARD TIMEOUT so add it to the end of the standard list.
pTimer->Bilink.InsertBefore( &g_blStdTimerList);
}
// OPTIMIZE FOR SHORT TIMERS !! DONT NEED TO DO THIS IF USING Quick Start Timers !!
//
// If the timer has a very small Timeout value (~20ms) lets insert from the head of the list
// instead of from the tail.
else
{
// DEFAULT - Assume new timers will likely sort to the end of the list.
//
// Insert this guy in the sorted list by timeout time, walking from the tail forward.
pBilink=g_blMyTimerList.GetPrev();
while(pBilink != &g_blMyTimerList)
{
pMyTimerWalker=CONTAINING_RECORD(pBilink, MYTIMER, Bilink);
pBilink=pBilink->GetPrev();
if((int)(pTimer->TimeOut-pMyTimerWalker->TimeOut) > 0 )
{
pTimer->Bilink.InsertAfter( &pMyTimerWalker->Bilink);
fInserted=TRUE;
break;
}
}
if(!fInserted)
{
pTimer->Bilink.InsertAfter( &g_blMyTimerList);
}
}
Unlock(&g_csMyTimerListLock);
return;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CancelMyTimer"
HRESULT CancelMyTimer(PVOID dwTimer, DWORD Unique)
{
PMYTIMER pTimer = (PMYTIMER)dwTimer;
HRESULT hr = DPNERR_GENERIC;
if(pTimer == 0)
{
return DPN_OK;
}
DPFX(DPFPREP,DPF_TIMER_LVL, "Parameters: Timer[%p]", pTimer);
Lock(&g_csMyTimerListLock);
Lock(&g_csThreadListLock);
if(pTimer->Unique == Unique)
{
switch(pTimer->TimerState)
{
case WaitingForTimeout:
pTimer->Bilink.RemoveFromList();
pTimer->TimerState = End;
pTimer->Unique = 0;
g_pTimerPool->Release(g_pTimerPool, pTimer);
hr=DPN_OK;
break;
case QueuedForThread:
pTimer->Bilink.RemoveFromList();
pTimer->TimerState = End;
pTimer->Unique = 0;
g_pTimerPool->Release(g_pTimerPool, pTimer);
if(g_dwActiveRequests)
{
g_dwActiveRequests--;
}
g_dwExtraSignals++;
hr = DPN_OK;
break;
default:
DPFX(DPFPREP,DPF_TIMER_LVL, "Couldn't cancel timer - Timer[%p]", pTimer);
break;
}
}
Unlock(&g_csThreadListLock);
Unlock(&g_csMyTimerListLock);
return hr;
}
#undef DPF_MODNAME
#define DPF_MODNAME "TimerInit"
/*
This function is for initialization that is done only once for the life of the module
*/
HRESULT TimerInit()
{
DWORD iSlot;
DPFX(DPFPREP,DPF_TIMER_LVL, "Timer module-level initialization");
if (DNOSIsXPOrGreater())
{
g_uiTimeSetEventFlags |= TIME_KILL_SYNCHRONOUS;
}
// Determine the maximum number of worker threads we will allow
// Returns void, can't fail apparently
GetSystemInfo(&g_SystemInfo);
if (g_SystemInfo.dwNumberOfProcessors < 1)
{
g_SystemInfo.dwNumberOfProcessors = 1;
}
g_dwMaxTimerThreads = g_SystemInfo.dwNumberOfProcessors * MAX_TIMER_THREADS_PER_PROCESSOR;
// Track thread handles in an array so we can wait on them at shutdown.
g_phTimerThreadHandles = new HANDLE[g_dwMaxTimerThreads];
if ( g_phTimerThreadHandles == NULL)
{
return DPNERR_OUTOFMEMORY;
}
g_blMyTimerList.Initialize();
g_blStdTimerList.Initialize();
g_blThreadList.Initialize();
// Initialize all of the CBilink's
for(iSlot = 0; iSlot < QST_SLOTCOUNT; iSlot++)
{
g_rgblQSTimerArray[iSlot].Initialize();
}
if (DNInitializeCriticalSection(&g_csMyTimerListLock) == FALSE)
{
delete[] g_phTimerThreadHandles;
g_phTimerThreadHandles = NULL;
return DPNERR_OUTOFMEMORY;
}
DebugSetCriticalSectionRecursionCount(&g_csMyTimerListLock,0);
if (DNInitializeCriticalSection(&g_csThreadListLock) == FALSE)
{
DNDeleteCriticalSection(&g_csMyTimerListLock);
delete[] g_phTimerThreadHandles;
g_phTimerThreadHandles = NULL;
return DPNERR_OUTOFMEMORY;
}
DebugSetCriticalSectionRecursionCount(&g_csThreadListLock,0);
g_pTimerPool = FPM_Create(sizeof(MYTIMER),NULL,NULL,NULL,NULL);
if(!g_pTimerPool)
{
DNDeleteCriticalSection(&g_csThreadListLock);
DNDeleteCriticalSection(&g_csMyTimerListLock);
delete[] g_phTimerThreadHandles;
g_phTimerThreadHandles = NULL;
return DPNERR_OUTOFMEMORY;
}
// Set our time resolution to 1ms, ignore failure.
(VOID)timeBeginPeriod(1);
return DPN_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "TimerDeinit"
/*
This function is for initialization that is done only once for the life of the module
*/
VOID TimerDeinit()
{
ASSERT(g_fShutDown);
DPFX(DPFPREP,DPF_TIMER_LVL, "Timer module-level deinitialization");
timeEndPeriod(1);
DNDeleteCriticalSection(&g_csMyTimerListLock);
DNDeleteCriticalSection(&g_csThreadListLock);
if(g_pTimerPool)
{
g_pTimerPool->Fini(g_pTimerPool);
}
if (g_phTimerThreadHandles)
{
delete[] g_phTimerThreadHandles;
g_phTimerThreadHandles = NULL;
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "InitTimerWorkaround"
HRESULT InitTimerWorkaround()
{
DWORD dwJunk;
DWORD iSlot;
DPFX(DPFPREP,DPF_TIMER_LVL, "Initialize Timer Package");
// Reinitialize globals
g_nThreads = 0; // number of running threads.
g_dwActiveRequests = 0; // number of requests being processed.
g_dwExtraSignals = 0;
ASSERT(g_phTimerThreadHandles);
memset(g_phTimerThreadHandles, 0, sizeof(HANDLE) * g_dwMaxTimerThreads);
ASSERT(g_blMyTimerList.IsEmpty());
ASSERT(g_blStdTimerList.IsEmpty());
ASSERT(g_blThreadList.IsEmpty());
#ifdef DEBUG
for(iSlot = 0; iSlot < QST_SLOTCOUNT; iSlot++)
{
ASSERT(g_rgblQSTimerArray[iSlot].IsEmpty());
}
#endif
g_uiQSTCurrentIndex = 0;
g_dwQSTLastRunTime = GETTIMESTAMP();
g_hWorkToDoSem = CreateSemaphore(NULL, 0, 65535, NULL);
if (!g_hWorkToDoSem)
{
return DPNERR_OUTOFMEMORY;
}
// Start the timer
g_dwWorkaroundTimerID = timeSetEvent(DEFAULT_TIME_RESOLUTION, DEFAULT_TIME_RESOLUTION, PeriodicTimer, 0, g_uiTimeSetEventFlags);
if(!g_dwWorkaroundTimerID)
{
FiniTimerWorkaround();
return DPNERR_OUTOFMEMORY;
}
// We are up and running. Do this before starting the thread.
g_fShutDown = FALSE;
g_nThreads = 1;
g_phTimerThreadHandles[0] = CreateThread(NULL, 4096, TimerWorkerThread, 0, 0, &dwJunk);
if( !g_phTimerThreadHandles[0])
{
g_nThreads = 0;
FiniTimerWorkaround();
return DPNERR_OUTOFMEMORY;
}
return DPN_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "PurgeTimerList"
VOID PurgeTimerList(CBilink *pList)
{
PMYTIMER pTimer;
while(!pList->IsEmpty())
{
pTimer = CONTAINING_RECORD(pList->GetNext(), MYTIMER, Bilink);
pTimer->Unique = 0;
pTimer->TimerState = End;
pTimer->Bilink.RemoveFromList();
g_pTimerPool->Release(g_pTimerPool, pTimer);
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "FiniTimerWorkaround"
VOID FiniTimerWorkaround()
{
DWORD iSlot;
DPFX(DPFPREP,DPF_TIMER_LVL, "Deinitialize Timer Package");
// At this point:
// 1) No one else will call SetMyTimer or ScheduleTimerThread
// 2) The only timer left should be AdjustTimerResolution
// Kill the timer so it never fires again
if(g_dwWorkaroundTimerID)
{
// We have to do this outside the lock because on XP this will be waiting on the last timer to fire
// which may be waiting for the lock.
timeKillEvent(g_dwWorkaroundTimerID);
if (!(g_uiTimeSetEventFlags & TIME_KILL_SYNCHRONOUS))
{
// The WinMM timer may try to fire again, so wait a little while for it
DPFX(DPFPREP,DPF_TIMER_LVL, "OS is not XP or better, waiting for WinMM timer to finish");
Sleep(2000);
}
}
// At this point:
// 1) The winmm timer will not fire again and therefore PeriodicTimer will not be called again
// Tell all remaining timer threads to shutdown
Lock(&g_csThreadListLock);
g_fShutDown = TRUE;
Unlock(&g_csThreadListLock);
ReleaseSemaphore(g_hWorkToDoSem, g_dwMaxTimerThreads, NULL);
// At this point:
// 1) No threads should be waiting in TimerWorkerThread and no new ones will be scheduled
Lock(&g_csThreadListLock);
for (iSlot = 0; iSlot < g_dwMaxTimerThreads; iSlot++)
{
// We can stop at the first NULL handle
if (!g_phTimerThreadHandles[iSlot])
{
break;
}
Unlock(&g_csThreadListLock);
WaitForSingleObject(g_phTimerThreadHandles[iSlot], INFINITE);
CloseHandle(g_phTimerThreadHandles[iSlot]);
Lock(&g_csThreadListLock);
g_phTimerThreadHandles[iSlot] = 0;
}
Unlock(&g_csThreadListLock);
// At this point:
// 1) All TimerWorkerThreads are gone
CloseHandle(g_hWorkToDoSem);
g_hWorkToDoSem = 0;
PurgeTimerList(&g_blMyTimerList);
PurgeTimerList(&g_blStdTimerList);
PurgeTimerList(&g_blThreadList);
for(iSlot = 0; iSlot < QST_SLOTCOUNT; iSlot++)
{
PurgeTimerList(&g_rgblQSTimerArray[iSlot]);
}
ASSERT(g_blMyTimerList.IsEmpty());
ASSERT(g_blStdTimerList.IsEmpty());
ASSERT(g_blThreadList.IsEmpty());
#ifdef DEBUG
for(iSlot = 0; iSlot < QST_SLOTCOUNT; iSlot++)
{
ASSERT(g_rgblQSTimerArray[iSlot].IsEmpty());
}
#endif
}
#undef DPF_MODNAME
#define DPF_MODNAME "TimerWorkerThread"
DWORD WINAPI TimerWorkerThread(LPVOID)
{
CBilink *pBilink;
PMYTIMER pTimer;
DWORD dwJunk;
DWORD iThread;
HRESULT hr;
DPFX(DPFPREP,DPF_TIMER_LVL, "Timer thread starting 0x%x", GetCurrentThreadId());
if ((hr = COM_CoInitialize(NULL)) != S_OK)
{
DPFX(DPFPREP,0, "Timer thread failed to initialize COM hr=0x%x", hr);
goto Exit;
}
while (1)
{
WaitForSingleObject(g_hWorkToDoSem, INFINITE);
Lock(&g_csThreadListLock);
if(g_fShutDown)
{
Unlock(&g_csThreadListLock);
break;
}
if(g_dwExtraSignals)
{
g_dwExtraSignals--;
Unlock(&g_csThreadListLock);
continue;
}
if (g_dwActiveRequests > g_nThreads && g_nThreads < g_dwMaxTimerThreads)
{
ASSERT(g_phTimerThreadHandles[0] != 0); // The first slot should never be empty
// Find the first empty slot.
for (iThread = 0; iThread < g_dwMaxTimerThreads; iThread++)
{
if (g_phTimerThreadHandles[iThread] == 0)
{
// NOTE: CreateThread takes a long time and we are stalling all work by having
// the lock when we call it. Revise in future.
g_phTimerThreadHandles[iThread] = CreateThread(NULL, 4096, TimerWorkerThread, 0, 0, &dwJunk);
if (g_phTimerThreadHandles[iThread])
{
g_nThreads++;
}
// If CreateThread failed no harm is done we just don't get the extra help of
// another worker thread.
}
}
}
pBilink = g_blThreadList.GetNext();
if(pBilink == &g_blThreadList)
{
Unlock(&g_csThreadListLock);
continue;
};
pBilink->RemoveFromList(); // pull off the list.
pTimer = CONTAINING_RECORD(pBilink, MYTIMER, Bilink);
// Call a callback
DPFX(DPFPREP,DPF_TIMER_LVL, "Servicing Timer Job - Timer[%p], Context[%p], Callback[%p]", pTimer, pTimer->Context, pTimer->CallBack);
pTimer->TimerState=InCallBack;
Unlock(&g_csThreadListLock);
(pTimer->CallBack)(pTimer, (UINT) pTimer->Unique, pTimer->Context);
pTimer->Unique = 0;
pTimer->TimerState = End;
g_pTimerPool->Release(g_pTimerPool, pTimer);
Lock(&g_csThreadListLock);
if(g_dwActiveRequests)
{
g_dwActiveRequests--;
}
Unlock(&g_csThreadListLock);
}
COM_CoUninitialize();
Exit:
// Thread is terminating.
DPFX(DPFPREP,DPF_TIMER_LVL, "Timer thread exiting 0x%x", GetCurrentThreadId());
return 0;
}