windows-nt/Source/XPSP1/NT/multimedia/directx/dxg/d3d/ref/rast
2020-09-26 16:20:57 +08:00
..
daytona Add source files 2020-09-26 16:20:57 +08:00
win9x Add source files 2020-09-26 16:20:57 +08:00
attrfunc.cpp Add source files 2020-09-26 16:20:57 +08:00
attrfunc.hpp Add source files 2020-09-26 16:20:57 +08:00
cvgmask.cpp Add source files 2020-09-26 16:20:57 +08:00
dirs Add source files 2020-09-26 16:20:57 +08:00
edgefunc.cpp Add source files 2020-09-26 16:20:57 +08:00
edgefunc.hpp Add source files 2020-09-26 16:20:57 +08:00
fragproc.cpp Add source files 2020-09-26 16:20:57 +08:00
fragrslv.cpp Add source files 2020-09-26 16:20:57 +08:00
maplegcy.cpp Add source files 2020-09-26 16:20:57 +08:00
pch.cpp Add source files 2020-09-26 16:20:57 +08:00
pixproc.cpp Add source files 2020-09-26 16:20:57 +08:00
pixref.cpp Add source files 2020-09-26 16:20:57 +08:00
readme.txt Add source files 2020-09-26 16:20:57 +08:00
refrast.cpp Add source files 2020-09-26 16:20:57 +08:00
refrasti.cpp Add source files 2020-09-26 16:20:57 +08:00
refrasti.hpp Add source files 2020-09-26 16:20:57 +08:00
refs3tc.cpp Add source files 2020-09-26 16:20:57 +08:00
rrutil.cpp Add source files 2020-09-26 16:20:57 +08:00
rtarget.cpp Add source files 2020-09-26 16:20:57 +08:00
scancnv.cpp Add source files 2020-09-26 16:20:57 +08:00
setup.cpp Add source files 2020-09-26 16:20:57 +08:00
shadow.cpp Add source files 2020-09-26 16:20:57 +08:00
sources.inc Add source files 2020-09-26 16:20:57 +08:00
texmap.cpp Add source files 2020-09-26 16:20:57 +08:00
texstage.cpp Add source files 2020-09-26 16:20:57 +08:00
texture.cpp Add source files 2020-09-26 16:20:57 +08:00

Direct3D Reference Rasterizer



**** NOTES ****

* texture compression is not implemented yet

* line rendering evaluation has potential small errors in the fixed point
line function evaluation - this should only show up in very very long
lines and is being replaced with a lossless fixed point iteration for the
next release

* allocation of texture controls (such as texture coordinate index
selection and filtering) to per-texture state or per-context (renderstate)
state is still under revision and may change

* 24 bit depth buffer and all stencil functionality is implemented but
completely untested

* texture stage blending has not been comprehensively tested yet

* texture state blending macro ops are not fully specified yet

* need to clearly identify REQUIREMENTS versus suggestions/demonstrations