1866 lines
59 KiB
C++
1866 lines
59 KiB
C++
/*==========================================================================;
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*
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* Copyright (C) 1997 Microsoft Corporation. All Rights Reserved.
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*
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* File: devstate.c
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* Content: device state management
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*
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***************************************************************************/
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#include "pch.cpp"
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#pragma hdrstop
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#include "drawprim.hpp"
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#include "pvvid.h"
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#include "ddibase.h"
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//---------------------------------------------------------------------
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#if DBG
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void CPackedBitArray::CheckIndex(UINT index)
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{
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if (index >= m_size)
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{
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D3D_THROW_FAIL("Invalid index");
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}
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}
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#endif // DBG
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//---------------------------------------------------------------------
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inline void UpdateFogFactor(D3DFE_PROCESSVERTICES* lpDevI)
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{
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if (lpDevI->lighting.fog_end == lpDevI->lighting.fog_start)
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lpDevI->lighting.fog_factor = D3DVAL(0.0);
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else
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lpDevI->lighting.fog_factor = D3DVAL(255) /
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(lpDevI->lighting.fog_end - lpDevI->lighting.fog_start);
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}
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//---------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CD3DHal::SetRenderState"
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HRESULT D3DAPI
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CD3DHal::SetRenderState(D3DRENDERSTATETYPE dwState, DWORD value)
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{
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API_ENTER(this); // Takes D3D Lock if necessary
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#if DBG
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if (dwState >= D3D_MAXRENDERSTATES || dwState == 0 )
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{
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D3D_ERR( "Invalid render state type. SetRenderState failed." );
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return D3DERR_INVALIDCALL;
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}
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#endif
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try
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{
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if (this->m_dwRuntimeFlags & D3DRT_RECORDSTATEMODE)
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{
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if(this->CheckForRetiredRenderState(dwState))
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{
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m_pStateSets->InsertRenderState(dwState, value, CanHandleRenderState(dwState));
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}
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else
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{
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D3D_ERR("Invalid renderstate %d. SetRenderState failed.", dwState);
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return D3DERR_INVALIDCALL;
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}
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}
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else
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this->SetRenderStateFast(dwState, value);
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return D3D_OK;
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}
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catch(HRESULT ret)
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{
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D3D_ERR("SetRenderState failed.");
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return ret;
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}
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}
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//---------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CD3DHal::SetRenderStateFast"
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HRESULT D3DAPI CD3DHal::SetRenderStateFast(D3DRENDERSTATETYPE dwState, DWORD value)
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{
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// NOTE: This can become a public API through the
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// v-table hack. This should only happen for
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// single-threaded apps; so we don't need
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// to take the critical section.
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// API_ENTER(this); // Takes D3D Lock if necessary
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#if DBG
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if (dwState >= D3D_MAXRENDERSTATES || dwState == 0 )
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{
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D3D_ERR( "Invalid render state type. SetRenderState failed." );
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return D3DERR_INVALIDCALL;
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}
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#endif
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if (!rsVec.IsBitSet(dwState))
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{ // Fast path. We do not need any processing done in UpdateInternalState
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// other than updating rstates array
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if ( (this->rstates[dwState] == value)
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#if DBG
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&& (dwState != D3DRS_DEBUGMONITORTOKEN) // don't filter these
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#endif
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)
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{
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D3D_WARN(4,"Ignoring redundant SetRenderState - %d", dwState);
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return D3D_OK;
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}
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this->rstates[dwState] = value;
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// Output state to the device driver
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try
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{
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m_pDDI->SetRenderState(dwState, value);
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}
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catch(HRESULT ret)
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{
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D3D_ERR("SetRenderState failed.");
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return ret;
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}
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}
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else
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{
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try
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{
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// Wrap modes could be re-programmed. We need to restore them before
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// filtering redundant values
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if (m_pv->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
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{
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RestoreTextureStages(this);
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ForceFVFRecompute();
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}
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if ( (this->rstates[dwState] == value)
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#if DBG
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&& (dwState != D3DRS_DEBUGMONITORTOKEN) // don't filter these
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#endif
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)
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{
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D3D_WARN(4,"Ignoring redundant SetRenderState - %d", dwState);
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return D3D_OK;
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}
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this->UpdateInternalState(dwState, value);
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// Vertex processing only render states will be passed to the
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// driver when we switch to the hardware vertex processing mode
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if ((!(rsVertexProcessingOnly.IsBitSet(dwState) &&
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m_dwRuntimeFlags & D3DRT_RSSOFTWAREPROCESSING)))
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{
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if (CanHandleRenderState(dwState))
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{
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#if DBG
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if(!CheckForRetiredRenderState(dwState))
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{
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D3D_ERR("Invalid (old) renderstate %d. SetRenderState failed.", dwState);
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return D3DERR_INVALIDCALL;
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}
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#endif // DBG
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m_pDDI->SetRenderState(dwState, value);
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}
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}
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}
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catch(HRESULT ret)
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{
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D3D_ERR("SetRenderState failed.");
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return ret;
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}
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}
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return D3D_OK;
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}
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//---------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CD3DHal::SetRenderStateInternal"
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void
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CD3DHal::SetRenderStateInternal(D3DRENDERSTATETYPE dwState, DWORD dwValue)
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{
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if (this->rstates[dwState] == dwValue)
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{
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D3D_WARN(4,"Ignoring redundant SetRenderState - %d", dwState);
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return;
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}
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this->UpdateInternalState(dwState, dwValue);
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if (CanHandleRenderState(dwState))
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m_pDDI->SetRenderState(dwState, dwValue);
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}
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//---------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "Direct3DDevice::GetRenderState"
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HRESULT D3DAPI
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CD3DHal::GetRenderState(D3DRENDERSTATETYPE dwState, LPDWORD lpdwValue)
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{
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API_ENTER(this); // Takes D3D Lock if necessary
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#if DBG
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if (dwState >= D3D_MAXRENDERSTATES || dwState == 0)
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{
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D3D_ERR( "Invalid render state value. GetRenderState failed." );
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return D3DERR_INVALIDCALL;
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}
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#endif
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if (!VALID_WRITEPTR(lpdwValue, sizeof(DWORD)))
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{
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D3D_ERR( "Invalid DWORD pointer. GetRenderState failed." );
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return D3DERR_INVALIDCALL;
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}
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if(!CheckForRetiredRenderState(dwState))
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{
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D3D_ERR("invalid renderstate %d. GetRenderState failed.", dwState);
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return D3DERR_INVALIDCALL;
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}
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// WRAP render states could be re-mapped so we have to return the original
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// value
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if (dwState >= D3DRENDERSTATE_WRAP0 && dwState <= D3DRENDERSTATE_WRAP7)
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{
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if (m_pv->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
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{
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DWORD dwTexCoordIndex = dwState - D3DRENDERSTATE_WRAP0;
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for (DWORD i=0; i < this->dwNumTextureStagesToRemap; i++)
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{
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LPD3DFE_TEXTURESTAGE pStage = &this->textureStageToRemap[i];
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if (pStage->dwInpCoordIndex == dwTexCoordIndex)
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{
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if (pStage->dwInpCoordIndex != pStage->dwOutCoordIndex)
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{
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*lpdwValue = pStage->dwOrgWrapMode;
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return D3D_OK;
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}
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}
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}
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}
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}
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*lpdwValue = this->rstates[dwState];
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return D3D_OK;
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}
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//---------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CD3DHal::SetTextureStageState"
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HRESULT D3DAPI
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CD3DHal::SetTextureStageState(DWORD dwStage,
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D3DTEXTURESTAGESTATETYPE dwState,
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DWORD dwValue)
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{
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API_ENTER(this); // Takes D3D Lock if necessary
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#if DBG
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if ( (dwStage >= D3DHAL_TSS_MAXSTAGES) ||
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(dwState == 0) ||
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(dwState >= D3DTSS_MAX) ||
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(dwState == 12) ) // D3DTSS_ADDRESS no longer valid
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{
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D3D_ERR( "Invalid texture stage or state index. SetTextureStageState failed." );
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return D3DERR_INVALIDCALL;
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}
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#endif //DBG
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try
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{
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if (this->m_dwRuntimeFlags & D3DRT_RECORDSTATEMODE)
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{
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m_pStateSets->InsertTextureStageState(dwStage, dwState, dwValue);
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return D3D_OK;
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}
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return this->SetTextureStageStateFast(dwStage, dwState, dwValue);
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}
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catch(HRESULT ret)
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{
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D3D_ERR("SetTextureStageState failed.");
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return ret;
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}
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}
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//---------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CD3DHal::SetTextureStageStateFast"
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HRESULT D3DAPI
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CD3DHal::SetTextureStageStateFast(DWORD dwStage,
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D3DTEXTURESTAGESTATETYPE dwState,
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DWORD dwValue)
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{
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// NOTE: This can become a public API through the
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// v-table hack. This should only happen for
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// single-threaded apps; so we don't need
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// to take the critical section.
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// API_ENTER(this); // Takes D3D Lock if necessary
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#if DBG
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if ( (dwStage >= D3DHAL_TSS_MAXSTAGES) ||
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(dwState == 0) ||
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(dwState >= D3DTSS_MAX) ||
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(dwState == 12) ) // D3DTSS_ADDRESS no longer valid
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{
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D3D_ERR( "Invalid texture stage or state index. SetTextureStageState failed." );
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return D3DERR_INVALIDCALL;
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}
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#endif //DBG
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// Fast path. We do not need any processing done in UpdateInternalTSS other than updating tsstates array
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if (NeedInternalTSSUpdate(dwState))
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{
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// Texture stages could be re-programmed. We need to restore them before
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// filtering redundant values
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if (m_pv->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
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{
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RestoreTextureStages(this);
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ForceFVFRecompute();
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}
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if (this->tsstates[dwStage][dwState] == dwValue)
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{
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D3D_WARN(4,"Ignoring redundant SetTextureStageState. Stage: %d, State: %d", dwStage, dwState);
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return D3D_OK;
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}
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if(this->UpdateInternalTextureStageState(dwStage, dwState, &dwValue))
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return D3D_OK;
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}
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else
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{
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if (this->tsstates[dwStage][dwState] == dwValue)
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{
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D3D_WARN(4,"Ignoring redundant SetTextureStageState. Stage: %d, State: %d", dwStage, dwState);
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return D3D_OK;
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}
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tsstates[dwStage][dwState] = dwValue;
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}
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if (dwStage >= m_dwMaxTextureBlendStages)
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return D3D_OK;
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try
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{
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m_pDDI->SetTSS(dwStage, dwState, dwValue);
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}
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catch (HRESULT ret)
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{
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D3D_ERR("SetTextureStageState failed.");
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return ret;
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}
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return D3D_OK;
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}
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//---------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "Direct3DDevice::GetTextureStageState"
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HRESULT D3DAPI
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CD3DHal::GetTextureStageState(DWORD dwStage,
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D3DTEXTURESTAGESTATETYPE dwState,
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LPDWORD pdwValue)
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{
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API_ENTER(this); // Takes D3D Lock if necessary
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#if DBG
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if ( (dwStage >= D3DHAL_TSS_MAXSTAGES) ||
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(dwState == 0) ||
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(dwState >= D3DTSS_MAX) ||
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(dwState == 12) ) // D3DTSS_ADDRESS no longer valid
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{
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D3D_ERR( "Invalid texture stage or state index. GetTextureStageState failed." );
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return D3DERR_INVALIDCALL;
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}
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#endif //DBG
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if (!VALID_WRITEPTR(pdwValue, sizeof(DWORD)))
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{
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D3D_ERR( "Invalid DWORD pointer. GetTextureStageState failed." );
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return D3DERR_INVALIDCALL;
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}
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// If texture indices were re-mapped we have to find and return the original value
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if (dwState == D3DTSS_TEXCOORDINDEX && m_pv->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
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{
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RestoreTextureStages(this);
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ForceFVFRecompute();
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}
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// Don't bother to check for DX6 support, just return the
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// cached value.
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*pdwValue = tsstates[dwStage][dwState];
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return D3D_OK;
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}
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#ifdef FAST_PATH
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//-----------------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CD3DHal::SetVertexShaderFast"
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HRESULT D3DAPI
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CD3DHal::SetVertexShaderFast(DWORD dwHandle)
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{
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try
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{
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#if DBG
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CheckVertexShaderHandle(dwHandle);
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DebugStateChanged( D3DDM_SC_VSSETSHADER );
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#endif
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DXGASSERT((m_dwRuntimeFlags & (D3DRT_RECORDSTATEMODE | D3DRT_RSSOFTWAREPROCESSING)) == 0 &&
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(BehaviorFlags() & D3DCREATE_MULTITHREADED) == 0);
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// We need to set m_pCurrentShader becausu we do NPatch emulation in
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// hardware vertex processing mode
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static_cast<CD3DHal*>(this)->m_pCurrentShader = NULL;
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CVConstantData* pConst = NULL;
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#if DBG
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m_pv->dwDeviceFlags &= ~D3DDEV_VERTEXSHADERS;
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#endif
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if (!D3DVSD_ISLEGACY(dwHandle))
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{
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static_cast<CD3DHal*>(this)->m_pCurrentShader = (CVShader*)m_pVShaderArray->GetObject(dwHandle);
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CVShader* pShader = (CVShader*)m_pVShaderArray->GetObjectFast(dwHandle);
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pConst = pShader->m_Declaration.m_pConstants;
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#ifdef DBG
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if(!(pShader->m_dwFlags & CVShader::FIXEDFUNCTION))
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{
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// Programmable pipeline is used
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m_pv->dwDeviceFlags |= D3DDEV_VERTEXSHADERS;
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}
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#endif
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}
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// We can return earlier when we do not need to update constants
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if (pConst == NULL)
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{
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if (dwHandle == m_dwCurrentShaderHandle)
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return S_OK;
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}
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else
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// Update our copy of constants for Get()
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while (pConst)
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{
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HRESULT hr;
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hr = m_pv->pGeometryFuncs->LoadShaderConstants(pConst->m_dwAddress,
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pConst->m_dwCount,
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pConst->m_pData);
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if (FAILED(hr))
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{
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D3D_THROW_FAIL("Failed to load vertex shader constants");
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}
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pConst = (CVConstantData*)pConst->m_pNext;
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}
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m_dwCurrentShaderHandle = dwHandle;
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if (!(m_dwRuntimeFlags & D3DRT_EXECUTESTATEMODE))
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{
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m_pDDI->SetVertexShaderHW(dwHandle);
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}
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if (!IS_DX8HAL_DEVICE(this))
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{
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PickDrawPrimFn();
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}
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}
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catch(HRESULT hr)
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{
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D3D_ERR("SetVertexShader failed.");
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ClearVertexShaderHandle();
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return hr;
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}
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return S_OK;
|
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}
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#endif // FAST_PATH
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//----------------------------------------------------------------------
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#undef DPF_MODNAME
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#define DPF_MODNAME "CD3DHal::SetTransformI"
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void CD3DHal::SetTransformI(D3DTRANSFORMSTATETYPE state,
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CONST D3DMATRIX* lpMat)
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{
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if ((DWORD)state >= __WORLDMATRIXBASE &&
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(DWORD)state < (__WORLDMATRIXBASE + __MAXWORLDMATRICES))
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{
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// World matrix is set
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UINT index = (DWORD)state - __WORLDMATRIXBASE;
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*(LPD3DMATRIX)&m_pv->world[index] = *lpMat;
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if (index == 0)
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this->dwFEFlags |= D3DFE_WORLDMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
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}
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else
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switch (state)
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{
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case D3DTS_VIEW :
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*(D3DMATRIX*)&m_pv->view = *lpMat;
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this->dwFEFlags |= D3DFE_VIEWMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
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break;
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case D3DTS_PROJECTION :
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*(D3DMATRIX*)&this->transform.proj = *lpMat;
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this->dwFEFlags |= D3DFE_PROJMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
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break;
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case D3DTS_TEXTURE0:
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case D3DTS_TEXTURE1:
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case D3DTS_TEXTURE2:
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case D3DTS_TEXTURE3:
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case D3DTS_TEXTURE4:
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case D3DTS_TEXTURE5:
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case D3DTS_TEXTURE6:
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case D3DTS_TEXTURE7:
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{
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m_pv->dwDeviceFlags |= D3DDEV_TEXTRANSFORMDIRTY;
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DWORD dwIndex = state - D3DTS_TEXTURE0;
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*(D3DMATRIX*)&m_pv->mTexture[dwIndex] = *lpMat;
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break;
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}
|
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}
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m_pv->MatrixStateCount++;
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if (!(m_dwRuntimeFlags & D3DRT_EXECUTESTATEMODE))
|
|
{
|
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if (m_dwRuntimeFlags & D3DRT_RSSOFTWAREPROCESSING)
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this->pMatrixDirtyForDDI->SetBit(state);
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else
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m_pDDI->SetTransform(state, lpMat);
|
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// W range should always be updated
|
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if (state == D3DTS_PROJECTION)
|
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m_pDDI->UpdateWInfo(lpMat);
|
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}
|
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}
|
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//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::GetTransform"
|
|
|
|
HRESULT D3DAPI
|
|
CD3DHal::GetTransform(D3DTRANSFORMSTATETYPE state, LPD3DMATRIX lpMat)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
HRESULT ret = D3D_OK;
|
|
#if DBG
|
|
if (!VALID_WRITEPTR(lpMat, sizeof(D3DMATRIX)))
|
|
{
|
|
D3D_ERR( "Invalid matrix pointer. GetTransform failed." );
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
#endif
|
|
if ((DWORD)state >= __WORLDMATRIXBASE &&
|
|
(DWORD)state < (__WORLDMATRIXBASE + __MAXWORLDMATRICES))
|
|
{
|
|
// World matrix is set
|
|
UINT index = (DWORD)state - __WORLDMATRIXBASE;
|
|
*lpMat = *(LPD3DMATRIX)&m_pv->world[index];
|
|
}
|
|
else
|
|
switch (state) {
|
|
case D3DTS_VIEW :
|
|
*lpMat = *(LPD3DMATRIX)&m_pv->view._11;
|
|
break;
|
|
case D3DTS_PROJECTION :
|
|
*lpMat = *(LPD3DMATRIX)&this->transform.proj._11;
|
|
break;
|
|
case D3DTS_TEXTURE0:
|
|
case D3DTS_TEXTURE1:
|
|
case D3DTS_TEXTURE2:
|
|
case D3DTS_TEXTURE3:
|
|
case D3DTS_TEXTURE4:
|
|
case D3DTS_TEXTURE5:
|
|
case D3DTS_TEXTURE6:
|
|
case D3DTS_TEXTURE7:
|
|
*lpMat = *(LPD3DMATRIX)&m_pv->mTexture[state-D3DTS_TEXTURE0]._11;
|
|
break;
|
|
default :
|
|
D3D_ERR( "Invalid state value passed to GetTransform. GetTransform failed." );
|
|
ret = D3DERR_INVALIDCALL; /* Work Item: Generate new meaningful return code */
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
} // end of D3DDev2_GetTransform()
|
|
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::UpdateDriverStates"
|
|
|
|
void
|
|
CD3DHal::UpdateDriverStates()
|
|
{
|
|
// note we can't do a loop from 1 to D3DHAL_MAX_RSTATES(256) as some of
|
|
// rstates are not valid states, passin them down to drivers(like
|
|
// voodoo2 DX6 driver) will crash.
|
|
static D3DRENDERSTATETYPE dx6states[] =
|
|
{
|
|
D3DRENDERSTATE_SPECULARENABLE,
|
|
D3DRENDERSTATE_ZENABLE,
|
|
D3DRENDERSTATE_FILLMODE,
|
|
D3DRENDERSTATE_SHADEMODE,
|
|
D3DRENDERSTATE_LINEPATTERN,
|
|
D3DRENDERSTATE_ZWRITEENABLE,
|
|
D3DRENDERSTATE_ALPHATESTENABLE,
|
|
D3DRENDERSTATE_LASTPIXEL,
|
|
D3DRENDERSTATE_SRCBLEND,
|
|
D3DRENDERSTATE_DESTBLEND,
|
|
D3DRENDERSTATE_CULLMODE,
|
|
D3DRENDERSTATE_ZFUNC,
|
|
D3DRENDERSTATE_ALPHAREF,
|
|
D3DRENDERSTATE_ALPHAFUNC,
|
|
D3DRENDERSTATE_DITHERENABLE,
|
|
D3DRENDERSTATE_FOGENABLE,
|
|
D3DRENDERSTATE_ZVISIBLE,
|
|
D3DRENDERSTATE_STIPPLEDALPHA,
|
|
D3DRENDERSTATE_FOGCOLOR,
|
|
D3DRENDERSTATE_FOGTABLEMODE,
|
|
D3DRENDERSTATE_FOGSTART,
|
|
D3DRENDERSTATE_FOGEND,
|
|
D3DRENDERSTATE_FOGDENSITY,
|
|
D3DRENDERSTATE_COLORKEYENABLE,
|
|
D3DRENDERSTATE_ALPHABLENDENABLE,
|
|
D3DRENDERSTATE_ZBIAS,
|
|
D3DRENDERSTATE_RANGEFOGENABLE,
|
|
D3DRENDERSTATE_STIPPLEENABLE,
|
|
D3DRENDERSTATE_MONOENABLE,
|
|
D3DRENDERSTATE_ROP2,
|
|
D3DRENDERSTATE_PLANEMASK,
|
|
D3DRENDERSTATE_WRAPU,
|
|
D3DRENDERSTATE_WRAPV,
|
|
D3DRENDERSTATE_ANTIALIAS,
|
|
D3DRENDERSTATE_SUBPIXEL,
|
|
D3DRENDERSTATE_SUBPIXELX,
|
|
D3DRENDERSTATE_EDGEANTIALIAS,
|
|
D3DRENDERSTATE_STIPPLEPATTERN00,
|
|
D3DRENDERSTATE_STIPPLEPATTERN01,
|
|
D3DRENDERSTATE_STIPPLEPATTERN02,
|
|
D3DRENDERSTATE_STIPPLEPATTERN03,
|
|
D3DRENDERSTATE_STIPPLEPATTERN04,
|
|
D3DRENDERSTATE_STIPPLEPATTERN05,
|
|
D3DRENDERSTATE_STIPPLEPATTERN06,
|
|
D3DRENDERSTATE_STIPPLEPATTERN07,
|
|
D3DRENDERSTATE_STIPPLEPATTERN08,
|
|
D3DRENDERSTATE_STIPPLEPATTERN09,
|
|
D3DRENDERSTATE_STIPPLEPATTERN10,
|
|
D3DRENDERSTATE_STIPPLEPATTERN11,
|
|
D3DRENDERSTATE_STIPPLEPATTERN12,
|
|
D3DRENDERSTATE_STIPPLEPATTERN13,
|
|
D3DRENDERSTATE_STIPPLEPATTERN14,
|
|
D3DRENDERSTATE_STIPPLEPATTERN15,
|
|
D3DRENDERSTATE_STIPPLEPATTERN16,
|
|
D3DRENDERSTATE_STIPPLEPATTERN17,
|
|
D3DRENDERSTATE_STIPPLEPATTERN18,
|
|
D3DRENDERSTATE_STIPPLEPATTERN19,
|
|
D3DRENDERSTATE_STIPPLEPATTERN20,
|
|
D3DRENDERSTATE_STIPPLEPATTERN21,
|
|
D3DRENDERSTATE_STIPPLEPATTERN22,
|
|
D3DRENDERSTATE_STIPPLEPATTERN23,
|
|
D3DRENDERSTATE_STIPPLEPATTERN24,
|
|
D3DRENDERSTATE_STIPPLEPATTERN25,
|
|
D3DRENDERSTATE_STIPPLEPATTERN26,
|
|
D3DRENDERSTATE_STIPPLEPATTERN27,
|
|
D3DRENDERSTATE_STIPPLEPATTERN28,
|
|
D3DRENDERSTATE_STIPPLEPATTERN29,
|
|
D3DRENDERSTATE_STIPPLEPATTERN30,
|
|
D3DRENDERSTATE_STIPPLEPATTERN31,
|
|
D3DRENDERSTATE_TEXTUREPERSPECTIVE,
|
|
D3DRENDERSTATE_STENCILENABLE,
|
|
D3DRENDERSTATE_STENCILFAIL,
|
|
D3DRENDERSTATE_STENCILZFAIL,
|
|
D3DRENDERSTATE_STENCILPASS,
|
|
D3DRENDERSTATE_STENCILFUNC,
|
|
D3DRENDERSTATE_STENCILREF,
|
|
D3DRENDERSTATE_STENCILMASK,
|
|
D3DRENDERSTATE_STENCILWRITEMASK,
|
|
D3DRENDERSTATE_TEXTUREFACTOR,
|
|
D3DRENDERSTATE_WRAP0,
|
|
D3DRENDERSTATE_WRAP1,
|
|
D3DRENDERSTATE_WRAP2,
|
|
D3DRENDERSTATE_WRAP3,
|
|
D3DRENDERSTATE_WRAP4,
|
|
D3DRENDERSTATE_WRAP5,
|
|
D3DRENDERSTATE_WRAP6,
|
|
D3DRENDERSTATE_WRAP7
|
|
};
|
|
|
|
HRESULT ret;
|
|
for (DWORD i=0; i<sizeof(dx6states)/sizeof(D3DRENDERSTATETYPE); ++i)
|
|
{
|
|
m_pDDI->SetRenderState( dx6states[i], rstates[dx6states[i]] );
|
|
}
|
|
|
|
for( i = 0; i < m_dwMaxTextureBlendStages; i++ )
|
|
{
|
|
for( DWORD j = D3DTSS_COLOROP ; j < D3DTSS_TEXTURETRANSFORMFLAGS;
|
|
++j )
|
|
{
|
|
m_pDDI->SetTSS( i, (D3DTEXTURESTAGESTATETYPE)j,
|
|
this->tsstates[i][j] );
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::SetClipStatus"
|
|
|
|
HRESULT D3DAPI CD3DHal::SetClipStatus(CONST D3DCLIPSTATUS8* status)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
#if DBG
|
|
if (!VALID_PTR(status, sizeof(D3DCLIPSTATUS8)) )
|
|
{
|
|
D3D_ERR( "Invalid status pointer. SetClipStatus failed." );
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
#endif
|
|
m_ClipStatus = * status;
|
|
return D3D_OK;
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "Direct3DDevice::GetClipStatus"
|
|
|
|
HRESULT D3DAPI CD3DHal::GetClipStatus(D3DCLIPSTATUS8* status)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
#if DBG
|
|
if (! VALID_WRITEPTR(status, sizeof(D3DCLIPSTATUS8)) )
|
|
{
|
|
D3D_ERR( "Invalid status pointer. GetClipStatus failed." );
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
#endif
|
|
*status = m_ClipStatus;
|
|
return D3D_OK;
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::SwitchVertexProcessingMode"
|
|
|
|
void CD3DHal::SwitchVertexProcessingMode(DWORD SoftwareMode)
|
|
{
|
|
m_pDDI->FlushStates(FALSE);
|
|
// Invalidate all streams
|
|
// What if a vertex buffer is batched?
|
|
CVStream* pStream = m_pStream;
|
|
for (UINT i=0; i < __NUMSTREAMS; i++)
|
|
{
|
|
pStream->m_pData = NULL;
|
|
if (pStream->m_pVB)
|
|
{
|
|
m_pDDI->VBReleased(pStream->m_pVB);
|
|
pStream->m_pVB->DecrementUseCount();
|
|
pStream->m_pVB = NULL;
|
|
}
|
|
pStream++;
|
|
}
|
|
m_pIndexStream->m_pData = NULL;
|
|
if (m_pIndexStream->m_pVBI)
|
|
{
|
|
m_pDDI->VBIReleased(m_pIndexStream->m_pVBI);
|
|
m_pIndexStream->m_pVBI->DecrementUseCount();
|
|
m_pIndexStream->m_pVBI = NULL;
|
|
}
|
|
ClearVertexShaderHandle();
|
|
m_pCurrentShader = NULL;
|
|
// Setup capabilities
|
|
if (SoftwareMode)
|
|
{
|
|
m_MaxVertexShaderConst = D3DVS_CONSTREG_MAX_V1_1;
|
|
m_dwRuntimeFlags |= D3DRT_RSSOFTWAREPROCESSING;
|
|
m_dwNumStreams = __NUMSTREAMS;
|
|
m_dwMaxUserClipPlanes = __MAXUSERCLIPPLANES;
|
|
#ifdef FAST_PATH
|
|
FastPathSetVertexShaderSlow();
|
|
FastPathSetStreamSourceSlow();
|
|
FastPathSetIndicesSlow();
|
|
#endif // FAST_PATH
|
|
}
|
|
else
|
|
{
|
|
// We are switching from the software to the hardware mode
|
|
m_dwRuntimeFlags &= ~D3DRT_RSSOFTWAREPROCESSING;
|
|
#ifdef FAST_PATH
|
|
FastPathSetVertexShaderFast();
|
|
FastPathSetStreamSourceFast();
|
|
FastPathSetIndicesFast();
|
|
#endif // FAST_PATH
|
|
|
|
// Update caps from the hardware
|
|
m_dwNumStreams = max(1, GetD3DCaps()->MaxStreams);
|
|
m_dwMaxUserClipPlanes = GetD3DCaps()->MaxUserClipPlanes;
|
|
|
|
// Update vertex processing state in the driver. We did not pass the
|
|
// state when it was changed for performance reasons
|
|
for (UINT i=0; i < sizeof(rsVertexProcessingList) / sizeof(D3DRENDERSTATETYPE); ++i)
|
|
{
|
|
D3DRENDERSTATETYPE dwState = (D3DRENDERSTATETYPE)rsVertexProcessingList[i];
|
|
if (CanHandleRenderState(dwState))
|
|
m_pDDI->SetRenderState(dwState, this->rstates[dwState]);
|
|
}
|
|
|
|
// Update clip planes
|
|
for (i=0; i < m_dwMaxUserClipPlanes; i++)
|
|
m_pDDI->SetClipPlane(i, (float*)&this->transform.userClipPlane[i]);
|
|
|
|
// Update lights
|
|
const UINT size = m_pLightArray->GetSize();
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
DIRECT3DLIGHTI* pLight = static_cast<DIRECT3DLIGHTI*>
|
|
((*m_pLightArray)[i].m_pObj);
|
|
if (pLight)
|
|
{
|
|
if (pLight->DirtyForDDI())
|
|
{
|
|
m_pDDI->SetLight(i, &pLight->m_Light);
|
|
pLight->ClearDirtyForDDI();
|
|
}
|
|
}
|
|
}
|
|
// Update Enable/Disable light state. This is done separately to combine
|
|
// multiple calls to the driver into one call.
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
DIRECT3DLIGHTI* pLight = static_cast<DIRECT3DLIGHTI*>
|
|
((*m_pLightArray)[i].m_pObj);
|
|
if (pLight)
|
|
{
|
|
if (pLight->EnableDirtyForDDI())
|
|
{
|
|
m_pDDI->LightEnable(i, pLight->Enabled());
|
|
pLight->ClearEnableDirtyForDDI();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update transformation matrices
|
|
if (this->pMatrixDirtyForDDI->IsBitSet(D3DTS_VIEW))
|
|
{
|
|
m_pDDI->SetTransform(D3DTS_VIEW, &m_pv->view);
|
|
this->pMatrixDirtyForDDI->ClearBit(D3DTS_VIEW);
|
|
}
|
|
if (this->pMatrixDirtyForDDI->IsBitSet(D3DTS_PROJECTION))
|
|
{
|
|
m_pDDI->SetTransform(D3DTS_PROJECTION, &this->transform.proj);
|
|
this->pMatrixDirtyForDDI->ClearBit(D3DTS_PROJECTION);
|
|
}
|
|
for (i=D3DTS_TEXTURE0; i <= D3DTS_TEXTURE7; i++)
|
|
{
|
|
if (this->pMatrixDirtyForDDI->IsBitSet(i))
|
|
{
|
|
m_pDDI->SetTransform((D3DTRANSFORMSTATETYPE)i,
|
|
&m_pv->mTexture[i - D3DTS_TEXTURE0]);
|
|
this->pMatrixDirtyForDDI->ClearBit(i);
|
|
}
|
|
}
|
|
for (i=0; i < __MAXWORLDMATRICES; i++)
|
|
{
|
|
UINT index = i + __WORLDMATRIXBASE;
|
|
if (this->pMatrixDirtyForDDI->IsBitSet(index))
|
|
{
|
|
m_pDDI->SetTransform((D3DTRANSFORMSTATETYPE)index, &m_pv->world[i]);
|
|
this->pMatrixDirtyForDDI->ClearBit(index);
|
|
}
|
|
}
|
|
|
|
// Update material
|
|
m_pDDI->SetMaterial(&m_pv->lighting.material);
|
|
|
|
m_MaxVertexShaderConst = GetD3DCaps()->MaxVertexShaderConst;
|
|
// Update vertex shader constants
|
|
if (m_dwRuntimeFlags & D3DRT_NEED_VSCONST_UPDATE)
|
|
{
|
|
VVM_WORD data[D3DVS_CONSTREG_MAX_V1_1];
|
|
UINT count = min(m_MaxVertexShaderConst, D3DVS_CONSTREG_MAX_V1_1);
|
|
if (count)
|
|
{
|
|
m_pv->pGeometryFuncs->GetShaderConstants(0, count, &data);
|
|
m_pDDI->SetVertexShaderConstant(0, &data, count);
|
|
}
|
|
m_dwRuntimeFlags &= ~D3DRT_NEED_VSCONST_UPDATE;
|
|
}
|
|
}
|
|
PickDrawPrimFn();
|
|
}
|
|
//---------------------------------------------------------------------
|
|
// This function is called from HALEXE.CPP, from device::SetRenderState and
|
|
// from device::SetTexture.
|
|
//
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::UpdateInternalState"
|
|
|
|
void CD3DHal::UpdateInternalState(D3DRENDERSTATETYPE type, DWORD value)
|
|
{
|
|
switch (type)
|
|
{
|
|
#if DBG
|
|
case D3DRS_DEBUGMONITORTOKEN:
|
|
switch(value)
|
|
{
|
|
case D3DDMT_ENABLE:
|
|
m_bDbgMonConnectionEnabled = TRUE;
|
|
break;
|
|
case D3DDMT_DISABLE:
|
|
m_bDbgMonConnectionEnabled = FALSE;
|
|
break;
|
|
}
|
|
rstates[type] = value; // update now so that rtdmon can access value.
|
|
if( m_pDbgMon ) m_pDbgMon->NextEvent( D3DDM_EVENT_RSTOKEN );
|
|
break;
|
|
#endif; //DBG
|
|
case D3DRENDERSTATE_LIGHTING:
|
|
if (value)
|
|
m_pv->dwDeviceFlags |= D3DDEV_LIGHTING;
|
|
else
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_LIGHTING;
|
|
ForceFVFRecompute();
|
|
break;
|
|
case D3DRENDERSTATE_FOGENABLE:
|
|
rstates[type] = value; // set rstates BEFORE calling SetFogFlags
|
|
SetFogFlags();
|
|
break;
|
|
case D3DRENDERSTATE_SPECULARENABLE:
|
|
this->dwFEFlags |= D3DFE_MATERIAL_DIRTY | D3DFE_LIGHTS_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
if (value)
|
|
m_pv->dwDeviceFlags |= D3DDEV_SPECULARENABLE;
|
|
else
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_SPECULARENABLE;
|
|
ForceFVFRecompute();
|
|
break;
|
|
case D3DRENDERSTATE_AMBIENT:
|
|
{
|
|
const D3DVALUE SCALE = 1.0f/255.0f;
|
|
m_pv->lighting.ambientSceneScaled.r = D3DVAL(RGBA_GETRED(value));
|
|
m_pv->lighting.ambientSceneScaled.g = D3DVAL(RGBA_GETGREEN(value));
|
|
m_pv->lighting.ambientSceneScaled.b = D3DVAL(RGBA_GETBLUE(value));
|
|
m_pv->lighting.ambientScene.r = m_pv->lighting.ambientSceneScaled.r * SCALE;
|
|
m_pv->lighting.ambientScene.g = m_pv->lighting.ambientSceneScaled.g * SCALE;
|
|
m_pv->lighting.ambientScene.b = m_pv->lighting.ambientSceneScaled.b * SCALE;
|
|
m_pv->lighting.ambient_save = value;
|
|
this->dwFEFlags |= D3DFE_MATERIAL_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
break;
|
|
}
|
|
case D3DRENDERSTATE_RANGEFOGENABLE:
|
|
if (value)
|
|
m_pv->dwDeviceFlags |= D3DDEV_RANGEBASEDFOG;
|
|
else
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_RANGEBASEDFOG;
|
|
break;
|
|
case D3DRENDERSTATE_FOGVERTEXMODE:
|
|
m_pv->lighting.fog_mode = (D3DFOGMODE)value;
|
|
SetFogFlags();
|
|
break;
|
|
case D3DRENDERSTATE_COLORVERTEX:
|
|
if (value)
|
|
m_pv->dwDeviceFlags |= D3DDEV_COLORVERTEX;
|
|
else
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_COLORVERTEX;
|
|
// It is faster to initialize these values here, than setting a dirty
|
|
// bit ang going through the slow UpdateState path
|
|
m_pv->lighting.alpha = (DWORD)m_pv->lighting.materialAlpha;
|
|
m_pv->lighting.alphaSpecular = (DWORD)m_pv->lighting.materialAlphaS;
|
|
break;
|
|
case D3DRENDERSTATE_CLIPPING:
|
|
if (!value)
|
|
{
|
|
m_pv->dwDeviceFlags |= D3DDEV_DONOTCLIP;
|
|
// Clear clip union and intersection flags
|
|
m_pv->dwClipIntersection = 0;
|
|
m_pv->dwClipUnion = 0;
|
|
}
|
|
else
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_DONOTCLIP;
|
|
// Change our internal ProcessPrimitive functions which depend on
|
|
// the clipping state
|
|
m_pDDI->PickProcessPrimitive();
|
|
PickDrawPrimFn();
|
|
break;
|
|
case D3DRENDERSTATE_FOGDENSITY:
|
|
m_pv->lighting.fog_density = *(D3DVALUE*)&value;
|
|
break;
|
|
case D3DRENDERSTATE_FOGSTART:
|
|
m_pv->lighting.fog_start = *(D3DVALUE*)&value;
|
|
UpdateFogFactor(this->m_pv);
|
|
break;
|
|
case D3DRENDERSTATE_FOGEND:
|
|
m_pv->lighting.fog_end = *(D3DVALUE*)&value;
|
|
UpdateFogFactor(this->m_pv);
|
|
break;
|
|
case D3DRENDERSTATE_LOCALVIEWER:
|
|
if (value)
|
|
m_pv->dwDeviceFlags |= D3DDEV_LOCALVIEWER;
|
|
else
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_LOCALVIEWER;
|
|
this->dwFEFlags |= D3DFE_LIGHTS_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
break;
|
|
case D3DRENDERSTATE_NORMALIZENORMALS:
|
|
if (value)
|
|
{
|
|
if (m_pv->dwDeviceFlags & D3DDEV_MODELSPACELIGHTING)
|
|
{
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_MODELSPACELIGHTING;
|
|
this->dwFEFlags |= D3DFE_NEED_TRANSFORM_LIGHTS | D3DFE_FRONTEND_DIRTY;
|
|
}
|
|
m_pv->dwDeviceFlags |= D3DDEV_NORMALIZENORMALS;
|
|
}
|
|
else
|
|
{
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_NORMALIZENORMALS;
|
|
if (!(m_pv->dwDeviceFlags & D3DDEV_MODELSPACELIGHTING))
|
|
this->dwFEFlags |= D3DFE_NEEDCHECKWORLDVIEWVMATRIX | D3DFE_FRONTEND_DIRTY;
|
|
}
|
|
break;
|
|
case D3DRENDERSTATE_EMISSIVEMATERIALSOURCE:
|
|
m_pv->lighting.dwEmissiveSrcIndex = 2;
|
|
switch (value)
|
|
{
|
|
case D3DMCS_COLOR1:
|
|
m_pv->lighting.dwEmissiveSrcIndex = 0;
|
|
break;
|
|
case D3DMCS_COLOR2:
|
|
m_pv->lighting.dwEmissiveSrcIndex = 1;
|
|
break;
|
|
#if DBG
|
|
case D3DMCS_MATERIAL:
|
|
break;
|
|
default:
|
|
D3D_ERR("Illegal value for DIFFUSEMATERIALSOURCE");
|
|
goto error_exit;
|
|
#endif
|
|
}
|
|
break;
|
|
case D3DRENDERSTATE_DIFFUSEMATERIALSOURCE:
|
|
m_pv->lighting.dwDiffuseSrcIndex = 2;
|
|
switch (value)
|
|
{
|
|
case D3DMCS_COLOR1:
|
|
m_pv->lighting.dwDiffuseSrcIndex = 0;
|
|
break;
|
|
case D3DMCS_COLOR2:
|
|
m_pv->lighting.dwDiffuseSrcIndex = 1;
|
|
break;
|
|
#if DBG
|
|
case D3DMCS_MATERIAL:
|
|
break;
|
|
default:
|
|
D3D_ERR("Illegal value for DIFFUSEMATERIALSOURCE");
|
|
goto error_exit;
|
|
#endif
|
|
}
|
|
break;
|
|
case D3DRENDERSTATE_AMBIENTMATERIALSOURCE:
|
|
m_pv->lighting.dwAmbientSrcIndex = 2;
|
|
switch (value)
|
|
{
|
|
case D3DMCS_COLOR1:
|
|
m_pv->lighting.dwAmbientSrcIndex = 0;
|
|
break;
|
|
case D3DMCS_COLOR2:
|
|
m_pv->lighting.dwAmbientSrcIndex = 1;
|
|
break;
|
|
#if DBG
|
|
case D3DMCS_MATERIAL:
|
|
break;
|
|
default:
|
|
D3D_ERR("Illegal value for AMBIENTMATERIALSOURCE");
|
|
goto error_exit;
|
|
#endif
|
|
}
|
|
break;
|
|
case D3DRENDERSTATE_SPECULARMATERIALSOURCE:
|
|
m_pv->lighting.dwSpecularSrcIndex = 2;
|
|
switch (value)
|
|
{
|
|
case D3DMCS_COLOR1:
|
|
m_pv->lighting.dwSpecularSrcIndex = 0;
|
|
break;
|
|
case D3DMCS_COLOR2:
|
|
m_pv->lighting.dwSpecularSrcIndex = 1;
|
|
break;
|
|
#if DBG
|
|
case D3DMCS_MATERIAL:
|
|
break;
|
|
default:
|
|
D3D_ERR("Illegal value for SPECULARMATERIALSOURCE");
|
|
goto error_exit;
|
|
#endif
|
|
}
|
|
break;
|
|
case D3DRENDERSTATE_VERTEXBLEND:
|
|
{
|
|
#if DBG
|
|
switch (value)
|
|
{
|
|
case D3DVBF_DISABLE:
|
|
case D3DVBF_0WEIGHTS:
|
|
case D3DVBF_1WEIGHTS:
|
|
case D3DVBF_2WEIGHTS:
|
|
case D3DVBF_3WEIGHTS:
|
|
case D3DVBF_TWEENING:
|
|
break;
|
|
default:
|
|
D3D_ERR("Illegal value for D3DRENDERSTATE_VERTEXBLEND");
|
|
goto error_exit;
|
|
}
|
|
#endif
|
|
this->dwFEFlags |= D3DFE_VERTEXBLEND_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
break;
|
|
}
|
|
case D3DRENDERSTATE_CLIPPLANEENABLE:
|
|
{
|
|
this->dwFEFlags |= D3DFE_CLIPPLANES_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
m_pv->dwMaxUserClipPlanes = 0;
|
|
break;
|
|
}
|
|
case D3DRENDERSTATE_SHADEMODE:
|
|
if (value == D3DSHADE_FLAT)
|
|
m_pv->dwDeviceFlags |= D3DDEV_FLATSHADEMODE;
|
|
else
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_FLATSHADEMODE;
|
|
break;
|
|
case D3DRS_SOFTWAREVERTEXPROCESSING:
|
|
// If DDI cannot do transformation and lighting,
|
|
// D3DRT_RSSOFTWAREPROCESSING is always set to TRUE
|
|
if( BehaviorFlags() & D3DCREATE_MIXED_VERTEXPROCESSING )
|
|
{
|
|
DDASSERT( m_pDDI->CanDoTL() );
|
|
if (value != this->rstates[type])
|
|
SwitchVertexProcessingMode(value);
|
|
}
|
|
break;
|
|
case D3DRS_POINTSCALEENABLE:
|
|
if (value)
|
|
{
|
|
// We need world-view matrix to scale point sprites
|
|
this->dwFEFlags |= D3DFE_WORLDVIEWMATRIX_DIRTY |
|
|
D3DFE_FRONTEND_DIRTY;
|
|
}
|
|
break;
|
|
case D3DRS_POINTSIZE:
|
|
if (*(float*)&value != 1.0f)
|
|
m_dwRuntimeFlags |= D3DRT_POINTSIZEINRS;
|
|
else
|
|
m_dwRuntimeFlags &= ~D3DRT_POINTSIZEINRS;
|
|
break;
|
|
|
|
case D3DRS_POINTSIZE_MAX:
|
|
{
|
|
float MaxPointSize = GetD3DCaps()->MaxPointSize;
|
|
if (MaxPointSize == 0)
|
|
MaxPointSize = __MAX_POINT_SIZE;
|
|
|
|
if (*(float*)&value <= MaxPointSize)
|
|
m_pv->PointSizeMax = *(float*)&value;
|
|
#if DBG
|
|
else
|
|
{
|
|
D3D_ERR("Max point size is greater than supported by the device");
|
|
goto error_exit;
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
case D3DRS_INDEXEDVERTEXBLENDENABLE:
|
|
if (value)
|
|
m_pv->dwDeviceFlags |= D3DDEV_INDEXEDVERTEXBLENDENABLE;
|
|
else
|
|
m_pv->dwDeviceFlags &= ~D3DDEV_INDEXEDVERTEXBLENDENABLE;
|
|
ForceFVFRecompute();
|
|
break;
|
|
case D3DRS_PATCHSEGMENTS:
|
|
{
|
|
const D3DCAPS8* pCaps = GetD3DCaps();
|
|
if (!(pCaps->DevCaps & D3DDEVCAPS_NPATCHES) &&
|
|
(pCaps->DevCaps & D3DDEVCAPS_RTPATCHES))
|
|
{
|
|
if (*(float*)&value > 1.0f)
|
|
m_dwRuntimeFlags |= D3DRT_DONPATCHCONVERSION;
|
|
else
|
|
m_dwRuntimeFlags &= ~D3DRT_DONPATCHCONVERSION;
|
|
rstates[type] = value; // Must set before Pick
|
|
PickDrawPrimFn();
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// WRAP render states could be re-mapped so we have to restore them before
|
|
// setting a new value
|
|
if (type >= D3DRENDERSTATE_WRAP0 && type <= D3DRENDERSTATE_WRAP7)
|
|
{
|
|
if (m_pv->dwDeviceFlags & D3DDEV_REMAPTEXTUREINDICES)
|
|
{
|
|
RestoreTextureStages(this);
|
|
ForceFVFRecompute();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
rstates[type] = value; // set rstates for all other cases
|
|
return;
|
|
|
|
#if DBG
|
|
error_exit:
|
|
throw D3DERR_INVALIDCALL;
|
|
#endif
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#if DBG
|
|
static char ProfileStr[PROF_DRAWINDEXEDPRIMITIVEVB+1][32]=
|
|
{
|
|
"Execute",
|
|
"Begin",
|
|
"BeginIndexed",
|
|
"DrawPrimitive(Device2)",
|
|
"DrawIndexedPrimitive(Device2)",
|
|
"DrawPrimitiveStrided",
|
|
"DrawIndexedPrimitiveStrided",
|
|
"DrawPrimitive(Device7)",
|
|
"DrawIndexedPrimitive(Device7)",
|
|
"DrawPrimitiveVB",
|
|
"DrawIndexedPrimitiveVB",
|
|
};
|
|
static char PrimitiveStr[D3DPT_TRIANGLEFAN][16]=
|
|
{
|
|
"POINTLIST",
|
|
"LINELIST",
|
|
"LINESTRIP",
|
|
"TRIANGLELIST",
|
|
"TRIANGLESTRIP",
|
|
"TRIANGLEFAN",
|
|
};
|
|
static char VertexStr[D3DVT_TLVERTEX][16]=
|
|
{
|
|
"D3DVERTEX",
|
|
"D3DLVERTEX",
|
|
"D3DTLVERTEX",
|
|
};
|
|
#define PROFILE_LEVEL 0
|
|
|
|
void CD3DHal::Profile(DWORD caller, D3DPRIMITIVETYPE dwPrimitive, DWORD dwVertex)
|
|
{
|
|
DWORD bitwisecaller= 1 << caller;
|
|
DWORD bitwisePrimitive = 1 << (DWORD)dwPrimitive;
|
|
DWORD bitwiseVertex1 = 1 << (dwVertex & 0x001F);
|
|
DWORD bitwiseVertex2 = 1 << ((dwVertex & 0x03E0) >> 5);
|
|
char str[256];
|
|
DDASSERT(PROF_DRAWINDEXEDPRIMITIVEVB >= caller);
|
|
DDASSERT(D3DPT_TRIANGLEFAN >= dwPrimitive && D3DPT_POINTLIST<= dwPrimitive);
|
|
if (dwCaller & bitwisecaller)
|
|
{
|
|
if (dwPrimitiveType[caller] & bitwisePrimitive)
|
|
{
|
|
if ((dwVertexType1[caller] & bitwiseVertex1) &&
|
|
(dwVertexType2[caller] & bitwiseVertex2))
|
|
{
|
|
return; //matching a previous api call, no spew, could count stat though
|
|
}
|
|
else
|
|
{
|
|
dwVertexType1[caller] |= bitwiseVertex1;
|
|
dwVertexType2[caller] |= bitwiseVertex2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dwPrimitiveType[caller] |= bitwisePrimitive;
|
|
dwVertexType1[caller] |= bitwiseVertex1;
|
|
dwVertexType2[caller] |= bitwiseVertex2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this->dwCaller |= bitwisecaller;
|
|
dwPrimitiveType[caller] |= bitwisePrimitive;
|
|
dwVertexType1[caller] |= bitwiseVertex1;
|
|
dwVertexType2[caller] |= bitwiseVertex2;
|
|
}
|
|
wsprintf( (LPSTR) str, ProfileStr[caller]);
|
|
strcat(str,":");
|
|
strcat(str,PrimitiveStr[dwPrimitive-1]);
|
|
if (dwVertex > D3DVT_TLVERTEX)
|
|
{
|
|
if (dwVertex == D3DFVF_VERTEX)
|
|
{
|
|
dwVertex = D3DVT_VERTEX;
|
|
}
|
|
else
|
|
if (dwVertex == D3DFVF_TLVERTEX)
|
|
{
|
|
dwVertex = D3DVT_TLVERTEX;
|
|
}
|
|
else
|
|
{
|
|
D3D_INFO(PROFILE_LEVEL,"Profile:%s FVFType=%08lx",str,dwVertex);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DDASSERT(dwVertex >= D3DVT_VERTEX);
|
|
}
|
|
strcat(str,":");
|
|
strcat(str,VertexStr[dwVertex-1]);
|
|
D3D_INFO(PROFILE_LEVEL,"Profile:%s",str);
|
|
}
|
|
|
|
#endif // DBG
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::MultiplyTransformI"
|
|
|
|
// MultiplyTransform -- this preconcatenates the new matrix to the specified
|
|
// transform matrix
|
|
//
|
|
// this really screams for overloaded matrix ops...
|
|
//
|
|
void
|
|
CD3DHal::MultiplyTransformI(D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* lpMat)
|
|
{
|
|
D3DMATRIXI mResult;
|
|
if ((DWORD)state >= __WORLDMATRIXBASE &&
|
|
(DWORD)state < (__WORLDMATRIXBASE + __MAXWORLDMATRICES))
|
|
{
|
|
// World matrix is set
|
|
UINT index = (DWORD)state - __WORLDMATRIXBASE;
|
|
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &m_pv->world[index]);
|
|
m_pv->world[index] = mResult;
|
|
if (index == 0)
|
|
this->dwFEFlags |= D3DFE_WORLDMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
}
|
|
else
|
|
switch (state)
|
|
{
|
|
case D3DTS_VIEW :
|
|
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &m_pv->view);
|
|
m_pv->view = mResult;
|
|
this->dwFEFlags |= D3DFE_VIEWMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
break;
|
|
case D3DTS_PROJECTION :
|
|
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &this->transform.proj);
|
|
this->transform.proj = mResult;
|
|
this->dwFEFlags |= D3DFE_PROJMATRIX_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
break;
|
|
case D3DTS_TEXTURE0:
|
|
case D3DTS_TEXTURE1:
|
|
case D3DTS_TEXTURE2:
|
|
case D3DTS_TEXTURE3:
|
|
case D3DTS_TEXTURE4:
|
|
case D3DTS_TEXTURE5:
|
|
case D3DTS_TEXTURE6:
|
|
case D3DTS_TEXTURE7:
|
|
{
|
|
DWORD dwIndex = state - D3DTS_TEXTURE0;
|
|
MatrixProduct(&mResult, (D3DMATRIXI*)lpMat, &m_pv->mTexture[dwIndex]);
|
|
m_pv->mTexture[dwIndex] = mResult;
|
|
break;
|
|
}
|
|
default :
|
|
D3D_THROW_FAIL("Invalid state value passed to MultiplyTransform");
|
|
}
|
|
m_pv->MatrixStateCount++;
|
|
if (m_dwRuntimeFlags & D3DRT_RSSOFTWAREPROCESSING)
|
|
this->pMatrixDirtyForDDI->SetBit(state);
|
|
else
|
|
m_pDDI->SetTransform(state, (LPD3DMATRIX)&mResult);
|
|
// W range should always be updated
|
|
if (state == D3DTS_PROJECTION)
|
|
m_pDDI->UpdateWInfo((LPD3DMATRIX)&mResult);
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DBase::BeginStateBlock"
|
|
|
|
HRESULT D3DAPI CD3DBase::BeginStateBlock()
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
try
|
|
{
|
|
if (this->m_dwRuntimeFlags & D3DRT_RECORDSTATEMODE)
|
|
{
|
|
D3D_ERR("Already in the state record mode. BeginStateBlock failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (m_pStateSets->StartNewSet() != D3D_OK)
|
|
{
|
|
D3D_ERR("Could not allocate memory for new state block. BeginStateBlock failed.");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
this->m_dwRuntimeFlags |= D3DRT_RECORDSTATEMODE;
|
|
#ifdef FAST_PATH
|
|
FastPathSetRenderStateRecord();
|
|
FastPathSetTextureStageStateRecord();
|
|
FastPathApplyStateBlockRecord();
|
|
FastPathSetTextureRecord();
|
|
FastPathSetVertexShaderSlow();
|
|
FastPathSetStreamSourceSlow();
|
|
FastPathSetIndicesSlow();
|
|
FastPathSetMaterialRecord();
|
|
FastPathMultiplyTransformRecord();
|
|
FastPathSetTransformRecord();
|
|
FastPathSetPixelShaderRecord();
|
|
FastPathSetPixelShaderConstantRecord();
|
|
FastPathSetVertexShaderConstantRecord();
|
|
#endif // FAST_PATH
|
|
return D3D_OK;
|
|
}
|
|
catch (HRESULT ret)
|
|
{
|
|
D3D_ERR("BeginStateBlock failed.");
|
|
return ret;
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DBase::EndStateBlock"
|
|
|
|
HRESULT D3DAPI CD3DBase::EndStateBlock(LPDWORD pdwHandle)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
if (!VALID_WRITEPTR(pdwHandle, sizeof(DWORD)))
|
|
{
|
|
D3D_ERR( "Invalid DWORD pointer. EndStateBlock failed." );
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
try
|
|
{
|
|
if (!(this->m_dwRuntimeFlags & D3DRT_RECORDSTATEMODE))
|
|
{
|
|
D3D_ERR("Not in state record mode. EndStateBlock failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
this->m_dwRuntimeFlags &= ~D3DRT_RECORDSTATEMODE;
|
|
m_pStateSets->EndSet();
|
|
#ifdef FAST_PATH
|
|
FastPathSetRenderStateExecute();
|
|
FastPathSetTextureStageStateExecute();
|
|
FastPathSetMaterialExecute();
|
|
FastPathSetVertexShaderFast();
|
|
FastPathSetStreamSourceFast();
|
|
FastPathSetIndicesFast();
|
|
FastPathApplyStateBlockExecute();
|
|
FastPathSetTextureExecute();
|
|
FastPathSetTransformExecute();
|
|
FastPathMultiplyTransformExecute();
|
|
FastPathSetPixelShaderExecute();
|
|
FastPathSetPixelShaderConstantExecute();
|
|
FastPathSetVertexShaderConstantExecute();
|
|
#endif // FAST_PATH
|
|
this->m_pDDI->WriteStateSetToDevice((D3DSTATEBLOCKTYPE)0);
|
|
*pdwHandle = m_pStateSets->GetCurrentHandle();
|
|
return D3D_OK;
|
|
}
|
|
catch(HRESULT ret)
|
|
{
|
|
D3D_ERR("EndStateBlock failed.");
|
|
m_pStateSets->Cleanup(m_pStateSets->GetCurrentHandle());
|
|
*pdwHandle = 0xFFFFFFFF;
|
|
return ret;
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DBase::DeleteStateBlock"
|
|
|
|
HRESULT D3DAPI CD3DBase::DeleteStateBlock(DWORD dwHandle)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
try
|
|
{
|
|
if (this->m_dwRuntimeFlags & D3DRT_RECORDSTATEMODE)
|
|
{
|
|
D3D_ERR("We are in state record mode. DeleteStateBlock failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
m_pStateSets->DeleteStateSet(this, dwHandle);
|
|
return D3D_OK;
|
|
}
|
|
catch(HRESULT ret)
|
|
{
|
|
D3D_ERR("DeleteStateBlock failed.");
|
|
return ret;
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DBase::ApplyStateBlock"
|
|
|
|
HRESULT D3DAPI CD3DBase::ApplyStateBlock(DWORD dwHandle)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
try
|
|
{
|
|
if (this->m_dwRuntimeFlags & D3DRT_RECORDSTATEMODE)
|
|
{
|
|
D3D_ERR("We are in state record mode. ApplyStateBlock failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
return ApplyStateBlockFast(dwHandle);
|
|
}
|
|
catch(HRESULT ret)
|
|
{
|
|
D3D_ERR("ApplyStateBlock failed.");
|
|
return ret;
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DBase::ApplyStateBlockFast"
|
|
|
|
HRESULT D3DAPI CD3DBase::ApplyStateBlockFast(DWORD dwHandle)
|
|
{
|
|
// NOTE: This can become a public API through the
|
|
// v-table hack. This should only happen for
|
|
// single-threaded apps; so we don't need
|
|
// to take the critical section.
|
|
// API_ENTER(this); // Takes D3D Lock if necessary
|
|
try
|
|
{
|
|
m_pStateSets->Execute(this, dwHandle);
|
|
return D3D_OK;
|
|
}
|
|
catch(HRESULT ret)
|
|
{
|
|
D3D_ERR("ApplyStateBlock failed.");
|
|
return ret;
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DBase::CaptureStateBlock"
|
|
|
|
HRESULT D3DAPI CD3DBase::CaptureStateBlock(DWORD dwHandle)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
try
|
|
{
|
|
if (this->m_dwRuntimeFlags & D3DRT_RECORDSTATEMODE)
|
|
{
|
|
D3D_ERR("Cannot capture when in the state record mode. CaptureStateBlock failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
m_pStateSets->Capture(this, dwHandle);
|
|
return D3D_OK;
|
|
}
|
|
catch (HRESULT ret)
|
|
{
|
|
D3D_ERR("CaptureStateBlock failed.");
|
|
return ret;
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------
|
|
// Input:
|
|
// type - FVF control dword
|
|
//
|
|
// Returns D3D_OK, if the control dword is valid.
|
|
// D3DERR_INVALIDCALL otherwise
|
|
//
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DBase::ValidateFVF"
|
|
|
|
HRESULT __declspec(nothrow) CD3DBase::ValidateFVF(DWORD type)
|
|
{
|
|
DWORD dwTexCoord = FVF_TEXCOORD_NUMBER(type);
|
|
DWORD vertexType = type & D3DFVF_POSITION_MASK;
|
|
// Texture format bits above texture count should be zero
|
|
// Reserved field 0 and 2 should be 0
|
|
// Reserved 1 should be set only for LVERTEX
|
|
// Only two vertex position types allowed
|
|
if (type & g_TextureFormatMask[dwTexCoord])
|
|
{
|
|
D3D_ERR("FVF Validation error: FVF has incorrect texture format");
|
|
goto error;
|
|
}
|
|
if (type & 0xFFFF0000 && vertexType == D3DFVF_XYZRHW &&
|
|
m_dwRuntimeFlags & D3DRT_ONLY2FLOATSPERTEXTURE)
|
|
{
|
|
D3D_ERR("FVF Validation error: The D3D device supports only two floats per texture coordinate set");
|
|
goto error;
|
|
}
|
|
if (type & D3DFVF_RESERVED0)
|
|
{
|
|
D3D_ERR("FVF has reserved bit(s) set");
|
|
goto error;
|
|
}
|
|
if (!(vertexType == D3DFVF_XYZRHW ||
|
|
vertexType == D3DFVF_XYZ ||
|
|
vertexType == D3DFVF_XYZB1 ||
|
|
vertexType == D3DFVF_XYZB2 ||
|
|
vertexType == D3DFVF_XYZB3 ||
|
|
vertexType == D3DFVF_XYZB4 ||
|
|
vertexType == D3DFVF_XYZB5))
|
|
{
|
|
D3D_ERR("FVF Validation error: FVF has incorrect position type");
|
|
goto error;
|
|
}
|
|
|
|
if (vertexType == D3DFVF_XYZRHW && type & D3DFVF_NORMAL)
|
|
{
|
|
D3D_ERR("FVF Validation error: Normal should not be used with XYZRHW position type");
|
|
goto error;
|
|
}
|
|
return D3D_OK;
|
|
error:
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
//---------------------------------------------------------------------
|
|
// Returns TRUE, if driver state should not be updated
|
|
//
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::UpdateInternalTextureStageState"
|
|
|
|
BOOL CD3DHal::UpdateInternalTextureStageState
|
|
(DWORD dwStage, D3DTEXTURESTAGESTATETYPE dwState, DWORD* pValue)
|
|
{
|
|
DWORD dwValue = *pValue;
|
|
BOOL ret = FALSE; // return TRUE if TSS should NOT be batched
|
|
if(dwState == D3DTSS_COLOROP)
|
|
{
|
|
if(dwValue == D3DTOP_DISABLE || tsstates[dwStage][D3DTSS_COLOROP] == D3DTOP_DISABLE)
|
|
ForceFVFRecompute();
|
|
}
|
|
else
|
|
if (dwState == D3DTSS_TEXCOORDINDEX)
|
|
{
|
|
if (TextureTransformEnabled(this))
|
|
{
|
|
ForceFVFRecompute();
|
|
}
|
|
DWORD dwTexGenMode = 0;
|
|
if (dwValue >= D3DDP_MAXTEXCOORD)
|
|
{
|
|
dwTexGenMode = dwValue & ~0xFFFF;
|
|
if(!m_pDDI->CanDoTL())
|
|
ret = TRUE;
|
|
#if DBG
|
|
DWORD dwTexIndex = dwValue & 0xFFFF;
|
|
if (!(dwTexGenMode == D3DTSS_TCI_CAMERASPACENORMAL ||
|
|
dwTexGenMode == D3DTSS_TCI_CAMERASPACEPOSITION ||
|
|
dwTexGenMode == D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR) ||
|
|
dwTexIndex > D3DDP_MAXTEXCOORD)
|
|
{
|
|
D3D_ERR("Incorrect texture coordinate set index");
|
|
throw D3DERR_INVALIDCALL;
|
|
}
|
|
#endif
|
|
}
|
|
// Now we need to update internal flag (dwFlags2) which says whether
|
|
// texture generation for the stage is enabled
|
|
DWORD dwTexGenBit = __FLAGS2_TEXGEN0 << dwStage;
|
|
if (dwTexGenMode == D3DTSS_TCI_CAMERASPACENORMAL ||
|
|
dwTexGenMode == D3DTSS_TCI_CAMERASPACEPOSITION ||
|
|
dwTexGenMode == D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR)
|
|
{
|
|
// We need to update internal flags when tex gen mode is changed,
|
|
// so always call ForceFVFRecompute
|
|
ForceFVFRecompute();
|
|
m_pv->dwFlags2 |= dwTexGenBit;
|
|
}
|
|
else
|
|
{
|
|
// As optimization, recompute FVF only if texture generation for
|
|
// the stage was enabled
|
|
if (m_pv->dwFlags2 & dwTexGenBit)
|
|
{
|
|
ForceFVFRecompute();
|
|
m_pv->dwFlags2 &= ~dwTexGenBit;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
if (dwState == D3DTSS_TEXTURETRANSFORMFLAGS)
|
|
{
|
|
DWORD dwEnableBit = 1 << dwStage; // To check internal "enable" dword
|
|
// Force to re-compute FVF only if enable state is changed
|
|
if ((dwValue & ~D3DTTFF_PROJECTED) == D3DTTFF_DISABLE)
|
|
{
|
|
if (m_pv->dwFlags2 & dwEnableBit)
|
|
{
|
|
ForceFVFRecompute();
|
|
m_pv->dwFlags2 &= ~dwEnableBit;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!(m_pv->dwFlags2 & dwEnableBit))
|
|
{
|
|
ForceFVFRecompute();
|
|
m_pv->dwFlags2 |= dwEnableBit;
|
|
}
|
|
}
|
|
|
|
// Do not pass texture transform flags to DX6 devices
|
|
if(GetDDIType() == D3DDDITYPE_DX6)
|
|
ret = TRUE;
|
|
|
|
// When we need to emulate projected textures we do not pass "projected"
|
|
// bit to the device. We also decrease the float count.
|
|
if (m_dwRuntimeFlags & D3DRT_EMULATEPROJECTEDTEXTURE)
|
|
{
|
|
// Compute projected bit
|
|
DWORD dwEnableBit = __FLAGS2_TEXPROJ0 << dwStage;
|
|
if (dwValue & D3DTTFF_PROJECTED)
|
|
{
|
|
// Remove projected bit. Note that tsstates will keep the
|
|
// original value
|
|
*pValue &= ~D3DTTFF_PROJECTED;
|
|
// Reduce float count
|
|
if (*pValue != D3DTTFF_DISABLE)
|
|
(*pValue)--;
|
|
if (!(m_pv->dwFlags2 & dwEnableBit))
|
|
{
|
|
ForceFVFRecompute();
|
|
m_pv->dwFlags2 |= dwEnableBit;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just clear projection enabled bit and recompute FVF
|
|
if (m_pv->dwFlags2 & dwEnableBit)
|
|
{
|
|
ForceFVFRecompute();
|
|
m_pv->dwFlags2 &= ~dwEnableBit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
if(dwState > D3DTSS_TEXTURETRANSFORMFLAGS)
|
|
{
|
|
if(GetDDIType() == D3DDDITYPE_DX6)
|
|
ret = TRUE;
|
|
}
|
|
// Update runtime copy of state.
|
|
tsstates[dwStage][dwState] = dwValue;
|
|
return ret;
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::SetClipPlaneI"
|
|
|
|
void CD3DHal::SetClipPlaneI(DWORD dwPlaneIndex, CONST D3DVALUE* pPlaneEquation)
|
|
{
|
|
D3DVALUE *p = &this->transform.userClipPlane[dwPlaneIndex].x;
|
|
p[0] = pPlaneEquation[0];
|
|
p[1] = pPlaneEquation[1];
|
|
p[2] = pPlaneEquation[2];
|
|
p[3] = pPlaneEquation[3];
|
|
this->dwFEFlags |= D3DFE_CLIPPLANES_DIRTY | D3DFE_FRONTEND_DIRTY;
|
|
if (!(m_dwRuntimeFlags & (D3DRT_EXECUTESTATEMODE |
|
|
D3DRT_RSSOFTWAREPROCESSING)))
|
|
{
|
|
m_pDDI->SetClipPlane(dwPlaneIndex,
|
|
pPlaneEquation);
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DHal::GetClipPlane"
|
|
|
|
HRESULT D3DAPI
|
|
CD3DHal::GetClipPlane(DWORD dwPlaneIndex, D3DVALUE* pPlaneEquation)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
#if DBG
|
|
if (dwPlaneIndex >= __MAXUSERCLIPPLANES)
|
|
{
|
|
D3D_ERR("Plane index is too big. GetClipPlane failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (!VALID_WRITEPTR(pPlaneEquation, sizeof(D3DVALUE)*4))
|
|
{
|
|
D3D_ERR( "Invalid plane pointer. GetClipPlane failed." );
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
#endif
|
|
try
|
|
{
|
|
D3DVALUE *p = &this->transform.userClipPlane[dwPlaneIndex].x;
|
|
pPlaneEquation[0] = p[0];
|
|
pPlaneEquation[1] = p[1];
|
|
pPlaneEquation[2] = p[2];
|
|
pPlaneEquation[3] = p[3];
|
|
}
|
|
catch(HRESULT ret)
|
|
{
|
|
D3D_ERR("GetClipPlane failed.");
|
|
return ret;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
//---------------------------------------------------------------------
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CD3DBase::CreateStateBlock"
|
|
|
|
HRESULT D3DAPI
|
|
CD3DBase::CreateStateBlock(D3DSTATEBLOCKTYPE sbt,
|
|
LPDWORD pdwHandle)
|
|
{
|
|
API_ENTER(this); // Takes D3D Lock if necessary
|
|
|
|
if (!VALID_WRITEPTR(pdwHandle, sizeof(DWORD)))
|
|
{
|
|
D3D_ERR( "Invalid DWORD pointer. CreateStateBlock failed." );
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
try
|
|
{
|
|
if (this->m_dwRuntimeFlags & D3DRT_RECORDSTATEMODE)
|
|
{
|
|
D3D_ERR("Cannot create state block when in the state record mode. CreateStateBlock failed.");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
m_pStateSets->CreatePredefined(this, sbt);
|
|
|
|
*pdwHandle = m_pStateSets->GetCurrentHandle();
|
|
}
|
|
catch (HRESULT ret)
|
|
{
|
|
D3D_ERR("CreateStateBlock failed.");
|
|
m_pStateSets->Cleanup(m_pStateSets->GetCurrentHandle());
|
|
*pdwHandle = 0xFFFFFFFF;
|
|
return ret;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
//---------------------------------------------------------------------
|
|
// Restore indices in the texture stages which were re-mapped for texture
|
|
// transforms
|
|
// We have to do restore if
|
|
// - Set or Get render state is issued with _WRAP parameter
|
|
// - Set or Get texture stage is issued with TEXCOORDINDEX as a parameter
|
|
//
|
|
void RestoreTextureStages(LPD3DHAL pDevI)
|
|
{
|
|
D3DFE_PROCESSVERTICES* pv = pDevI->m_pv;
|
|
// dwVIDIn is used to force re-compute FVF in the
|
|
// SetTextureStageState. so we save and restore it.
|
|
DWORD dwVIDInSaved = pv->dwVIDIn;
|
|
pv->dwDeviceFlags &= ~D3DDEV_REMAPTEXTUREINDICES;
|
|
for (DWORD i=0; i < pDevI->dwNumTextureStagesToRemap; i++)
|
|
{
|
|
LPD3DFE_TEXTURESTAGE pStage = &pDevI->textureStageToRemap[i];
|
|
// Texture generation mode was stripped out of pStage->dwInpCoordIndex
|
|
DWORD dwInpIndex = pStage->dwInpCoordIndex + pStage->dwTexGenMode;
|
|
if (dwInpIndex != pStage->dwOutCoordIndex)
|
|
{
|
|
// We do not call UpdateInternalTextureStageState because it
|
|
// will call ForceRecomputeFVF and we do not want this.
|
|
pDevI->tsstates[pStage->dwOrgStage][D3DTSS_TEXCOORDINDEX] = dwInpIndex;
|
|
|
|
// Filter texgen modes for non-TL drivers
|
|
if (pDevI->m_pDDI->CanDoTL() || dwInpIndex < D3DDP_MAXTEXCOORD)
|
|
{
|
|
pDevI->m_pDDI->SetTSS(pStage->dwOrgStage, D3DTSS_TEXCOORDINDEX, dwInpIndex);
|
|
}
|
|
}
|
|
DWORD dwState = D3DRENDERSTATE_WRAP0 + pStage->dwOutCoordIndex;
|
|
if (pStage->dwOrgWrapMode != pDevI->rstates[dwState])
|
|
{
|
|
// We do not call UpdateInternaState because it
|
|
// will call ForceRecomputeFVF and we do not want this.
|
|
pDevI->rstates[dwState] = pStage->dwOrgWrapMode;
|
|
|
|
pDevI->m_pDDI->SetRenderState((D3DRENDERSTATETYPE)dwState,
|
|
pStage->dwOrgWrapMode);
|
|
}
|
|
}
|
|
pv->dwVIDIn = dwVIDInSaved;
|
|
}
|