137 lines
2.8 KiB
C++
137 lines
2.8 KiB
C++
#include "pch.cpp"
|
|
#pragma hdrstop
|
|
|
|
|
|
CHandleFactory::CHandleFactory() : m_Handles()
|
|
{
|
|
m_Free = __INVALIDHANDLE;
|
|
}
|
|
|
|
CHandleFactory::CHandleFactory(DWORD dwGrowSize) : m_Handles()
|
|
{
|
|
m_Free = __INVALIDHANDLE;
|
|
m_Handles.SetGrowSize(dwGrowSize);
|
|
}
|
|
|
|
|
|
DWORD
|
|
CHandleFactory::CreateNewHandle( LPD3DBASEOBJ pObj )
|
|
{
|
|
DWORD handle = m_Free;
|
|
if (m_Free != __INVALIDHANDLE)
|
|
{
|
|
m_Free = m_Handles[m_Free].m_Next;
|
|
}
|
|
else
|
|
{
|
|
handle = m_Handles.GetSize();
|
|
m_Free = handle + 1;
|
|
if( FAILED(m_Handles.Grow( m_Free )) )
|
|
return __INVALIDHANDLE;
|
|
|
|
DWORD dwSize = m_Handles.GetSize();
|
|
for( DWORD i = handle; i<dwSize; i++ )
|
|
{
|
|
m_Handles[i].m_Next = i+1;
|
|
}
|
|
m_Handles[dwSize-1].m_Next = __INVALIDHANDLE;
|
|
|
|
}
|
|
|
|
#if DBG
|
|
DDASSERT(m_Handles[handle].m_tag == 0);
|
|
m_Handles[handle].m_tag = 1;
|
|
#endif
|
|
DDASSERT(m_Handles[handle].m_pObj == NULL);
|
|
m_Handles[handle].m_pObj = pObj;
|
|
|
|
return handle;
|
|
}
|
|
|
|
LPD3DBASEOBJ
|
|
CHandleFactory::GetObject( DWORD dwHandle ) const
|
|
{
|
|
if( m_Handles.Check( dwHandle ) )
|
|
{
|
|
return m_Handles[dwHandle].m_pObj;
|
|
}
|
|
else
|
|
{
|
|
// The handle doesnt exist
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
BOOL
|
|
CHandleFactory::SetObject( DWORD dwHandle, LPD3DBASEOBJ pObject)
|
|
{
|
|
if( m_Handles.Check( dwHandle ) )
|
|
{
|
|
m_Handles[dwHandle].m_pObj = pObject;
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
// The handle doesnt exist
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
void
|
|
CHandleFactory::ReleaseHandle(DWORD handle, BOOL bDeleteObject)
|
|
{
|
|
DDASSERT(handle < m_Handles.GetSize());
|
|
#if DBG
|
|
DDASSERT(m_Handles[handle].m_tag != 0);
|
|
m_Handles[handle].m_tag = 0;
|
|
#endif
|
|
|
|
if( m_Handles[handle].m_pObj)
|
|
{
|
|
if (bDeleteObject)
|
|
delete m_Handles[handle].m_pObj;
|
|
m_Handles[handle].m_pObj = NULL;
|
|
}
|
|
|
|
m_Handles[handle].m_Next = m_Free;
|
|
m_Free = handle;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
DWORD
|
|
CVShaderHandleFactory::CreateNewHandle( LPVSHADER pVShader )
|
|
{
|
|
DWORD dwHandle = CHandleFactory::CreateNewHandle( (LPD3DBASEOBJ)pVShader );
|
|
|
|
// Now munge the handle. The algorithm is to shift left by one and
|
|
// set the LSB to 1.
|
|
|
|
dwHandle <<= 1;
|
|
return (dwHandle | 0x1);
|
|
}
|
|
|
|
LPD3DBASEOBJ
|
|
CVShaderHandleFactory::GetObject( DWORD dwHandle ) const
|
|
{
|
|
DWORD dwIndex = dwHandle >> 1;
|
|
return CHandleFactory::GetObject( dwIndex );
|
|
}
|
|
|
|
BOOL
|
|
CVShaderHandleFactory::SetObject( DWORD dwHandle, LPD3DBASEOBJ pObject)
|
|
{
|
|
DWORD dwIndex = dwHandle >> 1;
|
|
return CHandleFactory::SetObject( dwIndex, pObject );
|
|
}
|
|
|
|
void
|
|
CVShaderHandleFactory::ReleaseHandle(DWORD dwHandle, BOOL bDeleteObject)
|
|
{
|
|
DWORD dwIndex = dwHandle >> 1;
|
|
CHandleFactory::ReleaseHandle( dwIndex, bDeleteObject );
|
|
}
|
|
|
|
|
|
|