232 lines
7.8 KiB
C++
232 lines
7.8 KiB
C++
#ifndef __CUBEMAP_HPP__
|
|
#define __CUBEMAP_HPP__
|
|
|
|
/*==========================================================================;
|
|
*
|
|
* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
|
|
*
|
|
* File: cubesurface.h
|
|
* Content: Class header for the cube-map class. This class acts a
|
|
* container for the (planar) Surfaces that are used as textures.
|
|
* The textures are organized into a set of 6 possible faces
|
|
* each of which is mip-mapped
|
|
*
|
|
*
|
|
***************************************************************************/
|
|
|
|
// Includes
|
|
#include "texture.hpp"
|
|
#include "pixel.hpp"
|
|
|
|
// Forward decls
|
|
class CCubeSurface;
|
|
|
|
//
|
|
// The cube-map class holds a collection of CCubeSurfaces. The CubeMap class
|
|
// implements the IDirect3DCubeTexture8 interface; each CubeSurface implements the
|
|
// IDirect3DSurface8 interface. To reduce overhead per level, we have
|
|
// put most of the "real" guts of each surface into the CubeMap container class;
|
|
// i.e. most of the methods of the CubeSurface really just end up calling
|
|
// something in the CubeMap object.
|
|
//
|
|
// The base class implementation assumes a sys-mem allocation.
|
|
//
|
|
|
|
class CCubeMap : public CBaseTexture, public IDirect3DCubeTexture8
|
|
{
|
|
public:
|
|
static HRESULT Create(CBaseDevice *pDevice,
|
|
DWORD cpEdge,
|
|
DWORD cLevels,
|
|
DWORD dwUsage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
IDirect3DCubeTexture8 **ppCubeMap);
|
|
|
|
// Destructor
|
|
virtual ~CCubeMap();
|
|
|
|
// IUnknown methods
|
|
STDMETHOD(QueryInterface) (REFIID riid,
|
|
VOID FAR **ppvObj);
|
|
STDMETHOD_(ULONG,AddRef) ();
|
|
STDMETHOD_(ULONG,Release) ();
|
|
|
|
// IDirect3DResource methods
|
|
STDMETHOD(GetDevice)(IDirect3DDevice8 ** ppvObj);
|
|
|
|
STDMETHOD(SetPrivateData)(REFGUID riid,
|
|
CONST VOID *pvData,
|
|
DWORD cbData,
|
|
DWORD dwFlags);
|
|
|
|
STDMETHOD(GetPrivateData)(REFGUID riid,
|
|
VOID *pvData,
|
|
DWORD *pcbData);
|
|
|
|
STDMETHOD(FreePrivateData)(REFGUID riid);
|
|
|
|
STDMETHOD_(DWORD, GetPriority)();
|
|
STDMETHOD_(DWORD, SetPriority)(DWORD dwPriority);
|
|
STDMETHOD_(void, PreLoad)();
|
|
STDMETHOD_(D3DRESOURCETYPE, GetType)();
|
|
|
|
// IDirect3DMipTexture methods
|
|
STDMETHOD_(DWORD, GetLOD)();
|
|
STDMETHOD_(DWORD, SetLOD)(DWORD dwLOD);
|
|
STDMETHOD_(DWORD, GetLevelCount)();
|
|
|
|
// IDirect3DCubeMap methods
|
|
STDMETHOD(GetLevelDesc)(UINT iLevel, D3DSURFACE_DESC *pDesc);
|
|
|
|
STDMETHOD(GetCubeMapSurface)(D3DCUBEMAP_FACES FaceType,
|
|
UINT iLevel,
|
|
IDirect3DSurface8 **ppCubeMapSurface);
|
|
|
|
STDMETHOD(LockRect)(D3DCUBEMAP_FACES FaceType,
|
|
UINT iLevel,
|
|
D3DLOCKED_RECT *pLockedRectData,
|
|
CONST RECT *pRect,
|
|
DWORD dwFlags);
|
|
|
|
STDMETHOD(UnlockRect)(D3DCUBEMAP_FACES FaceType,
|
|
UINT iLevel);
|
|
|
|
STDMETHOD(AddDirtyRect)(D3DCUBEMAP_FACES FaceType,
|
|
CONST RECT *pRect);
|
|
|
|
// Public helper stuff
|
|
|
|
// Direct accessor for surface descriptor
|
|
const D3DSURFACE_DESC *Desc() const
|
|
{
|
|
return &m_desc;
|
|
} // AccessDesc;
|
|
|
|
// Helper for Lock
|
|
void ComputeCubeMapOffset(UINT iFace,
|
|
UINT iLevel,
|
|
CONST RECT *pRect,
|
|
D3DLOCKED_RECT *pLockedRectData)
|
|
{
|
|
BYTE *pbFace = m_rgbPixels + iFace * m_cbSingleFace;
|
|
CPixel::ComputeMipMapOffset(Desc(),
|
|
iLevel,
|
|
pbFace,
|
|
pRect,
|
|
pLockedRectData);
|
|
} // ComputeCubeMapOffset
|
|
|
|
// Notification when a cube-surface is locked for writing
|
|
void OnSurfaceLock(DWORD iFace,
|
|
DWORD iLevel,
|
|
CONST RECT *pRect,
|
|
DWORD dwFlags);
|
|
|
|
// Methods for CResource
|
|
|
|
// Specifies a creation of a resource that
|
|
// looks just like the current one; in a new POOL
|
|
// with a new LOD.
|
|
virtual HRESULT Clone(D3DPOOL Pool,
|
|
CResource **ppResource) const;
|
|
|
|
// Provides a method to access basic structure of the
|
|
// pieces of the resource. A resource may be composed
|
|
// of one or more buffers.
|
|
virtual const D3DBUFFER_DESC* GetBufferDesc() const;
|
|
|
|
// Updates destination with source dirty rects
|
|
virtual HRESULT UpdateDirtyPortion(CResource *pResourceTarget);
|
|
|
|
// Allows the Resource Manager to mark the texture
|
|
// as needing to be completely updated on next
|
|
// call to UpdateDirtyPortion
|
|
virtual void MarkAllDirty();
|
|
|
|
// Methods for CBaseTexture
|
|
|
|
// Method for UpdateTexture to call; does type-specific
|
|
// parameter checking before calling UpdateDirtyPortion
|
|
virtual HRESULT UpdateTexture(CBaseTexture *pTextureTarget);
|
|
|
|
// Parameter validation method to make sure that no part of
|
|
// the texture is locked.
|
|
#ifdef DEBUG
|
|
virtual BOOL IsTextureLocked();
|
|
#endif // DEBUG
|
|
|
|
private:
|
|
// Constructor returns an error code
|
|
// if the object could not be fully
|
|
// constructed
|
|
CCubeMap(CBaseDevice *pDevice,
|
|
DWORD cpEdge,
|
|
DWORD cLevels,
|
|
DWORD dwUsage,
|
|
D3DFORMAT UserFormat,
|
|
D3DFORMAT RealFormat,
|
|
D3DPOOL Pool,
|
|
REF_TYPE refType,
|
|
HRESULT *phr
|
|
);
|
|
|
|
// Internally keep track of current
|
|
// set of dirty rects
|
|
void InternalAddDirtyRect(DWORD iFace, CONST RECT *pRect);
|
|
|
|
// Helpful accessor for getting to a particular
|
|
// level of the cube-map
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CCubeMap::GetSurface"
|
|
|
|
CCubeSurface *GetSurface(D3DCUBEMAP_FACES FaceType, DWORD iLevel)
|
|
{
|
|
DXGASSERT(FaceType <= CUBEMAP_MAXFACES);
|
|
DXGASSERT(iLevel < m_cLevels);
|
|
DXGASSERT(m_prgCubeSurfaces);
|
|
return m_prgCubeSurfaces[FaceType * m_cLevels + iLevel];
|
|
} // GetSurface
|
|
|
|
// Each cubemap has an array of CCubeSurfaces
|
|
CCubeSurface **m_prgCubeSurfaces;
|
|
|
|
// Each cubemap has a memory block that holds
|
|
// all the pixel data in a contiguous chunk
|
|
BYTE *m_rgbPixels;
|
|
|
|
// Keep track of how much memory we needed
|
|
// for an entire face (including alignment padding)
|
|
DWORD m_cbSingleFace;
|
|
|
|
// Keep track of description
|
|
D3DSURFACE_DESC m_desc;
|
|
|
|
// In DX7 we kept track of upto 6 RECTs per mip-chain.
|
|
// These rects indicate which portion of the top-most level of
|
|
// a mip-chain were modified. (We continue to ignore modifications
|
|
// to lower levels of the mip-chain. This is by-design.)
|
|
//
|
|
// NOTE: However, for cube-maps, it isn't clear what the right
|
|
// dirty rect system ought to be. So we keep track of one
|
|
// rect per-face (which is a union of all the locks taken
|
|
// on that face). If we have a real-world app using managed
|
|
// cube-maps, we really should profile it and examine usage
|
|
// patterns.
|
|
|
|
enum
|
|
{
|
|
CUBEMAP_MAXFACES = 6,
|
|
};
|
|
|
|
RECT m_DirtyRectArray[CUBEMAP_MAXFACES];
|
|
|
|
// To ease processing, we also keep the following data
|
|
BOOL m_IsFaceCleanArray[CUBEMAP_MAXFACES];
|
|
BOOL m_IsFaceAllDirtyArray[CUBEMAP_MAXFACES];
|
|
BOOL m_IsAnyFaceDirty;
|
|
|
|
}; // class CCubeMap
|
|
|
|
#endif // __CUBEMAP_HPP__
|