windows-nt/Source/XPSP1/NT/multimedia/directx/dxg/d3d8/tnl/makefile.dll
2020-09-26 16:20:57 +08:00

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#
# If BUILDMSG is not defined, the define it as the empty string to make
# the conditionals easier to write.
#
.SUFFIXES: .mh .mcp
GENTGT = $(_OBJ_DIR)\$(TARGET_DIRECTORY)
# We must use our own version of m4 for two reasons:
# 1. Alpha support.
# 2. It has bug fixes that are necessary to correctly process our m4 files.
M4 = $(DXGROOT)\tools\$(PROCESSOR_ARCHITECTURE)\m4.exe
# Create a .h file from a .mh file.
{..}.mh{$(GENTGT)}.h:
$(M4) -I.. $< > $*.h
# Create a .cpp file from a .mcp file.
{..}.mcp{$(GENTGT)}.cpp:
$(M4) -I.. $< > $(GENTGT)\$(<B).cpp
..\pvvid.mcp: ..\pvvid.mh
..\pvone.mcp: ..\pvvid.mh
..\loops.mcp: ..\pvvid.mh
$(GENTGT)\pvvid.cpp: ..\pvvid.mcp
$(GENTGT)\pvone.cpp: ..\pvone.mcp
$(GENTGT)\loops.cpp: ..\loops.mcp