264 lines
7.7 KiB
C++
264 lines
7.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) Microsoft Corporation, 2000.
|
|
//
|
|
// debugmon.cpp
|
|
//
|
|
// Direct3D Debug Monitor
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/*
|
|
|
|
WORKLIST
|
|
|
|
- vertex shader source <-> debugger
|
|
|
|
*/
|
|
|
|
#include "pch.cpp"
|
|
#pragma hdrstop
|
|
|
|
#include <process.h>
|
|
#include "d3ddm.hpp"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
D3DDebugMonitor::D3DDebugMonitor( void )
|
|
{
|
|
|
|
// get pid and create DebugTargetContext sharedmem
|
|
int pid = _getpid();
|
|
m_pTgtCtxSM = new D3DSharedMem( sizeof(DebugTargetContext), D3DDM_TGTCTX_SM "%d", pid );
|
|
if( m_pTgtCtxSM == NULL )
|
|
{
|
|
DPFERR( "new D3DSharedMem failed" );
|
|
m_pTgtCtx = NULL;
|
|
m_pTgtCtxSM = NULL;
|
|
m_hTgtEventBP = NULL;
|
|
m_hTgtEventAck = NULL;
|
|
goto Error_Return;
|
|
}
|
|
|
|
m_pTgtCtx = (DebugTargetContext*)(m_pTgtCtxSM->GetPtr());
|
|
memset( m_pTgtCtx, 0x0, sizeof(DebugTargetContext) );
|
|
m_pTgtCtx->ProcessID = pid;
|
|
m_pTgtCtx->Version = D3DDM_VERSION;
|
|
|
|
// create target events
|
|
char name[128];
|
|
_snprintf( name, 128, D3DDM_TGT_EVENTBP "%d", m_pTgtCtx->ProcessID );
|
|
m_hTgtEventBP = CreateEvent( NULL, FALSE, FALSE, name );
|
|
_ASSERT( m_hTgtEventBP ,"CreateEvent for target event BP failed")
|
|
_snprintf( name, 128, D3DDM_TGT_EVENTACK "%d", m_pTgtCtx->ProcessID );
|
|
m_hTgtEventAck = CreateEvent( NULL, FALSE, FALSE, name );
|
|
_ASSERT( m_hTgtEventAck ,"CreateEvent for target event ACK failed");
|
|
|
|
Error_Return:
|
|
|
|
// null out monitor connections
|
|
m_pMonCtx = NULL;
|
|
m_pMonCtxSM = NULL;
|
|
m_pCmdData = NULL;
|
|
m_pCmdDataSM = NULL;
|
|
m_hMonEventCmd = 0;
|
|
return;
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
D3DDebugMonitor::~D3DDebugMonitor( void )
|
|
{
|
|
// send disconnect event to monitor
|
|
m_pTgtCtx->EventStatus = D3DDM_EVENT_TARGETEXIT;
|
|
SetEvent( m_hTgtEventBP );
|
|
|
|
DetachMonitorConnection();
|
|
CloseHandle( m_hTgtEventBP );
|
|
CloseHandle( m_hTgtEventAck );
|
|
delete m_pTgtCtxSM;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT
|
|
D3DDebugMonitor::AttachToMonitor( int iMon )
|
|
{
|
|
#if(D3D_DEBUGMON>0x00)
|
|
if (iMon < 1) return E_FAIL;
|
|
if (MonitorConnected() || !m_bDbgMonConnectionEnabled)
|
|
{
|
|
return E_FAIL;
|
|
}
|
|
|
|
// attach to monitor context
|
|
m_pMonCtxSM = new D3DSharedMem( sizeof(DebugMonitorContext), D3DDM_MONCTX_SM "%d", iMon );
|
|
if ( (m_pMonCtxSM == NULL) || !m_pMonCtxSM->AlreadyExisted() ) goto _fail_return; // monitor not there
|
|
|
|
// get pointer to monitor context bits
|
|
m_pMonCtx = (const DebugMonitorContext*)m_pMonCtxSM->GetPtr();
|
|
if (m_pMonCtx->TargetID) goto _fail_return; // monitor already taken
|
|
|
|
// request attachment to this context (cast to non-const just this once...)
|
|
((DebugMonitorContext*)m_pMonCtx)->TargetIDRequest = m_pTgtCtx->ProcessID;
|
|
|
|
// attach to monitor event acknowledge
|
|
char name[128];
|
|
_snprintf( name, 128, D3DDM_MON_EVENTCMD "%d", iMon );
|
|
m_hMonEventCmd = OpenEvent( EVENT_ALL_ACCESS, NULL, name );
|
|
|
|
// signal monitor via it's own event (just this once) and wait for reply on our ack
|
|
DPFINFO("D3DDebugTarget - attempting to attach to monitor");
|
|
SignalObjectAndWait( m_hMonEventCmd, m_hTgtEventAck, INFINITE, FALSE );
|
|
if ( m_pMonCtx->TargetID != m_pTgtCtx->ProcessID ) goto _fail_return;
|
|
|
|
// monitor is attached to this target
|
|
m_pTgtCtx->MonitorID = iMon;
|
|
|
|
// attach to command data SM
|
|
m_pCmdDataSM = new D3DSharedMem( D3DDM_CMDDATA_SIZE,
|
|
D3DDM_CMDDATA_SM "%d", m_pTgtCtx->MonitorID );
|
|
m_pCmdData = (DebugMonitorContext*)(m_pCmdDataSM->GetPtr());
|
|
|
|
// tell monitor that we are done attaching
|
|
SetEvent( m_hTgtEventBP );
|
|
DPFINFO("D3DDebugTarget - debug monitor attached");
|
|
|
|
return S_OK;
|
|
|
|
_fail_return:
|
|
if (m_pMonCtxSM) delete m_pMonCtxSM;
|
|
m_pMonCtxSM = NULL;
|
|
m_pMonCtx = NULL;
|
|
if (m_hMonEventCmd) CloseHandle( m_hMonEventCmd ); m_hMonEventCmd = 0;
|
|
return E_FAIL;
|
|
#else
|
|
return E_FAIL;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// drop connection
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
D3DDebugMonitor::DetachMonitorConnection( void )
|
|
{
|
|
#if(D3D_DEBUGMON>0x00)
|
|
if (MonitorConnected())
|
|
DPFINFO("D3DDebugTarget - debug monitor detached");
|
|
|
|
// drop attachment to monitor and delete monitor context attachment
|
|
m_pTgtCtx->MonitorID = 0; // let monitor know it is being dropped
|
|
if (NULL != m_pMonCtxSM) delete m_pMonCtxSM; m_pMonCtxSM = NULL;
|
|
m_pMonCtx = NULL;
|
|
if (NULL != m_pCmdDataSM) delete m_pCmdDataSM; m_pCmdDataSM = NULL;
|
|
m_pCmdData = NULL;
|
|
ResetEvent( m_hMonEventCmd );
|
|
if (m_hMonEventCmd) CloseHandle( m_hMonEventCmd ); m_hMonEventCmd = NULL;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// check for lost monitor connection, and clean up if necessary
|
|
//-----------------------------------------------------------------------------
|
|
BOOL
|
|
D3DDebugMonitor::CheckLostMonitorConnection( void )
|
|
{
|
|
#if(D3D_DEBUGMON>0x00)
|
|
if ( !m_pMonCtx )
|
|
{
|
|
// not connected
|
|
return TRUE;
|
|
}
|
|
|
|
if ( m_pMonCtx->TargetID != m_pTgtCtx->ProcessID )
|
|
{
|
|
// we have been disconnected
|
|
DetachMonitorConnection();
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
#else
|
|
return TRUE;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
BOOL
|
|
D3DDebugMonitor::IsEventBreak( UINT32 EventType )
|
|
{
|
|
BOOL bReturn = FALSE;
|
|
|
|
#define _D3DDM_EVENT_CASE( _Event) \
|
|
case D3DDM_EVENT_##_Event: if (MonitorEventBP() & D3DDM_EVENT_##_Event) { bReturn = TRUE; } break
|
|
|
|
// keep this as single line per event - convenient place to set debugger breakpoints
|
|
switch ( EventType )
|
|
{
|
|
|
|
_D3DDM_EVENT_CASE(RSTOKEN);
|
|
_D3DDM_EVENT_CASE(BEGINSCENE);
|
|
_D3DDM_EVENT_CASE(ENDSCENE);
|
|
|
|
_D3DDM_EVENT_CASE(VERTEX);
|
|
_D3DDM_EVENT_CASE(VERTEXSHADERINST);
|
|
|
|
_D3DDM_EVENT_CASE(PRIMITIVE);
|
|
_D3DDM_EVENT_CASE(PIXEL);
|
|
_D3DDM_EVENT_CASE(PIXELSHADERINST);
|
|
|
|
default: break;
|
|
}
|
|
return bReturn;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT
|
|
D3DDebugMonitor::MonitorBreakpoint( void )
|
|
{
|
|
CheckLostMonitorConnection();
|
|
|
|
if ( !MonitorConnected() ) return S_OK;
|
|
|
|
// tell monitor that we are at an event breakpoint
|
|
SetEvent( m_hTgtEventBP );
|
|
DPFINFO("D3DDebugTarget - stopped in debug monitor");
|
|
|
|
// spin here responding to commands until command given to go
|
|
BOOL bResume = FALSE;
|
|
while ( !bResume )
|
|
{
|
|
// wait for command to be issued (or monitor dropped)
|
|
WaitForSingleObject( m_hMonEventCmd, INFINITE );
|
|
if ( CheckLostMonitorConnection() )
|
|
{
|
|
bResume = TRUE;
|
|
break;
|
|
}
|
|
|
|
// process command
|
|
switch ( m_pMonCtx->Command & D3DDM_CMD_MASK )
|
|
{
|
|
case D3DDM_CMD_GO:
|
|
m_pTgtCtx->CommandBufferSize = 0;
|
|
bResume = TRUE;
|
|
break;
|
|
default:
|
|
ProcessMonitorCommand();
|
|
break;
|
|
}
|
|
// acknowledge command processing done
|
|
SetEvent( m_hTgtEventAck );
|
|
}
|
|
DPFINFO("D3DDebugTarget - resumed");
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// end
|
|
|