windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx7vb/d3ddevice7obj.cpp
2020-09-26 16:20:57 +08:00

867 lines
24 KiB
C++

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3ddevice7obj.cpp
//
//--------------------------------------------------------------------------
// d3dDeviceObj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3d7Obj.h"
#include "d3dDevice7Obj.h"
#include "ddSurface7Obj.h"
#include "d3dEnumPixelFormats7Obj.h"
extern BSTR D3DGUIDtoBSTR(LPGUID);
//////////////////////////////////////////////////////////////////
// C_dxj_Direct3dDevice7Object
//////////////////////////////////////////////////////////////////
C_dxj_Direct3dDevice7Object::C_dxj_Direct3dDevice7Object(){
m__dxj_Direct3dDevice7=NULL;
parent=NULL;
pinterface=NULL;
creationid = ++g_creationcount;
DPF1(1,"Constructor Creation Direct3dDevice7[%d] \n",g_creationcount);
nextobj = g_dxj_Direct3dDevice7;
g_dxj_Direct3dDevice7 = (void *)this;
}
//////////////////////////////////////////////////////////////////
// ~C_dxj_Direct3dDevice7Object
//////////////////////////////////////////////////////////////////
C_dxj_Direct3dDevice7Object::~C_dxj_Direct3dDevice7Object()
{
C_dxj_Direct3dDevice7Object *prev=NULL;
for(C_dxj_Direct3dDevice7Object *ptr=(C_dxj_Direct3dDevice7Object *)g_dxj_Direct3dDevice7; ptr; ptr=(C_dxj_Direct3dDevice7Object *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_Direct3dDevice7 = (void*)ptr->nextobj;
break;
}
prev = ptr;
}
if(m__dxj_Direct3dDevice7){
int count = IUNK(m__dxj_Direct3dDevice7)->Release();
DPF1(1, "DirectX IDirect3dDevice7 Ref count [%d] \n",count);
if(count==0) m__dxj_Direct3dDevice7 = NULL;
}
if(parent) IUNK(parent)->Release();
if(parent2) IUNK(parent2)->Release();
parent=NULL;
parent2=NULL;
}
///////////////// /////////////////////////////////////////////////
// InternalAddRef
//////////////////////////////////////////////////////////////////
DWORD C_dxj_Direct3dDevice7Object::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"Direct3dDevice7[%d] AddRef %d \n",creationid,i);
return i;
}
//////////////////////////////////////////////////////////////////
// InternalRelease
//////////////////////////////////////////////////////////////////
DWORD C_dxj_Direct3dDevice7Object::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(szBuf,"Direct3dDevice7 [%d] Release %d \n",creationid,i);
return i;
}
//////////////////////////////////////////////////////////////////
// InternalGetObject
// InternalSetObject
//////////////////////////////////////////////////////////////////
GETSET_OBJECT(_dxj_Direct3dDevice7);
//////////////////////////////////////////////////////////////////
// beginScene
// endScene
// setClipStatus
// setLightState
// setRenderState
// getClipStatus
// getLightState
// getRenderState
//////////////////////////////////////////////////////////////////
PASS_THROUGH_R(_dxj_Direct3dDevice7, beginScene, BeginScene);
PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice7, setClipStatus, SetClipStatus, D3dClipStatus*,(D3DCLIPSTATUS*));
PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice7, setRenderState, SetRenderState, long,(D3DRENDERSTATETYPE), long ,(DWORD));
PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice7, getClipStatus, GetClipStatus, D3dClipStatus*, (D3DCLIPSTATUS *));
PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice7, getRenderState, GetRenderState, long ,(D3DRENDERSTATETYPE), long*,(DWORD*));
//////////////////////////////////////////////////////////////////
// endScene
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::endScene()
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->EndScene();
#ifdef _X86_
_asm FINIT
#endif
return hr;
}
//////////////////////////////////////////////////////////////////
// getRenderTarget
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getRenderTarget(I_dxj_DirectDrawSurface7 **ppsurf)
{
LPDIRECTDRAWSURFACE7 lpSurf=NULL;
HRESULT hr;
hr=m__dxj_Direct3dDevice7->GetRenderTarget(&lpSurf);
INTERNAL_CREATE(_dxj_DirectDrawSurface7, lpSurf, ppsurf);
return S_OK;
}
//////////////////////////////////////////////////////////////////
// getTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTransform(long transtype,
D3dMatrix *m){
return m__dxj_Direct3dDevice7->GetTransform(
(D3DTRANSFORMSTATETYPE) transtype,
(LPD3DMATRIX)m);
}
//////////////////////////////////////////////////////////////////
// multiplyTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::multiplyTransform(long transtype,
D3dMatrix *m){
return m__dxj_Direct3dDevice7->MultiplyTransform(
(D3DTRANSFORMSTATETYPE) transtype,
(LPD3DMATRIX) m);
}
//////////////////////////////////////////////////////////////////
// setTransform
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setTransform(long transtype,
D3dMatrix *m){
return m__dxj_Direct3dDevice7->SetTransform(
(D3DTRANSFORMSTATETYPE) transtype,
(LPD3DMATRIX) m);
}
//////////////////////////////////////////////////////////////////
// setRenderTarget
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setRenderTarget(I_dxj_DirectDrawSurface7 *surf)
{
HRESULT hr;
if (!surf) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7, lpref, surf);
hr= m__dxj_Direct3dDevice7->SetRenderTarget(lpref,0);
return hr;
}
//////////////////////////////////////////////////////////////////
// getTextureFormatsEnum
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTextureFormatsEnum(I_dxj_Direct3DEnumPixelFormats **ppRet)
{
HRESULT hr;
hr=C_dxj_Direct3DEnumPixelFormats7Object::create1(m__dxj_Direct3dDevice7,ppRet);
return hr;
}
//////////////////////////////////////////////////////////////////
// validateDevice
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::validateDevice(
/* [retval][out] */ long __RPC_FAR *passes)
{
HRESULT hr=m__dxj_Direct3dDevice7->ValidateDevice((DWORD*)passes);
return hr;
}
//////////////////////////////////////////////////////////////////
// getTexture
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTexture(
/* [in] */ long stage,
/* [retval][out] */ I_dxj_DirectDrawSurface7 __RPC_FAR *__RPC_FAR *retv)
{
LPDIRECTDRAWSURFACE7 lpNew=NULL;
HRESULT hr;
*retv=NULL;
hr=m__dxj_Direct3dDevice7->GetTexture((DWORD)stage,&lpNew);
//null is valid
if (lpNew==NULL) return S_OK;
INTERNAL_CREATE(_dxj_DirectDrawSurface7, lpNew, retv);
if (*retv==NULL) return E_OUTOFMEMORY;
return hr;
}
//////////////////////////////////////////////////////////////////
// getTextureStageState
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTextureStageState(
/* [in] */ long stage,
/* [in] */ long state,
/* [retval][out] */ long __RPC_FAR *retv)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->GetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD*)retv);
return hr;
}
//////////////////////////////////////////////////////////////////
// setTexture
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setTexture(
long stage,
I_dxj_DirectDrawSurface7 *tex)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7, lpTex, tex);
hr=m__dxj_Direct3dDevice7->SetTexture((DWORD)stage,lpTex);
return hr;
}
//////////////////////////////////////////////////////////////////
// setTextureStageState
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setTextureStageState(
/* [in] */ long stage,
/* [in] */ long state,
/* [in] */ long val)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->SetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD)val);
return hr;
}
//////////////////////////////////////////////////////////////////
// getCaps
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getCaps(
D3dDeviceDesc7 *a)
{
//if (a) a->lSize=sizeof(D3DDEVICEDESC7);
HRESULT hr;
hr=m__dxj_Direct3dDevice7->GetCaps((D3DDEVICEDESC7*)a);
return hr;
}
//////////////////////////////////////////////////////////////////
// getDirect3D
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getDirect3D( I_dxj_Direct3d7 **ret)
{
HRESULT hr;
LPDIRECT3D7 lpD3D=NULL;
hr=m__dxj_Direct3dDevice7->GetDirect3D(&lpD3D);
if FAILED(hr) return hr;
if (!lpD3D) return E_FAIL;
INTERNAL_CREATE(_dxj_Direct3d7,lpD3D,ret);
return hr;
}
//////////////////////////////////////////////////////////////////
// setViewport
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setViewport( D3dViewport7 *viewport)
{
HRESULT hr;
if(!viewport) return E_INVALIDARG;
hr=m__dxj_Direct3dDevice7->SetViewport((D3DVIEWPORT7*)viewport);
return hr;
}
//////////////////////////////////////////////////////////////////
// getViewport
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getViewport( D3dViewport7 *viewport)
{
HRESULT hr;
if(!viewport) return E_INVALIDARG;
hr=m__dxj_Direct3dDevice7->GetViewport((D3DVIEWPORT7*)viewport);
return hr;
}
//////////////////////////////////////////////////////////////////
// setMaterial
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setMaterial( D3dMaterial7 *mat)
{
HRESULT hr;
if(!mat) return E_INVALIDARG;
hr=m__dxj_Direct3dDevice7->SetMaterial((D3DMATERIAL7*)mat);
return hr;
}
//////////////////////////////////////////////////////////////////
// getMaterial
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getMaterial( D3dMaterial7 *mat)
{
HRESULT hr;
if(!mat) return E_INVALIDARG;
hr=m__dxj_Direct3dDevice7->GetMaterial((D3DMATERIAL7*)mat);
return hr;
}
//////////////////////////////////////////////////////////////////
// setLight
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setLight( long i,D3dLight7 *lgt)
{
HRESULT hr;
if(!lgt) return E_INVALIDARG;
hr=m__dxj_Direct3dDevice7->SetLight((DWORD)i,(D3DLIGHT7*)lgt);
return hr;
}
//////////////////////////////////////////////////////////////////
// getLight
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getLight( long i,D3dLight7 *lgt)
{
HRESULT hr;
if(!lgt) return E_INVALIDARG;
hr=m__dxj_Direct3dDevice7->GetLight((DWORD)i,(D3DLIGHT7*)lgt);
return hr;
}
//////////////////////////////////////////////////////////////////
// beginStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::beginStateBlock()
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->BeginStateBlock();
return hr;
}
//////////////////////////////////////////////////////////////////
// endStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::endStateBlock( long *retv)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->EndStateBlock((DWORD*)retv);
return hr;
}
//////////////////////////////////////////////////////////////////
// deleteStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::deleteStateBlock(long m)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->DeleteStateBlock((DWORD)m);
return hr;
}
//////////////////////////////////////////////////////////////////
// ApplyStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::applyStateBlock(long m)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->ApplyStateBlock((DWORD)m);
return hr;
}
//////////////////////////////////////////////////////////////////
// createStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::createStateBlock(long type, long *retval)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->CreateStateBlock((D3DSTATEBLOCKTYPE)type,(DWORD*)retval);
return hr;
}
//////////////////////////////////////////////////////////////////
// captureStateBlock
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::captureStateBlock(long m)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->CaptureStateBlock((DWORD)m);
return hr;
}
//////////////////////////////////////////////////////////////////
// lightEnable
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::lightEnable( long index, VARIANT_BOOL b){
HRESULT hr;
hr=m__dxj_Direct3dDevice7->LightEnable((DWORD)index,(b!=VARIANT_FALSE));
return hr;
}
//////////////////////////////////////////////////////////////////
// lightEnable
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getLightEnable( long index, VARIANT_BOOL *bOut){
HRESULT hr;
BOOL b;
hr=m__dxj_Direct3dDevice7->GetLightEnable((DWORD)index,&b);
if (b){
*bOut=VARIANT_TRUE;
}
else {
*bOut=VARIANT_FALSE;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// drawIndexedPrimitive
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::drawIndexedPrimitive(
d3dPrimitiveType d3dpt,
long d3dvt,
void *Verts,
long vertexCount,
SAFEARRAY **ppsaIndex,
long indexArraySize,
long flags){
HRESULT hr;
__try {
hr=m__dxj_Direct3dDevice7->DrawIndexedPrimitive(
(D3DPRIMITIVETYPE) d3dpt,
(DWORD) d3dvt,
(void*) Verts,
(DWORD)vertexCount,
(unsigned short*) ((SAFEARRAY*)*ppsaIndex)->pvData,
(DWORD)indexArraySize,
(DWORD) flags);
}
__except(1, 1){
return DDERR_EXCEPTION;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// drawPrimitive
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::drawPrimitive(
d3dPrimitiveType d3dpt,
long d3dvt,
void* Verts,
long vertexCount,
long flags){
HRESULT hr;
__try {
hr= m__dxj_Direct3dDevice7->DrawPrimitive(
(D3DPRIMITIVETYPE) d3dpt,
(DWORD) d3dvt,
(void*) Verts,
(DWORD)vertexCount,
(DWORD) flags);
}
__except(1, 1){
return DDERR_EXCEPTION;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// clear
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::clear(long count,SAFEARRAY **psa, long flags, long color, float z, long stencil )
{
if (!ISSAFEARRAY1D(psa,(DWORD)count)) return E_INVALIDARG;
return m__dxj_Direct3dDevice7->Clear( (DWORD)count,(D3DRECT*)((SAFEARRAY*)*psa)->pvData, flags ,color,z,stencil);
}
//////////////////////////////////////////////////////////////////
// computeSphereVisibility
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::computeSphereVisibility(
D3dVector __RPC_FAR *center,
float __RPC_FAR *radi,
/* [retval][out] */ long __RPC_FAR *returnVal)
{
HRESULT hr=m__dxj_Direct3dDevice7->ComputeSphereVisibility((LPD3DVECTOR)center,radi,1,0,(DWORD*)returnVal);
return hr;
}
//////////////////////////////////////////////////////////////////
// drawIndexedPrimitiveVB
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::drawIndexedPrimitiveVB(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ I_dxj_Direct3dVertexBuffer7 __RPC_FAR *vertexBuffer,
long startIndex,
long numIndex,
/* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *indexArray,
/* [in] */ long indexcount,
/* [in] */ long flags)
{
HRESULT hr;
if (!indexArray) return E_FAIL;
DO_GETOBJECT_NOTNULL( LPDIRECT3DVERTEXBUFFER7 , lpVB, vertexBuffer);
__try{
hr=m__dxj_Direct3dDevice7->DrawIndexedPrimitiveVB
((D3DPRIMITIVETYPE)d3dpt,
lpVB,
(DWORD) startIndex,
(DWORD) numIndex,
(WORD*) ((SAFEARRAY*)*indexArray)->pvData,
(DWORD)indexcount,
(DWORD)flags);
}
__except(1,1){
return DDERR_EXCEPTION;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// drawPrimitiveVB
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::drawPrimitiveVB(
/* [in] */ d3dPrimitiveType d3dpt,
/* [in] */ I_dxj_Direct3dVertexBuffer7 __RPC_FAR *vertexBuffer,
/* [in] */ long startVertex,
/* [in] */ long numVertices,
/* [in] */ long flags)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECT3DVERTEXBUFFER7 , lpVB, vertexBuffer);
__try{
hr=m__dxj_Direct3dDevice7->DrawPrimitiveVB
((D3DPRIMITIVETYPE)d3dpt,
lpVB,
(DWORD) startVertex,
(DWORD) numVertices,
(DWORD)flags);
}
__except(1,1){
return DDERR_EXCEPTION;
}
return hr;
}
STDMETHODIMP C_dxj_Direct3dDevice7Object::preLoad( I_dxj_DirectDrawSurface7 *surf)
{
HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECTDRAWSURFACE7 , lpSurf, surf);
hr= m__dxj_Direct3dDevice7->PreLoad(lpSurf);
return hr;
}
//////////////////////////////////////////////////////////////////
// load
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::load(
/* [in] */ I_dxj_DirectDrawSurface7 __RPC_FAR *tex1,
/* [in] */ long x,
/* [in] */ long y,
/* [in] */ I_dxj_DirectDrawSurface7 __RPC_FAR *tex2,
/* [in] */ Rect __RPC_FAR *rc,
/* [in] */ long flags)
{
HRESULT hr;
if (!tex1) return E_INVALIDARG;
if (!tex2) return E_INVALIDARG;
if (!rc) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7,lpTex1,tex1);
DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE7,lpTex2,tex2);
//dont allow this as it gpfs some drivers and is invalid anyway
if (lpTex1==lpTex2) return E_INVALIDARG;
POINT p;
p.x=x;
p.y=y;
hr=m__dxj_Direct3dDevice7->Load(lpTex1,&p,lpTex2,(LPRECT)rc,(DWORD)flags);
return hr;
}
//PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice7, setRenderState, SetRenderState, long,(D3DRENDERSTATETYPE), long ,(DWORD));
//////////////////////////////////////////////////////////////////
// setRenderStateSingle
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setRenderStateSingle(
/* [in] */ long renderstate,
/* [in] */ float val)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->SetRenderState((D3DRENDERSTATETYPE) renderstate, *((DWORD*)&val));
return hr;
}
//////////////////////////////////////////////////////////////////
// getRenderStateSingle
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getRenderStateSingle(
/* [in] */ long renderstate,
/* [in] */ float *val)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->GetRenderState((D3DRENDERSTATETYPE) renderstate, (DWORD*)val);
return hr;
}
//////////////////////////////////////////////////////////////////
// setTextureStageStateSingle
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setTextureStageStateSingle(
/* [in] */ long stage,
/* [in] */ long state,
/* [in] */ float val)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->SetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, *((DWORD*)&val));
return hr;
}
//////////////////////////////////////////////////////////////////
// getTextureStageState
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getTextureStageStateSingle(
/* [in] */ long stage,
/* [in] */ long state,
/* [in] */ float *val)
{
HRESULT hr;
hr=m__dxj_Direct3dDevice7->GetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD*)val);
return hr;
}
//////////////////////////////////////////////////////////////////
// getInfo
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getInfo(
/* [in] */ long lDevInfoID,
/* [out][in] */ void __RPC_FAR *DevInfoType,
/* [in] */ long lSize)
{
HRESULT hr;
__try
{
hr=m__dxj_Direct3dDevice7->GetInfo((DWORD)lDevInfoID,DevInfoType, (DWORD)lSize);
}
__except(1,1)
{
return E_FAIL;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// getDeviceGuid
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getDeviceGuid( BSTR *ret)
{
HRESULT hr;
D3DDEVICEDESC7 desc;
if (!ret) return E_INVALIDARG;
//desc.dwSize=sizeof(D3DDEVICEDESC7);
hr=m__dxj_Direct3dDevice7->GetCaps(&desc);
if FAILED(hr) return hr;
*ret=D3DGUIDtoBSTR(&desc.deviceGUID);
return hr;
}
//////////////////////////////////////////////////////////////////
// setClipPlane
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setClipPlane(long index,float A, float B, float C, float D)
{
HRESULT hr;
float floats[4];
floats[0]=A;
floats[1]=B;
floats[2]=C;
floats[3]=D;
hr=m__dxj_Direct3dDevice7->SetClipPlane((DWORD)index, floats);
return hr;
}
//////////////////////////////////////////////////////////////////
// setClipPlane
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::getClipPlane(long index,float *A, float *B, float *C, float *D)
{
HRESULT hr;
float floats[4];
hr=m__dxj_Direct3dDevice7->GetClipPlane((DWORD)index, floats);
if FAILED(hr) return hr;
*A=floats[0];
*B=floats[1];
*C=floats[2];
*D=floats[3];
return hr;
}
#if 0
//////////////////////////////////////////////////////////////////
// clear
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::clear(
/* [in] */ long l1,
/* [in] */ D3dRect __RPC_FAR *rc,
/* [in] */ long l2,
/* [in] */ long color,
/* [in] */ float z,
/* [in] */ long l3)
{
HRESULT hr;
if (!rc) return E_INVALIDARG;
__try{
hr=m__dxj_Direct3dDevice7->Clear((DWORD)l1,(D3DRECT*)rc,(DWORD)l2,(DWORD)color,(float)z,(DWORD)l3);
}
__except(1,1){
return E_INVALIDARG;
}
return hr;
}
//////////////////////////////////////////////////////////////////
// setVertexComponent
//////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dDevice7Object::setVertexComponent(
/* [in] */ long __RPC_FAR component,
/* [in] */ I_dxj_Direct3dVertexBuffer7 __RPC_FAR *vb,
/* [in] */ long l1,
/* [in] */ long l2)
{
HRESULT hr;
if (!vb) return E_INVALIDARG;
DO_GETOBJECT_NOTNULL(LPDIRECT3DVERTEXBUFFER7,pVB,vb);
hr=m__dxj_Direct3dDevice7->SetVertexComponent((D3DVERTEXCOMPONENT)component, pVB,(DWORD)l1,(DWORD)l2);
return hr;
}
#endif