windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx7vb/d3drmanimationarrayobj.h
2020-09-26 16:20:57 +08:00

68 lines
2.1 KiB
C++

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1999 - 1999
//
// File: d3drmanimationarrayobj.h
//
//--------------------------------------------------------------------------
// d3drmAnimationArrayObj.h : Declaration of the C_dxj_Direct3dRMAnimationArrayObject
#include "resource.h" // main symbols
#define typedef__dxj_Direct3dRMAnimationArray LPDIRECT3DRMANIMATIONARRAY
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMAnimationArrayObject :
//public CComDualImpl<I_dxj_Direct3dRMAnimationArray, &IID_I_dxj_Direct3dRMAnimationArray, &LIBID_DIRECTLib>,
//public ISupportErrorInfo,
public I_dxj_Direct3dRMAnimationArray,
//public CComCoClass<C_dxj_Direct3dRMAnimationArrayObject, &CLSID__dxj_Direct3dRMAnimationArray>,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMAnimationArrayObject() ;
virtual ~C_dxj_Direct3dRMAnimationArrayObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMAnimationArrayObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMAnimationArray)
//COM_INTERFACE_ENTRY(IDispatch)
//COM_INTERFACE_ENTRY(ISupportErrorInfo)
END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMAnimationArray, "DIRECT.Direct3dRMAnimationArray.3", "DIRECT.Direct3dRMAnimationArray.3", IDS_D3DRMAnimationARRAY_DESC, THREADFLAGS_BOTH)
// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMAnimationArrayObject) if you don't want your object
// to support aggregation
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMAnimationArrayObject)
//STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
// I_dxj_Direct3dRMAnimationArray
public:
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(getSize)(long *retval);
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMAnimation2 **lplpD3DRMAnimation);
private:
DECL_VARIABLE(_dxj_Direct3dRMAnimationArray);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMAnimationArray )
};