68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1999 - 1999
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//
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// File: d3drmanimationarrayobj.h
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//
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//--------------------------------------------------------------------------
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// d3drmAnimationArrayObj.h : Declaration of the C_dxj_Direct3dRMAnimationArrayObject
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#include "resource.h" // main symbols
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#define typedef__dxj_Direct3dRMAnimationArray LPDIRECT3DRMANIMATIONARRAY
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_Direct3dRMAnimationArrayObject :
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//public CComDualImpl<I_dxj_Direct3dRMAnimationArray, &IID_I_dxj_Direct3dRMAnimationArray, &LIBID_DIRECTLib>,
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//public ISupportErrorInfo,
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public I_dxj_Direct3dRMAnimationArray,
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//public CComCoClass<C_dxj_Direct3dRMAnimationArrayObject, &CLSID__dxj_Direct3dRMAnimationArray>,
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public CComObjectRoot
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{
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public:
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C_dxj_Direct3dRMAnimationArrayObject() ;
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virtual ~C_dxj_Direct3dRMAnimationArrayObject() ;
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BEGIN_COM_MAP(C_dxj_Direct3dRMAnimationArrayObject)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMAnimationArray)
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//COM_INTERFACE_ENTRY(IDispatch)
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//COM_INTERFACE_ENTRY(ISupportErrorInfo)
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END_COM_MAP()
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//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMAnimationArray, "DIRECT.Direct3dRMAnimationArray.3", "DIRECT.Direct3dRMAnimationArray.3", IDS_D3DRMAnimationARRAY_DESC, THREADFLAGS_BOTH)
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// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMAnimationArrayObject) if you don't want your object
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// to support aggregation
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DECLARE_AGGREGATABLE(C_dxj_Direct3dRMAnimationArrayObject)
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//STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
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// I_dxj_Direct3dRMAnimationArray
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public:
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STDMETHOD(InternalSetObject)(IUnknown *lpdd);
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STDMETHOD(InternalGetObject)(IUnknown **lpdd);
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STDMETHOD(getSize)(long *retval);
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STDMETHOD(getElement)(long index, I_dxj_Direct3dRMAnimation2 **lplpD3DRMAnimation);
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private:
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DECL_VARIABLE(_dxj_Direct3dRMAnimationArray);
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public:
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DX3J_GLOBAL_LINKS( _dxj_Direct3dRMAnimationArray )
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};
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