71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1998
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//
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// File: d3drmlightarrayobj.h
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//
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//--------------------------------------------------------------------------
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// d3drmLightArrayObj.h : Declaration of the C_dxj_Direct3dRMLightArrayObject
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#include "resource.h" // main symbols
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#define typedef__dxj_Direct3dRMLightArray LPDIRECT3DRMLIGHTARRAY
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_Direct3dRMLightArrayObject :
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#ifdef USING_IDISPATCH
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public CComDualImpl<I_dxj_Direct3dRMLightArray, &IID_I_dxj_Direct3dRMLightArray, &LIBID_DIRECTLib>,
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public ISupportErrorInfo,
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#else
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public I_dxj_Direct3dRMLightArray,
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#endif
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//public CComCoClass<C_dxj_Direct3dRMLightArrayObject, &CLSID__dxj_Direct3dRMLightArray>,
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public CComObjectRoot
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{
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public:
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C_dxj_Direct3dRMLightArrayObject() ;
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virtual ~C_dxj_Direct3dRMLightArrayObject() ;
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BEGIN_COM_MAP(C_dxj_Direct3dRMLightArrayObject)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMLightArray)
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#ifdef USING_IDISPATCH
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COM_INTERFACE_ENTRY(IDispatch)
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COM_INTERFACE_ENTRY(ISupportErrorInfo)
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#endif
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END_COM_MAP()
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// DECLARE_REGISTRY(CLSID__dxj_Direct3dRMLightArray, "DIRECT.Direct3dRMLightArray.3", "DIRECT.Direct3dRMLightArray.3", IDS_D3DRMLIGHTARRAY_DESC, THREADFLAGS_BOTH)
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// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMLightArrayObject) if you don't want your object
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// to support aggregation
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DECLARE_AGGREGATABLE(C_dxj_Direct3dRMLightArrayObject)
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#ifdef USING_IDISPATCH
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// ISupportsErrorInfo
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STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
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#endif
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// I_dxj_Direct3dRMLightArray
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public:
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STDMETHOD(InternalSetObject)(IUnknown *lpdd);
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STDMETHOD(InternalGetObject)(IUnknown **lpdd);
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STDMETHOD(getSize)(long *retval);
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STDMETHOD(getElement)(long index, I_dxj_Direct3dRMLight **retval);
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private:
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DECL_VARIABLE(_dxj_Direct3dRMLightArray);
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public:
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DX3J_GLOBAL_LINKS( _dxj_Direct3dRMLightArray )
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};
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