80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1998
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//
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// File: d3drmuservisualobj.h
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//
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//--------------------------------------------------------------------------
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// d3drmUserVisualObj.h : Declaration of the C_dxj_Direct3dRMUserVisualObject
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#if 0
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#include "resource.h" // main symbols
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#include "d3drmObjectObj.h"
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#define typedef__dxj_Direct3dRMUserVisual LPDIRECT3DRMUSERVISUAL
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_Direct3dRMUserVisualObject :
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public I_dxj_Direct3dRMUserVisual,
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public I_dxj_Direct3dRMObject,
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public I_dxj_Direct3dRMVisual,
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//public CComCoClass<C_dxj_Direct3dRMUserVisualObject, &CLSID__dxj_Direct3dRMUserVisual>,
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public CComObjectRoot
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{
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public:
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C_dxj_Direct3dRMUserVisualObject() ;
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virtual ~C_dxj_Direct3dRMUserVisualObject() ;
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BEGIN_COM_MAP(C_dxj_Direct3dRMUserVisualObject)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMUserVisual)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisual)
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END_COM_MAP()
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//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMUserVisual, "DIRECT.Direct3dRMUserVisual.3", "DIRECT.Direct3dRMUserVisual.3", IDS_D3DRMUSERVISUAL_DESC, THREADFLAGS_BOTH)
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DECLARE_AGGREGATABLE(C_dxj_Direct3dRMUserVisualObject)
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//I_dxj_Direct3dRMUserVisual
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public:
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STDMETHOD(InternalSetObject)(IUnknown *lpdd);
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STDMETHOD(InternalGetObject)(IUnknown **lpdd);
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STDMETHOD(clone)(IUnknown **retval);
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STDMETHOD(setAppData)(long);
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STDMETHOD(getAppData)(long*);
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STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
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STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
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STDMETHOD(getName)(BSTR *name);
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STDMETHOD(setName)(BSTR);
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STDMETHOD(getClassName)(BSTR *name);
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STDMETHOD(init)(I_dxj_Direct3dRMUserVisualCallback *fn, IUnknown *arg);
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////////////////////////////////////////////////////////////////////////////////////
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//
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// note: this is public for the callbacks
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DECL_VARIABLE(_dxj_Direct3dRMUserVisual);
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d3drmCallback *m_enumcb;
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void cleanup();
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private:
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public:
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DX3J_GLOBAL_LINKS( _dxj_Direct3dRMUserVisual )
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};
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#endif
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