817 lines
16 KiB
Plaintext
817 lines
16 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Direct" - Package Owner=<4>
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SOURCE=.\d3dObj.h
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SOURCE=.\inc\d3drm.h
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SOURCE=.\d3drmAnimationObj.h
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SOURCE=.\d3drmAnimationSetObj.h
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SOURCE=.\d3drmArrayObj.h
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SOURCE=.\inc\d3drmdef.h
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SOURCE=.\d3drmDeviceArrayObj.h
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SOURCE=.\d3drmDeviceObj.h
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SOURCE=.\d3drmFaceArrayObj.h
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SOURCE=.\d3drmFaceObj.h
|
|
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|
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|
SOURCE=.\d3drmFrameArrayObj.h
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SOURCE=.\d3drmFrameObj.h
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SOURCE=.\d3drmLightArrayObj.h
|
|
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SOURCE=.\d3drmLightObj.h
|
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SOURCE=.\d3drmMaterialObj.h
|
|
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SOURCE=.\d3drmMeshBuilderObj.h
|
|
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SOURCE=.\d3drmMeshObj.h
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SOURCE=.\d3drmObj.h
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SOURCE=.\inc\d3drmobj.H
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SOURCE=.\d3drmObjectObj.h
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SOURCE=.\d3drmPickedArrayObj.h
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SOURCE=.\d3drmShadowObj.h
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SOURCE=.\d3drmTextureObj.h
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SOURCE=.\d3drmUserVisualObj.h
|
|
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SOURCE=.\d3drmViewportArrayObj.h
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SOURCE=.\d3drmViewportObj.h
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|
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SOURCE=.\d3drmVisualArrayObj.h
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SOURCE=.\d3drmVisualObj.h
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SOURCE=.\inc\d3drmwin.h
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SOURCE=.\d3drmWinDeviceObj.h
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SOURCE=.\d3drmWrapObj.h
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SOURCE=.\d3dTextureObj.h
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SOURCE=.\inc\d3dtypes.h
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SOURCE=.\d3dViewportObj.h
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SOURCE=.\dBitmapObj.h
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SOURCE=.\ddClipperObj.h
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SOURCE=.\ddIdentifierobj.h
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SOURCE=.\ddPaletteObj.h
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SOURCE=.\dDrawObj.h
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SOURCE=.\ddSurfaceObj.h
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SOURCE=.\inc\dinput.h
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SOURCE=.\dmperformanceobj.h
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SOURCE=.\Dms.h
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SOURCE=.\DPConnection.h
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SOURCE=.\Dplaylobbyobj.h
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SOURCE=.\inc\dpLobby.h
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SOURCE=.\dSound3DBuffer.h
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SOURCE=.\dSound3DListener.h
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SOURCE=.\dSoundBufferObj.h
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SOURCE=.\dSoundObj.h
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SOURCE=.\dSoundResourceObj.h
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SOURCE=.\guids.h
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SOURCE=.\Joystick.h
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SOURCE=.\StdAfx.h
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SOURCE=.\inc\Subwtype.h
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