62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: dmchordmapobj.h
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//
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//--------------------------------------------------------------------------
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// d3drmLightObj.h : Declaration of the C_dxj_DirectMusicChordMapObject
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#include "resource.h" // main symbols
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#include "dmusici.h"
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#include "dmusicc.h"
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#include "dmusicf.h"
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#define typedef__dxj_DirectMusicChordMap IDirectMusicChordMap*
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_DirectMusicChordMapObject :
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public I_dxj_DirectMusicChordMap,
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//public CComCoClass<C_dxj_DirectMusicChordMapObject, &CLSID__dxj_DirectMusicChordMap>,
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public CComObjectRoot
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{
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public:
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C_dxj_DirectMusicChordMapObject();
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virtual ~C_dxj_DirectMusicChordMapObject();
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BEGIN_COM_MAP(C_dxj_DirectMusicChordMapObject)
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COM_INTERFACE_ENTRY(I_dxj_DirectMusicChordMap)
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END_COM_MAP()
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//DECLARE_REGISTRY(CLSID__dxj_DirectMusicChordMap, "DIRECT.DirectMusicChordMap.1", "DIRECT.Direct3dRMLight.3", IDS_D3DRMLIGHT_DESC, THREADFLAGS_BOTH)
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DECLARE_AGGREGATABLE(C_dxj_DirectMusicChordMapObject)
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public:
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STDMETHOD(InternalSetObject)(IUnknown *lpdd);
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STDMETHOD(InternalGetObject)(IUnknown **lpdd);
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HRESULT STDMETHODCALLTYPE getScale(long *s);
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////////////////////////////////////////////////////////////////////////////////////
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//
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private:
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DECL_VARIABLE(_dxj_DirectMusicChordMap);
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public:
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DX3J_GLOBAL_LINKS( _dxj_DirectMusicChordMap)
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};
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