190 lines
4.5 KiB
C++
190 lines
4.5 KiB
C++
#include "stdafx.h"
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#include "Direct.h"
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#include "dms.h"
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#include "dSoundFXI3DL2ReverbObj.h"
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extern void *g_dxj_DirectSoundFXI3DL2Reverb;
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///////////////////////////////////////////////////////////////////
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// InternalAddRef
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///////////////////////////////////////////////////////////////////
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DWORD C_dxj_DirectSoundFXI3DL2ReverbObject::InternalAddRef(){
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DWORD i;
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i=CComObjectRoot::InternalAddRef();
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DPF2(1,"DirectSoundFXI3DL2Reverb [%d] AddRef %d \n",creationid,i);
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return i;
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}
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///////////////////////////////////////////////////////////////////
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// InternalRelease
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///////////////////////////////////////////////////////////////////
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DWORD C_dxj_DirectSoundFXI3DL2ReverbObject::InternalRelease(){
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DWORD i;
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i=CComObjectRoot::InternalRelease();
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DPF2(1,"DirectSoundFXI3DL2Reverb [%d] Release %d \n",creationid,i);
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return i;
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}
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///////////////////////////////////////////////////////////////////
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// C_dxj_DirectSoundFXI3DL2ReverbObject
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///////////////////////////////////////////////////////////////////
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C_dxj_DirectSoundFXI3DL2ReverbObject::C_dxj_DirectSoundFXI3DL2ReverbObject(){
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DPF1(1,"Constructor Creation DirectSoundFXI3DL2Reverb Object[%d] \n ",g_creationcount);
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m__dxj_DirectSoundFXI3DL2Reverb = NULL;
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parent = NULL;
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pinterface = NULL;
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nextobj = g_dxj_DirectSoundFXI3DL2Reverb;
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creationid = ++g_creationcount;
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g_dxj_DirectSoundFXI3DL2Reverb = (void *)this;
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}
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///////////////////////////////////////////////////////////////////
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// ~C_dxj_DirectSoundFXI3DL2ReverbObject
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///////////////////////////////////////////////////////////////////
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C_dxj_DirectSoundFXI3DL2ReverbObject::~C_dxj_DirectSoundFXI3DL2ReverbObject()
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{
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DPF(1,"Entering ~C_dxj_DirectSoundFXI3DL2ReverbObject destructor \n");
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C_dxj_DirectSoundFXI3DL2ReverbObject *prev=NULL;
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for(C_dxj_DirectSoundFXI3DL2ReverbObject *ptr=(C_dxj_DirectSoundFXI3DL2ReverbObject *)g_dxj_DirectSoundFXI3DL2Reverb ; ptr; ptr=(C_dxj_DirectSoundFXI3DL2ReverbObject *)ptr->nextobj)
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{
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if(ptr == this)
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{
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if(prev)
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prev->nextobj = ptr->nextobj;
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else
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g_dxj_DirectSoundFXI3DL2Reverb = (void*)ptr->nextobj;
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DPF(1,"DirectSoundFXI3DL2ReverbObject found in g_dxj list now removed\n");
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break;
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}
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prev = ptr;
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}
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if(m__dxj_DirectSoundFXI3DL2Reverb){
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int count = IUNK(m__dxj_DirectSoundFXI3DL2Reverb)->Release();
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#ifdef DEBUG
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char buffer[256];
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wsprintf(buffer,"DirectX IDirectSoundFXI3DL2Reverb Ref count [%d] \n",count);
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#endif
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if(count==0) m__dxj_DirectSoundFXI3DL2Reverb = NULL;
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}
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if(parent) IUNK(parent)->Release();
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}
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HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::InternalGetObject(IUnknown **pUnk){
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*pUnk=(IUnknown*)m__dxj_DirectSoundFXI3DL2Reverb;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::InternalSetObject(IUnknown *pUnk){
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m__dxj_DirectSoundFXI3DL2Reverb=(LPDIRECTSOUNDFXI3DL2REVERB8)pUnk;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::SetAllParameters(DSFXI3DL2REVERB_CDESC *params)
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{
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HRESULT hr;
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__try {
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->SetAllParameters((DSFXI3DL2Reverb*) params) ))
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return hr;
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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return E_FAIL;
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}
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::GetAllParameters(DSFXI3DL2REVERB_CDESC *params)
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{
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HRESULT hr;
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__try {
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->GetAllParameters((DSFXI3DL2Reverb*) params) ))
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return hr;
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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return E_FAIL;
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}
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::SetPreset(long lPreset)
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{
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HRESULT hr;
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__try {
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->SetPreset((DWORD) lPreset) ))
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return hr;
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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return E_FAIL;
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}
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::GetPreset(long *ret)
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{
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HRESULT hr;
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__try {
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->GetPreset((DWORD*) ret) ))
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return hr;
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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return E_FAIL;
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}
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::SetQuality(long lQuality)
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{
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HRESULT hr;
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__try {
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->SetQuality(lQuality) ))
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return hr;
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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return E_FAIL;
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}
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2ReverbObject::GetQuality(long *ret)
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{
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HRESULT hr;
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__try {
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Reverb->GetQuality(ret) ))
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return hr;
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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return E_FAIL;
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}
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return S_OK;
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}
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