152 lines
4.1 KiB
C++
152 lines
4.1 KiB
C++
#include "stdafx.h"
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#include "Direct.h"
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#include "dms.h"
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#include "dSoundFXI3DL2SourceObj.h"
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extern void *g_dxj_DirectSoundFXI3DL2Source;
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///////////////////////////////////////////////////////////////////
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// InternalAddRef
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///////////////////////////////////////////////////////////////////
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DWORD C_dxj_DirectSoundFXI3DL2SourceObject::InternalAddRef(){
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DWORD i;
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i=CComObjectRoot::InternalAddRef();
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DPF2(1,"DirectSoundFXI3DL2Source [%d] AddRef %d \n",creationid,i);
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return i;
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}
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///////////////////////////////////////////////////////////////////
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// InternalRelease
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///////////////////////////////////////////////////////////////////
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DWORD C_dxj_DirectSoundFXI3DL2SourceObject::InternalRelease(){
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DWORD i;
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i=CComObjectRoot::InternalRelease();
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DPF2(1,"DirectSoundFXI3DL2Source [%d] Release %d \n",creationid,i);
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return i;
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}
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///////////////////////////////////////////////////////////////////
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// C_dxj_DirectSoundFXI3DL2SourceObject
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///////////////////////////////////////////////////////////////////
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C_dxj_DirectSoundFXI3DL2SourceObject::C_dxj_DirectSoundFXI3DL2SourceObject(){
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DPF1(1,"Constructor Creation DirectSoundFXI3DL2Source Object[%d] \n ",g_creationcount);
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m__dxj_DirectSoundFXI3DL2Source = NULL;
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parent = NULL;
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pinterface = NULL;
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nextobj = g_dxj_DirectSoundFXI3DL2Source;
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creationid = ++g_creationcount;
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g_dxj_DirectSoundFXI3DL2Source = (void *)this;
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}
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///////////////////////////////////////////////////////////////////
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// ~C_dxj_DirectSoundFXI3DL2SourceObject
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///////////////////////////////////////////////////////////////////
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C_dxj_DirectSoundFXI3DL2SourceObject::~C_dxj_DirectSoundFXI3DL2SourceObject()
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{
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DPF(1,"Entering ~C_dxj_DirectSoundFXI3DL2SourceObject destructor \n");
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C_dxj_DirectSoundFXI3DL2SourceObject *prev=NULL;
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for(C_dxj_DirectSoundFXI3DL2SourceObject *ptr=(C_dxj_DirectSoundFXI3DL2SourceObject *)g_dxj_DirectSoundFXI3DL2Source ; ptr; ptr=(C_dxj_DirectSoundFXI3DL2SourceObject *)ptr->nextobj)
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{
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if(ptr == this)
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{
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if(prev)
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prev->nextobj = ptr->nextobj;
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else
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g_dxj_DirectSoundFXI3DL2Source = (void*)ptr->nextobj;
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DPF(1,"DirectSoundFXI3DL2SourceObject found in g_dxj list now removed\n");
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break;
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}
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prev = ptr;
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}
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if(m__dxj_DirectSoundFXI3DL2Source){
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int count = IUNK(m__dxj_DirectSoundFXI3DL2Source)->Release();
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#ifdef DEBUG
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char buffer[256];
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wsprintf(buffer,"DirectX IDirectSoundFXI3DL2Source Ref count [%d] \n",count);
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#endif
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if(count==0) m__dxj_DirectSoundFXI3DL2Source = NULL;
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}
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if(parent) IUNK(parent)->Release();
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}
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HRESULT C_dxj_DirectSoundFXI3DL2SourceObject::InternalGetObject(IUnknown **pUnk){
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*pUnk=(IUnknown*)m__dxj_DirectSoundFXI3DL2Source;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2SourceObject::InternalSetObject(IUnknown *pUnk){
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m__dxj_DirectSoundFXI3DL2Source=(LPDIRECTSOUNDFXI3DL2SOURCE8)pUnk;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2SourceObject::SetAllParameters(DSFXI3DL2SOURCE_CDESC *params)
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{
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HRESULT hr;
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Source->SetAllParameters((DSFXI3DL2Source*) params) ))
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return hr;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2SourceObject::GetAllParameters(DSFXI3DL2SOURCE_CDESC *params)
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{
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HRESULT hr;
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Source->GetAllParameters((DSFXI3DL2Source*) params) ))
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return hr;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2SourceObject::SetObstructionPreset(long lObstruction)
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{
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HRESULT hr;
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Source->SetObstructionPreset((DWORD) lObstruction) ))
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return hr;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2SourceObject::GetObstructionPreset(long *ret)
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{
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HRESULT hr;
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Source->GetObstructionPreset((DWORD*) ret) ))
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return hr;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2SourceObject::SetOcclusionPreset(long lOcclusion)
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{
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HRESULT hr;
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Source->SetOcclusionPreset((DWORD) lOcclusion) ))
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return hr;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundFXI3DL2SourceObject::GetOcclusionPreset(long *ret)
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{
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HRESULT hr;
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if (FAILED( hr = m__dxj_DirectSoundFXI3DL2Source->GetOcclusionPreset((DWORD*) ret) ))
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return hr;
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return S_OK;
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}
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