1558 lines
43 KiB
C
1558 lines
43 KiB
C
/*
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* Copyright (c) 1992-1995 Microsoft Corporation
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*/
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/*
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* definition of interface functions to the adlib midi device type.
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*
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* These functions are called from midi.c when the kernel driver
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* has decreed that this is an adlib-compatible device.
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*
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* Geraint Davies, Dec 92
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*/
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#include <windows.h>
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#include <mmsystem.h>
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#include <mmddk.h>
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#include "driver.h"
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#include "adlib.h"
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/*
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* overview
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*
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* The FM synthesis chip consists of 18 operator cells or 'slots'. Each slot
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* can produce a sine wave modified by a number of parameters such
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* as frequency, output level and envelope shape (attack/decay/sustain
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* release). Slots are arranged in pairs, with one slot modulating
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* the sine wave of another to produce the harmonics desired for
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* a given instrument sound. Thus one pair of slots is a 'voice' and can
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* play one note at a time.
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*
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* In percussive mode (which we always use), there are 6 melodic voices
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* available, and one voice for the base drum. The remaining four slots
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* are used singly rather than in pairs to produce four further percussive
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* voices. The 6 melodic voices will be changed to any given timbre
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* as needed. The five percussive voices are fixed to particular instrument
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* timbres: bass drum, snare, tom-tom, hi-hat and cymbal.
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*
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* To play a note, we first find a free voice of the appropriate type. If
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* there are none free, we use the oldest busy one. We then set the
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* parameters for both operator slots from the patch table - this table gives
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* parameter settings for the different instrument timbres available.
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* We adjust the output level and frequency depending on the
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* note played and the velocity it was played with, and then switch on the
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* note.
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*/
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/* --- typedefs ------------------------------------------------- */
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#define NUMVOICES (11) // number of voices we have
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#define NUMMELODIC (6) // number of melodic voices
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#define NUMPERCUSSIVE (5) // number of percussive voices
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#define MAXPATCH 180 // nr of patches (including drums)
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#define MAXVOLUME 0x7f
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#define NUMLOCPARAM 14 // number of loc params per slot
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#define FIRSTDRUMNOTE 35
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#define LASTDRUMNOTE 81
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#define NUMDRUMNOTES (LASTDRUMNOTE - FIRSTDRUMNOTE + 1)
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#define MAX_PITCH 0x3fff // maximum pitch bend value
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#define MID_PITCH 0x2000 // mid pitch bend value (no shift)
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#define PITCHRANGE 2 // total bend range +- 2 semitones
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#define NR_STEP_PITCH 25 // steps per half-tone for pitch bend
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#define MID_C 60 // MIDI standard mid C
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#define CHIP_MID_C 48 // sound chip mid C
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/*
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* to write to the device, we write a SYNTH_DATA port,data pair
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* to the kernel driver.
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*/
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#define SndOutput(p,d) MidiSendFM(p, d)
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/****************************************************************************
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*
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* definitions of sound chip parameters
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*/
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// parameters of each voice
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#define prmKsl 0 // key scale level (KSL) - level controller
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#define prmMulti 1 // frequency multiplier (MULTI) - oscillator
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#define prmFeedBack 2 // modulation feedback (FB) - oscillator
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#define prmAttack 3 // attack rate (AR) - envelope generator
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#define prmSustain 4 // sustain level (SL) - envelope generator
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#define prmStaining 5 // sustaining sound (SS) - envelope generator
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#define prmDecay 6 // decay rate (DR) - envelope generator
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#define prmRelease 7 // release rate (RR) - envelope generator
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#define prmLevel 8 // output level (OL) - level controller
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#define prmAm 9 // amplitude vibrato (AM) - level controller
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#define prmVib 10 // frequency vibrator (VIB) - oscillator
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#define prmKsr 11 // envelope scaling (KSR) - envelope generator
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#define prmFm 12 // fm=0, additive=1 (FM) (operator 0 only)
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#define prmWaveSel 13 // wave select
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// global parameters
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#define prmAmDepth 14
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#define prmVibDepth 15
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#define prmNoteSel 16
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#define prmPercussion 17
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// percussive voice numbers (0-5 are melodic voices, 2 op):
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#define BD 6 // bass drum (2 op)
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#define SD 7 // snare drum (1 op)
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#define TOM 8 // tom-tom (1 op)
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#define CYMB 9 // cymbal (1 op)
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#define HIHAT 10 // hi-hat (1 op)
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// In percussive mode, the last 4 voices (SD TOM HH CYMB) are created
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// using melodic voices 7 & 8. A noise generator uses channels 7 & 8
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// frequency information for creating rhythm instruments. Best results
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// are obtained by setting TOM two octaves below mid C and SD 7 half-tones
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// above TOM. In this implementation, only the TOM pitch may vary, with the
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// SD always set 7 half-tones above.
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#define TOM_PITCH 24 // best frequency, in range of 0 to 95
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#define TOM_TO_SD 7 // 7 half-tones between voice 7 & 8
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#define SD_PITCH (TOM_PITCH + TOM_TO_SD)
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/****************************************************************************
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*
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* bank file support
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*
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***************************************************************************/
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#define BANK_SIG_LEN 6
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#define BANK_FILLER_SIZE 8
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typedef BYTE *HPBYTE;
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typedef BYTE NEAR * NPBYTE;
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typedef WORD NEAR * NPWORD;
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// instrument bank file header
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typedef struct {
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char majorVersion;
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char minorVersion;
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char sig[BANK_SIG_LEN]; // signature: "ADLIB-"
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WORD nrDefined; // number of list entries used
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WORD nrEntry; // number of total entries in list
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long offsetIndex; // offset of start of list of names
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long offsetTimbre; // offset of start of data
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char filler[BANK_FILLER_SIZE]; // must be zero
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} BANKHDR, NEAR *NPBANKHDR, FAR *LPBANKHDR;
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// all the parameters for one slot
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typedef struct {
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BYTE ksl; // KSL
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BYTE freqMult; // MULTI
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BYTE feedBack; // FB
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BYTE attack; // AR
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BYTE sustLevel; // SL
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BYTE sustain; // SS
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BYTE decay; // DR
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BYTE release; // RR
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BYTE output; // OL
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BYTE am; // AM
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BYTE vib; // VIB
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BYTE ksr; // KSR
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BYTE fm; // FM
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} OPERATOR, NEAR *NPOPERATOR, FAR *LPOPERATOR;
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// definition of a particular instrument sound or timbre -
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// one of these per patch
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typedef struct {
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BYTE mode; // 0 = melodic, 1 = percussive
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BYTE percVoice; // if mode == 1, voice number to be used
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OPERATOR op0; // params for slot 0
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OPERATOR op1; // params for slot 1
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BYTE wave0; // waveform for operator 0
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BYTE wave1; // waveform for operator 1
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} TIMBRE, NEAR *NPTIMBRE, FAR *LPTIMBRE;
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typedef struct drumpatch_tag {
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BYTE patch; // the patch to use
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BYTE note; // the note to play
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} DRUMPATCH;
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// format of drumkit.dat file
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typedef struct drumfilepatch_tag {
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BYTE key; // the key to map
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BYTE patch; // the patch to use
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BYTE note; // the note to play
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} DRUMFILEPATCH, *PDRUMFILEPATCH;
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typedef struct _VOICE {
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BYTE alloc; // is voice allocated?
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BYTE note; // note that is currently being played
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BYTE channel; // channel that it is being played on
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BYTE volume; // current volume setting of voice
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DWORD dwTimeStamp; // time voice was allocated
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} VOICE;
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#define GetLocPrm(slot_num, prm) ((WORD)paramSlot[slot_num][prm])
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/* --- module data ---------------------------------------------- */
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// this table gives the offset of each slot within the chip.
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BYTE offsetSlot[] = {
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0, 1, 2, 3, 4, 5,
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8, 9, 10, 11, 12, 13,
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16, 17, 18, 19, 20, 21
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};
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static BYTE percMasks[] = {
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0x10, 0x08, 0x04, 0x02, 0x01 };
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// voice number associated with each slot (melodic mode only)
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static BYTE voiceSlot[] = {
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0, 1, 2,
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0, 1, 2,
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3, 4, 5,
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3, 4, 5,
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6, 7, 8,
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6, 7, 8,
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};
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// slot numbers for percussive voices (0 indicates that there is only one slot)
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static BYTE slotPerc[][2] = {
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{12, 15}, // Bass Drum
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{16, 0}, // SD
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{14, 0}, // TOM
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{17, 0}, // TOP-CYM
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{13, 0} // HH
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};
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// slot numbers as a function of the voice and the operator (melodic only)
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static BYTE slotVoice[][2] = {
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{0, 3}, // voice 0
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{1, 4}, // 1
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{2, 5}, // 2
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{6, 9}, // 3
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{7, 10}, // 4
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{8, 11}, // 5
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{12, 15}, // 6
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{13, 16}, // 7
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{14, 17} // 8
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};
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// this table indicates if the slot is a modulator (0) or a carrier (1).
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BYTE operSlot[] = {
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0, 0, 0, // 1 2 3
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1, 1, 1, // 4 5 6
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0, 0, 0, // 7 8 9
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1, 1, 1, // 10 11 12
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0, 0, 0, // 13 14 15
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1, 1, 1, // 16 17 18
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};
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// this array adjusts the octave of a note for certain patches.
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static char patchKeyOffset[] = {
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0, -12, 12, 0, 0, 12, -12, 0, 0, -24, // 0 - 9
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0, 0, 0, 0, 0, 0, 0, 0, -12, 0, // 10 - 19
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20 - 29
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0, 0, 12, 12, 12, 0, 0, 12, 12, 0, // 30 - 39
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-12, -12, 0, 12, -12, -12, 0, 12, 0, 0, // 40 - 49
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-12, 0, 0, 0, 12, 12, 0, 0, 12, 0, // 50 - 59
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0, 0, 12, 0, 0, 0, 12, 12, 0, 12, // 60 - 69
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0, 0, -12, 0, -12, -12, 0, 0, -12, -12, // 70 - 79
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0, 0, 0, 0, 0, -12, -19, 0, 0, -12, // 80 - 89
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0, 0, 0, 0, 0, 0, -31, -12, 0, 12, // 90 - 99
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12, 12, 12, 0, 12, 0, 12, 0, 0, 0, // 100 - 109
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0, 12, 0, 0, 0, 0, 12, 12, 12, 0, // 110 - 119
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0, 0, 0, 0, -24, -36, 0, 0}; // 120 - 127
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static BYTE loudervol[128] = {
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0, 0, 65, 65, 66, 66, 67, 67, // 0 - 7
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68, 68, 69, 69, 70, 70, 71, 71, // 8 - 15
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72, 72, 73, 73, 74, 74, 75, 75, // 16 - 23
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76, 76, 77, 77, 78, 78, 79, 79, // 24 - 31
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80, 80, 81, 81, 82, 82, 83, 83, // 32 - 39
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84, 84, 85, 85, 86, 86, 87, 87, // 40 - 47
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88, 88, 89, 89, 90, 90, 91, 91, // 48 - 55
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92, 92, 93, 93, 94, 94, 95, 95, // 56 - 63
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96, 96, 97, 97, 98, 98, 99, 99, // 64 - 71
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100, 100, 101, 101, 102, 102, 103, 103, // 72 - 79
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104, 104, 105, 105, 106, 106, 107, 107, // 80 - 87
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108, 108, 109, 109, 110, 110, 111, 111, // 88 - 95
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112, 112, 113, 113, 114, 114, 115, 115, // 96 - 103
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116, 116, 117, 117, 118, 118, 119, 119, // 104 - 111
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120, 120, 121, 121, 122, 122, 123, 123, // 112 - 119
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124, 124, 125, 125, 126, 126, 127, 127}; // 120 - 127
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/*
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* attenuation setting for each slot - combination
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* of the channel attenuation for this channel, and the
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* velocity (converted to attenuation). Combine with
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* global attenuation and timbre output attenuation before
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* writing to device.
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*/
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WORD slotAtten[18]; // vol-control attenuation of slots
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WORD wSynthAtten; // overall volume setting
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BYTE gbChanAtten[NUMCHANNELS]; // attenuation for each channel
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VOICE voices[11]; // 9 voices if melodic mode or 11 if percussive
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BYTE voiceKeyOn[11]; // keyOn bit for each voice (implicit 0 init)
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BYTE paramSlot[18][NUMLOCPARAM]; // all the parameters of slots...
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BYTE percBits; // control bits of percussive voices
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WORD fNumNotes[NR_STEP_PITCH][12];
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PWORD fNumFreqPtr[11]; // lines of fNumNotes table (one per voice)
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int halfToneOffset[11]; // one per voice
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BYTE notePitch[11]; // pitch value for each voice (implicit 0 init)
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// patches - parameters for different instrument timbres
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TIMBRE patches[MAXPATCH]; // patch data
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DRUMPATCH drumpatch[NUMDRUMNOTES]; // drum kit data
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DWORD dwAge = 0; // voice relative age
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/* --- internal functions --------------------------------------- */
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/* -- initialisation --- */
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/****************************************************************************
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* @doc INTERNAL
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*
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* @api int | LoadPatches | Reads the patch set from the BANK resource and
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* builds the <p patches> array.
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*
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* @rdesc Returns the number of patches loaded, or 0 if an error occurs.
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***************************************************************************/
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static BYTE PatchRes[] = {
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#include "adlib.dat"
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};
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int LoadPatches(void)
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{
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#ifdef WIN16
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HANDLE hResInfo;
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HANDLE hResData;
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#endif
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LPSTR lpRes;
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int iPatches;
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DWORD dwOffset;
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DWORD dwResSize;
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LPTIMBRE lpBankTimbre;
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LPTIMBRE lpPatchTimbre;
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LPBANKHDR lpBankHdr;
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// find resource and get its size
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#ifdef WIN16
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hResInfo = FindResource(ghInstance, MAKEINTRESOURCE(DEFAULTBANK), MAKEINTRESOURCE(RT_BANK));
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if (!hResInfo) {
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D1(("Default bank resource not found"));
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return 0;
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}
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dwResSize = (DWORD)SizeofResource(ghInstance, hResInfo);
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// load and lock resource
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hResData = LoadResource(ghInstance, hResInfo);
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if (!hResData) {
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D1(("Bank resource not loaded"));
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return 0;
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}
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lpRes = LockResource(hResData);
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if (!lpRes) {
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D1(("Bank resource not locked"));
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return 0;
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}
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#else
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lpRes = PatchRes;
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dwResSize = sizeof(PatchRes);
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#endif
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// read the bank resource, loading patches as we find them
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D2(("loading patches"));
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lpBankHdr = (LPBANKHDR)lpRes;
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dwOffset = lpBankHdr->offsetTimbre; // point to first one
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for (iPatches = 0; iPatches < MAXPATCH; iPatches++) {
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lpBankTimbre = (LPTIMBRE)(lpRes + dwOffset);
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lpPatchTimbre = &patches[iPatches];
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*lpPatchTimbre = *lpBankTimbre;
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dwOffset += sizeof(TIMBRE);
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if (dwOffset + sizeof(TIMBRE) > dwResSize) {
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D1(("Attempt to read past end of bank resource"));
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break;
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}
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}
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#ifdef WIN16
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UnlockResource(hResData);
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FreeResource(hResData);
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#endif
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return iPatches;
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}
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/****************************************************************************
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* @doc INTERNAL
|
||
*
|
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* @api int | LoadDrumPatches | Reads the drum kit patch set from the
|
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* DRUMKIT resource and builds the <p drumpatch> array.
|
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*
|
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* @comm Each entry of the <t drumpatch> array (representing a key number
|
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* from the "drum patch") consists of a patch number and note number
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* from some other patch.
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*
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* @rdesc Returns the number of patches loaded, or 0 if an error occurs.
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***************************************************************************/
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static BYTE DrumRes[] = {
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#include "drumkit.dat"
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};
|
||
|
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int LoadDrumPatches(void)
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{
|
||
#ifdef WIN16
|
||
HANDLE hResInfo;
|
||
HANDLE hResData;
|
||
#endif
|
||
LPSTR lpRes;
|
||
int iPatches;
|
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int key;
|
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DWORD dwOffset;
|
||
DWORD dwResSize;
|
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PDRUMFILEPATCH lpResPatch;
|
||
|
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#ifdef WIN16
|
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// find resource and get its size
|
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hResInfo = FindResource(ghInstance, MAKEINTRESOURCE(DEFAULTDRUMKIT), MAKEINTRESOURCE(RT_DRUMKIT));
|
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if (!hResInfo) {
|
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D1(("Default drum resource not found"));
|
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return 0;
|
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}
|
||
dwResSize = (DWORD)SizeofResource(ghInstance, hResInfo);
|
||
|
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// load and lock resource
|
||
hResData = LoadResource(ghInstance, hResInfo);
|
||
if (!hResData) {
|
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D1(("Drum resource not loaded"));
|
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return 0;
|
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}
|
||
lpRes = LockResource(hResData);
|
||
if (!lpRes) {
|
||
D1(("Drum resource not locked"));
|
||
return 0;
|
||
}
|
||
#else
|
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lpRes = DrumRes;
|
||
dwResSize = sizeof(DrumRes);
|
||
#endif
|
||
|
||
// read the drum resource, loading patches as we find them
|
||
|
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D2(("reading drum data"));
|
||
dwOffset = 0;
|
||
for (iPatches = 0; iPatches < NUMDRUMNOTES; iPatches++) {
|
||
|
||
lpResPatch = (PDRUMFILEPATCH)(lpRes + dwOffset);
|
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key = lpResPatch->key;
|
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if ((key >= FIRSTDRUMNOTE) && (key <= LASTDRUMNOTE)) {
|
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drumpatch[key - FIRSTDRUMNOTE].patch = lpResPatch->patch;
|
||
drumpatch[key - FIRSTDRUMNOTE].note = lpResPatch->note;
|
||
}
|
||
else {
|
||
D1(("Drum patch key out of range"));
|
||
}
|
||
|
||
dwOffset += sizeof(DRUMFILEPATCH);
|
||
if (dwOffset > dwResSize) {
|
||
D1(("Attempt to read past end of drum resource"));
|
||
break;
|
||
}
|
||
}
|
||
|
||
#ifdef WIN16
|
||
UnlockResource(hResData);
|
||
FreeResource(hResData);
|
||
#endif
|
||
|
||
return iPatches;
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api long | CalcPremFNum | Calculates some magic number that is used in
|
||
* setting the values in the <p fNumNotes> table.
|
||
*
|
||
* @parm int | numDeltaDemiTon | Numerator (-100 to +100).
|
||
*
|
||
* @parm int | denDeltaDemiTon | Denominator (1 to 100).
|
||
*
|
||
* @comm If the numerator (numDeltaDemiTon) is positive, the frequency is
|
||
* increased; if negative, it is decreased. The function calculates:
|
||
* f8 = Fb(1 + 0.06 num /den) (where Fb = 26044 * 2 / 25)
|
||
* fNum8 = f8 * 65536 * 72 / 3.58e6
|
||
*
|
||
* @rdesc Returns fNum8, which is the binary value of the frequency 260.44 (C)
|
||
* shifted by +/- <p numdeltaDemiTon> / <p denDeltaDemiTon> * 8.
|
||
***************************************************************************/
|
||
long NEAR CalcPremFNum(int numDeltaDemiTon, int denDeltaDemiTon)
|
||
{
|
||
long f8;
|
||
long fNum8;
|
||
long d100;
|
||
|
||
d100 = denDeltaDemiTon * 100;
|
||
f8 = (d100 + 6 * numDeltaDemiTon) * (26044L * 2L);
|
||
f8 /= d100 * 25;
|
||
|
||
fNum8 = f8 * 16384;
|
||
fNum8 *= 9L;
|
||
fNum8 /= 179L * 625L;
|
||
|
||
return fNum8;
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SetFNum | Initializes a line in the frequency table with
|
||
* shifted frequency values. The values are shifted a fraction (num/den)
|
||
* of a half-tone.
|
||
*
|
||
* @parm NPWORD | fNumVec | The line from the frequency table.
|
||
*
|
||
* @parm int | num | Numerator.
|
||
*
|
||
* @parm int | den | Denominator.
|
||
*
|
||
* @xref CalcPremFNum
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void NEAR SetFNum(NPWORD fNumVec, int num, int den)
|
||
{
|
||
int i;
|
||
long val;
|
||
|
||
*fNumVec++ = (WORD)((4 + (val = CalcPremFNum(num, den))) >> 3);
|
||
for (i = 1; i < 12; i++) {
|
||
val *= 106;
|
||
*fNumVec++ = (WORD)((4 + (val /= 100)) >> 3);
|
||
}
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | InitFNums | Initializes all lines of the frequency table
|
||
* (the <p fNumNotes> array). Each line represents 12 half-tones shifted
|
||
* by (n / NR_STEP_PITCH), where 'n' is the line number and ranges from
|
||
* 1 to NR_STEP_PITCH.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void NEAR InitFNums(void)
|
||
{
|
||
WORD i;
|
||
WORD num; // numerator
|
||
WORD numStep; // step value for numerator
|
||
WORD row; // row in the frequency table
|
||
|
||
// calculate each row in the fNumNotes table
|
||
numStep = 100 / NR_STEP_PITCH;
|
||
for (num = row = 0; row < NR_STEP_PITCH; row++, num += numStep)
|
||
SetFNum(fNumNotes[row], num, 100);
|
||
|
||
// fNumFreqPtr has an element for each voice, pointing to the
|
||
// appropriate row in the fNumNotes table. They're all initialized
|
||
// to the first row, which represents no pitch shift.
|
||
for (i = 0; i < 11; i++) {
|
||
fNumFreqPtr[i] = fNumNotes[0];
|
||
halfToneOffset[i] = 0;
|
||
}
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SoundChut | Sets the frequency of voice <p voice> to 0 Hz.
|
||
*
|
||
* @parm BYTE | voice | Specifies which voice to set.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void NEAR SoundChut(BYTE voice)
|
||
{
|
||
|
||
SndOutput((BYTE)(0xA0 | voice), 0);
|
||
SndOutput((BYTE)(0xB0 | voice), 0);
|
||
}
|
||
|
||
/* --- write parameters to chip ------------------------*/
|
||
|
||
/*
|
||
* switch chip to rhythm (percussive) mode, set the amplitude and
|
||
* vibrato depth and switch on any percussion voices that are on
|
||
*/
|
||
void SndSAmVibRhythm(void)
|
||
{
|
||
|
||
// we always set amdepth, vibdepth to 0 and perc mode on
|
||
|
||
// t1 = (BYTE)(amDepth ? 0x80 : 0);
|
||
// t1 |= vibDepth ? 0x40 : 0;
|
||
// t1 |= (percussionmode ? 0x20 : 0);
|
||
|
||
SndOutput((BYTE)0xBD, (BYTE)(0x20|percBits));
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SndSNoteSel | Sets the NoteSel value.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SndSNoteSel(BOOL bNoteSel)
|
||
{
|
||
SndOutput(0x08, (BYTE)(bNoteSel ? 64 : 0));
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SndSKslLevel | Sets the KSL and LEVEL values.
|
||
*
|
||
* @parm BYTE | slot | Specifies which slot to set.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SndSKslLevel(BYTE slot)
|
||
{
|
||
WORD t1;
|
||
|
||
t1 = GetLocPrm(slot, prmLevel) & 0x3f;
|
||
|
||
t1 += slotAtten[slot];
|
||
t1 = min (t1, 0x3f);
|
||
t1 |= GetLocPrm(slot, prmKsl) << 6;
|
||
SndOutput((BYTE)(0x40 | offsetSlot[slot]), (BYTE) t1);
|
||
}
|
||
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SndSAVEK | Sets the AM, VIB, EG-TYP (sustaining), KSR, and
|
||
* MULTI values.
|
||
*
|
||
* @parm BYTE | slot | Specifies which slot to set.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SndSAVEK(BYTE slot)
|
||
{
|
||
BYTE t1;
|
||
|
||
t1 = (BYTE)(GetLocPrm(slot, prmAm) ? 0x80 : 0);
|
||
t1 += GetLocPrm(slot, prmVib) ? 0x40 : 0;
|
||
t1 += GetLocPrm(slot, prmStaining) ? 0x20 : 0;
|
||
t1 += GetLocPrm(slot, prmKsr) ? 0x10 : 0;
|
||
t1 += GetLocPrm(slot, prmMulti) & 0xf;
|
||
SndOutput((BYTE)(0x20 | offsetSlot[slot]), t1);
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SndSFeedFm | Sets the FEEDBACK and FM (connection) values.
|
||
* Applicable only to operator 0 for melodic voices.
|
||
*
|
||
* @parm BYTE | slot | Specifies which slot to set.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SndSFeedFm(BYTE slot)
|
||
{
|
||
BYTE t1;
|
||
|
||
if (operSlot[slot])
|
||
return;
|
||
|
||
t1 = (BYTE)(GetLocPrm(slot, prmFeedBack) << 1);
|
||
t1 |= GetLocPrm(slot, prmFm) ? 0 : 1;
|
||
SndOutput((BYTE)(0xC0 | voiceSlot[slot]), t1);
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SndSAttDecay | Sets the ATTACK and DECAY values.
|
||
*
|
||
* @parm BYTE | slot | Specifies which slot to set.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SndSAttDecay(BYTE slot)
|
||
{
|
||
BYTE t1;
|
||
|
||
t1 = (BYTE)(GetLocPrm(slot, prmAttack) << 4);
|
||
t1 |= GetLocPrm(slot, prmDecay) & 0xf;
|
||
SndOutput((BYTE)(0x60 | offsetSlot[slot]), t1);
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SndSSusRelease | Sets the SUSTAIN and RELEASE values.
|
||
*
|
||
* @parm BYTE | slot | Specifies which slot to set.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SndSSusRelease(BYTE slot)
|
||
{
|
||
BYTE t1;
|
||
|
||
t1 = (BYTE)(GetLocPrm(slot, prmSustain) << 4);
|
||
t1 |= GetLocPrm(slot, prmRelease) & 0xf;
|
||
SndOutput((BYTE)(0x80 | offsetSlot[slot]), t1);
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SndWaveSelect | Sets the wave-select parameter.
|
||
*
|
||
* @parm BYTE | slot | Specifies which slot to set.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SndWaveSelect(BYTE slot)
|
||
{
|
||
BYTE wave;
|
||
|
||
wave = (BYTE)(GetLocPrm(slot, prmWaveSel) & 0x03);
|
||
|
||
SndOutput((BYTE)(0xE0 | offsetSlot[slot]), wave);
|
||
}
|
||
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SndSetAllPrm | Transfers all the parameters from slot <p slot>
|
||
* to the chip.
|
||
*
|
||
* @parm BYTE | slot | Specifies which slot to set.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SndSetAllPrm(BYTE slot)
|
||
{
|
||
|
||
/* global am-depth and vib-depth settings */
|
||
SndSAmVibRhythm();
|
||
|
||
/* note sel is always false */
|
||
SndSNoteSel(FALSE);
|
||
|
||
/* slot-specific parameters */
|
||
|
||
/* initialise volume to minimum to avoid clicks if the note is
|
||
* off but still playing (during decay phase).
|
||
*
|
||
* only applies to carrier slots.
|
||
*/
|
||
if (operSlot[slot]) {
|
||
/* its a carrier slot */
|
||
slotAtten[slot] = 0x3f; // max attenuation
|
||
}
|
||
SndSKslLevel(slot);
|
||
|
||
SndSFeedFm(slot);
|
||
SndSAttDecay(slot);
|
||
SndSSusRelease(slot);
|
||
SndSAVEK(slot);
|
||
SndWaveSelect(slot);
|
||
}
|
||
|
||
|
||
|
||
/* --- setting slot parameters ------------------ */
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SetSlotParam | Sets the 14 parameters (13 in <p param>,
|
||
* 1 in <p waveSel>) of slot <p slot>. Updates both the parameter array
|
||
* and the chip.
|
||
*
|
||
* @parm BYTE | slot | Specifies which slot to set.
|
||
*
|
||
* @parm NPBYTE | param | Pointer to the new parameter array.
|
||
*
|
||
* @parm BYTE | waveSel | The new waveSel value.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SetSlotParam(BYTE slot, NPOPERATOR pOper, BYTE waveSel)
|
||
{
|
||
LPBYTE ptr;
|
||
|
||
ptr = ¶mSlot[slot][0];
|
||
|
||
*ptr++ = pOper->ksl;
|
||
*ptr++ = pOper->freqMult;
|
||
*ptr++ = pOper->feedBack;
|
||
*ptr++ = pOper->attack;
|
||
*ptr++ = pOper->sustLevel;
|
||
*ptr++ = pOper->sustain;
|
||
*ptr++ = pOper->decay;
|
||
*ptr++ = pOper->release;
|
||
*ptr++ = pOper->output;
|
||
*ptr++ = pOper->am;
|
||
*ptr++ = pOper->vib;
|
||
*ptr++ = pOper->ksr;
|
||
*ptr++ = pOper->fm;
|
||
|
||
*ptr = waveSel & 0x3;
|
||
|
||
// set default volume settings
|
||
slotAtten[slot] = 0;
|
||
|
||
SndSetAllPrm(slot);
|
||
}
|
||
|
||
/*
|
||
* set this voice up to the correct parameters for a timbre
|
||
* copy the parameters to the slot array and write them to the
|
||
* chip
|
||
*
|
||
*/
|
||
|
||
void SetVoiceTimbre(BYTE voice, NPTIMBRE pTimbre)
|
||
{
|
||
|
||
if (voice < BD) { // melodic only
|
||
SetSlotParam(slotVoice[voice][0], &pTimbre->op0, pTimbre->wave0);
|
||
SetSlotParam(slotVoice[voice][1], &pTimbre->op1, pTimbre->wave1);
|
||
}
|
||
else if (voice == BD) { // bass drum
|
||
SetSlotParam(slotPerc[0][0], &pTimbre->op0, pTimbre->wave0);
|
||
SetSlotParam(slotPerc[0][1], &pTimbre->op1, pTimbre->wave1);
|
||
} else { // percussion, 1 slot
|
||
SetSlotParam(slotPerc[voice - BD][0], &pTimbre->op0, pTimbre->wave0);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
/* --- frequency calculation -------------------- */
|
||
|
||
|
||
/* convert the given pitch (0 .. 95) into a frequency
|
||
* and write to the chip.
|
||
*
|
||
* this will turn the note on if keyon is true.
|
||
*/
|
||
VOID SetFreq(BYTE voice, BYTE pitch, BYTE keyOn)
|
||
{
|
||
WORD FNum;
|
||
BYTE t1;
|
||
|
||
|
||
// remember the keyon and pitch of the voice
|
||
|
||
voiceKeyOn[voice] = keyOn;
|
||
notePitch[voice] = pitch;
|
||
|
||
pitch += (BYTE)halfToneOffset[voice];
|
||
if (pitch > 95)
|
||
pitch = 95;
|
||
|
||
// get the FNum for the voice
|
||
FNum = * (fNumFreqPtr[voice] + pitch % 12);
|
||
|
||
// output the FNum, KeyOn and Block values
|
||
SndOutput((BYTE)(0xA0 | voice), (BYTE)FNum); // FNum bits 0 - 7 (D0 - D7)
|
||
t1 = (BYTE)(keyOn ? 32 : 0); // Key On (D5)
|
||
t1 += (pitch / 12 << 2); // Block (D2 - D4)
|
||
t1 += (0x3 & (FNum >> 8)); // FNum bits 8 - 9 (D0 - D1)
|
||
SndOutput((BYTE)(0xB0 | voice), t1);
|
||
}
|
||
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | ChangePitch | This routine sets the <t halfToneOffset[]> and
|
||
* <t fNumFreqPtr[]> arrays. These two global variables are used to
|
||
* determine the frequency variation to use when a note is played.
|
||
*
|
||
* @parm BYTE | voice | Specifies which voice to use.
|
||
*
|
||
* @parm WORD | pitchBend | Specifies the pitch bend value (0 to 0x3fff,
|
||
* where 0x2000 is exact tuning).
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void ChangePitch(BYTE voice, WORD pitchBend)
|
||
{
|
||
int t1;
|
||
int t2;
|
||
int delta;
|
||
int pitchrange;
|
||
|
||
/* pitch bend range 0-3fff is +-PITCHRANGE semitones. We move
|
||
* NR_STEP_PITCH steps per semitone.
|
||
* so the bend range is +- (PITCHRANGE * NR_STEP_PITCH) steps.
|
||
*/
|
||
pitchrange = PITCHRANGE * NR_STEP_PITCH;
|
||
|
||
t1 = (int)(((long)((int)pitchBend - MID_PITCH) * pitchrange) / MID_PITCH);
|
||
|
||
if (t1 < 0)
|
||
{
|
||
t2 = NR_STEP_PITCH - 1 - t1;
|
||
halfToneOffset[voice] = -(t2 / NR_STEP_PITCH);
|
||
delta = (t2 - NR_STEP_PITCH + 1) % NR_STEP_PITCH;
|
||
if (delta) {
|
||
delta = NR_STEP_PITCH - delta;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
halfToneOffset[voice] = t1 / NR_STEP_PITCH;
|
||
delta = t1 % NR_STEP_PITCH;
|
||
}
|
||
fNumFreqPtr[voice] = fNumNotes[delta];
|
||
|
||
}
|
||
|
||
/****************************************************************************
|
||
* @doc INTERNAL
|
||
*
|
||
* @api void | SetVoicePitch | Changes the pitch value of a voice. Does
|
||
* not affect the percussive voices, except for the bass drum. The change
|
||
* takes place immediately.
|
||
*
|
||
* @parm BYTE | voice | Specifies which voice to set.
|
||
*
|
||
* @parm WORD | pitchBend | Specifies the new pitch bend value (0 to 0x3fff,
|
||
* where 0x2000 == exact tuning).
|
||
*
|
||
* @comm The variation in pitch is a function of the previous call to
|
||
* <f SetPitchRange> and the value of <p pitchBend>. A value of 0 means
|
||
* -half-tone * pitchRangeStep, 0x2000 means no variation (exact pitch) and
|
||
* 0x3fff means +half-tone * pitchRangeStep.
|
||
*
|
||
* @rdesc There is no return value.
|
||
***************************************************************************/
|
||
void SetVoicePitch(BYTE voice, WORD pitchBend)
|
||
{
|
||
if (voice <= BD) { // melodic and bass drum voices
|
||
if (pitchBend > MAX_PITCH) {
|
||
pitchBend = MAX_PITCH;
|
||
}
|
||
ChangePitch(voice, pitchBend);
|
||
SetFreq(voice, notePitch[voice], voiceKeyOn[voice]);
|
||
}
|
||
}
|
||
|
||
/* --- volume calculation ------------------------ */
|
||
|
||
/*
|
||
* set the attenuation for a slot (combine the channel attenuation
|
||
* setting with the key velocity).
|
||
*/
|
||
VOID SetVoiceAtten(BYTE voice, BYTE bChannel, BYTE bVelocity)
|
||
{
|
||
BYTE bAtten;
|
||
BYTE slot;
|
||
PBYTE slots;
|
||
|
||
// scale up the volume since the patch maps are too quiet
|
||
//bVelocity = loudervol[bVelocity];
|
||
|
||
|
||
/*
|
||
* set channel attenuation
|
||
*/
|
||
bAtten = gbVelocityAtten[bVelocity >> 2] + gbChanAtten[bChannel];
|
||
|
||
|
||
/*
|
||
* add on any global (volume-setting) attenuation
|
||
*/
|
||
bAtten += wSynthAtten;
|
||
|
||
|
||
/* save this for each non-modifier slot */
|
||
|
||
if (voice <= BD) { // melodic voice
|
||
slots = slotVoice[voice];
|
||
|
||
slotAtten[slots[1]] = bAtten;
|
||
SndSKslLevel(slots[1]);
|
||
|
||
if (!GetLocPrm(slots[0], prmFm)) {
|
||
// additive synthesis: set volume of first slot too
|
||
slotAtten[slots[0]] = bAtten;
|
||
SndSKslLevel(slots[0]);
|
||
}
|
||
}
|
||
else { // percussive voice
|
||
slot = slotPerc[voice - BD][0];
|
||
slotAtten[slot] = bAtten;
|
||
SndSKslLevel(slot);
|
||
}
|
||
}
|
||
|
||
/* adjust each slot attenuation to allow for a global volume
|
||
* change - note that we only need to change the
|
||
* carrier, not the modifier slots.
|
||
*
|
||
* change for channel bChannel, or all channels if bChannel is
|
||
* 0xff
|
||
*/
|
||
VOID ChangeAtten(BYTE bChannel, int iChangeAtten)
|
||
{
|
||
BYTE voice;
|
||
BYTE slot;
|
||
PBYTE slots;
|
||
|
||
/* find voices using this channel */
|
||
for (voice = 0; voice < NUMVOICES; voice++) {
|
||
if ((voices[voice].channel == bChannel) || (bChannel == 0xff)) {
|
||
|
||
if (voice <= BD) {
|
||
|
||
/* melodic voice */
|
||
slots = slotVoice[voice];
|
||
|
||
slotAtten[slots[1]] += (WORD)iChangeAtten;
|
||
SndSKslLevel(slots[1]);
|
||
|
||
if (!GetLocPrm(slots[0], prmFm)) {
|
||
// additive synthesis: set volume of first slot too
|
||
slotAtten[slots[0]] += (WORD)iChangeAtten;
|
||
SndSKslLevel(slots[0]);
|
||
}
|
||
} else {
|
||
slot = slotPerc[voice - BD][0];
|
||
slotAtten[slot] += (WORD)iChangeAtten;
|
||
SndSKslLevel(slot);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/* --- note on/off ------------------------------- */
|
||
|
||
/* switch off the note a given voice is playing */
|
||
void NoteOff(BYTE voice)
|
||
{
|
||
|
||
if (voice < BD) {
|
||
|
||
/* melodic voice */
|
||
SetFreq(voice, notePitch[voice], 0);
|
||
} else {
|
||
percBits &= ~percMasks[voice-BD];
|
||
SndSAmVibRhythm();
|
||
}
|
||
}
|
||
|
||
/* switch on a voice at a given note (0 - 127, where 60 is middle c) */
|
||
void NoteOn(BYTE voice, BYTE bNote)
|
||
{
|
||
BYTE bPitch;
|
||
|
||
/* convert note to chip pitch */
|
||
if (bNote < (MID_C - CHIP_MID_C)) {
|
||
bPitch = 0;
|
||
} else {
|
||
bPitch = bNote - (MID_C - CHIP_MID_C);
|
||
}
|
||
|
||
if (voice < BD) {
|
||
/* melodic voice */
|
||
|
||
/* set frequency and start note */
|
||
SetFreq(voice, bPitch, 1);
|
||
} else {
|
||
/*
|
||
* nb we don't change the pitch of some percussion instruments.
|
||
*
|
||
* also note that for percussive instruments (including BD),
|
||
* the note-on setting should always be 0. You switch the percussion
|
||
* on by writing to the AmVibRhythm register.
|
||
*/
|
||
|
||
if (voice == BD) {
|
||
SetFreq(voice, bPitch, 0);
|
||
} else if (voice == TOM) {
|
||
/*
|
||
* for best sounds, we do change the TOM freq, but we always keep
|
||
* the SD 7 semi-tones above TOM.
|
||
*/
|
||
SetFreq(TOM, bPitch, 0);
|
||
SetFreq(SD, (BYTE)(bPitch + TOM_TO_SD), 0);
|
||
}
|
||
/* other instruments never change */
|
||
|
||
percBits |= percMasks[voice - BD];
|
||
SndSAmVibRhythm();
|
||
}
|
||
}
|
||
|
||
|
||
|
||
/* -- voice allocation -------- */
|
||
|
||
/*
|
||
* find the voice that is currently playing a given channel/note pair
|
||
* (if any)
|
||
*/
|
||
BYTE
|
||
FindVoice(BYTE bNote, BYTE bChannel)
|
||
{
|
||
BYTE i;
|
||
|
||
for (i = 0; i < (BYTE)NUMVOICES; i++) {
|
||
if ((voices[i].alloc) && (voices[i].note == bNote)
|
||
&& (voices[i].channel == bChannel)) {
|
||
voices[i].dwTimeStamp = dwAge++;
|
||
return(i);
|
||
}
|
||
}
|
||
|
||
/* no voice is playing this */
|
||
return(0xff);
|
||
}
|
||
|
||
/*
|
||
* mark a voice as unused
|
||
*/
|
||
VOID FreeVoice(voice)
|
||
{
|
||
voices[voice].alloc = 0;
|
||
}
|
||
|
||
|
||
/*
|
||
* GetNewVoice - allocate a voice to play this note. if no voices are
|
||
* free, re-use the note with the oldest timestamp.
|
||
*/
|
||
BYTE GetNewVoice(BYTE patch, BYTE note, BYTE channel)
|
||
{
|
||
BYTE i;
|
||
BYTE voice;
|
||
BYTE bVoiceToUse, bVoiceSame, bVoiceOldest;
|
||
DWORD dwOldestTime = dwAge + 1; // init to past current "time"
|
||
DWORD dwOldestSame = dwAge + 1;
|
||
DWORD dwOldestOff = dwAge + 1;
|
||
|
||
if (patches[patch].mode) { // it's a percussive patch
|
||
voice = patches[patch].percVoice; // use fixed percussion voice
|
||
voices[voice].alloc = TRUE;
|
||
voices[voice].note = note;
|
||
voices[voice].channel = channel;
|
||
voices[voice].dwTimeStamp = MAKELONG(patch, 0);
|
||
|
||
SetVoiceTimbre(voice, &patches[patch]);
|
||
|
||
return voice;
|
||
}
|
||
|
||
bVoiceToUse = bVoiceSame = bVoiceOldest = 0xff;
|
||
|
||
// find a free melodic voice to use
|
||
for (i = 0; i < (BYTE)NUMMELODIC; i++) { // it's a melodic patch
|
||
if (!voices[i].alloc) {
|
||
|
||
if (voices[i].dwTimeStamp < dwOldestOff) {
|
||
bVoiceToUse = i;
|
||
dwOldestOff = voices[i].dwTimeStamp;
|
||
}
|
||
|
||
} else if (voices[i].channel == channel) {
|
||
if (voices[i].dwTimeStamp < dwOldestSame) {
|
||
dwOldestSame = voices[i].dwTimeStamp;
|
||
bVoiceSame = i;
|
||
}
|
||
} else if (voices[i].dwTimeStamp < dwOldestTime) {
|
||
dwOldestTime = voices[i].dwTimeStamp;
|
||
bVoiceOldest = i; // remember oldest one to steal
|
||
}
|
||
}
|
||
|
||
// choose a free voice if we have found one. If not, choose the
|
||
// oldest voice of the same channel. if none, choose the oldest voice.
|
||
if (bVoiceToUse == 0xff) {
|
||
if (bVoiceSame != 0xff) {
|
||
bVoiceToUse = bVoiceSame;
|
||
} else {
|
||
bVoiceToUse = bVoiceOldest;
|
||
}
|
||
}
|
||
|
||
|
||
if (voices[bVoiceToUse].alloc) { // if we stole it, turn it off
|
||
NoteOff(bVoiceToUse);
|
||
}
|
||
|
||
voices[bVoiceToUse].alloc = 1;
|
||
voices[bVoiceToUse].note = note;
|
||
voices[bVoiceToUse].channel = channel;
|
||
voices[bVoiceToUse].dwTimeStamp = dwAge++;
|
||
|
||
SetVoiceTimbre(bVoiceToUse, &patches[patch]);
|
||
|
||
return bVoiceToUse;
|
||
}
|
||
|
||
|
||
/* --- externally-called functions ------------------------------ */
|
||
|
||
/*
|
||
* Adlib_NoteOn - This turns a note on. (Including drums, with
|
||
* a patch # of the drum Note + 128)
|
||
*
|
||
* inputs
|
||
* BYTE bPatch - MIDI patch number
|
||
* BYTE bNote - MIDI note number
|
||
* BYTE bChannel - MIDI channel #
|
||
* BYTE bVelocity - Velocity #
|
||
* short iBend - current pitch bend from -32768, to 32767
|
||
* returns
|
||
* none
|
||
*/
|
||
VOID NEAR PASCAL Adlib_NoteOn (BYTE bPatch,
|
||
BYTE bNote, BYTE bChannel, BYTE bVelocity,
|
||
short iBend)
|
||
{
|
||
|
||
BYTE voice;
|
||
WORD wBend;
|
||
|
||
if (bVelocity == 0) { // 0 velocity means note off
|
||
Adlib_NoteOff(bPatch, bNote, bChannel);
|
||
return;
|
||
}
|
||
|
||
// octave registration for melodic patches
|
||
if (bPatch < 128) {
|
||
bNote += patchKeyOffset[bPatch];
|
||
if ((bNote < 0) || (bNote > 127)) {
|
||
bNote -= patchKeyOffset[bPatch];
|
||
}
|
||
}
|
||
|
||
|
||
if (bPatch >= 128) {
|
||
/*
|
||
* it's a percussion note
|
||
*/
|
||
|
||
bNote = bPatch - 128;
|
||
|
||
if ((bNote < FIRSTDRUMNOTE) || (bNote > LASTDRUMNOTE)) {
|
||
return;
|
||
}
|
||
|
||
/* use the drum patch table to map the note to a given
|
||
* TIMBRE/note pair
|
||
*/
|
||
bPatch = drumpatch[bNote - FIRSTDRUMNOTE].patch;
|
||
bNote = drumpatch[bNote - FIRSTDRUMNOTE].note;
|
||
|
||
/* each drum patch plays on one specific voice.
|
||
* find that voice
|
||
*/
|
||
voice = patches[bPatch].percVoice;
|
||
|
||
/* switch note off if playing */
|
||
if (voices[voice].alloc) {
|
||
NoteOff(voice);
|
||
}
|
||
|
||
/* call GetNewVoice to set the voice params and timestamp
|
||
* even if we found it.
|
||
*/
|
||
voice = GetNewVoice(bPatch, bNote, bChannel);
|
||
|
||
} else {
|
||
|
||
/* switch note off if it's playing */
|
||
if ( (voice = FindVoice(bNote, bChannel)) != 0xFF ) {
|
||
NoteOff(voice);
|
||
} else {
|
||
voice = GetNewVoice(bPatch, bNote, bChannel);
|
||
}
|
||
}
|
||
|
||
/* convert the velocity to an attenuation setting, and
|
||
* write that to the device
|
||
*/
|
||
SetVoiceAtten(voice, bChannel, bVelocity);
|
||
|
||
/*
|
||
* apply pitch bend. note that we are passed a pitch bend in the
|
||
* range 8000-7fff, but our code assumes 0-3fff, so we convert here.
|
||
*/
|
||
wBend = (((WORD)iBend + 0x8000) >> 2) & 0x3fff;
|
||
SetVoicePitch(voice, wBend);
|
||
|
||
// play the note
|
||
NoteOn(voice, bNote);
|
||
|
||
}
|
||
|
||
|
||
/* Adlib_NoteOff - This turns a note off. (Including drums,
|
||
* with a patch # of the drum note + 128)
|
||
*
|
||
* inputs
|
||
* BYTE bPatch - MIDI patch #
|
||
* BYTE bNote - MIDI note number
|
||
* BYTE bChannel - MIDI channel #
|
||
* returns
|
||
* none
|
||
*/
|
||
VOID FAR PASCAL Adlib_NoteOff (BYTE bPatch,
|
||
BYTE bNote, BYTE bChannel)
|
||
{
|
||
BYTE bVoice;
|
||
|
||
if (bPatch > 127) {
|
||
|
||
/* drum note. These all use a fixed voice */
|
||
|
||
|
||
if ((bNote < FIRSTDRUMNOTE) || (bNote > LASTDRUMNOTE)) {
|
||
return;
|
||
}
|
||
|
||
/* use the drum patch table to map the note to a given
|
||
* TIMBRE/note pair
|
||
*/
|
||
bPatch = drumpatch[bNote - FIRSTDRUMNOTE].patch;
|
||
bNote = drumpatch[bNote - FIRSTDRUMNOTE].note;
|
||
bVoice = patches[bPatch].percVoice;
|
||
|
||
/* switch note off if playing our patch */
|
||
if (LOWORD(voices[bVoice].dwTimeStamp) == bPatch) {
|
||
NoteOff(bVoice);
|
||
}
|
||
} else {
|
||
|
||
bVoice = FindVoice(bNote, bChannel);
|
||
if (bVoice != 0xff) {
|
||
|
||
if (voices[bVoice].note) {
|
||
NoteOff(bVoice);
|
||
FreeVoice(bVoice);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Adlib_AllNotesOff - turn off all notes
|
||
*
|
||
* inputs - none
|
||
* returns - none
|
||
*/
|
||
VOID Adlib_AllNotesOff(void)
|
||
{
|
||
|
||
BYTE i;
|
||
|
||
for (i = 0; i < NUMVOICES; i++) {
|
||
NoteOff(i);
|
||
}
|
||
}
|
||
|
||
|
||
/* Adlib_NewVolume - This should be called if a volume level
|
||
* has changed. This will adjust the levels of all the playing
|
||
* voices.
|
||
*
|
||
* inputs
|
||
* WORD wLeft - left attenuation (1.5 db units)
|
||
* WORD wRight - right attenuation (ignore if mono)
|
||
* returns
|
||
* none
|
||
*/
|
||
VOID FAR PASCAL Adlib_NewVolume (WORD wLeft, WORD wRight)
|
||
{
|
||
/* ignore the right attenuation since this is a mono device */
|
||
int iChange;
|
||
|
||
wLeft = min(wLeft, wRight) << 1;
|
||
iChange = wLeft - wSynthAtten;
|
||
|
||
wSynthAtten = wLeft;
|
||
|
||
/* change attenuation for all channels */
|
||
ChangeAtten(0xff, iChange);
|
||
}
|
||
|
||
|
||
|
||
/* Adlib_ChannelVolume - set the volume level for an individual channel.
|
||
*
|
||
* inputs
|
||
* BYTE bChannel - channel number to change
|
||
* WORD wAtten - attenuation in 1.5 db units
|
||
*
|
||
* returns
|
||
* none
|
||
*/
|
||
VOID FAR PASCAL Adlib_ChannelVolume(BYTE bChannel, WORD wAtten)
|
||
{
|
||
int iChange;
|
||
|
||
iChange = wAtten - gbChanAtten[bChannel];
|
||
|
||
gbChanAtten[bChannel] = (BYTE)wAtten;
|
||
|
||
|
||
/* change attenuation for this channel */
|
||
ChangeAtten(bChannel, iChange);
|
||
}
|
||
|
||
|
||
/* Adlib_SetPan - set the left-right pan position.
|
||
*
|
||
* inputs
|
||
* BYTE bChannel - channel number to alter
|
||
* BYTE bPan - 0 for left, 127 for right or somewhere in the middle.
|
||
*
|
||
* returns - none
|
||
*
|
||
* does nothing - this is a mono device
|
||
*/
|
||
VOID FAR PASCAL Adlib_SetPan(BYTE bChannel, BYTE bPan)
|
||
{
|
||
|
||
/* do nothing */
|
||
}
|
||
|
||
|
||
/* Adlib_PitchBend - This pitch bends a channel.
|
||
*
|
||
* inputs
|
||
* BYTE bChannel - channel
|
||
* short iBend - Values from -32768 to 32767, being
|
||
* -2 to +2 half steps
|
||
* returns
|
||
* none
|
||
*/
|
||
VOID NEAR PASCAL Adlib_PitchBend (BYTE bChannel, short iBend)
|
||
{
|
||
BYTE i;
|
||
WORD w;
|
||
|
||
/* note that our code expects 0 - 0x3fff not 0x8000 - 0x7fff */
|
||
w = (((WORD) iBend + 0x8000) >> 2) & 0x3fff;
|
||
|
||
for (i = 0; i < NUMVOICES; i++) {
|
||
if ((voices[i].alloc) && (voices[i].channel == bChannel)) {
|
||
SetVoicePitch(i, w);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
/* Adlib_BoardInit - initialise board and load patches as necessary.
|
||
*
|
||
* inputs - none
|
||
* returns - 0 for success or the error code
|
||
*/
|
||
WORD Adlib_BoardInit(void)
|
||
{
|
||
BYTE i;
|
||
|
||
wSynthAtten = 0;
|
||
|
||
/* build the freq table */
|
||
InitFNums();
|
||
|
||
/* silence and free all voices */
|
||
for (i = 0; i <= 8; i++) {
|
||
SoundChut(i);
|
||
FreeVoice(i);
|
||
}
|
||
|
||
/* switch to percussive mode and set fixed frequencies */
|
||
SetFreq(TOM, TOM_PITCH, 0);
|
||
SetFreq(SD, SD_PITCH, 0);
|
||
percBits = 0;
|
||
SndSAmVibRhythm();
|
||
|
||
/* init all slots to sine-wave */
|
||
for (i= 0; i < 18; i++) {
|
||
SndOutput((BYTE)(0xE0 | offsetSlot[i]), 0);
|
||
}
|
||
/* enable wave-form selection */
|
||
SndOutput(1, 0x20);
|
||
|
||
LoadPatches();
|
||
LoadDrumPatches();
|
||
|
||
// don't initialise - the data is static and will thus
|
||
// be initialised to 0 at load time. no other change should be made
|
||
// since the mci sequencer will not re-send channel volume change
|
||
// messages.
|
||
//
|
||
// /* init all channels to loudest */
|
||
// for (i = 0; i < NUMCHANNELS; i++) {
|
||
// gbChanAtten[i] = 4;
|
||
// }
|
||
|
||
return(0);
|
||
}
|
||
|
||
|
||
/*
|
||
* Adlib_BoardReset - silence the board and set all voices off.
|
||
*/
|
||
VOID Adlib_BoardReset(void)
|
||
{
|
||
BYTE i;
|
||
|
||
/* silence and free all voices */
|
||
for (i = 0; i <= 8; i++) {
|
||
SoundChut(i);
|
||
FreeVoice(i);
|
||
}
|
||
|
||
/* switch to percussive mode and set fixed frequencies */
|
||
SetFreq(TOM, TOM_PITCH, 0);
|
||
SetFreq(SD, SD_PITCH, 0);
|
||
percBits = 0;
|
||
SndSAmVibRhythm();
|
||
|
||
}
|
||
|
||
|
||
|
||
|