69 lines
1.2 KiB
C
69 lines
1.2 KiB
C
#include <GL/gl.h>
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/* screen == monitor */
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#define YOUR_SCREEN_MAXX 1023
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#define YOUR_SCREEN_MAXY 766
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#define YOUR_WINDOW_PADX 8
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#define YOUR_WINDOW_PADY 32
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#define MOUSEX 266
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#define MOUSEY 267
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typedef unsigned short Colorindex;
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typedef unsigned short Device;
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typedef GLfloat Coord;
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typedef GLint Icoord;
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extern void
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getorigin (long *x, long *y);
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/* no origin redoing is done */
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extern void
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gl_sincos (GLfloat ang, float *sine, float *cosine);
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/* ang is in tenths of degrees */
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extern long
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getvaluator (Device dev);
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/* gl4: origin in bottom right
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* tk: assumes origin in top left
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*/
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extern void
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glGetMatrix (GLfloat mat[]);
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#define maxDEPTH 4294967295.0
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#define lsetdepth(ln, lf) \
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glDepthRange ( ln / maxDEPTH, lf / maxDEPTH)
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extern void
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mapcolor (Colorindex index, short r, short g, short b);
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extern void
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polf2i (long n, Icoord parray[][2]);
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extern void
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polf2 (long n, Coord parray[][2]);
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extern void
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polfi (long n, Icoord parray[][3]);
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extern void
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polf (long n, Coord parray[][3]);
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extern void
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poly2i (long n, Icoord parray[][2]);
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extern void
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poly2 (long n, Coord parray[][2]);
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extern void
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polyi (long n, Icoord parray[][3]);
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extern void
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poly (long n, Coord parray[][3]);
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