windows-nt/Source/XPSP1/NT/multimedia/opengl/test/gldd/single/sources
2020-09-26 16:20:57 +08:00

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TARGETNAME = single
TARGETPATH = obj
TARGETTYPE = PROGRAM
UMTYPE = console
UMLIBS = \
..\lib\$(O)\glddlib.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\opengl32.lib \
$(SDK_LIB_PATH)\ddraw.lib \
$(SDK_LIB_PATH)\glu32.lib \
$(SDK_LIB_PATH)\vfw32.lib \
$(SDK_LIB_PATH)\glaux.lib
SOURCES =
INCLUDES = \
..\lib;\
$(SDK_INC_PATH)\gl\gl.h
UMAPPL = ddwave*vtex