38 lines
1,011 B
C
38 lines
1,011 B
C
#ifndef BUFFERS_H
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#define BUFFERS_H
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typedef unsigned char uchar, u_char, byte;
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typedef unsigned short ushort, u_short;
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typedef unsigned long ulong, u_long;
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typedef unsigned int uint, u_int;
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typedef enum { SMOOTH, FLAT } ShadeModelType;
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typedef enum { NEVER, ALWAYS, LESS, LEQUAL, EQUAL, GEQUAL, GREATER, NOTEQUAL } DepthTestsType;
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typedef struct {
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char acDummy1[16];
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uint uiClear; // GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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// GL_STENCIL_BUFFER_BIT | GL_ACCUM_BUFFER_BIT
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byte cColorBits; // # of bits of color per pixel
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GLfloat fClearColor[4];
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byte cDepthBits; // # of bits in z-buffer
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BOOL bDepthTestEnable;
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int iDepthFunction;
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BOOL bStencilEnable;
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BOOL bAccumEnable;
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int iShadeModel;
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BOOL bNormalize;
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BOOL bAutoNormal;
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char acDummy2[16];
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} BUFFERDATA;
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void InitBD(BUFFERDATA *pbd);
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void buffers_init(BUFFERDATA bd);
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#endif // BUFFERS_H
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