windows-nt/Source/XPSP1/NT/multimedia/opengl/test/samples/tstretch.c
2020-09-26 16:20:57 +08:00

375 lines
9 KiB
C

/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <malloc.h>
#include <fcntl.h>
//#include <unistd.h>
#include <math.h>
#include "tk.h"
// fix up math definitions
#define logf log
#define powf pow
#define STEPCOUNT 40
#define FALSE 0
#define TRUE 1
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
enum {
OP_NOOP = 0,
OP_STRETCH,
OP_DRAWPOINT,
OP_DRAWIMAGE
};
typedef struct _cRec {
float x, y;
} cRec;
typedef struct _vertexRec {
float x, y;
float dX, dY;
float tX, tY;
} vertexRec;
GLenum doubleBuffer, directRender;
int imageSizeX, imageSizeY;
char *fileName = 0;
TK_RGBImageRec *image;
cRec cList[50];
vertexRec vList[5];
int cCount, cIndex[2], cStep;
GLenum op = OP_NOOP;
void DrawImage(void)
{
glRasterPos2i(0, 0);
glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE,
image->data);
tkSwapBuffers();
glRasterPos2i(0, 0);
glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE,
image->data);
}
void DrawPoint(void)
{
int i;
glColor3f(1.0, 0.0, 1.0);
glPointSize(3.0);
glBegin(GL_POINTS);
for (i = 0; i < cCount; i++) {
glVertex2f(cList[i].x, cList[i].y);
}
glEnd();
tkSwapBuffers();
}
void InitVList(void)
{
vList[0].x = 0.0;
vList[0].y = 0.0;
vList[0].dX = 0.0;
vList[0].dY = 0.0;
vList[0].tX = 0.0;
vList[0].tY = 0.0;
vList[1].x = (float)imageSizeX;
vList[1].y = 0.0;
vList[1].dX = 0.0;
vList[1].dY = 0.0;
vList[1].tX = 1.0;
vList[1].tY = 0.0;
vList[2].x = (float)imageSizeX;
vList[2].y = (float)imageSizeY;
vList[2].dX = 0.0;
vList[2].dY = 0.0;
vList[2].tX = 1.0;
vList[2].tY = 1.0;
vList[3].x = 0.0;
vList[3].y = (float)imageSizeY;
vList[3].dX = 0.0;
vList[3].dY = 0.0;
vList[3].tX = 0.0;
vList[3].tY = 1.0;
vList[4].x = cList[0].x;
vList[4].y = cList[0].y;
vList[4].dX = (cList[1].x - cList[0].x) / STEPCOUNT;
vList[4].dY = (cList[1].y - cList[0].y) / STEPCOUNT;
vList[4].tX = cList[0].x / (float)imageSizeX;
vList[4].tY = cList[0].y / (float)imageSizeY;
}
void ScaleImage(int sizeX, int sizeY)
{
GLubyte *buf;
buf = (GLubyte *)malloc(3*sizeX*sizeY);
gluScaleImage(GL_RGB, image->sizeX, image->sizeY, GL_UNSIGNED_BYTE,
image->data, sizeX, sizeY, GL_UNSIGNED_BYTE, buf);
free(image->data);
image->data = buf;
image->sizeX = sizeX;
image->sizeY = sizeY;
}
void SetPoint(int x, int y)
{
cList[cCount].x = (float)x;
cList[cCount].y = (float)y;
cCount++;
}
void Stretch(void)
{
glBegin(GL_TRIANGLES);
glTexCoord2f(vList[0].tX, vList[0].tY);
glVertex2f(vList[0].x, vList[0].y);
glTexCoord2f(vList[1].tX, vList[1].tY);
glVertex2f(vList[1].x, vList[1].y);
glTexCoord2f(vList[4].tX, vList[4].tY);
glVertex2f(vList[4].x, vList[4].y);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2f(vList[1].tX, vList[1].tY);
glVertex2f(vList[1].x, vList[1].y);
glTexCoord2f(vList[2].tX, vList[2].tY);
glVertex2f(vList[2].x, vList[2].y);
glTexCoord2f(vList[4].tX, vList[4].tY);
glVertex2f(vList[4].x, vList[4].y);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2f(vList[2].tX, vList[2].tY);
glVertex2f(vList[2].x, vList[2].y);
glTexCoord2f(vList[3].tX, vList[3].tY);
glVertex2f(vList[3].x, vList[3].y);
glTexCoord2f(vList[4].tX, vList[4].tY);
glVertex2f(vList[4].x, vList[4].y);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2f(vList[3].tX, vList[3].tY);
glVertex2f(vList[3].x, vList[3].y);
glTexCoord2f(vList[0].tX, vList[0].tY);
glVertex2f(vList[0].x, vList[0].y);
glTexCoord2f(vList[4].tX, vList[4].tY);
glVertex2f(vList[4].x, vList[4].y);
glEnd();
tkSwapBuffers();
if (++cStep < STEPCOUNT) {
vList[4].x += vList[4].dX;
vList[4].y += vList[4].dY;
} else {
cIndex[0] = cIndex[1];
cIndex[1] = cIndex[1] + 1;
if (cIndex[1] == cCount) {
cIndex[1] = 0;
}
vList[4].dX = (cList[cIndex[1]].x - cList[cIndex[0]].x) / STEPCOUNT;
vList[4].dY = (cList[cIndex[1]].y - cList[cIndex[0]].y) / STEPCOUNT;
cStep = 0;
}
}
GLenum Key(int key, GLenum mask)
{
switch (key) {
case TK_ESCAPE:
free(image->data);
tkQuit();
case TK_SPACE:
if (cCount > 1) {
InitVList();
cIndex[0] = 0;
cIndex[1] = 1;
cStep = 0;
glEnable(GL_TEXTURE_2D);
op = OP_STRETCH;
}
break;
default:
return GL_FALSE;
}
return GL_TRUE;
}
GLenum Mouse(int mouseX, int mouseY, GLenum button)
{
if (op == OP_STRETCH) {
glDisable(GL_TEXTURE_2D);
cCount = 0;
op = OP_DRAWIMAGE;
} else {
SetPoint(mouseX, imageSizeY-mouseY);
op = OP_DRAWPOINT;
}
return GL_TRUE;
}
void Animate(void)
{
switch (op) {
case OP_STRETCH:
Stretch();
break;
case OP_DRAWPOINT:
DrawPoint();
break;
case OP_DRAWIMAGE:
DrawImage();
break;
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
directRender = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else if (strcmp(argv[i], "-dr") == 0) {
directRender = GL_TRUE;
} else if (strcmp(argv[i], "-ir") == 0) {
directRender = GL_FALSE;
} else if (strcmp(argv[i], "-f") == 0) {
if (i+1 >= argc || argv[i+1][0] == '-') {
printf("-f (No file name).\n");
return GL_FALSE;
} else {
fileName = argv[++i];
}
} else {
printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
void main(int argc, char **argv)
{
GLenum type;
if (Args(argc, argv) == GL_FALSE) {
tkQuit();
}
if (fileName == 0) {
printf("No image file.\n");
tkQuit();
}
image = tkRGBImageLoad(fileName);
imageSizeX = (int)powf(2.0, (float)((int)(logf(image->sizeX)/logf(2.0))));
imageSizeY = (int)powf(2.0, (float)((int)(logf(image->sizeY)/logf(2.0))));
tkInitPosition(0, 0, imageSizeX, imageSizeY);
type = TK_RGB;
type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE;
type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
tkInitDisplayMode(type);
if (tkInitWindow("Stretch") == GL_FALSE) {
tkQuit();
}
glViewport(0, 0, imageSizeX, imageSizeY);
gluOrtho2D(0, imageSizeX, 0, imageSizeY);
glClearColor(0.0, 0.0, 0.0, 0.0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
ScaleImage(imageSizeX, imageSizeY);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, 3, image->sizeX, image->sizeY, 0,
GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)image->data);
cCount = 0;
cIndex[0] = 0;
cIndex[1] = 0;
cStep = 0;
op = OP_DRAWIMAGE;
tkKeyDownFunc(Key);
tkMouseDownFunc(Mouse);
tkIdleFunc(Animate);
tkExec();
}