509 lines
19 KiB
C
509 lines
19 KiB
C
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <nt.h>
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#include <ntrtl.h>
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#include <nturtl.h>
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#include <windows.h>
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#include <winddi.h>
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#include <ksmips.h>
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#include "glteb.h"
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#include <GL/gl.h>
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#include <gldrv.h>
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/***************************************************
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* *
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* Client API generator for MIPS (capimips) *
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* *
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***************************************************/
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/*
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* from /nt/private/windows/gdi/opengl/inc/glteb.h:
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*
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* #define GLTEB_CLTDISPATCHTABLE
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* ((PGLDISPATCHTABLE)(NtCurrentTeb()->glDispatchTable))
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*
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* from /nt/public/sdk/inc/ntmips.h:#define NtCurrentTeb() ((PTEB)(PCR->Teb))
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*
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* #define NtCurrentTeb() ((PTEB)(USER_PCR->Teb))
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*
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* Define Address of Processor Control Registers.
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*
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* #define USPCR 0x7ffff000 // user address of PCR
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*
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* Define Pointer to Processor Control Registers.
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*
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* #define USER_PCR ((KPCR * const)USPCR)
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*
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*/
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/*
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* The compiler generated the the following code:
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*
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* glNewList:
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* 00000000: 27BDFFE8 addiu sp,sp,FFE8
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* 00000004: AFBF0014 sw ra,0014(sp)
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* 00000008: 3C0E8000 lui t6,8000
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* 0000000C: 8DCFF4A8 lw t7,F4A8(t6)
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* 00000010: 8DF80714 lw t8,0714(t7)
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* 00000014: 0300F809 jalr ra,t8
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* 00000018: 00000000 nop
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* 0000001C: 8FBF0014 lw ra,0014(sp)
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* 00000020: 03E00008 jr ra
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* 00000024: 27BD0018 addiu sp,sp,0018
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* 00000028: 00000000 nop
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* 0000002C: 00000000 nop
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*
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* glMap2d:
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* 00000000: 27BDFFB8 addiu sp,sp,FFB8
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* 00000004: AFBF0044 sw ra,0044(sp)
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* 00000008: 44866000 mtc1 a2,$12
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* 0000000C: 44876800 mtc1 a3,$13
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* 00000010: 00000000 nop
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* 00000014: D7A40058 ldc1 $4,0058(sp)
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* 00000018: 3C098000 lui t1,8000
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* 0000001C: 8FAE0060 lw t6,0060(sp)
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* 00000020: 8FAF0064 lw t7,0064(sp)
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* 00000024: D7A60068 ldc1 $6,0068(sp)
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* 00000028: D7A80070 ldc1 $8,0070(sp)
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* 0000002C: 8FB80078 lw t8,0078(sp)
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* 00000030: 8FB9007C lw t9,007C(sp)
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* 00000034: 8FA80080 lw t0,0080(sp)
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* 00000038: F7A40010 sdc1 $4,0010(sp)
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* 0000003C: AFAE0018 sw t6,0018(sp)
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* 00000040: AFAF001C sw t7,001C(sp)
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* 00000044: F7A60020 sdc1 $6,0020(sp)
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* 00000048: F7A80028 sdc1 $8,0028(sp)
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* 0000004C: AFB80030 sw t8,0030(sp)
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* 00000050: AFB90034 sw t9,0034(sp)
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* 00000054: AFA80038 sw t0,0038(sp)
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* 00000058: 8D2AF4A8 lw t2,F4A8(t1)
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* 0000005C: 44066000 mfc1 a2,$12
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* 00000060: 44076800 mfc1 a3,$13
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* 00000064: 8D4B0A8C lw t3,0A8C(t2)
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* 00000068: 0160F809 jalr ra,t3
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* 0000006C: 00000000 nop
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* 00000070: 8FBF0044 lw ra,0044(sp)
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* 00000074: 03E00008 jr ra
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* 00000078: 27BD0048 addiu sp,sp,0048
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* 0000007C: 00000000 nop
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*
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* Summary:
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*
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* C Version: Assembly version:
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*
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* A0F0 .debug$S 5C .debug$S
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* 425C .debug$T
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* 17E8 .pdata
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* 3ED0 .text 17F0 .text
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*/
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#define PAGE_AFTER_LAST 0x80000000
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#define OFFSET_FROM_PAGE (PAGE_AFTER_LAST - (size_t)USER_PCR)
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#define ADD_DEBUG_FORMATION
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#define JUSTDOIT(x) Do( #x, offsetof(GLDISPATCHTABLE, x))
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void Do( char *Func, size_t Fo );
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void PrintEntryMacro( void );
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void
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main ( int argc, char **argv )
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{
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printf("\n");
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printf("//////////////////////////////////////////////////////////\n");
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printf("// This file was generated by %s\n", *argv);
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printf("// DO NOT MODIFY\n");
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printf("//////////////////////////////////////////////////////////\n");
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printf("\n");
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printf("#include \"ksmips.h\"\n\n");
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PrintEntryMacro();
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JUSTDOIT( glNewList );
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JUSTDOIT( glEndList );
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JUSTDOIT( glCallList );
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JUSTDOIT( glCallLists );
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JUSTDOIT( glDeleteLists );
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JUSTDOIT( glGenLists );
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JUSTDOIT( glListBase );
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JUSTDOIT( glBegin );
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JUSTDOIT( glBitmap );
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JUSTDOIT( glColor3b );
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JUSTDOIT( glColor3bv );
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JUSTDOIT( glColor3d );
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JUSTDOIT( glColor3dv );
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JUSTDOIT( glColor3f );
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JUSTDOIT( glColor3fv );
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JUSTDOIT( glColor3i );
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JUSTDOIT( glColor3iv );
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JUSTDOIT( glColor3s );
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JUSTDOIT( glColor3sv );
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JUSTDOIT( glColor3ub );
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JUSTDOIT( glColor3ubv );
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JUSTDOIT( glColor3ui );
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JUSTDOIT( glColor3uiv );
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JUSTDOIT( glColor3us );
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JUSTDOIT( glColor3usv );
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JUSTDOIT( glColor4b );
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JUSTDOIT( glColor4bv );
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JUSTDOIT( glColor4d );
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JUSTDOIT( glColor4dv );
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JUSTDOIT( glColor4f );
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JUSTDOIT( glColor4fv );
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JUSTDOIT( glColor4i );
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JUSTDOIT( glColor4iv );
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JUSTDOIT( glColor4s );
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JUSTDOIT( glColor4sv );
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JUSTDOIT( glColor4ub );
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JUSTDOIT( glColor4ubv );
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JUSTDOIT( glColor4ui );
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JUSTDOIT( glColor4uiv );
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JUSTDOIT( glColor4us );
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JUSTDOIT( glColor4usv );
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JUSTDOIT( glEdgeFlag );
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JUSTDOIT( glEdgeFlagv );
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JUSTDOIT( glEnd );
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JUSTDOIT( glIndexd );
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JUSTDOIT( glIndexdv );
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JUSTDOIT( glIndexf );
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JUSTDOIT( glIndexfv );
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JUSTDOIT( glIndexi );
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JUSTDOIT( glIndexiv );
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JUSTDOIT( glIndexs );
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JUSTDOIT( glIndexsv );
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JUSTDOIT( glNormal3b );
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JUSTDOIT( glNormal3bv );
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JUSTDOIT( glNormal3d );
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JUSTDOIT( glNormal3dv );
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JUSTDOIT( glNormal3f );
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JUSTDOIT( glNormal3fv );
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JUSTDOIT( glNormal3i );
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JUSTDOIT( glNormal3iv );
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JUSTDOIT( glNormal3s );
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JUSTDOIT( glNormal3sv );
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JUSTDOIT( glRasterPos2d );
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JUSTDOIT( glRasterPos2dv );
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JUSTDOIT( glRasterPos2f );
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JUSTDOIT( glRasterPos2fv );
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JUSTDOIT( glRasterPos2i );
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JUSTDOIT( glRasterPos2iv );
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JUSTDOIT( glRasterPos2s );
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JUSTDOIT( glRasterPos2sv );
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JUSTDOIT( glRasterPos3d );
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JUSTDOIT( glRasterPos3dv );
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JUSTDOIT( glRasterPos3f );
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JUSTDOIT( glRasterPos3fv );
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JUSTDOIT( glRasterPos3i );
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JUSTDOIT( glRasterPos3iv );
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JUSTDOIT( glRasterPos3s );
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JUSTDOIT( glRasterPos3sv );
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JUSTDOIT( glRasterPos4d );
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JUSTDOIT( glRasterPos4dv );
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JUSTDOIT( glRasterPos4f );
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JUSTDOIT( glRasterPos4fv );
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JUSTDOIT( glRasterPos4i );
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JUSTDOIT( glRasterPos4iv );
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JUSTDOIT( glRasterPos4s );
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JUSTDOIT( glRasterPos4sv );
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JUSTDOIT( glRectd );
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JUSTDOIT( glRectdv );
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JUSTDOIT( glRectf );
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JUSTDOIT( glRectfv );
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JUSTDOIT( glRecti );
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JUSTDOIT( glRectiv );
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JUSTDOIT( glRects );
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JUSTDOIT( glRectsv );
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JUSTDOIT( glTexCoord1d );
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JUSTDOIT( glTexCoord1dv );
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JUSTDOIT( glTexCoord1f );
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JUSTDOIT( glTexCoord1fv );
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JUSTDOIT( glTexCoord1i );
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JUSTDOIT( glTexCoord1iv );
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JUSTDOIT( glTexCoord1s );
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JUSTDOIT( glTexCoord1sv );
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JUSTDOIT( glTexCoord2d );
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JUSTDOIT( glTexCoord2dv );
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JUSTDOIT( glTexCoord2f );
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JUSTDOIT( glTexCoord2fv );
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JUSTDOIT( glTexCoord2i );
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JUSTDOIT( glTexCoord2iv );
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JUSTDOIT( glTexCoord2s );
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JUSTDOIT( glTexCoord2sv );
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JUSTDOIT( glTexCoord3d );
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JUSTDOIT( glTexCoord3dv );
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JUSTDOIT( glTexCoord3f );
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JUSTDOIT( glTexCoord3fv );
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JUSTDOIT( glTexCoord3i );
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JUSTDOIT( glTexCoord3iv );
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JUSTDOIT( glTexCoord3s );
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JUSTDOIT( glTexCoord3sv );
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JUSTDOIT( glTexCoord4d );
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JUSTDOIT( glTexCoord4dv );
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JUSTDOIT( glTexCoord4f );
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JUSTDOIT( glTexCoord4fv );
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JUSTDOIT( glTexCoord4i );
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JUSTDOIT( glTexCoord4iv );
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JUSTDOIT( glTexCoord4s );
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JUSTDOIT( glTexCoord4sv );
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JUSTDOIT( glVertex2d );
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JUSTDOIT( glVertex2dv );
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JUSTDOIT( glVertex2f );
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JUSTDOIT( glVertex2fv );
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JUSTDOIT( glVertex2i );
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JUSTDOIT( glVertex2iv );
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JUSTDOIT( glVertex2s );
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JUSTDOIT( glVertex2sv );
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JUSTDOIT( glVertex3d );
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JUSTDOIT( glVertex3dv );
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JUSTDOIT( glVertex3f );
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JUSTDOIT( glVertex3fv );
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JUSTDOIT( glVertex3i );
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JUSTDOIT( glVertex3iv );
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JUSTDOIT( glVertex3s );
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JUSTDOIT( glVertex3sv );
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JUSTDOIT( glVertex4d );
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JUSTDOIT( glVertex4dv );
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JUSTDOIT( glVertex4f );
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JUSTDOIT( glVertex4fv );
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JUSTDOIT( glVertex4i );
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JUSTDOIT( glVertex4iv );
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JUSTDOIT( glVertex4s );
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JUSTDOIT( glVertex4sv );
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JUSTDOIT( glClipPlane );
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JUSTDOIT( glColorMaterial );
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JUSTDOIT( glCullFace );
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JUSTDOIT( glFogf );
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JUSTDOIT( glFogfv );
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JUSTDOIT( glFogi );
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JUSTDOIT( glFogiv );
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JUSTDOIT( glFrontFace );
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JUSTDOIT( glHint );
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JUSTDOIT( glLightf );
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JUSTDOIT( glLightfv );
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JUSTDOIT( glLighti );
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JUSTDOIT( glLightiv );
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JUSTDOIT( glLightModelf );
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JUSTDOIT( glLightModelfv );
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JUSTDOIT( glLightModeli );
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JUSTDOIT( glLightModeliv );
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JUSTDOIT( glLineStipple );
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JUSTDOIT( glLineWidth );
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JUSTDOIT( glMaterialf );
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JUSTDOIT( glMaterialfv );
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JUSTDOIT( glMateriali );
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JUSTDOIT( glMaterialiv );
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JUSTDOIT( glPointSize );
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JUSTDOIT( glPolygonMode );
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JUSTDOIT( glPolygonStipple );
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JUSTDOIT( glScissor );
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JUSTDOIT( glShadeModel );
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JUSTDOIT( glTexParameterf );
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JUSTDOIT( glTexParameterfv );
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JUSTDOIT( glTexParameteri );
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JUSTDOIT( glTexParameteriv );
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JUSTDOIT( glTexImage1D );
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JUSTDOIT( glTexImage2D );
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JUSTDOIT( glTexEnvf );
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JUSTDOIT( glTexEnvfv );
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JUSTDOIT( glTexEnvi );
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JUSTDOIT( glTexEnviv );
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JUSTDOIT( glTexGend );
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JUSTDOIT( glTexGendv );
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JUSTDOIT( glTexGenf );
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JUSTDOIT( glTexGenfv );
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JUSTDOIT( glTexGeni );
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JUSTDOIT( glTexGeniv );
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JUSTDOIT( glFeedbackBuffer );
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JUSTDOIT( glSelectBuffer );
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JUSTDOIT( glRenderMode );
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JUSTDOIT( glInitNames );
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JUSTDOIT( glLoadName );
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JUSTDOIT( glPassThrough );
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JUSTDOIT( glPopName );
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JUSTDOIT( glPushName );
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JUSTDOIT( glDrawBuffer );
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JUSTDOIT( glClear );
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JUSTDOIT( glClearAccum );
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JUSTDOIT( glClearIndex );
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JUSTDOIT( glClearColor );
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JUSTDOIT( glClearStencil );
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JUSTDOIT( glClearDepth );
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JUSTDOIT( glStencilMask );
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JUSTDOIT( glColorMask );
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JUSTDOIT( glDepthMask );
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JUSTDOIT( glIndexMask );
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JUSTDOIT( glAccum );
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JUSTDOIT( glDisable );
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JUSTDOIT( glEnable );
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JUSTDOIT( glFinish );
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JUSTDOIT( glFlush );
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JUSTDOIT( glPopAttrib );
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JUSTDOIT( glPushAttrib );
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JUSTDOIT( glMap1d );
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JUSTDOIT( glMap1f );
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JUSTDOIT( glMap2d );
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JUSTDOIT( glMap2f );
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JUSTDOIT( glMapGrid1d );
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JUSTDOIT( glMapGrid1f );
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JUSTDOIT( glMapGrid2d );
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JUSTDOIT( glMapGrid2f );
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JUSTDOIT( glEvalCoord1d );
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JUSTDOIT( glEvalCoord1dv );
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JUSTDOIT( glEvalCoord1f );
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JUSTDOIT( glEvalCoord1fv );
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JUSTDOIT( glEvalCoord2d );
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JUSTDOIT( glEvalCoord2dv );
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JUSTDOIT( glEvalCoord2f );
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JUSTDOIT( glEvalCoord2fv );
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JUSTDOIT( glEvalMesh1 );
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JUSTDOIT( glEvalPoint1 );
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JUSTDOIT( glEvalMesh2 );
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JUSTDOIT( glEvalPoint2 );
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JUSTDOIT( glAlphaFunc );
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JUSTDOIT( glBlendFunc );
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JUSTDOIT( glLogicOp );
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JUSTDOIT( glStencilFunc );
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JUSTDOIT( glStencilOp );
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JUSTDOIT( glDepthFunc );
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JUSTDOIT( glPixelZoom );
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JUSTDOIT( glPixelTransferf );
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JUSTDOIT( glPixelTransferi );
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JUSTDOIT( glPixelStoref );
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JUSTDOIT( glPixelStorei );
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JUSTDOIT( glPixelMapfv );
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JUSTDOIT( glPixelMapuiv );
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JUSTDOIT( glPixelMapusv );
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JUSTDOIT( glReadBuffer );
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JUSTDOIT( glCopyPixels );
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JUSTDOIT( glReadPixels );
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JUSTDOIT( glDrawPixels );
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JUSTDOIT( glGetBooleanv );
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JUSTDOIT( glGetClipPlane );
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JUSTDOIT( glGetDoublev );
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JUSTDOIT( glGetError );
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JUSTDOIT( glGetFloatv );
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JUSTDOIT( glGetIntegerv );
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JUSTDOIT( glGetLightfv );
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JUSTDOIT( glGetLightiv );
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JUSTDOIT( glGetMapdv );
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JUSTDOIT( glGetMapfv );
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JUSTDOIT( glGetMapiv );
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JUSTDOIT( glGetMaterialfv );
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JUSTDOIT( glGetMaterialiv );
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JUSTDOIT( glGetPixelMapfv );
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JUSTDOIT( glGetPixelMapuiv );
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JUSTDOIT( glGetPixelMapusv );
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JUSTDOIT( glGetPolygonStipple );
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JUSTDOIT( glGetString );
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JUSTDOIT( glGetTexEnvfv );
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JUSTDOIT( glGetTexEnviv );
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JUSTDOIT( glGetTexGendv );
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JUSTDOIT( glGetTexGenfv );
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JUSTDOIT( glGetTexGeniv );
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JUSTDOIT( glGetTexImage );
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JUSTDOIT( glGetTexParameterfv );
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JUSTDOIT( glGetTexParameteriv );
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JUSTDOIT( glGetTexLevelParameterfv );
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JUSTDOIT( glGetTexLevelParameteriv );
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JUSTDOIT( glIsEnabled );
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JUSTDOIT( glIsList );
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JUSTDOIT( glDepthRange );
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JUSTDOIT( glFrustum );
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JUSTDOIT( glLoadIdentity );
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JUSTDOIT( glLoadMatrixf );
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JUSTDOIT( glLoadMatrixd );
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JUSTDOIT( glMatrixMode );
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JUSTDOIT( glMultMatrixf );
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JUSTDOIT( glMultMatrixd );
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JUSTDOIT( glOrtho );
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JUSTDOIT( glPopMatrix );
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JUSTDOIT( glPushMatrix );
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JUSTDOIT( glRotated );
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JUSTDOIT( glRotatef );
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JUSTDOIT( glScaled );
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JUSTDOIT( glScalef );
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JUSTDOIT( glTranslated );
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JUSTDOIT( glTranslatef );
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JUSTDOIT( glViewport );
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}
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void
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oDo( char *Func, size_t Fo )
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{
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/*
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* This code will generate the following code:
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*
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* glNewList:
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* 00000000: 3C0E8000 lui t6,8000
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* 00000004: 8DCFF4A8 lw t7,F4A8(t6)
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* 00000008: 8DF80714 lw t8,0714(t7)
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* 0000000C: 03000008 jr t8
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* 00000010: 00000000 nop
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*/
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printf(" .text\n");
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printf(" .align 2\n");
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#ifdef ADD_DEBUG_FORMATION
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printf(" .ent %s\n", Func);
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#endif
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printf(" .globl %s\n", Func);
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printf(" li $14, 0x%lX\n", PAGE_AFTER_LAST );
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printf(" lw $15, 0x%lX($14)\n",
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offsetof(KPCR, Teb) - OFFSET_FROM_PAGE );
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printf(" lw $24, 0x%lX($15)\n", offsetof(TEB, glDispatchTable)+Fo);
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printf(" j $24\n");
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#ifdef ADD_DEBUG_FORMATION
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printf(" .end\n");
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#endif
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printf("\n");
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}
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void
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Do( char *Func, size_t Fo )
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{
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/*
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* This code will generate the following code:
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*
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* glNewList:
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* 00000000: 3C0E8000 lui t6,8000
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* 00000004: 8DCFF4A8 lw t7,F4A8(t6)
|
|
* 00000008: 8DF80714 lw t8,0714(t7)
|
|
* 0000000C: 03000008 jr t8
|
|
* 00000010: 00000000 nop
|
|
*/
|
|
|
|
printf(" GL_TABLE_ENTRY(%s)\n", Func);
|
|
printf(" lw t7, UsPcr + PcTeb\n");
|
|
printf(" lw t8,TeglDispatchTable + 0x%lX(t7)\n", Fo);
|
|
printf(" j t8\n");
|
|
|
|
#ifdef ADD_DEBUG_FORMATION
|
|
printf(" .end\n");
|
|
#endif
|
|
|
|
printf("\n");
|
|
}
|
|
|
|
void
|
|
PrintEntryMacro(void)
|
|
{
|
|
printf("#define GL_TABLE_ENTRY(Name) \\\n");
|
|
printf(" .text; \\\n");
|
|
printf(" .align 2; \\\n");
|
|
printf(" .globl Name; \\\n");
|
|
printf(" .ent Name, 0; \\\n");
|
|
printf("Name:; \\\n");
|
|
printf(" .frame sp, 0, ra; \\\n");
|
|
printf(" .prologue 0;\n\n");
|
|
}
|
|
|