419 lines
9.8 KiB
C++
419 lines
9.8 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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/*++
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Copyright (C) Microsoft Corporation, 1997 - 1999
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Module Name:
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DialogWithWorkerThread.h
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Abstract:
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Header file for a template class which manages a dialog that will run in the main
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context of the MMC thread. This dialog will spawn off a worker thread
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that will communicate with the main mmc thread via MMC's window
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message pump associated with the dialog.
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This is an inline template class and there is no .cpp file.
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Author:
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Michael A. Maguire 02/28/98
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Revision History:
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mmaguire 02/28/98 - created
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--*/
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//////////////////////////////////////////////////////////////////////////////
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#if !defined(_IAS_DIALOG_WITH_WORKER_THREAD_H_)
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#define _IAS_DIALOG_WITH_WORKER_THREAD_H_
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//////////////////////////////////////////////////////////////////////////////
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// BEGIN INCLUDES
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//
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// where we can find what this class derives from:
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//
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#include "Dialog.h"
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//
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//
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// where we can find what this class has or uses:
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//
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#include <process.h>
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//
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// END INCLUDES
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//////////////////////////////////////////////////////////////////////////////
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typedef
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enum _TAG_WORKER_THREAD_STATUS
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{
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WORKER_THREAD_NEVER_STARTED = 0,
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WORKER_THREAD_STARTING,
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WORKER_THREAD_STARTED,
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WORKER_THREAD_START_FAILED,
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WORKER_THREAD_ACTION_INTERRUPTED,
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WORKER_THREAD_FINISHED
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} WORKER_THREAD_STATUS;
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// This should be a safe private window message to pass.
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#define WORKER_THREAD_MESSAGE ((WM_USER) + 100)
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template <class T>
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class CDialogWithWorkerThread : public CDialogImpl<T>
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{
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public:
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// In your derived class, declare the ID of the dialog resource
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// you want for this class in the following manner.
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// An enum must be used here because the correct value of
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// IDD must be initialized before the base class's constructor is called.
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// enum { IDD = IDD_CONNECT_TO_MACHINE };
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BEGIN_MSG_MAP(CDialogWithWorkerThread<T>)
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MESSAGE_HANDLER(WORKER_THREAD_MESSAGE, OnReceiveThreadMessage)
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END_MSG_MAP()
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/////////////////////////////////////////////////////////////////////////////
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/*++
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CDialogWithWorkerThread()
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Constructor
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--*/
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//////////////////////////////////////////////////////////////////////////////
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CDialogWithWorkerThread()
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::CDialogWithWorkerThread\n"));
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m_wtsWorkerThreadStatus = WORKER_THREAD_NEVER_STARTED ;
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m_ulWorkerThread = NULL;
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m_lRefCount = 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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/*++
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~CDialogWithWorkerThread( void )
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Destructor
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--*/
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//////////////////////////////////////////////////////////////////////////////
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~CDialogWithWorkerThread( void )
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::~CDialogWithWorkerThread\n"));
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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AddRef
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COM-style lifetime management.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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LONG AddRef( void )
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::AddRef\n"));
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return InterlockedIncrement( &m_lRefCount );
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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Release
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COM-style lifetime management.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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LONG Release( BOOL bOwner = TRUE )
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::Release\n"));
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LONG lRefCount;
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if( bOwner && m_hWnd != NULL )
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{
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//
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// Only the thread which created the window managed by this class
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// should call DestroyWindow.
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// Release() with bOwner == TRUE means the owning thread is
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// calling release.
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//
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DestroyWindow();
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}
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lRefCount = InterlockedDecrement( &m_lRefCount );
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if( lRefCount == 0)
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{
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T * pT = static_cast<T*>(this);
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delete pT;
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return 0;
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}
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return lRefCount;
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}
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/////////////////////////////////////////////////////////////////////////////
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/*++
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CDialogWithWorkerThread::StartWorkerThread
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Instructs this class to create and start the worker thread.
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You should not need to override this in your derived class.
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If the worker thread has already been previously started, this function
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will do nothing, and return S_FALSE.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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HRESULT StartWorkerThread( void )
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::StartWorkerThread\n"));
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// Check for preconditions:
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// None.
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// Make sure the worker thread isn't already trying to do its job.
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if( WORKER_THREAD_NEVER_STARTED == m_wtsWorkerThreadStatus
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|| WORKER_THREAD_START_FAILED == m_wtsWorkerThreadStatus
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|| WORKER_THREAD_ACTION_INTERRUPTED == m_wtsWorkerThreadStatus
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|| WORKER_THREAD_FINISHED == m_wtsWorkerThreadStatus
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)
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{
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// We create a new thread.
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m_wtsWorkerThreadStatus = WORKER_THREAD_STARTING;
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// Don't use CreateThread if you are using the C Run-Time -- use _beginthread instead.
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// m_hWorkerThread = CreateThread(
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// NULL // pointer to thread security attributes
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// , 0 // initial thread stack size, in bytes
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// , WorkerThreadFunc // pointer to thread function
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// , (LPVOID) this // argument for new thread
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// , 0 // creation flags
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// , &dwThreadId // pointer to returned thread identifier
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// );
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m_ulWorkerThread = _beginthread(
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WorkerThreadFunc // pointer to thread function
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, 0 // stack size
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, (void *) this // argument for new thread
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);
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if( -1 == m_ulWorkerThread )
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{
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m_wtsWorkerThreadStatus = WORKER_THREAD_START_FAILED;
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return E_FAIL; // ISSUE: better return code?
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}
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return S_OK;
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}
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else
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{
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// Worker thread already in progress.
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return S_FALSE;
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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GetWorkerThreadStatus
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--*/
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//////////////////////////////////////////////////////////////////////////////
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WORKER_THREAD_STATUS GetWorkerThreadStatus( void )
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::GetWorkerThreadStatus\n"));
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return m_wtsWorkerThreadStatus;
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}
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protected:
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//////////////////////////////////////////////////////////////////////////////
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/*++
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DoWorkerThreadAction
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This is called by the worker thread. Override in your derived class and
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perform the actions you want your worker thread to do.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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virtual DWORD DoWorkerThreadAction()
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::StartWorkerThread -- override in your derived class\n"));
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////////
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/*++
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PostMessageToMainThread
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Use this from your worker thread (i.e. within your DoWorkerThreadAction method)
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to pass a message back to the main MMC thread. What you send in wParam and lParam
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will be passed to your OnReceiveThreadMessage method.
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You should have no need to override this.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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BOOL PostMessageToMainThread( WPARAM wParam, LPARAM lParam )
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::PostMessageToMainThread\n"));
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// Check to make sure that this window still exists.
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if( !::IsWindow(m_hWnd) )
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{
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return FALSE;
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}
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else
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{
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return( PostMessage( WORKER_THREAD_MESSAGE, wParam, lParam) );
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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/*++
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CDialogWithWorkerThread::OnReceiveThreadMessage
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This is the sink for messages sent to the main thread from the worker thread.
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Since messages are received here through the Windows message pump, your
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worker thread can pass messages that will be received and processed within
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the main MMC context. So do anything you need to do with MMC interface pointers
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here.
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Override in your derived class and process any messages your worker thread might send.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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virtual LRESULT OnReceiveThreadMessage(
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UINT uMsg
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, WPARAM wParam
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, LPARAM lParam
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, BOOL& bHandled
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)
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{
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ATLTRACE(_T("# CDialogWithWorkerThread::OnReceiveThreadMessage\n"));
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return 0;
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}
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WORKER_THREAD_STATUS m_wtsWorkerThreadStatus;
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private:
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//////////////////////////////////////////////////////////////////////////////
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/*++
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WorkerThreadFunc
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You should not need to override this function. It is passed to the
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thread creation API call as the thread start procedure in StartWorkerThread.
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It is passed a pointer to 'this' of this class, which it casts and calls
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DoWorkerThreadAction on. Override DoWorkerThreadAction in your derived class.
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--*/
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//////////////////////////////////////////////////////////////////////////////
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// Use of _beginthread instead of CreateThread requires different declaration.
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// static DWORD WINAPI WorkerThreadFunc( LPVOID lpvThreadParm )
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static void _cdecl WorkerThreadFunc( LPVOID lpvThreadParm )
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{
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ATLTRACE(_T("# WorkerThreadFunc -- no need to override.\n"));
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// Check for preconditions:
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_ASSERTE( lpvThreadParm != NULL );
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DWORD dwReturnValue;
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// The lpvThreadParm we were passed will be a pointer to 'this' for T.
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T * pT = static_cast<T*>(lpvThreadParm);
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pT->AddRef();
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dwReturnValue = pT->DoWorkerThreadAction();
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// Call Release with bOwner = FALSE -- we are not the owning thread.
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pT->Release(FALSE);
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// This is bad -- we don't want to clobber whatever value the DoWorkerThreadAction
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// assigned to m_wtsWorkerThreadStatus -- it is reponsible for saying whether the
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// task was finished properly.
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// pT->m_wtsWorkerThreadStatus = WORKER_THREAD_FINISHED;
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// Use of _beginthread instead of CreateThread requires different declaration.
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// return dwReturnValue;
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}
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unsigned long m_ulWorkerThread;
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LONG m_lRefCount;
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};
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#endif // _IAS_DIALOG_WITH_WORKER_THREAD_H_
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