250 lines
5.2 KiB
C++
250 lines
5.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) Microsoft Corporation
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//
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// SYNOPSIS
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//
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// Defines
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "radcommon.h"
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#include "clientstrie.h"
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#include <iomanip>
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SubNet::SubNet(uint32_t ipAddress, uint32_t width) throw ()
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: address(ipAddress)
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{
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if (width == 0)
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{
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subNetMask = 0;
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firstUniqueBitMask = 0x80000000;
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}
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else if (width == 32)
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{
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subNetMask = 0xffffffff;
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firstUniqueBitMask = 0;
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}
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else
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{
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subNetMask = 0xffffffff;
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subNetMask >>= (32 - width);
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subNetMask <<= (32 - width);
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firstUniqueBitMask = 0x80000000;
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firstUniqueBitMask >>= width;
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}
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address &= subNetMask;
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}
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SubNet SubNet::SmallestContainingSubNet(const SubNet& subnet) const throw ()
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{
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// Find the most significant bit where the addresses differ.
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uint32_t width = 0;
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for (uint32_t mask = 0x80000000;
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(mask != 0) && (subnet.address & mask) == (address & mask);
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(mask >>= 1), (++width))
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{
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}
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return SubNet(address, width);
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}
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ClientNodePtr& ClientNodePtr::operator=(ClientNodePtr& rhs) throw ()
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{
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if (p != rhs.p)
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{
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delete p;
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p = rhs.p;
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rhs.p = 0;
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}
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return *this;
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}
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ClientNode::Relationship ClientNode::RelationshipTo(
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const ClientNode& node
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) const throw ()
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{
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if (key.HasMember(node.key))
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{
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return node.key.HasMember(key) ? self : parent;
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}
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else if (node.key.HasMember(key))
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{
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return child;
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}
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else
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{
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return brother;
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}
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}
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void ClientNode::SetChild(ClientNodePtr& node) throw ()
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{
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// assert(node.get() != 0);
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WhichBranch(*node) = node;
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}
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inline ClientNode::ClientNode(
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const SubNet& subnet,
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IIasClient* client
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) throw ()
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: key(subnet), value(client)
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{
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}
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ClientNodePtr ClientNode::CreateInstance(
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const SubNet& subnet,
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IIasClient* client
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) throw ()
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{
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return ClientNodePtr(new ClientNode(subnet, client));
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}
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void ClientNode::Write(
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const ClientNodePtr& branch,
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std::ostream& output,
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size_t startingIndent
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)
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{
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for (size_t i = 0; i < startingIndent; ++i)
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{
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output.put(' ');
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}
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if (branch.get() != 0)
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{
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output << branch->Key()
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<< ((branch->Value() != 0) ? " <value>\n" : " <null>\n");
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Write(branch->zero, output, startingIndent + 2);
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Write(branch->one, output, startingIndent + 2);
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}
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else
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{
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output << "<null>\n";
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}
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}
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ClientNode::~ClientNode() throw ()
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{
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}
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IIasClient* ClientTrie::Find(uint32_t ipAddress) const throw ()
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{
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IIasClient* bestMatch = 0;
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for (const ClientNode* n = root.get();
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n != 0 && n->Key().HasMember(ipAddress);
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n = n->WhichChild(ipAddress))
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{
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if (n->Value() != 0)
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{
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// As we walk down the tree, we are finding longer and longer matches,
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// so the last one we find is the best.
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bestMatch = n->Value();
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}
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}
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return bestMatch;
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}
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void ClientTrie::Insert(const SubNet& subnet, IIasClient* client)
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{
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Insert(root, ClientNode::CreateInstance(subnet, client));
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}
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void ClientTrie::Write(std::ostream& output) const
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{
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ClientNode::Write(root, output);
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}
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void ClientTrie::Insert(ClientNodePtr& node, ClientNodePtr& newEntry)
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{
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if (node.get() == 0)
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{
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// We made it to the end of the branch, so we're a leaf.
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node = newEntry;
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}
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else
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{
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switch (node->RelationshipTo(*newEntry))
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{
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case ClientNode::parent:
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{
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// This is an ancestor of ours, so keep walking.
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Insert(node->WhichBranch(*newEntry), newEntry);
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break;
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}
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case ClientNode::child:
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{
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// This is our child, ...
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newEntry->SetChild(node);
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// ... so we take its place in the tree.
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node = newEntry;
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break;
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}
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case ClientNode::brother:
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{
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// We found a brother, so our parent is missing.
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ClientNodePtr parent(node->CreateParent(*newEntry));
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parent->SetChild(node);
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parent->SetChild(newEntry);
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node = parent;
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break;
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}
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case ClientNode::self:
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{
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// This is a duplicate entry. We do nothing so that the first entry
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// in the UI will take precedence.
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break;
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}
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default:
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// assert(false);
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break;
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}
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}
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}
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std::ostream& operator<<(std::ostream& output, const SubNet& subnet)
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{
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output << std::hex
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<< std::setfill('0')
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<< std::setiosflags(std::ios_base::right)
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<< std::setw(8)
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<< subnet.IpAddress()
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<< ':'
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<< std::setw(8)
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<< subnet.SubNetMask();
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return output;
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}
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std::ostream& operator<<(std::ostream& output, const ClientTrie& tree)
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{
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tree.Write(output);
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return output;
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}
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