425 lines
10 KiB
C++
425 lines
10 KiB
C++
#include "stdafx.h"
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#include "gkwsock.h"
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// ASYNC_ACCEPT --------------------------------------------------------------------------
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ASYNC_ACCEPT::ASYNC_ACCEPT (void)
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{
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AcceptSocket = INVALID_SOCKET;
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ClientSocket = INVALID_SOCKET;
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AcceptFunc = NULL;
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AcceptFuncContext = NULL;
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ReferenceCount = 0L;
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StopNotifyEvent = NULL;
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}
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ASYNC_ACCEPT::~ASYNC_ACCEPT (void)
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{
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assert (AcceptSocket == INVALID_SOCKET);
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assert (ClientSocket == INVALID_SOCKET);
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assert (ReferenceCount == 0L);
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assert (!StopNotifyEvent);
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}
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HRESULT ASYNC_ACCEPT::StartIo (
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IN SOCKADDR_IN * SocketAddress,
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IN ASYNC_ACCEPT_FUNC ArgAcceptFunc,
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IN PVOID ArgAcceptContext)
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{
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HRESULT Result;
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assert (SocketAddress);
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assert (ArgAcceptFunc);
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Lock ();
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if (AcceptSocket == INVALID_SOCKET && ReferenceCount == 0L) {
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// this object is not currently in use
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// so, it's acceptable to use it
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assert (!AcceptFunc);
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assert (!AcceptFuncContext);
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assert (!StopNotifyEvent);
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// This increase in reference count is needed
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// to shut down the service gracefully
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// Reference count on ASYNC_ACCEPT objects
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// will never drop to zero unless StopWait is called.
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// StopWait will call matching Release, which will
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// bring the reference count to the expected value of 0.
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AddRef ();
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Result = StartIoLocked (SocketAddress);
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if (Result == S_OK) {
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assert (AcceptSocket != INVALID_SOCKET);
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AcceptFunc = ArgAcceptFunc;
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AcceptFuncContext = ArgAcceptContext;
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}
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else {
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Release ();
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}
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}
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else {
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Debug (_T("ASYNC_ACCEPT::StartIo: this object is already in use, must first call Stop and wait for sync counter\n"));
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Result = E_FAIL;
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}
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Unlock();
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return Result;
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}
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HRESULT ASYNC_ACCEPT::StartIoLocked (
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IN SOCKADDR_IN * SocketAddress)
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{
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HRESULT Result;
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BOOL KeepaliveOption;
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assert (SocketAddress);
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assert (AcceptSocket == INVALID_SOCKET);
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assert (ClientSocket == INVALID_SOCKET);
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assert (ReferenceCount == 1);
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assert (!StopNotifyEvent);
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StopNotifyEvent = CreateEvent (NULL, TRUE, FALSE, NULL);
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if (!StopNotifyEvent) {
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Result = GetLastErrorAsResult ();
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DebugLastError (_T("ASYNC_ACCEPT::StartIoLocked: failed to create stop notify event\n"));
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} else {
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AcceptSocket = WSASocket (AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
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if (AcceptSocket == INVALID_SOCKET) {
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Result = GetLastErrorAsResult ();
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DebugLastError (_T("ASYNC_ACCEPT::StartIoLocked: failed to create accept socket\n"));
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} else {
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if (bind (AcceptSocket, (SOCKADDR *) SocketAddress, sizeof (SOCKADDR_IN))) {
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Result = GetLastErrorAsResult ();
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DebugLastErrorF (_T("ASYNC_ACCEPT::StartIoLocked: failed to bind accept socket to address %08X:%04X\n"),
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ntohl (SocketAddress -> sin_addr.s_addr),
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ntohs (SocketAddress -> sin_port));
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} else {
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// Set keepalive on the socket
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KeepaliveOption = TRUE;
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if (SOCKET_ERROR == setsockopt (AcceptSocket, SOL_SOCKET,
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SO_KEEPALIVE, (PCHAR) &KeepaliveOption, sizeof (KeepaliveOption)))
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{
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Result = GetLastErrorAsResult ();
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DebugLastError (_T("ASYNC_ACCEPT: Failed to set keepalive on accept socket.\n"));
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} else {
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if (listen (AcceptSocket, 10)) {
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Result = GetLastErrorAsResult ();
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DebugLastError (_T("ASYNC_ACCEPT::StartIoLocked: failed to listen on accept socket\n"));
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} else {
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if (!BindIoCompletionCallback ((HANDLE) AcceptSocket, ASYNC_ACCEPT::IoCompletionCallback, 0)) {
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Result = GetLastErrorAsResult ();
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DebugLastError (_T("ASYNC_ACCEPT::StartIoLocked: failed to bind i/o completion callback\n"));
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} else {
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Result = IssueAccept ();
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if (Result == S_OK) {
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return Result;
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}
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}
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}
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}
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}
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closesocket (AcceptSocket);
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AcceptSocket = INVALID_SOCKET;
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}
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CloseHandle (StopNotifyEvent);
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StopNotifyEvent = NULL;
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}
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return Result;
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}
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HRESULT ASYNC_ACCEPT::GetListenSocketAddress (
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OUT SOCKADDR_IN * ReturnSocketAddress)
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{
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HRESULT Result;
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INT SocketAddressLength;
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Lock();
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if (AcceptSocket != INVALID_SOCKET) {
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SocketAddressLength = sizeof (SOCKADDR_IN);
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if (getsockname (AcceptSocket, (SOCKADDR *) ReturnSocketAddress, &SocketAddressLength) == SOCKET_ERROR) {
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Result = GetLastErrorAsResult();
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}
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else {
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Result = S_OK;
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}
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}
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else {
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Result = E_INVALIDARG;
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}
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Unlock();
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return Result;
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}
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HRESULT ASYNC_ACCEPT::IssueAccept (void)
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{
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HRESULT Result;
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BOOL KeepaliveOption;
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AssertLocked();
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assert (ClientSocket == INVALID_SOCKET);
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// assert (ReferenceCount == 0);
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ClientSocket = WSASocket (AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
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if (ClientSocket == INVALID_SOCKET) {
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Result = GetLastErrorAsResult ();
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DebugLastError (_T("ASYNC_ACCEPT::IssueAccept: failed to create client socket.\n"));
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return Result;
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}
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ZeroMemory (&Overlapped, sizeof (OVERLAPPED));
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AddRef();
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if (!AcceptEx (AcceptSocket,
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ClientSocket,
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ClientInfoBuffer,
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0,
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sizeof (SOCKADDR_IN) + 0x10,
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sizeof (SOCKADDR_IN) + 0x10,
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&ClientInfoBufferLength,
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&Overlapped)) {
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if (WSAGetLastError() != WSA_IO_PENDING) {
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// an error occurred
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Release ();
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Result = GetLastErrorAsResult ();
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DebugLastError (_T("ASYNC_ACCEPT::IssueAccept: failed to issue accept.\n"));
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return Result;
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}
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// Set keepalive on the socket
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KeepaliveOption = TRUE;
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if (SOCKET_ERROR == setsockopt (ClientSocket, SOL_SOCKET,
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SO_KEEPALIVE, (PCHAR) &KeepaliveOption, sizeof (KeepaliveOption)))
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{
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Release ();
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Result = GetLastErrorAsResult ();
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DebugLastError (_T("ASYNC_ACCEPT: IssueAccept: Failed to set keepalive on client socket.\n"));
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return Result;
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}
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}
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return S_OK;
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}
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// static
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void ASYNC_ACCEPT::IoCompletionCallback (DWORD Status, DWORD BytesTransferred, LPOVERLAPPED Overlapped)
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{
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ASYNC_ACCEPT * AsyncAccept;
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AsyncAccept = CONTAINING_RECORD (Overlapped, ASYNC_ACCEPT, Overlapped);
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AsyncAccept -> IoComplete (Status, BytesTransferred);
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AsyncAccept -> Release ();
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}
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void ASYNC_ACCEPT::IoComplete (DWORD Status, DWORD BytesTransferred)
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{
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ASYNC_ACCEPT_FUNC LocalAcceptFunc;
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PVOID LocalAcceptFuncContext;
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SOCKADDR_IN LocalAddressCopy;
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SOCKADDR_IN RemoteAddressCopy;
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SOCKET LocalClientSocket;
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SOCKADDR * LocalAddress;
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INT LocalAddressLength;
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SOCKADDR * RemoteAddress;
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INT RemoteAddressLength;
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INT Result;
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Lock();
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assert (ClientSocket != INVALID_SOCKET);
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assert (ReferenceCount > 0);
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if (AcceptSocket == INVALID_SOCKET) {
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// Stop has been called
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// just immediately disconnect the client
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// we'll deal with object lifetime below
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closesocket (ClientSocket);
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ClientSocket = INVALID_SOCKET;
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}
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else {
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// the context is in the normal state
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// continue processing
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if (Status == ERROR_SUCCESS) {
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// a client has successfully connected
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GetAcceptExSockaddrs (
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ClientInfoBuffer,
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0, // no initial recv
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sizeof (SOCKADDR_IN) + 0x10,
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sizeof (SOCKADDR_IN) + 0x10,
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&LocalAddress,
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&LocalAddressLength,
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&RemoteAddress,
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&RemoteAddressLength);
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// copy information out of the context
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// so that it will be valid after we issue a new accept and unlock
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LocalAddressCopy = *(SOCKADDR_IN *) LocalAddress;
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RemoteAddressCopy = *(SOCKADDR_IN *) RemoteAddress;
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LocalClientSocket = ClientSocket;
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LocalAcceptFunc = AcceptFunc;
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LocalAcceptFuncContext = AcceptFuncContext;
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ClientSocket = INVALID_SOCKET;
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// update the accept context
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Result = setsockopt (ClientSocket, SOL_SOCKET, SO_UPDATE_ACCEPT_CONTEXT,
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reinterpret_cast <char *> (&AcceptSocket), sizeof (SOCKET));
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// issue a new accept
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IssueAccept();
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Unlock();
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(*LocalAcceptFunc) (LocalAcceptFuncContext, LocalClientSocket, &LocalAddressCopy, &RemoteAddressCopy);
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Lock();
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}
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else {
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// some error has occurred
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// this is usually (but not always) fatal
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assert (ClientSocket != INVALID_SOCKET);
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closesocket (ClientSocket);
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ClientSocket = INVALID_SOCKET;
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switch (Status) {
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case STATUS_CANCELLED:
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Debug (_T("ASYNC_ACCEPT::IoComplete: accept failed, STATUS_CANCELED, original thread probably exited, resubmitting request...\n"));
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break;
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default:
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DebugError (Status, _T("AsyncAccept: async accept FAILED, sleeping 2000ms and retrying...\n"));
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Sleep (2000);
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break;
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}
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IssueAccept();
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}
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}
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Unlock();
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}
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void ASYNC_ACCEPT::StopWait (void)
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{
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DWORD Status;
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Lock();
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if (AcceptSocket != INVALID_SOCKET) {
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// closing the socket cancels all pending i/o
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// we do NOT close the ClientSocket
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// only the i/o completion callback path may do that
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closesocket (AcceptSocket);
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AcceptSocket = INVALID_SOCKET;
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AcceptFunc = NULL;
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AcceptFuncContext = NULL;
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if (ClientSocket != INVALID_SOCKET) {
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// an accept is still pending. it may complete successfully,
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// or it may complete with STATUS_CANCELED (since we just closed AcceptSocket)
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// in either case, we must wait for the i/o complete callback to run.
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// AcceptSocket = INVALID_SOCKET is an indicator to the completion callback
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// that it should abort / return immediately.
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assert (StopNotifyEvent);
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Unlock ();
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// This is the counterpart to the AddRef called in
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// StartIoLocked (see comment there)
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Release ();
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DebugF (_T("ASYNC_ACCEPT::StopWait: waiting for i/o completion thread...\n"));
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Status = WaitForSingleObject (StopNotifyEvent, INFINITE);
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assert (Status == WAIT_OBJECT_0);
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Lock ();
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}
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}
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else {
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assert (!AcceptFunc);
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assert (!AcceptFuncContext);
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}
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if (StopNotifyEvent) {
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CloseHandle (StopNotifyEvent);
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StopNotifyEvent = NULL;
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}
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Unlock();
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}
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void ASYNC_ACCEPT::AddRef (void) {
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assert (ReferenceCount >= 0L);
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InterlockedIncrement (&ReferenceCount);
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}
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void ASYNC_ACCEPT::Release (void) {
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LONG Count;
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assert (ReferenceCount >= 0L);
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Count = InterlockedDecrement (&ReferenceCount);
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if (Count == 0L) {
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DebugF (_T("ASYNC_ACCEPT::Release -- Reference count dropped to zero. (this is %x)\n"), this);
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assert (StopNotifyEvent);
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SetEvent (StopNotifyEvent);
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}
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}
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