windows-nt/Source/XPSP1/NT/net/tcpip/tpipv6/tcpip6/sys/transprt.c
2020-09-26 16:20:57 +08:00

135 lines
4.6 KiB
C

// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil -*- (for GNU Emacs)
//
// Copyright (c) 1985-2000 Microsoft Corporation
//
// This file is part of the Microsoft Research IPv6 Network Protocol Stack.
// You should have received a copy of the Microsoft End-User License Agreement
// for this software along with this release; see the file "license.txt".
// If not, please see http://www.research.microsoft.com/msripv6/license.htm,
// or write to Microsoft Research, One Microsoft Way, Redmond, WA 98052-6399.
//
// Abstract:
//
// Common transport layer code. This file contains code for routines
// that are common to both TCP and UDP.
//
#include "oscfg.h"
#include "ndis.h"
#include "tdi.h"
#include "tdistat.h"
#include "tdikrnl.h"
#include "ip6imp.h"
#include "transprt.h"
#define NO_TCP_DEFS 1
#include "tcpdeb.h"
//* BuildTDIAddress - Build a TDI address structure.
//
// Called when we need to build a TDI address structure. We fill in
// the specifed buffer with the correct information in the correct
// format.
//
void // Returns: Nothing.
BuildTDIAddress(
uchar *Buffer, // Buffer to fill in as TDI address structure.
IPv6Addr *Addr, // IP address to fill in.
ulong ScopeId, // Scope id to fill in.
ushort Port) // Port to fill in.
{
PTRANSPORT_ADDRESS XportAddr;
PTA_ADDRESS TAAddr;
XportAddr = (PTRANSPORT_ADDRESS)Buffer;
XportAddr->TAAddressCount = 1;
TAAddr = XportAddr->Address;
TAAddr->AddressType = TDI_ADDRESS_TYPE_IP6;
TAAddr->AddressLength = sizeof(TDI_ADDRESS_IP6);
((PTDI_ADDRESS_IP6)TAAddr->Address)->sin6_port = Port;
((PTDI_ADDRESS_IP6)TAAddr->Address)->sin6_scope_id = ScopeId;
RtlCopyMemory(((PTDI_ADDRESS_IP6)TAAddr->Address)->sin6_addr, Addr,
sizeof(IPv6Addr));
}
//* UpdateConnInfo - Update a connection information structure.
//
// Called when we need to update a connection information structure. We
// copy any options, and create a transport address. If any buffer is
// too small we return an error.
//
TDI_STATUS // Returns: TDI_SUCCESS if ok, TDI_BUFFER_OVERFLOW for an error.
UpdateConnInfo(
PTDI_CONNECTION_INFORMATION ConnInfo, // Structure to fill in.
IPv6Addr *SrcAddress, // Source IP address.
ulong SrcScopeId, // Scope id for address.
ushort SrcPort) // Source port.
{
TDI_STATUS Status = TDI_SUCCESS; // Default status to return.
uint AddrLength, OptLength;
if (ConnInfo != NULL) {
ConnInfo->UserDataLength = 0; // No user data.
#if 0
// Fill in the options. If the provided buffer is too small,
// we'll truncate the options and return an error. Otherwise
// we'll copy the whole IP option buffer.
if (ConnInfo->OptionsLength) {
if (ConnInfo->OptionsLength < OptInfo->ioi_optlength) {
Status = TDI_BUFFER_OVERFLOW;
OptLength = ConnInfo->OptionsLength;
} else
OptLength = OptInfo->ioi_optlength;
RtlCopyMemory(ConnInfo->Options, OptInfo->ioi_options, OptLength);
ConnInfo->OptionsLength = OptLength;
}
#endif
// Options are copied. Build a TRANSPORT_ADDRESS structure in
// the buffer.
if (AddrLength = ConnInfo->RemoteAddressLength) {
// Make sure we have at least enough to fill in the count and type.
if (AddrLength >= TCP_TA_SIZE) {
// The address fits. Fill it in.
ConnInfo->RemoteAddressLength = TCP_TA_SIZE;
BuildTDIAddress(ConnInfo->RemoteAddress, SrcAddress,
SrcScopeId, SrcPort);
} else {
ConnInfo->RemoteAddressLength = 0;
Status = TDI_INVALID_PARAMETER;
}
}
}
return Status;
}
//* SystemUpTime - get time since system boot in milliseconds.
//
// Get our system uptime in ticks and then convert it into milliseconds.
// This resolution is small enough for most purposes and big enough for
// a reasonable length of time (48 days) to fit into a 32-bit word.
// For fast timestamps, however, it is best to use tick counts directly.
//
// REVIEW: rework transports to use a more directly available time unit?
//
unsigned long // Returns: Low order 32-bits worth of time since boot in ms.
SystemUpTime(
void)
{
LARGE_INTEGER TickCount;
KeQueryTickCount(&TickCount); // In ticks.
TickCount.QuadPart *= KeQueryTimeIncrement(); // In 100-ns units.
TickCount.QuadPart /= 10000; // In milliseconds.
return(TickCount.LowPart);
}