216 lines
5.7 KiB
C
216 lines
5.7 KiB
C
/*++
|
|
|
|
Copyright (c) 2000-2001, Microsoft Corporation All rights reserved.
|
|
|
|
Module Name:
|
|
|
|
threads.c
|
|
|
|
Abstract:
|
|
|
|
This file contains functions that support our threading efforts
|
|
|
|
Functions found in this file:
|
|
GetThreadInfoSafe
|
|
UninitThread
|
|
|
|
Revision History:
|
|
|
|
01 Mar 2001 v-michka Created.
|
|
|
|
--*/
|
|
|
|
#include "precomp.h"
|
|
|
|
//
|
|
// The MEM structure. We store a linked list of these. In our
|
|
// most optimal case, this is a list with just one MEM in it.
|
|
//
|
|
struct MEM
|
|
{
|
|
LPGODOTTLSINFO alloc; // the allocation to store
|
|
struct MEM* next; // Pointer to the next MEM to chain to
|
|
};
|
|
|
|
struct MEM* m_memHead;
|
|
|
|
|
|
/*-------------------------------
|
|
GetThreadInfoSafe
|
|
|
|
Returns our TLS info, and if it has never been gotten,
|
|
allocates it (if the caller specifies) and returns the
|
|
newly allocated info.
|
|
-------------------------------*/
|
|
LPGODOTTLSINFO GetThreadInfoSafe(BOOL fAllocate)
|
|
{
|
|
LPGODOTTLSINFO lpgti = NULL;
|
|
DWORD dwLastError = ERROR_SUCCESS;
|
|
|
|
// Use SEH around our critical section since low memory
|
|
// situations can cause a STATUS_INVALID_HANDLE exception
|
|
// to be raise. We will simply set the last error for this
|
|
// case so the client can always know why we failed
|
|
// CONSIDER: Use ERROR_LOCK_FAILED or ERROR_LOCKED here?
|
|
__try
|
|
{
|
|
EnterCriticalSection(&g_csThreads);
|
|
|
|
lpgti = TlsGetValue(g_tls);
|
|
dwLastError = GetLastError();
|
|
|
|
if(!lpgti)
|
|
{
|
|
if(fAllocate)
|
|
{
|
|
struct MEM* newThreadMem;
|
|
|
|
lpgti = GodotHeapAlloc(sizeof(GODOTTLSINFO));
|
|
if(!lpgti)
|
|
dwLastError = ERROR_OUTOFMEMORY;
|
|
else
|
|
{
|
|
// First lets add the block to our
|
|
// handy linked list of allocations.
|
|
if(newThreadMem = GodotHeapAlloc(sizeof(struct MEM)))
|
|
{
|
|
newThreadMem->alloc = lpgti;
|
|
newThreadMem->next = m_memHead;
|
|
m_memHead = newThreadMem;
|
|
|
|
// Now lets store it in the TLS slot.
|
|
dwLastError = GetLastError();
|
|
TlsSetValue(g_tls, lpgti);
|
|
}
|
|
else
|
|
dwLastError = ERROR_OUTOFMEMORY;
|
|
|
|
if(dwLastError != ERROR_SUCCESS)
|
|
{
|
|
// we failed somehow, so clean it all up
|
|
GodotHeapFree(lpgti);
|
|
m_memHead = m_memHead->next;
|
|
GodotHeapFree(newThreadMem);
|
|
lpgti = NULL;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
dwLastError=ERROR_OUTOFMEMORY;
|
|
|
|
}
|
|
}
|
|
|
|
__finally
|
|
{
|
|
LeaveCriticalSection(&g_csThreads);
|
|
}
|
|
|
|
if(lpgti == NULL)
|
|
{
|
|
SetLastError(dwLastError);
|
|
return(NULL);
|
|
}
|
|
return(lpgti);
|
|
}
|
|
|
|
|
|
/*-------------------------------
|
|
UninitThread
|
|
-------------------------------*/
|
|
void UninitThread(void)
|
|
{
|
|
LPGODOTTLSINFO lpgti;
|
|
|
|
if(g_tls)
|
|
{
|
|
// don't alloc if its not there!
|
|
lpgti = GetThreadInfoSafe(FALSE);
|
|
|
|
// Use SEH around our critical section since low memory
|
|
// situations can cause a STATUS_INVALID_HANDLE exception
|
|
// to be raise. Note that if we fail to enter our CS that
|
|
// missing out on this alloc is the least of our problems.
|
|
// We will get a second chance at process close to free
|
|
// it up, if we ever get there.
|
|
__try
|
|
{
|
|
EnterCriticalSection(&g_csThreads);
|
|
if(lpgti)
|
|
{
|
|
struct MEM* current = m_memHead;
|
|
|
|
// Clean up that ol' heap allocated memory
|
|
GodotHeapFree(lpgti);
|
|
|
|
while(current != NULL)
|
|
{
|
|
if(current->alloc == lpgti)
|
|
{
|
|
// Must handle the head case separately
|
|
m_memHead = current->next;
|
|
current->alloc = NULL;
|
|
GodotHeapFree(current);
|
|
break;
|
|
}
|
|
|
|
if((current->next != NULL) && (current->next->alloc == lpgti))
|
|
{
|
|
// The next one in line is the
|
|
// one we want to free up
|
|
current->next = current->next->next;
|
|
current->next->alloc = NULL;
|
|
GodotHeapFree(current->next);
|
|
break;
|
|
}
|
|
|
|
current = current->next;
|
|
}
|
|
|
|
TlsSetValue(g_tls, NULL);
|
|
}
|
|
}
|
|
__finally
|
|
{
|
|
LeaveCriticalSection(&g_csThreads);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/*-------------------------------
|
|
UninitAllThreads
|
|
|
|
Deletes our entire linked list of allocations. Note that we
|
|
can only call TlsSetValue on the current thread, not others.
|
|
However, this function will invalidate any pointers in other
|
|
threads so this function should NEVER be called until process
|
|
close.
|
|
-------------------------------*/
|
|
void UninitAllThreads(void)
|
|
{
|
|
struct MEM* current;
|
|
struct MEM* next;
|
|
|
|
__try
|
|
{
|
|
EnterCriticalSection(&g_csThreads);
|
|
current = m_memHead;
|
|
|
|
while (current != NULL)
|
|
{
|
|
next = current->next;
|
|
GodotHeapFree(current->alloc);
|
|
GodotHeapFree(current);
|
|
current = next;
|
|
}
|
|
m_memHead = NULL;
|
|
}
|
|
__finally
|
|
{
|
|
LeaveCriticalSection(&g_csThreads);
|
|
}
|
|
}
|
|
|