161 lines
5.7 KiB
C++
161 lines
5.7 KiB
C++
#ifndef __CNCTNPT_H__
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#define __CNCTNPT_H__
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//
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// WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
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//
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// This class is shared between DLLs, and DLLs that use it have already
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// shipped as part of IE4 (specifically, shell32). This means that
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// any changes you make must be done EXTREMELY CAREFULLY and TESTED
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// FOR INTEROPERABILITY WITH IE4! For one thing, you have to make sure
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// that none of your changes alter the vtbl used by IE4's shell32.
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//
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// If you change CIE4ConnectionPoint, you must build SHDOC401 and
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// test it on IE4!
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//
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// WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
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//
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//
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// First, the class as it was defined in IE4. All virtual functions
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// must be be listed in exactly the same order as they were in IE4.
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// Fortunately, no cross-component users mucked with the member
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// variables.
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//
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// Change any of these at your own risk.
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//
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class CIE4ConnectionPoint : public IConnectionPoint {
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public:
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// IUnknown methods
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//
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virtual STDMETHODIMP QueryInterface(REFIID riid, LPVOID * ppvObj) PURE;
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virtual STDMETHODIMP_(ULONG) AddRef(void) PURE;
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virtual STDMETHODIMP_(ULONG) Release(void) PURE;
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// IConnectionPoint methods
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//
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virtual STDMETHODIMP GetConnectionInterface(IID FAR* pIID) PURE;
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virtual STDMETHODIMP GetConnectionPointContainer(IConnectionPointContainer FAR* FAR* ppCPC) PURE;
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virtual STDMETHODIMP Advise(LPUNKNOWN pUnkSink, DWORD FAR* pdwCookie) PURE;
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virtual STDMETHODIMP Unadvise(DWORD dwCookie) PURE;
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virtual STDMETHODIMP EnumConnections(LPENUMCONNECTIONS FAR* ppEnum) PURE;
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// This is how you actually fire the events
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// Those called by shell32 are virtual
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// (Renamed to DoInvokeIE4)
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virtual HRESULT DoInvokeIE4(LPBOOL pf, LPVOID *ppv, DISPID dispid, DISPPARAMS *pdispparams) PURE;
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// This helper function does work that callers of DoInvoke often need done
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virtual HRESULT DoInvokePIDLIE4(DISPID dispid, LPCITEMIDLIST pidl, BOOL fCanCancel) PURE;
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};
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//
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// CConnectionPoint is an implementation of a conection point.
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// To get the rest of the implementation, you also have to include
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// lib\cnctnpt.cpp in your project.
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//
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// Embed an instance of CConnectionPoint in an object that needs to
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// implement a connectionpoint and call SetOwner to initialize it.
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//
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// Fire events to anyone connected to this connectionpoint via DoInvoke
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// or DoOnChanged. External clients should use the shlwapi functions
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// like IConnectionPoint_Invoke or IConnectionPoint_OnChanged.
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//
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class CConnectionPoint : public CIE4ConnectionPoint {
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friend class CConnectionPointEnum;
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public:
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// IUnknown methods
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//
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virtual STDMETHODIMP QueryInterface(REFIID riid, LPVOID * ppvObj);
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virtual STDMETHODIMP_(ULONG) AddRef(void)
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{ return m_punk->AddRef(); }
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virtual STDMETHODIMP_(ULONG) Release(void)
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{ return m_punk->Release(); }
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// IConnectionPoint methods
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//
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virtual STDMETHODIMP GetConnectionInterface(IID * pIID);
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virtual STDMETHODIMP GetConnectionPointContainer(IConnectionPointContainer ** ppCPC);
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virtual STDMETHODIMP Advise(LPUNKNOWN pUnkSink, DWORD * pdwCookie);
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virtual STDMETHODIMP Unadvise(DWORD dwCookie);
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virtual STDMETHODIMP EnumConnections(LPENUMCONNECTIONS * ppEnum);
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// CIE4ConnectionPoint methods - called by IE4's shell32
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virtual HRESULT DoInvokeIE4(LPBOOL pf, LPVOID *ppv, DISPID dispid, DISPPARAMS *pdispparams);
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// DoInvokePidlIE4 is strange in that shell32 linked to it but never
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// actually called it. This makes the implementation particularly simple.
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virtual HRESULT DoInvokePIDLIE4(DISPID dispid, LPCITEMIDLIST pidl, BOOL fCanCancel)
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{ return E_NOTIMPL; }
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public:
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// Additional helper methods
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// Performs a basic DISPID Invoke on the object
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inline HRESULT InvokeDispid(DISPID dispid) {
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return IConnectionPoint_SimpleInvoke(this, dispid, NULL);
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}
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// Performs an OnChanged on the object
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inline HRESULT OnChanged(DISPID dispid) {
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return IConnectionPoint_OnChanged(this, dispid);
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}
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// A couple functions to setup and destroy this subclass object
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~CConnectionPoint(); // not virtual: nobody inherits from this class
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//
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// The containing object must call SetOwner to initialize the
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// connection point.
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//
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// punk - The IUnknown of the object this ConnectionPoint is
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// embedded in; it will be treated as the connection
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// point container.
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//
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// piid - The IID that the sinks are expected to support.
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// If you call DoInvoke, then it must be derived from
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// IID_IDispatch. If you call DoOnChanged, then it must
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// be exactly &IID_IPropertyNotifySink.
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//
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void SetOwner(IUnknown* punk, const IID* piid)
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{
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// Validate the special requirement on the piid parameter.
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if (*piid == IID_IPropertyNotifySink)
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{
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ASSERT(piid == &IID_IPropertyNotifySink);
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}
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// don't AddRef -- we're a member variable of the object punk points to
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m_punk = punk;
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m_piid = piid;
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}
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// The underline version is inline
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BOOL _HasSinks() { return (BOOL)m_cSinks; }
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// We are empty if there are no sinks
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BOOL IsEmpty() { return !_HasSinks(); }
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HRESULT UnadviseAll(void);
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// A lot of people need to convert a CConnectionPoint into an
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// IConnectionPoint. We used to be multiply inherited, hence the
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// need for this member, but that's gone now.
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IConnectionPoint *CastToIConnectionPoint()
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{ return SAFECAST(this, IConnectionPoint*); }
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private:
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IUnknown **m_rgSinks;
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int m_cSinks;
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int m_cSinksAlloc;
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IUnknown *m_punk; // IUnknown of object containing us
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const IID *m_piid; // IID of this connection point
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};
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#endif
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