119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
//Copyright (c) 1998 - 1999 Microsoft Corporation
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#ifndef _SNODES_H
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#define _SNODES_H
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#include "dataobj.h"
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#include "resource.h"
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//
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// WARNING -
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// Following enum, VALIDOBJECTONSERVER, VALIDOBJECTONADS, and RGRESID
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// has one to one correspondence, if you add/remove/change order of item,
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// you must also update the other arrays.
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//
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//
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// Object ID for the item display on the right panel (under server settings)
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//
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#define CUSTOM_EXTENSION 6
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enum { DELETED_DIRS_ONEXIT, // delete temp. folder on exit
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PERSESSION_TEMPDIR, // use temporary folder per session
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LICENSING, // licensing mode
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ACTIVE_DESK, // active desktop
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USERSECURITY, // FULL or relax security
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SINGLE_SESSION}; // single session per user.
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//
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// Valid item to be display on right panel
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// when running in server.
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//
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const BOOL VALIDOBJECTONSERVER[] = {
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TRUE,
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TRUE,
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FALSE, // licensing
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TRUE,
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FALSE,
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FALSE };
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//
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// Valid item to be display on right panel
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// when running in advance server.
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//
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const BOOL VALIDOBJECTONADS[] = {
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TRUE,
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TRUE,
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TRUE,
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TRUE,
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TRUE,
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TRUE };
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//
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// Resource ID for the item
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//
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const INT RGRESID [] = {
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IDS_DELTEMPONEXIT,
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IDS_USETEMPDIR,
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IDS_LICENSING,
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IDS_ADS_ATTR,
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IDS_USERPERM,
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IDS_SINGLE_SESSION };
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class CSettingNode : public CBaseNode
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{
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LPTSTR m_szAttributeName;
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LPTSTR m_szAttributeValue;
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INT m_nGenericValue;
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INT m_objectid;
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HRESULT m_hrStatus;
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public:
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CSettingNode( );
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virtual ~CSettingNode( );
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HRESULT SetAttributeValue( DWORD , PDWORD );
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BOOL SetAttributeName( LPTSTR );
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LPTSTR GetAttributeName( ){ return m_szAttributeName; }
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LPTSTR GetAttributeValue( );
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LPTSTR GetCachedValue( ){ return m_szAttributeValue; }
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DWORD GetImageIdx( );
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void SetObjectId( INT );
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INT GetObjectId( ) { return m_objectid; }
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BOOL AddMenuItems( LPCONTEXTMENUCALLBACK , PLONG );
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BOOL SetInterface( LPUNKNOWN );
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BOOL xx_SetValue( INT );
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INT xx_GetValue( ){ return m_nGenericValue; }
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HRESULT GetNodeStatus( ) const { return m_hrStatus; }
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LPUNKNOWN GetInterface( ) { return m_pSettings; }
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private:
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LPUNKNOWN m_pSettings;
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};
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#endif //_SNODES_H
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