749 lines
24 KiB
C++
749 lines
24 KiB
C++
//Copyright (c) 1998 - 1999 Microsoft Corporation
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/*******************************************************************************
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*
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* domain.cpp
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*
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* implementation of the CDomain class
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*
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*
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*******************************************************************************/
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#include "stdafx.h"
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#include "winadmin.h"
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#include "admindoc.h"
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#include "dialogs.h"
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#include <malloc.h> // for alloca used by Unicode conversion macros
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#include <mfc42\afxconv.h> // for Unicode conversion macros
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static int _convert;
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#include <winsta.h>
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#include <regapi.h>
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#include "..\..\inc\utilsub.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define MIN_MAJOR_VERSION 4
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#define MIN_MINOR_VERSION 0
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// CDomain Member Functions
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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CDomain::CDomain(TCHAR *name)
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{
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m_Flags = 0;
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m_PreviousState = DS_NONE;
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m_State = DS_NONE;
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m_hTreeItem = NULL;
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wcscpy(m_Name, name);
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m_pBackgroundThread = NULL;
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}
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CDomain::~CDomain()
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{
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if(m_State == DS_ENUMERATING) StopEnumerating();
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}
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void CDomain::SetState(DOMAIN_STATE state)
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{
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// remember the previous state
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m_PreviousState = m_State;
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m_State = state;
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CWinAdminDoc *pDoc = (CWinAdminDoc*)((CWinAdminApp*)AfxGetApp())->GetDocument();
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CFrameWnd *p = (CFrameWnd*)pDoc->GetMainWnd();
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if(p && ::IsWindow(p->GetSafeHwnd())) {
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p->SendMessage(WM_ADMIN_UPDATE_DOMAIN, 0, (LPARAM)this);
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}
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}
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BOOL CDomain::StartEnumerating()
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{
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BOOL bResult = FALSE;
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LockBackgroundThread();
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if( m_State == DS_ENUMERATING || m_State == DS_STOPPED_ENUMERATING )
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{
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UnlockBackgroundThread( );
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return FALSE;
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}
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// Fire off the background thread for this domain
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if( m_pBackgroundThread == NULL )
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{
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DomainProcInfo *pProcInfo = new DomainProcInfo;
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if( pProcInfo != NULL )
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{
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pProcInfo->pDomain = this;
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pProcInfo->pDoc = (CWinAdminDoc*)((CWinAdminApp*)AfxGetApp())->GetDocument();
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m_BackgroundContinue = TRUE;
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m_pBackgroundThread = AfxBeginThread((AFX_THREADPROC)CDomain::BackgroundThreadProc,
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pProcInfo,
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0,
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CREATE_SUSPENDED,
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NULL );
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if( m_pBackgroundThread == NULL )
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{
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ODS( L"CDomain!StartEnumerating AfxBeginThread failed running low on resources\n" );
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delete pProcInfo;
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return FALSE;
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}
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m_pBackgroundThread->m_bAutoDelete = FALSE;
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if (m_pBackgroundThread->ResumeThread() <= 1)
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{
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bResult = TRUE;
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}
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}
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}
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UnlockBackgroundThread();
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return TRUE;
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}
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void CDomain::StopEnumerating()
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{
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// Tell the background thread to terminate and
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// wait for it to do so.
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LockBackgroundThread();
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if(m_pBackgroundThread)
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{
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CWinThread *pBackgroundThread = m_pBackgroundThread;
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HANDLE hThread = m_pBackgroundThread->m_hThread;
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// Clear the pointer before releasing the lock
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m_pBackgroundThread = NULL;
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ClearBackgroundContinue( );
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UnlockBackgroundThread();
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// Wait for the thread's death
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if(WaitForSingleObject(hThread, 1000) == WAIT_TIMEOUT)
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{
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TerminateThread(hThread, 0);
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}
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WaitForSingleObject(hThread, INFINITE);
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// delete the CWinThread object
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delete pBackgroundThread;
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}
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else
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{
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UnlockBackgroundThread();
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}
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SetState(DS_STOPPED_ENUMERATING);
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DBGMSG( L"%s stopped enumerating\n" , GetName( ) );
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}
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USHORT Buflength(LPWSTR buf)
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{
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LPWSTR p = buf;
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USHORT length = 0;
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while(*p) {
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USHORT plength = wcslen(p) + 1;
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length += plength;
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p += plength;
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}
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return length;
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} // end Buflength
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LPWSTR ConcatenateBuffers(LPWSTR buf1, LPWSTR buf2)
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{
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// Make sure both buffer pointers are valid
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if(!buf1 && !buf2) return NULL;
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if(buf1 && !buf2) return buf1;
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if(!buf1 && buf2) return buf2;
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// figure out how big a buffer we'll need
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USHORT buf1Length = Buflength(buf1);
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USHORT buf2Length = Buflength(buf2);
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USHORT bufsize = buf1Length + buf2Length + 1;
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// allocate a buffer
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LPWSTR pBuffer = (LPWSTR)LocalAlloc(LMEM_FIXED | LMEM_ZEROINIT, bufsize * sizeof(WCHAR));
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// If we can't allocate a buffer, free the second buffer and
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// return the pointer to the first of the two buffers
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if(!pBuffer) {
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LocalFree(buf2);
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return(buf1);
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}
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LPWSTR p = pBuffer;
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// copy the contents of the first buffer into the new buffer
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memcpy((char*)p, (char*)buf1, buf1Length * sizeof(WCHAR));
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p += buf1Length;
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// copy the contents of the second buffer into the new buffer
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memcpy((char*)p, (char*)buf2, buf2Length * sizeof(WCHAR));
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LocalFree(buf1);
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LocalFree(buf2);
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return pBuffer;
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} // end ConcatenateBuffers
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void CDomain::CreateServers(LPWSTR pBuffer, LPVOID _pDoc)
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{
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CWinAdminDoc *pDoc = (CWinAdminDoc*)_pDoc;
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CWinAdminApp *pApp = (CWinAdminApp*)AfxGetApp();
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LPWSTR pTemp = pBuffer;
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// Loop through all the WinFrame servers that we found
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while(*pTemp)
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{
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// The server's name is in pTemp
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// Find the server in our list
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CServer *pServer = pDoc->FindServerByName(pTemp);
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// If the server is in our list, set the flag to say we found it
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if(pServer)
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{
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pServer->SetBackgroundFound();
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if( pServer->GetTreeItem( ) == NULL )
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{
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CFrameWnd *p = (CFrameWnd*)pDoc->GetMainWnd();
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p->SendMessage(WM_ADMIN_ADD_SERVER, ( WPARAM )TVI_SORT, (LPARAM)pServer);
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}
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}
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else
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{
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// We don't want to add the current Server again
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if( lstrcmpi( pTemp , pApp->GetCurrentServerName() ) )
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{
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// Create a new server object
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CServer *pNewServer = new CServer(this, pTemp, FALSE, pDoc->ShouldConnect(pTemp));
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if(pNewServer != NULL )
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{
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// Add the server object to our linked list
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pDoc->AddServer(pNewServer);
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// Set the flag to say we found it
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pNewServer->SetBackgroundFound();
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CFrameWnd *p = (CFrameWnd*)pDoc->GetMainWnd();
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if(p && ::IsWindow(p->GetSafeHwnd()))
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{
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p->SendMessage(WM_ADMIN_ADD_SERVER, ( WPARAM )TVI_SORT, (LPARAM)pNewServer);
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}
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}
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}
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}
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// Go to the next server in the buffer
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pTemp += (wcslen(pTemp) + 1);
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} // end while (*pTemp)
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}
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/////////////////////////////////////////////////////////////////////////////
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// CDomain::BackgroundThreadProc
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//
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// Static member function for background thread
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// Looks for servers appearing and disappearing
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// Called with AfxBeginThread
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// Thread terminates when function returns
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//
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UINT CDomain::BackgroundThreadProc(LPVOID bg)
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{
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// We need a pointer to the document so we can make
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// calls to member functions
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CWinAdminDoc *pDoc = (CWinAdminDoc*)((DomainProcInfo*)bg)->pDoc;
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CDomain *pDomain = ((DomainProcInfo*)bg)->pDomain;
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delete bg;
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CWinAdminApp *pApp = (CWinAdminApp*)AfxGetApp();
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// We want to keep track of whether or not we've enumerated - so
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// that we can update the tree when we're done
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BOOL bNotified = FALSE;
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// We can't send messages to the view until they're ready
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// v-nicbd RESOLVED In case we are exiting tsadmin, we are waiting uselessly here
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// - 500ms lapsed is negligible in UI
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while( !pDoc->AreAllViewsReady() )
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{
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Sleep(500);
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}
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// Don't do this until the views are ready!
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pDomain->SetState(DS_INITIAL_ENUMERATION);
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// If there is an extension DLL loaded, we will allow it to enumerate
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// additional servers
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LPFNEXENUMERATEPROC EnumerateProc = pApp->GetExtEnumerationProc();
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// The first time we enumerate servers, we want the CServer object
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// to put the server in the views when it has enough info.
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// On subsequent enumerations, we will add the server to the views
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// here.
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BOOL bSubsequent = FALSE;
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while(pDomain->ShouldBackgroundContinue())
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{
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BOOL Enumerated = FALSE;
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CObList TempServerList;
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DBGMSGx( L"CDomain!BackgroundThreadProc %s still going thread %d\n" , pDomain->GetName( ) , GetCurrentThreadId( ) );
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// Loop through all the servers and turn off the flag
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// that tells this thread that he found it on this pass
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pDoc->LockServerList();
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CObList *pServerList = pDoc->GetServerList();
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POSITION pos = pServerList->GetHeadPosition();
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while(pos)
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{
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POSITION pos2 = pos;
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CServer *pServer = (CServer*)pServerList->GetNext(pos);
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if(pServer->GetDomain() == pDomain)
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{
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pServer->ClearBackgroundFound();
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// We want to remove a server if we could see it
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// the last time we enumerated servers
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// NOTE: This should not cause any problems
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// The views should no longer have items pointing
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// to this server at this point
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//
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// Move the server object to a temporary list.
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// This is so that we can unlock the server list before
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// we call the destructor on a CServer object since the
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// destructor will end up calling SetState() which does
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// a SendMessage. This is not good to do with the list
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// locked.
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if(pServer->IsServerInactive() && !pServer->IsCurrentServer())
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{
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pServer = (CServer*)pServerList->GetAt(pos2);
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// Remove it from the server list
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DBGMSG( L"Adding %s to temp list to destroy\n" , pServer->GetName( ) );
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pServerList->RemoveAt(pos2);
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// Add it to our temporary list
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TempServerList.AddTail(pServer);
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}
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}
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}
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pDoc->UnlockServerList();
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// do a first loop to signal the servers' background threads that they must stop
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pos = TempServerList.GetHeadPosition();
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while(pos)
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{
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CServer *pServer = (CServer*)TempServerList.GetNext(pos);
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DBGMSG( L"Clearing %s backgrnd cont\n", pServer->GetName() );
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pServer->ClearBackgroundContinue();
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}
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// do a second loop to disconnect and delete the servers
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pos = TempServerList.GetHeadPosition();
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while(pos)
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{
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CServer *pServer = (CServer*)TempServerList.GetNext(pos);
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DBGMSG( L"Disconnecting and deleteing %s now!!!\n", pServer->GetName( ) );
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pServer->Disconnect( );
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delete pServer;
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ODS( L"gone.\n" );
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}
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TempServerList.RemoveAll();
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// Make sure we don't have to quit
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if(!pDomain->ShouldBackgroundContinue())
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{
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return 0;
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}
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// Get all the Servers now (we already got the current server)
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LPWSTR pBuffer = NULL;
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// Find all WinFrame servers in the domain
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pBuffer = pDomain->EnumHydraServers(/*pDomain->GetName(),*/ MIN_MAJOR_VERSION, MIN_MINOR_VERSION);
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// Make sure we don't have to quit
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if(!pDomain->ShouldBackgroundContinue())
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{
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if(pBuffer) LocalFree(pBuffer);
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return 0;
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}
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// Make sure we don't have to quit
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if(!pDomain->ShouldBackgroundContinue())
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{
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if(pBuffer) LocalFree(pBuffer);
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return 0;
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}
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if(pBuffer) {
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Enumerated = TRUE;
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pDomain->CreateServers(pBuffer, (LPVOID)pDoc);
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LocalFree(pBuffer);
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} // end if(pBuffer)
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// Make sure we don't have to quit
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if(!pDomain->ShouldBackgroundContinue()) return 0;
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if(!bNotified) {
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pDomain->SetState(DS_ENUMERATING);
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bNotified = TRUE;
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}
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// If there is an extension DLL loaded, allow it to enumerate additional servers
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LPWSTR pExtBuffer = NULL;
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if(EnumerateProc) {
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pExtBuffer = (*EnumerateProc)(pDomain->GetName());
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}
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// If the extension DLL found servers, concatenate the two buffers
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// The ConcatenateBuffers function will delete both buffers and return a
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// pointer to the new buffer
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if(pExtBuffer) {
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Enumerated = TRUE;
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pDomain->CreateServers(pExtBuffer, (LPVOID)pDoc);
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LocalFree(pExtBuffer);
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}
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// Make sure we don't have to quit
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if(!pDomain->ShouldBackgroundContinue())
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{
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return 0;
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}
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if(Enumerated)
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{
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// Mark the current server as found
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CServer *pCurrentServer = pDoc->GetCurrentServer();
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if(pCurrentServer) pCurrentServer->SetBackgroundFound();
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// Go through the list of servers and see which ones don't have
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// the flag set saying that we found it
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CObList TempList;
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pDoc->LockServerList();
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pServerList = pDoc->GetServerList();
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POSITION pos = pServerList->GetHeadPosition();
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while(pos)
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{
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CServer *pServer = (CServer*)pServerList->GetNext(pos);
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if(pServer->GetDomain() == pDomain)
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{
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// we check to see if this server has been initially inserted to our server list
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// manually. If so we don't want it inserted to our templist for deletion.
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if( !pServer->IsManualFind() &&
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( !pServer->IsBackgroundFound() ||
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pServer->HasLostConnection() ||
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!pServer->IsServerSane() ) )
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{
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DBGMSG( L"Removing %s background not found or lost connection\n" , pServer->GetName( ) );
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// Set the flag to say that this server is inactive
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pServer->SetServerInactive();
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// Add it to our temporary list
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TempList.AddTail(pServer);
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}
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}
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}
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pDoc->UnlockServerList();
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pos = TempList.GetHeadPosition();
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CFrameWnd *p = (CFrameWnd*)pDoc->GetMainWnd();
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while(pos)
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{
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CServer *pServer = (CServer*)TempList.GetNext(pos);
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// Send a message to the mainframe to remove the server
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if(p && ::IsWindow(p->GetSafeHwnd()))
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{
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DBGMSG( L"CDomain!Bkthrd removing %s temped threads from treeview & view\n" , pServer->GetName( ) );
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// clean up old node
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if( pServer->GetTreeItemFromFav( ) != NULL )
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{
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// we cannot keep a favnode around if a server node is being deleted
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// massive AV's will occurr. So a quick fix is to remove the favnode
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// if it exists and create a new server node and mark it as manually
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// found. This will prevent this server node from being removed in
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// case NetEnumServer fails to pick up this server
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p->SendMessage( WM_ADMIN_REMOVESERVERFROMFAV , TRUE , ( LPARAM )pServer );
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CServer *ptServer = new CServer( pDomain , pServer->GetName( ) , FALSE , FALSE );
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if( ptServer != NULL )
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{
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ptServer->SetManualFind( );
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pDoc->AddServer(ptServer);
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p->SendMessage(WM_ADMIN_ADDSERVERTOFAV , 0 , (LPARAM)ptServer);
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}
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}
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p->SendMessage(WM_ADMIN_REMOVE_SERVER, TRUE, (LPARAM)pServer);
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}
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}
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TempList.RemoveAll();
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} // end if(Enumerated)
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// We don't want to do this constantly, it eats up processor cycles to enumerate servers
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// so we'll now let the user refresh these servers manually
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// Document destructor will signal the event to wake us up if he
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// wants us to quit
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pDomain->m_WakeUpEvent.Lock( INFINITE );
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bSubsequent = TRUE;
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} // end while(1)
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return 0;
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} // end CDomain::BackgroundThreadProc
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|
|
/*******************************************************************************
|
|
*
|
|
* EnumHydraServers - Hydra helper function (taken from utildll and modified
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* to be used along with a version check.
|
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*
|
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* Enumerate the Hydra servers on the network by Domain
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* Returns all the servers whose version is >= the version passed.
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*
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* ENTRY:
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* pDomain (input)
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* Specifies the domain to enumerate; NULL for current domain.
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* verMajor (input)
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* specifies the Major version to check for.
|
|
* verMinor (input)
|
|
* specifies the minor version to check for.
|
|
*
|
|
* EXIT:
|
|
* (LPTSTR) Points to LocalAlloced buffer containing results of the
|
|
* enumeration, in multi-string format, if sucessful; NULL if
|
|
* error. The caller must perform a LocalFree of this buffer
|
|
* when done. If error (NULL), the error code is set for
|
|
* retrieval by GetLastError();
|
|
*
|
|
******************************************************************************/
|
|
LPWSTR CDomain::EnumHydraServers( /*LPWSTR pDomain,*/ DWORD verMajor, DWORD verMinor )
|
|
|
|
{
|
|
PSERVER_INFO_101 pInfo = NULL;
|
|
DWORD dwByteCount, dwIndex, TotalEntries;
|
|
DWORD AvailCount = 0;
|
|
LPWSTR pTemp, pBuffer = NULL;
|
|
|
|
/*
|
|
* Enumerate all WF servers on the specified domain.
|
|
*/
|
|
if ( NetServerEnum ( NULL,
|
|
101,
|
|
(LPBYTE *)&pInfo,
|
|
(DWORD) -1,
|
|
&AvailCount,
|
|
&TotalEntries,
|
|
SV_TYPE_TERMINALSERVER,
|
|
m_Name, /*pDomain,*/
|
|
NULL ) ||
|
|
!AvailCount )
|
|
goto done;
|
|
|
|
//
|
|
// Traverse list of the servers that match the major and minor versions'criteria
|
|
// and calculate the total byte count for list of
|
|
// servers that will be returned.
|
|
//
|
|
for( dwByteCount = dwIndex = 0; dwIndex < AvailCount; dwIndex++ )
|
|
{
|
|
if( ((pInfo[dwIndex].sv101_version_major & MAJOR_VERSION_MASK) >=
|
|
verMajor) && (pInfo[dwIndex].sv101_version_minor >= verMinor) )
|
|
{
|
|
dwByteCount += (wcslen(pInfo[dwIndex].sv101_name) + 1) * 2;
|
|
}
|
|
}
|
|
|
|
dwByteCount += 2; // for ending null
|
|
|
|
/*
|
|
* Allocate memory.
|
|
*/
|
|
if( (pBuffer = (LPWSTR)LocalAlloc(LPTR, dwByteCount)) == NULL )
|
|
{
|
|
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
|
|
goto done;
|
|
}
|
|
|
|
/*
|
|
* Traverse list again and copy servers to buffer.
|
|
*/
|
|
for( pTemp = pBuffer, dwIndex = 0; dwIndex < AvailCount; dwIndex++ )
|
|
{
|
|
if( ((pInfo[dwIndex].sv101_version_major & MAJOR_VERSION_MASK) >=
|
|
verMajor) && (pInfo[dwIndex].sv101_version_minor >= verMinor) )
|
|
{
|
|
// MS Bug 1821
|
|
if ( wcslen(pInfo[dwIndex].sv101_name) != 0 )
|
|
{
|
|
wcscpy(pTemp, pInfo[dwIndex].sv101_name);
|
|
|
|
pTemp += (wcslen(pInfo[dwIndex].sv101_name) + 1);
|
|
}
|
|
}
|
|
}
|
|
*pTemp = L'\0'; // ending null
|
|
|
|
done:
|
|
if( AvailCount && pInfo )
|
|
{
|
|
NetApiBufferFree( pInfo );
|
|
}
|
|
|
|
return(pBuffer);
|
|
|
|
} // end CDomain::EnumHydraServers
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDomain::DisconnectAllServers
|
|
//
|
|
// Disconnect from all servers in this Domain
|
|
//
|
|
void CDomain::DisconnectAllServers()
|
|
{
|
|
CWinAdminDoc *pDoc = (CWinAdminDoc*)((CWinAdminApp*)AfxGetApp())->GetDocument();
|
|
|
|
CObList *pServerList = pDoc->GetServerList();
|
|
|
|
CString AString;
|
|
CDialog dlgWait;
|
|
dlgWait.Create(IDD_SHUTDOWN, NULL);
|
|
|
|
|
|
pDoc->LockServerList();
|
|
|
|
ODS( L"TSADMIN:CDomain::DisconnectAllServers about to disconnect all connected servers\n" );
|
|
|
|
// Do a first loop to signal the server background threads that they must stop
|
|
POSITION pos = pServerList->GetHeadPosition();
|
|
while(pos) {
|
|
// Get a pointer to the server
|
|
CServer *pServer = (CServer*)pServerList->GetNext(pos);
|
|
// If this Server is in the domain and connected, tell the server background thread to stop
|
|
if(pServer->GetDomain() == this
|
|
&& pServer->GetState() != SS_NOT_CONNECTED) {
|
|
pServer->ClearBackgroundContinue();
|
|
}
|
|
}
|
|
// do a second loop to disconnect the servers
|
|
pos = pServerList->GetHeadPosition();
|
|
while(pos) {
|
|
// Get a pointer to the server
|
|
CServer *pServer = (CServer*)pServerList->GetNext(pos);
|
|
// If this Server is in the domain and connected, disconnect from it
|
|
if ((pServer->GetDomain() == this) && (pServer->GetState() != SS_NOT_CONNECTED)) {
|
|
AString.Format(IDS_DISCONNECTING, pServer->GetName());
|
|
dlgWait.SetDlgItemText(IDC_SHUTDOWN_MSG, AString);
|
|
|
|
// Tell the server to connect
|
|
pServer->Disconnect();
|
|
}
|
|
}
|
|
|
|
//
|
|
// tell domain not to connect to any more servers
|
|
//
|
|
|
|
|
|
pDoc->UnlockServerList();
|
|
|
|
dlgWait.PostMessage(WM_CLOSE);
|
|
|
|
} // end CDomain::DisconnectAllServers
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDomain::ConnectAllServers
|
|
//
|
|
// Connect to all servers in this Domain
|
|
//
|
|
void CDomain::ConnectAllServers()
|
|
{
|
|
CWinAdminDoc *pDoc = (CWinAdminDoc*)((CWinAdminApp*)AfxGetApp())->GetDocument();
|
|
|
|
CObList *pServerList = pDoc->GetServerList();
|
|
|
|
pDoc->LockServerList();
|
|
|
|
POSITION pos = pServerList->GetHeadPosition();
|
|
while(pos) {
|
|
// Get a pointer to the server
|
|
CServer *pServer = (CServer*)pServerList->GetNext(pos);
|
|
// If this Server is int the domain and not connected, connect to it
|
|
if(pServer->GetDomain() == this
|
|
&& pServer->IsState(SS_NOT_CONNECTED)) {
|
|
// Tell the server to connect
|
|
pServer->Connect();
|
|
}
|
|
}
|
|
|
|
pDoc->UnlockServerList();
|
|
|
|
} // end CDomain::ConnectAllServers
|