76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
/*++
|
|
|
|
Copyright (c) 2000 Microsoft Corporation
|
|
|
|
Module Name:
|
|
|
|
DirectPlayConnection
|
|
|
|
Abstract:
|
|
|
|
DirectPlayConnection is a wrapper around the direct play interfaces
|
|
to just do what is needed for this application. It takes care of
|
|
connecting to the remote machine and sending/recieving the connction
|
|
paramters.
|
|
|
|
Author:
|
|
|
|
Marc Reyhner 7/5/2000
|
|
|
|
--*/
|
|
|
|
#ifndef __DIRECTPLAYCONNECTION_H__
|
|
#define __DIRECTPLAYCONNECTION_H__
|
|
|
|
#include "dplobby.h"
|
|
|
|
// We want to wait 15 seconds for the remote instance to start
|
|
#define GETREMOTEPLAYERTIMEOUT (60*1000)
|
|
|
|
// We want to wait 15 seconds for the message to show up
|
|
#define GETPARMSTIMEOUT (60*1000)
|
|
|
|
////////////////////////////////////////////////
|
|
//
|
|
// CDirectPlayConnection
|
|
//
|
|
// Class for dealing with all the direct play APIs.
|
|
//
|
|
|
|
class CDirectPlayConnection
|
|
{
|
|
private:
|
|
|
|
DPID m_PlayerID;
|
|
BOOL m_bConnected;
|
|
LPDIRECTPLAY2 m_rDirectPlay;
|
|
LPDPLCONNECTION m_rSettings;
|
|
LPDIRECTPLAYLOBBY m_rLobby;
|
|
HANDLE m_hEventHandle;
|
|
|
|
DPID xGetOtherPlayerID();
|
|
LPDPMSG_GENERIC xReceiveMessage(DPID from, DPID to, DWORD dwFlags);
|
|
|
|
public:
|
|
|
|
// Constructor/Destructor
|
|
CDirectPlayConnection();
|
|
virtual ~CDirectPlayConnection();
|
|
|
|
// This returns whether or not this is the server session.
|
|
BOOL IsServer();
|
|
|
|
// This fetches the connection parms from the server session.
|
|
BSTR ReceiveConnectionParameters();
|
|
|
|
// This sends the connection parms to the client session,
|
|
VOID SendConnectionParameters(BSTR parms);
|
|
|
|
// This connections you to the remote session.
|
|
VOID ConnectToRemoteApplication();
|
|
|
|
// This disconnects you from the remote session
|
|
VOID DisconnectRemoteApplication();
|
|
};
|
|
|
|
#endif |