59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
/****************************************************************************/
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// trace.c
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//
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// Tracing code and definitions. See trace.h for other info.
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//
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// Copyright (C) 1999-2000 Microsoft Corporation
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/****************************************************************************/
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#if DBG || defined(_DEBUG)
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#include <windows.h>
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#include "trace.h"
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struct _ZoneInfo
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{
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UINT32 Zone;
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char *Prefix;
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} TRC_ZI[] =
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{
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{ Z_ASSERT, "TSSDSQL: !!! ASSERT: " },
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{ Z_ERR, "TSSDSQL: *** ERROR: " },
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{ Z_WRN, "TSSDSQL: Warning: " },
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{ Z_TRC1, "TSSDSQL: " },
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{ Z_TRC2, "TSSDSQL: " },
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};
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int NumTRC_ZIEntries = sizeof(TRC_ZI) / sizeof(struct _ZoneInfo);
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// Globals.
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UINT32 g_TraceMask = 0xFFFFFFFF;
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char TB[1024];
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char TB2[1024];
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// Main output function.
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void TracePrintZ(UINT32 ZoneFlag, char *OutString)
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{
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int i;
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char *Prefix = "";
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// Find the zone information in the zone table.
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for (i = 0; i < NumTRC_ZIEntries; i++)
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if (TRC_ZI[i].Zone == ZoneFlag)
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Prefix = TRC_ZI[i].Prefix;
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// Now create the final string.
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wsprintfA(TB2, "%s%s\n", Prefix, OutString);
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// Send to output.
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OutputDebugStringA(TB2);
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}
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#endif // DBG
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